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Blackguards


DANGERMAN

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I've done a video for this because it's a nightmare to explain

It's a strategy rpg, a German one (which for some reason seems to be important), and it's quite complicated. It's based on dice rolls, for just about everything, so your fire spell might do 7 damage or it might do 11, it might miss completely too. Your heal spell can miss, which is a massive pisser, as can your attempts to repair a wound. If you fall down a hole it's because the dice roll on the skill that avoids falling down holes didn't land in your favour. All of this is done in the backend, it's not something you see, so it can be a bit of a mystery why these things are or aren't happening for a while.

My biggest problem with Blackguards, although it's something I'm getting to grips with, is the levelling up system. There's XP at the end of a battle, no idea what it does, I've never been my characters level up, I presume they must but it just isn't shown. Instead you are rewarded AP at the end of a battle. You use this AP to level up everything. Everything on the stats page, everything on the weapon page, everything on the traits page, magic if you have that, and to buy skills. It all comes from the same pool and it's never especially clear what you need at any one time. So if I'm taking too much damage do I need to improve my vitality, buy the dodge skill, improve my dexterity, or improve my weapon ability in the hope I'll block more attacks

That's something I've grown to quite like though, I think anyway, that when you level up your ability with a weapon type you choose whether to make yourself better at attacking with it or defending. Oh yeah, and there's no grinding, there's just a limited amount of fights so if you're struggling it's just something you're going to have to deal with

watch the video, it explains it better. I need to play more of it (got sent it to review), but when things are going well I quite like it, there's been a couple of fights where I've wanted to just walk away, but I suspect it's just a good, obtuse, difficult game

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