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Mineko's Night Market


Maryokutai
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This is more of a personal archive than a real topic, as I doubt there's much interest in this game here.

 

Fundamentally it's a relatively straightforward resource-collecting and crafting game. The gameplay loop consists of collecting wood, flowers, stone and other materials to use for some art & craft stuff you can then sell at the weekly eponymous night market, which in turn gives you enough money to buy new gathering tools, which in turn unlock new areas with new resources, which, you guessed it, allow you to craft more stuff. You basically go through this process on repeat until you reach the final area, as every area is part of a larger story that involves a mysterious agency, a legendary guardian animal and a truckload of cats.

 

It does mix up proceedings here and there though. The first time you enter an area you have to free a couple of caged cats and get rid of the agents there, which in gameplay speak is always a little stealth section (albeit a very simplistic one – think OoT's castle garden). Gathering and crafting involves completing short QTEs and every night market ends with a little minigame, like a play, a cat race or something along those lines. It's not really a game that'll draw you in for its gameplay mechanics, but rather its unique charm and presentation, the classic carrot dangling in front of you and a genuinely touching narrative that falls a bit into coming-of-age territory.

 

I've heard people say they find it grindy and repetitive and I technically can't argue against it. Sometimes you need to gather certain materials a couple of (ingame) days in a row to get what you need and if you mess up hoarding season-specific items like, say, certain spring flowers, you'll have to wait for the night market in summer to stock up on them. But I still quite enjoyed it, it's super relaxing and super adorable and its quirky sense of humor and narrative can pull you along when maybe the gameplay alone couldn't. I saw the credits after roughly 20 hours but it's also open-ended, so you can still go about maxing out friendship levels with NPCs (which always involves giving them items you crafted or found) or completing the little museums with resources you found, even after the story has reached its conclusion.

 

Switch version is a bit wonky (though way better than on release) with comparatively long loading times that also result in the music stuttering, making the whole thing feel a bit unpolished. There's also some formatting errors in the text (they have it set up to give plurals always an -s, so you end up with stuff like 'Got 10 sands' or '5 Special Nikko Flowerss'). It also, oddly, doesn't use the B button or the D-pad at all, so you have to navigate menus with the stick and close them with the same button you opened them with. But I can forgive those problems as it's made by a really small team that also had to take a long break in development due to burnout. I suspect at least the loading times being shorter on other platforms, but I also think it's really well suited to handheld play.

 

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Disclaimer: it's not a farming game, despite what this image might suggest.

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