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Posted

 

https://www.gematsu.com/2025/01/the-blood-of-dawnwalker-cinematic-reveal-trailer-and-gameplay-teaser

 

Quote

The Blood of Dawnwalker is the first chapter of Rebel Wolves’ brand new role-playing saga—a single-player open-world dark fantasy action RPG with a strong focus on story and narrative. Developed on Unreal Engine 5 for PC, PlayStation 5, and Xbox Series X|S.

14th century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. In the wake of the disasters claiming thousands of lives, the decimated human population struggles for survival. It’s a moment of weakness. In Vale Sangora, somewhere in a forgotten corner of the Carpathian Mountains, vampires seize their opportunity to walk out of the shadows, overthrow the feudal lords and claim what they’ve been denied for centuries: freedom, and ultimate power that comes with it. Legends turn into reality, and history as we know it will never be the same.

 

You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Not fully human, not entirely a vampire, you have 30 days and nights to save your family or swear revenge on your sire and destroy everyone standing in your way.

 

The freedom in gameplay is reflected in Coen’s very nature as a Dawnwalker. Depending on the time of day, players will have different skills, abilities and storyline outcomes. Players must choose: do they fight for humanity or embrace the cursed powers?

 

This is by some people who used to work at CDPR on Witcher. It's been described as an open world RPG but with an interesting twist, a timer. Not a real timer but one where quests will progress the timer a certain degree. I'm guessing it's like, do a quest at midday and now it's the evening when it's done, and certain other quests are locked off. Something kinda like Persona but instead of cookie cutter social links it's a branching narrative

 

They describe it as a 'narrative sandbox' where you can have multiple different playthroughs. Personally it's one of the most interesting games I've heard about in a while, speaking as a Pathologic 2 sicko, and it's not like the timer here will be as punishing as in that.

Posted

I'd like to see an RPG with some timed consequences - where if you don't do a quest within a certain time there's an in world impact - such as another NPC finds the treasure and taunts you about it, or a kidnapped ransom victim is executed and their family vilify you etc - if it's just cut off so you don't get access to reward xyz it might be a bit of a so what.

 

What would be rubbish is if you 'complete' a quest activities but then can't / don't get back to the quest giver within x days (perhaps because you're on the other side of the map, and you've lost your horse) and then it just gives you a hard 'fail'.

  • 4 months later...
Posted

Ah, this is that game. Alright, then I guess we can accept that it does like a carbon copy of Witcher in some aspects. Completely forgot this got announced already.

 

Didn't really blow me away unfortunately, looks very last-gen and janky, though maybe that's a good thing because it means their focus might have been elsewhere. Some of the dialogue is a bit, well – but I guess it's all out of context, so I'll try to keep an open mind about this.

Posted

I'd have to say that I'd agree with that... I'm not sure how this even managed to grab the air time on the show, it looked very disappointing. 

Posted

Yeah I don't really mind if a game is janky if it has cool ideas, would prefer that to a polished but overly familiar RPG.

 

Not that I'm necessarily saying this will end up the former, just basing off the description of what it was doing in the first post.  Especially as the description of the timer narrative reminded me of Pathologic

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