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Virtua Fighter


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  • 4 weeks later...
Posted

 

Doesn't look mindblowing visually, which I think is a good thing, because I wouldn't want this to break the bank, flop, and then get shelved again.

 

It's obviously some in-engine choreography, but it seems their focus in terms of presentation is on the animation work. The gritty stuff is a bit too 2010 for my tastes, but regardless, very interested in this.

Posted

Those animations look cool though, dunno if it's realistic for a FG game to look so smooth and detailed in its animation interactions but it looks like a real fight that you'd see in a film.

 

Reminds me I got my Drunken Master blurays on the way ⏲️☺️

Posted

It looks cool, but naming it “pre-development concept video”…means you could be looking at literally anything. It’s not even Alpha it’s a concept

 

If the final game looks/plays anything like this then great but this video has to be taken with a truckload of salt 

Posted

A 1:1 with this video would feel really sluggish but I like the idea of blocking animations which are contextually appropriate to the thing being blocked, if such a thing is possible to implement in a way that respects frame data and isn't just pure visual gimmickry

 

There's some actual footage of the game out too which looks like this, and while it doesn't look as realistic it does look like character's blocking animations are matching the things they block

 

OhHtdS.gif

 

Posted

The stuff from the concept video above is definitely unreasonably to expect in actual gameplay. Unless they come up with some fancy AI animation solution you'd have to animate every possible move interaction on block and the only benefit you get from it is that it looks fantastic, but not necessarily improve gameplay. But whatever direction they go with I'm for some reason confident they will pull it off, because there's a lot of energy behind this project it seems, and two very proficient inhouse studios involved.

  • 4 months later...
  • 2 months later...
Posted

 

Was a bit taken aback at first with Sarah's super realistic look, but I rather like it. 

Gameplay doesn't look like that big of a departure, which is probably a good thing, though maybe they oversold their ambitions a little with that first teaser. That's not to say it looks bad or anything, on the contrary. I also wonder if that debuff if a system mechanic or just a new move in Akira's toolset.

  • 9 months later...
Posted

More footage of the game in this thread (the video might be dead by the time you click on it however): https://www.resetera.com/threads/new-virtua-fighter-video-leaks-game-titled-virtua-fighter-crossroads.1526260/

 

It sounds like it will be called Virtua Fighter Crossroads

 

The animations look great imo. Kinda looks like they're trying to be really really grounded in the look and style of the game, by fighting game standards anyway. Apart from being able to set people on fire, that is

 

The camera cuts away and moves around a lot during fights though, wonder what that's about

 

edit, combo breaker is this weekend so probably something official will come out then

Posted

It looks safer than I imagined, just very classic VF with modern visuals. Which is probably what people want, so good news so far. The camera cuts/close-ups remind me of DOA6, I presume it's just their take on the Super move considering they can't go all in with pyrotechnics and cutscenes in this series.

 

The roster looks weird though, are they doing a 3rd Strike and replacing most of them? I only recognised Wolf here, we know about Akira, but everyone else so far seems new, even if 'Stella' ist basically just Sarah Bryant.

  • 3 weeks later...
Posted


The trailer from last night. Not entirely sure if this is the same project or this is a spin-off

 

For me this was one of the absolute highlights. Big games are so risk averse it’s nice to see Sega just go fucking crazy. I was really impressed and this is definitely something I’m looking forward to

 

That said, a worry is the amount of views the trailers are getting seems really poor. This trailer on the official channel only has 12k.

 

Even on Max’s channel, obviously the go-to for fighting game stuff, the SF6 Tifa DLC has over 3x the amount of views 

 

image.png

Posted

Not that I expect VF to come near SF, you're also seeing there the intersection of Max being the resident reaction-merchant of FFVII stuff as well as being the default fighting game streamer

Posted

That’s true, it’s not a straight comparison. But even the main trailer getting 12k views is kind of brutal. This game looks expensive as well.
 

I just checked and The main trailer from Capcom for the SF6 DLC has 230k views. I’m no expert but I don’t these are good metrics for VF6

Posted

Just looks fantastic! 
 

I’m a bit confused as to whether this is a story mode in VF6 or a separate purchase but I’m getting it either way. 

Posted

Well, I selfishly hope it does well enough to have a reasonably healthy ranked mode, and doesn't turn into a fecking discord fighter. Some fighting games are impossible to approach when that happens

Posted

A slightly different data point

 

 

This is probably my second most anticipated 2027 game, though it's pretty close between it and Code Veronica (the more FFVII stuff comes in, the more it goes to number 1)

 

I think it's great to see a high effort single player mode in a fighting game. It's a huge issue with stuff like Strive, which just has nothing really, and SF6's world tour always looked like dogshit to me. 

 

Tekken has some cool single player stuff in it, but the story mode is a bit lame as well I think. VF looks promising. 

Posted

The trailer during SGF didn't impress me but when they showed it in more detail I actually started liking this a lot. World Tour in SF6 was good for what it was, and also likely incredibly important for this game even existing in this shape and form, but turning it into a proper narrative with defined protagonists and such makes this a lot more interesting to me. You're basically getting some weird mix of Shenmue, Yakuza and Sleeping Dogs in addition to a proper new fighting game, and it doesn't feel like an afterthought either, I think little flourishes like that fantastic shot in front of the graffiti wall show that there's a lot of love put into this. They're really betting on this doing well because this can't be a cheap production.

 

I have always been interested in this anyway, but I think this is the first game a single mode in a fighting game looks appealing to me. Mostly likely because it doesn't really look like one and just feels like a standalone production. I do hope it does teach some stuff about the game though, that's one thing World Tour did quite well and VF usually had great tutorials in the past (4 in particular).

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