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New immersim/RPG thing by Prey 2017 director - "first person retro sci-fi RPG"


one-armed dwarf

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Screenshots, and a signup for a private alpha

 

 

https://wolfeye-studios.com/signup

 

Stronger focus on RPG mechanics, and they hired some people that Microsoft laid off when they shut down Arkane Austin

 

https://www.eurogamer.net/arkane-founders-new-rpg-shoots-for-fallout-meets-dishonored-with-a-splash-of-obsidian-storytelling

 

Quote

It's an ambitious step-up for this entirely remote team, but throughout our conversation, Colantonio and Roby are both keen to emphasise how many former Arkane developers are now working at WolfEye - including Prey's lead visual designer and Dishonored level artist Emmanuel Petit, who's now the art director on this new project. They have also been able to hire a handful of Arkane Austin developers following that studio's closure earlier in the year, though Colantonio states that "we had done most of our growth before" over the last couple of years. Still, working with so many former colleagues from across their respective careers "makes things a lot easier," says Roby, and Colantonio agrees. "It's the same formation of people [from Prey and Dishonored] who are now with us, so we already know what we're doing," he says.

 

[..]

 

Raphael Colantonio wants you to imagine a spectrum. On its left you have Dishonored, the series he co-created with fellow immersive sim veteran Harvey Smith. It's relatively linear and tightly mission-based; once you've finished with a level there's no going back. On the right there's Fallout: New Vegas—a rambling open world. 2017's Prey is in the dead centre, open but dense, with some areas gated off until you have the equipment (or creativity) to get in.

 

Colantonio says the new immersive sim from his team at WolfEye Studios sits between Prey and New Vegas on that spectrum.

 

 

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