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DOOM: The Dark Ages


one-armed dwarf

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  • 5 months later...

Launch date might have leaked apparently, May 2025.

https://www.resetera.com/threads/doom-the-dark-ages-releasing-on-may-15-2025.1088169/

 

Shit, I don't have enough time to beat ultra nightmare on eternal

 

Really curious to see the gameplay of it, which I assume is tomorrow. People are speculating that DoomGuy can't jump in this one which will be so weird if true. But then again they said they want to evoke classic Doom. 

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I’m so worried about this one. I’m sure it’ll be successful & I bet the majority will love it but everything I’m hearing is moving well away from Eternal. I loved the platforming section in that, thought they felt great and gave a nice break from the exhausting (in a good way) combat areas. 

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I assume it's going to be a modern spin on the whole key-gated design of the old ones. They had that a tiny bit in the last two but the levels are still pretty narrow and directed, puncutated by big combat arenas with lots of verticality. But still straight forward.

 

I could see the level design being a lot stronger but the combat being a bit more rote and Sekiro-esque in its interaction. The trailer has these green flashes which the other games use to tell the player stuff, in this case I'm guessing for counter-attacks/parries like the Maurader in Eternal

 

My current prediction anyway

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Other than being able to jump, this does look like the game we were predicting a bit in here I think. One of the most interesting things tho, it has a built in turbo mode. You can speed the game up with a difficulty slider. That is really cool, and uh I think it needs it lol (6:28)

 

 

In fact the more I look at it the more I think it could be a cool game in an extremely retro kind of way that could complement the other two interestingly. It did sort of feel like they were running out of ideas in Eternal's second DLC tbh

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This is another franchise I've very little connection with... played 2016 and Eternal but that's it... and I preferred 2016.

 

If the combat is simplified compared to Eternal I'll be fairly happy with that.

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It looks slooooowwww. Like has been said though there’s a slider on increase I at least but is the game meant to be played like that? 
 

Im going to really miss the glory kill animations too. Those melee attacks look nowhere near as satisfying and take longer - some taking 3 hits?! 

 

However, there’s a parry! That’s cool! 
 

Very much looking forward to trying it still. No way this is going to hit like Eternal for me from this look.  

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When they cross reference it with old school Doom gameplay with the dancing between projectiles I sort of respect the vision, they really want to make a game like that. Old DOOM can also be intense if you play it with the shift key held down and on nightmare. It's even more extreme than Eternal, if not as vertical.

 

But I think no matter what, you have to take into account that this is fairly limited and unskilled gameplay they are showing off. Compare a Doom Eternal Ultra Nightmare player to an E3 player and it's like night and day and I think the progression of the skill curve between those (aka the average player, the rest of us) can be much more interesting than this rather boring and slow demonstration

 

That said I am still not going to expect this to be even a quarter as exhilarating as Doom Eternal in the flow state, which IMO is one of the greatest FPS action games ever made and potentially. Single player wise anyway

 

Also potentially the greatest action game of the previous generation... that's what I think now

 

I wonder if this will have monster closets like old DOOM as well. That shit is like super unfair, but I also kinda like that it's so unfair

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Interestingly this is another game with mandatory RT, like Indiana Jones. So we're finally getting to that point now where theyre just supporting the next gen lighting methods.

 

The idea is it should save dev time eventually cause they don't have to prebake everything. Also this might be a game where you actually notice the RT, unlike in Eternal, cause the gameplay is slow now lol

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I think this looks great, except for the mech and dragon. I'm not writing off those bits, but that's not Doom to me, not that Eternal was necessarily, but it's a bit gimmicky. That being said, I'm buying this day one 

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One game that did the big Kaiju stuff pretty well was FFXVI I thought, and it was cause they gave you a decent subset of Clive's skills during his big monster battles. So the muscle memory of one converts to the other, and gives a different spin on it. It's a million times better than how Bayonetta 3 does it, where you just do a super basic and boring fight

 

If the big mech battles can find a way to do that with the Dark Ages skills that would work well

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DF talk in a fairly interesting way about the game here. Apparently one of the reasons why 2016 and Eternal are based on arena style combat is cause of CPU limitations. They have to contain it all in smallish areas. But now cause Dark Ages is a new gen game you can corral enemies across large areas, and way more of them. 

 

So next gen AI for Doom, in a way that's more reminiscent of the 90s one. Cool stuff

 

 

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