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Posted

Apparently Spiderman is the hardest character to play, speaking of Nero he has a rhythmic combat system where you have to alternate between punches and webs cause the webs debuff enemies defense but they lose the debuff on punch

 

 

Posted

Make the most popular character hard to play, that'll end well.

 

I don't quite see how playing a support would slow down the learning process though. If anything I feel like those roles usually emphasise positioning more because you have to keep enemies, your frontline and your backline sort-of in light of sight most of the time, while also having decent enough map awareness to not sit in a spot where flankers eat you for breakfast. Of course that could also be said about any other class, but those usually only have to respect one bar (enemy health), while you have to pay attention to all of them. Again, I haven't played this game yet, but when I look at how dumb a lot of damage dealers play in Overwatch because they're used to having a tank in front of them and a healing beam up their ass all the time I'd say both tank and support (vanguard and strategist in this game's lingo) are better picks to really understand the ins and outs early on.

Posted

Reminds me how in FFXIV the black mage class is the hardest class in the game to optimise cause of its slow cast speed and requirement to weave teleports/instacasts during some of its movement. But it's the posterboy class of the game and most of the playerbase simply runs around not doing anything and doing less damage than a healer.

 

I'm pretty traumatised still by this I have to be honest. Now I'm thinking PUG Spideys will be this.

Posted

Meanwhile, this is the most difficult to play Overwatch character:

 

show

 

He can swing around like Spidey though, so maybe there's a common link.

Posted

 

 

They popped up in the launch trailer, but I never heard of these guys. Thankfully another support/strategist. Girl does the usual 'fling stuff at enemies' type stuff that seems to either damage or heal, but them being a stance character makes it rather interesting and they seem to able to deploy some sort of barriers and shields. Cool concept, will be high up on the list of characters I'll try out early on.

Posted

Cloak and Dagger (along with Power Pack) were my introduction to Marvel characters... although I didn't know that at the time.

Posted

Apparently this game doesn't enforce any specific role composition per team, that seems like it's going to be messy right. PUGs are just going to be groups of selfish DPS spamming stuff.

 

We got a get a static, ASSEMBLE MY XMEN HUZZAH

Posted

It might be with random people, but the flexibility will add a lot of depth when playing with a coordinated team. Overwatch became incredible sterile and one-note after introducing role lock and I always felt it goes against the core idea of this type of game.

Posted

Another thing is there’s no time limit on the battle pass which is nice. 
 

TO ME, MY SPIDER-VERSE LEAGUE BLAGH

Posted

The CCU is very high for this, not a Concord situation at all though I don't think anyone with half a brain expected that to be the case. They're making tons of money off the cosmetics monetization as well.

 

I'm definitely going to get stuck into practice mode later on and settle on a strategist, and do my part to bring some teams down with some bad plays later on.

 

I expect that servers will be janky for a while though.

 

Also while it was obvious to be the case, the amount of quips the characters have in combat make me determined never to play Spider-Man. Going to play an edgelord character instead, thank you very much. 

Posted

I looked through a thread of all the different costumes for the characters. Basically any costume that isn’t original to Rivals (so comes from a comic or a movie) is only as recent as 2019. Which I wonder if that’s an indication of how long this game has been in development 

Posted

The download will take the entire night for me but I'll hop in tomorrow morning to check it out. Coming up on two weeks off work so I kind of hope I don't like it too much because I'd also like to do other stuff but I guess we'll see.

  • 2 months later...
Posted

Probably the most insane layoffs I've read about, given how incredibly successful this game has been. Like I wanna say that this is the biggest game of the past half year or more.

 

https://www.resetera.com/threads/marvel-rivals-director-shares-that-he-and-his-team-were-just-laid-off.1112481/

 

Doing a reverse Concord over here, but it just fucking shows you how little regard they have for the talent launching these games

Posted

Do we have more context on what this team did? I tried going through the thread but it was all 'huh?' and 'fuck this' (not that I blame them, but it's not a very useful avalanche of responses). From the few pieces we have it seems like this was a studio that helped get the game off the ground and running by doing some grunt work but also map and level design. Which would overlap into continued support, so this is a very weird situation indeed.

 

But yeah, from these big companies it seems sales and/or reception just doesn't matter at all (it's also why I'm not in a rush to pick up South of Midnight on release). 

Posted

I don't get why people do that, type 'huh...' with ellipses like it's trying to be conversational and hit submit, means I always skip the first 2 pages of the reaction merchants. But yes it sounds like they were a support studio. It seems like Netease or the parent company are divesting themselves of US investment or something? I guess salaries are a lot higher

 

 

It does sound like this was a small team but there's a lot of unsourced speculation surrounding that. The thing with it though is that if an insanely successful game like this is cutting things back, it says a lot about job stability in this industry

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