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Dragon Ball: Sparking! Zero


Maf

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This game has had a marketing blitz like I’ve never seen for a game. So many trailers, sponsored streams, multiple preview events, random embargo lifts and lots of gameplay out there well before release

 

Most of it done through YouTubers not big gaming outlets as well

 

This is just my Twitter so it might be tilted towards it but it’s been non-stop Sparking Zero for weeks. 
 

They’ve managed to tap in to nostalgia but also deep Dragon Ball/Anime communities across the board 

 

Finishing with a higher than expected review score as well probably helped 
 

Across my Twitter/Youtube it’s been wall to wall Sparking Zero for weeks. They spent a lot of time and money getting the game out there and it looks like it paid off 

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One thing emerging about the game is it’s very light on combos. It’s a lot of just mashing square and whatever. But it’s got really interesting movement tech and a tonne of mechanics around defence and counters

 

 

 

This will never be a competitive game because the slick dash stuff is reserved for only characters ranked 7 or over/ But it still looks very cool and authentic to Dragon Ball. 

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https://www.ign.com/articles/dragon-ball-sparking-zero-sells-an-incredible-3-million-copies-in-just-24-hours
 

Quote

Dragon Ball: Sparking! Zero Sells an Incredible 3 Million Copies in Just 24 Hours
 

Dragon Ball: Sparking! Zero has got off to an incredible start with three million sales in 24 hours.

 

The first sequel in more than 15 years in the Dragon Ball Z: Budokai Tenkaichi series launched on October 11 across PlayStation 5, Xbox Series X and S, and PC via Steam, and quickly shot up to the most-played games list on Valve’s platform. Neither Sony nor Microsoft makes their console numbers public.

Sparking! Zero soon sped past the Steam peak player counts of every other Dragon Ball game released on the platform — and it's not even close. SteamDB currently reports a peak player count of 122,554, which was achieved at launch. The next-highest peak player count for a Dragon Ball game was set by Arc System Work’s fighting game Dragon Ball FighterZ, which topped out at 44,303. At the time of this article’s publication, Sparking! Zero still had a sizeable number of players (28,064, with a 24-hour peak of 83,313).

To put Sparking! Zero’s success into added context, at least on Steam, Capcom's Street Fighter 6 has a peak player count of 70,573, while NetherRealm's Mortal Kombat 1 peaked with 38,129 players


BREAK

 

THE

 

SALES CHARTS

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