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Kunitsu-Gami: Path of the Goddess


radiofloyd

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  • 8 months later...
  • 3 months later...

Max captured some gameplay footage at SGF:

 

 

 

I doubt this is for me but I kind of want to try it out at the same time. Looking at the visual fidelity I think it's also safe to assume this is basically a 'Capcom indie', so their sales expectations are probably reasonably low. Meanwhile the Gamepass inclusion will likely mean a lot of people trying it out and almost all of them moving away rather quickly.

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Usually I can look at a game for about 30 seconds and know if I’m going to like it or not. Not so much with this one. But I’ll certainly try it.
 

The benefits of a service like Gamepass and credit to Capcom for just trying stuff. I played a game published by Capcom last year called Shinsekai which was an underwater Metroidvania souls-like crafting game. I didn’t really like it as it was too slow but I rate Capcom as one of the best developers in the world and partly for reasons like this. They just try shit sometimes. 

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  • 3 weeks later...

This is by the same team that made that Shinsekai game btw.

 

Tried the demo today, not going too much into the details but it was surprisingly enjoyable. Combat feels really good albeit limited (by design) and it's very intuitive to command your troops. If this wasn't such a busy year (or if I was a permanent GP subscriber) I'd probably pick it up. Shoutouts also to the UI design, it's very playful, beautiful but still very readable.

 

Hope it does well. I realise I'm part of the problem by not buying it, at least not right away, but it's the kind of wacky stuff we need more of. 

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  • retroed changed the title to Kunitsu-Gami: Path of the Goddess
  • 2 weeks later...

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