Maryokutai Posted January 28 Posted January 28 The Showdown updates to VF5 (Final, Ultimate and the recent Steam release) are tailor-made for the competitive scene, so that at least explains why it isn't there. The argument is probably that everyone else could just pick up the base version of the game, or that they likely have no interest in a 19-year old title anyway. I'm almost certain VF6 will be more of a complete package that'll appeal to both sides of the player base though. I think the difference in reception between SF5 and SF6 was a bit of an eye-opener in that regard.
Maryokutai Posted January 31 Posted January 31 Multiversus is getting shut down at the end of May: https://multiversus.com/en/news/multiversus-update This will be an interesting case study on so many levels, as there's a lot it did well and a lot it didn't, and I suspect many people in the business have carefully observed its short-lived rise and fall as the first true f2p fighting game. It seems like it will not entirely disappear, but you need to have downloaded it before it gets shut down to be able to play it offline later. Which is a silver lining of sorts, but also maybe just a bandaid to avoid having to deal with refunds and not being on the receiving end of a class-action lawsuit. I do recommend the download though. It's not a perfect game by any means, but it's polished and crafted with care and has a surprisingly rich and diverse cast of characters to fool around with.
DANGERMAN Posted January 31 Posted January 31 Holy shit. That was doing really well for a while, I just assumed it was ticking over
Maf Posted March 8 Author Posted March 8 Man, fuck this shit Single player stuff like bullshit hard arcade modes and ridiculous combo trials is what put me off fighting games and made me believe I’d never be any good at them In fairness, still I think the difficulty of combos are my least favourite thing about fighting games and I’m still not very good at fighting games full stop But there is a lot to really enjoy about fighting games which isn’t execution/combos and that can never be found in the single player stuff, and making the single player stuff brutal really doubles down on making fighting games seem off-putting as well It’s why Smash is so popular and the first fighting game thing I really enjoyed and never even thought about it. Besides the point. These combos trials in this video are some serious bullshit and I’m getting mad watching them
one-armed dwarf Posted March 8 Posted March 8 Tekken 8 has some cool single player features but one thing they could improve is the AI system. It's a really cool idea to have this puppet which copies your behaviours and habits and encourages you to punish them and figure out your weaknesses, or deal with your gimmicks. But it hits a plateau where the AI learns too many things and gets mentally constipated in its decision making, and becomes stupid and pointless as a training dummy. I think better CPU AI would be a really cool thing to make single player more satisfying in a fighting game. Like, is there anyway we can train LLMs on this shit instead of how to take all our jobs. It would work really well in a Virtua Fighter game with its offline ranking system.
Maf Posted March 8 Author Posted March 8 In Forza they used to do these things called Drivatars which is where your play would be recorded and when your “ghost” was used in someone else’s game they’d try to match your driving style I don’t think it was Ai like being used today and was never that impactful, but something like that must be coming with real AI in video games
Maf Posted March 9 Author Posted March 9 "If your opponent is spamming moves, It means you are spamming mistakes." -sun tzu probably Really makes you think 🤔
Maf Posted March 16 Author Posted March 16 How do you fight against that I think you just lose. This muthafucka is having fun and I don’t know how you stop him 🤣
Maf Posted March 16 Author Posted March 16 What. Does the opponent just wait for the next round to press a button
Maryokutai Posted March 17 Posted March 17 That's not unusual data for utility super and the like. Throw out a big projectile that allows you to move immediately after the animation finishes and if the opponent happens to block it right away you end up with an inflated + on block number like this.
OCH Posted March 26 Posted March 26 I always find "high level" play fascinating to watch. Especially with games I never really took to, like Street Fighter. 1
DANGERMAN Posted March 27 Posted March 27 Is anyone going to be maining Cristiano Ronaldo in Fatal Fury?
one-armed dwarf Posted March 27 Posted March 27 I'm going to main the guy who dismembered that journalist, when are they getting announced
DANGERMAN Posted March 27 Posted March 27 8 hours ago, one-armed dwarf said: I'm going to main the guy who dismembered that journalist, when are they getting announced replacing Grant as boss
Maf Posted March 30 Author Posted March 30 As someone who can barely understand MvC2 this was still really fun to watch
Maryokutai Posted May 7 Posted May 7 I wonder if that's simply just an optical illusion because animations have less keyframes and attacks are on average a frame or two faster, but that only speeds up certain interactions but not the game as a whole. Rufus vs. Fuerte is also a bit misleading because that's a very explosive matchup with divekicks on one hand and a command run on the other. Elena vs. Balrog would make the game look a lot slower.
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