DisturbedSwan Posted September 24, 2021 Share Posted September 24, 2021 No idea where the thread went but anyway... Link to comment Share on other sites More sharing options...
Nag Posted September 24, 2021 Share Posted September 24, 2021 I could've sworn this was supposed to be third person...😕 Link to comment Share on other sites More sharing options...
Maryokutai Posted September 24, 2021 Share Posted September 24, 2021 😮 That's one hell of a weird collaboration but I'm all up for it. Way more in line with CD's talent pool than Avengers ever was. 23 minutes ago, Nag said: I could've sworn this was supposed to be third person...😕 Unless they mentioned that at some point, why would it be? Link to comment Share on other sites More sharing options...
Nag Posted September 24, 2021 Share Posted September 24, 2021 I thought they had mentioned it at some point... that's why I brought it up. Link to comment Share on other sites More sharing options...
Maryokutai Posted September 24, 2021 Share Posted September 24, 2021 Maybe they'll play around a bit with it like they did in Zero, which switched to 3rd person when you went into cover IIRC. Also: Sounds like this won't be out before 2024. Link to comment Share on other sites More sharing options...
DisturbedSwan Posted September 24, 2021 Author Share Posted September 24, 2021 Weird setup mixing a new relatively small 1P dev studio with an established 3P studio, kinda odd to be honest. Sounds like this is a very long ways away. Link to comment Share on other sites More sharing options...
Nag Posted September 24, 2021 Share Posted September 24, 2021 2 hours ago, DisturbedSwan said: No idea where the thread went but anyway... It might have been me who started it so it may have been nuked... I know there was one anyway. Link to comment Share on other sites More sharing options...
DisturbedSwan Posted March 16, 2022 Author Share Posted March 16, 2022 Link to comment Share on other sites More sharing options...
Maf Posted March 16, 2022 Share Posted March 16, 2022 I really liked Perfect Dark back in the day but I don’t understand why it’s still a thing people push for. It was one good game over 20 years ago. Just make a new game. 1 Link to comment Share on other sites More sharing options...
mmmark Posted March 16, 2022 Share Posted March 16, 2022 9 hours ago, Maf said: I really liked Perfect Dark back in the day but I don’t understand why it’s still a thing people push for. It was one good game over 20 years ago. Just make a new game. Why are you like this. Link to comment Share on other sites More sharing options...
DANGERMAN Posted March 17, 2022 Share Posted March 17, 2022 He's got a point, there's as many bad Perfect Dark games as good. That is a better hit rate than Star Wars mind, and people still ask for that Link to comment Share on other sites More sharing options...
mmmark Posted March 17, 2022 Share Posted March 17, 2022 For me the guns and level design made PD. The 360 one just seemed like a cash grab by no one involved in the original (iirc). Link to comment Share on other sites More sharing options...
Maryokutai Posted March 17, 2022 Share Posted March 17, 2022 People like getting their nostalgia ticked and it's easier for the publisher to market an existing IP, no matter how old, than a new one. Just look at how many people wished Exoprimal was Dino Crisis. Also there's way more than the director who has left The Inititive. Apparently almost 2/3rds of the studio is gone, which in retrospect explains why Crystal Dynamics got brought in. Which I think might work out in the game's favour in the end. Looking at it from the outside, the Initiative seemed like a hotchpotch of accomplished designers Microsoft pulled away from other publishers in the hope of getting something big out. If CD has now a bigger say in the matter in designing and developing this game this all might be a good thing. But you have to wonder what is going on with MS' first-party studios. Outside of Playground and Coalition they all seem like a disorganised mess. Link to comment Share on other sites More sharing options...
Maryokutai Posted June 9, 2024 Share Posted June 9, 2024 Bit of a generic Joanna design now that I look at the thumbnail, but this looked so interesting and it's always nice to feel Mirror's Edge influences somewhere else. No date is slightly worrying though, not even willing to commit to 2025. Link to comment Share on other sites More sharing options...
Maf Posted June 9, 2024 Share Posted June 9, 2024 MUTHAFUCKING PERFECT DARK I CAN'T BELIEVE IT I don't think it was the best thing of their show but it was the thing that made me stop and go MUTHAFUCKING PERFECT DARK I CAN'T BELIEVE IT Link to comment Share on other sites More sharing options...
mfnick Posted June 9, 2024 Share Posted June 9, 2024 The Mirrors Edge stuff looks awesome. As does the more scripted style gun fights. Everything else is very meh to me though. Hate stealth and that whole scanning tech shit. Link to comment Share on other sites More sharing options...
Maf Posted June 9, 2024 Share Posted June 9, 2024 But original Perfect Dark was breaking in to places to hack a computer and get out again using gadgets. It had laptop guns and invisible ninjas and all kinds of things. It's just it was on the N64 so it was more Goldeneye shooter than Deus Ex. Somewhere, probably on this forum, I said something like why bother remaking Perfect Dark it has nothing to offer today. This is the problem with having no imagination I was just thinking how do you modernise Perfect Dark. You do it like this and put it in the perfect genre for it. No one else seems to care, maybe it was obvious. But to me this has rattled my brain, it's such a brilliant move. Link to comment Share on other sites More sharing options...
HandsomeDead Posted June 9, 2024 Share Posted June 9, 2024 I'm annoyed I didn't say it in this thread, it must have been in a general one but I definitely remember saying a new Perfect Dark should be like Dishonored. I guess the N64 game has light immersive sim elements in harder difficulties so this makes perfect sense to me. It's the right direction for it. 1 Link to comment Share on other sites More sharing options...
Maf Posted June 9, 2024 Share Posted June 9, 2024 It was like Goldeneye where on harder difficulties it had extra objectives to clear the level. But it was a 90's N64 shooter so harder objectives meant wandering around looking for the thing to shoot or button to press. Those games weren't ready for immersive sim territory yet. But now they're doing it, it's like oh. You muthafucka The only thing is most of Perfect Dark was at night (It had the tropical villa level but generally it was actually dark). I hope this game has more of a dark, neon 90's futuristic style and not broad day Mass Effect looking levels the whole game Link to comment Share on other sites More sharing options...
one-armed dwarf Posted June 9, 2024 Share Posted June 9, 2024 Technically if it's an immersive sim then it should support stealth-wankery tech-scanning bullshit but also the much more honest approach of blowing a door up and killing the people on the other side (sneakily) and/or killing people with a gun but before they realise it, so also sneaky The only reason that Paul Denton told you to be stealthy in the first mission of Deus Ex is cause they were his buddies, it's not that the game wanted you to be stealthy. Immersive sim is also about creatively exploding people, with brainy outside-the-box-thinking explosions Link to comment Share on other sites More sharing options...
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