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Axiom Verge 2


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This is very good.


The original was a pretty unique take on classic Metroid but this is something else.  It still has recognisable hallmarks, especially in relation to the first game but it takes the unique aspects of that and uses those to build off.  If anything it proves it wasn't a fluke and the unique aspects can carry a game.


I dunno how many people here want to play it as I don't really want to talk about it too much at this point as the abilities you get are unconventional half the time and help keep the exploration a puzzle.


It's pretty difficult though since it's mostly melee combat, but it could have been just me adjusting to it from playing the original right before this.  The exploration isn't always easy, too.  It keeps it a little easier since bosses can just be ran past if you're not feeling like you're ready for them on top of the very light stealth elements for regular enemies.  Exploration is the core of the game.


I'm stumped at the moment.  I'm blocked off from where I need to go but I'm in that situation where do I need an ability I'm missing or is there some hidden way and I gain the ability in the place.  I'm leaning to the latter since I've combed most of the (pretty large) map.

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