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Guilty Gear -Strive-


HandsomeDead
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My dude you don't send a 'GG' and then click 'send post' on 'how annoyed are you' lmao

 

But I have a hour long stream archive of mistakes to review, and situations to lab and pressure gaps to figure out. eg, I see myself blocking iron savior and then throwing out a useless f.s. There's a better answer for that for sure before millia jumps again.

 

Also millia going into j.h after 2d hdisc is extremely unsafe, but I only took advantage of that once. Then again that's a reaction thing. A lot of the stuff you're doing I think is probably unsafe but I need to set the dummy up to repeat some of this stuff and figure out what it is, and captilalise on a CH combo

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I need to find out better Millia combos instead of CS, 6H. I been doing this shit since June lol. There’s got to be a better way.

 

My man’s I say this with the upmost of respect but it’s quite comical to me that you’ve been working really hard to be good at the game and then they patch that shit and give me counter hit off jump heavy. That’s unfortunate but also a tiny bit funny.

 

However with the upmost disrespect fuck your grab super 😝I didn’t even read that shit or look at meters I just non-stop jump. Not so easy when you can’t land it huh 

 

EDIT: Also this was pure accident but this is the sickest shit I ever do. I wish I meant it

 

 

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I'm putting in a lot of time to get good at the game but a lot of that is about trying to understand matchups. Matchup knowledge is the most important thing in this game, you can't win if you have a knowledge gap that can be repeatedly exploited. I mean it's literally a (random) puzzle about what button is safe to press.

 

Like the issue isn't jH having a counter, it's partly that I'm not capitalising on anti airs, but mainly it's probably I'm not taking my turn back when Millia's ends on the ground cause I don't have the right stuff labbed out for how far she is away after iron saviour, for instance, or lust shaker or other stuff. Which gives the turn back to millia to assert the mixup, that's the conundrum. I-No's neutral means you can't yolo it without getting battered, unless you are exploiting the other player's lack of knowledge maybe. Like this point can't be stressed enough, she can't just dash in like Ram or Gio or Millia. It's like a fly asking to get swatted, unless the other person doesn't know how to deal with her

 

Can't just play this game for the win screen, I've a couple fights with a floor 9 Ky I have to look at in replays too

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I’m glad I started using the bad moon in my combo today. One of the most annoying things about playing automatically is when the opponent susses it they just sit their passively until it’s their turn. At least with the bad moon it teaches people not to do that. Can’t believe I only remembered right at the end that I can use RC to turn it in to a combo, though. Could of been a lot more dangerous if I thought of that earlier. 
 

If you figure out any Ky tips let me know because it was a Ky that put me down to floor 8 earlier 

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I think bad moon can be beat with fuzzy guarding, cause I was trying to learn that tech cause people use it to beat I-No. Same principle would apply, but I tried labbing this stuff yesterday and still don't really understand how to do it

 

 

Ky has very fast lows and will knowledge check you with them constantly. Good idea to use lots of overheads on him so he uses them less often maybe.

 

Also this attack is so honest that the lasers track behind and make sure people don't cheat by trying to jump out and dash behind. Very nice, that Anji learned a lesson

 

 

(The real reason this happened, he pressed a button that extended his hurtbox right into the super's hitbox. Same thing can happen with tyrant rave if you hit Sol from behind while doing it)

 

edit you know what's cool, Strive has this whole replay system thing in it. I stopped using it when it got broke by a patch but it got fixed again and it's neat to watch top level players and how they handle each matchup.

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Trying to understand safe jump OS again 🤔

 

Spoiler

 

 

data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

 

That thumbnail seems a bit NSFW so I spoilered it lol

 

 

I think I managed to do it correct in some matches but some of the setups Daru uses are so weird, anyway even a scuffed safe jump can work sometimes against ppl bad at the game. Every little bit of practice helps. But I'm pretty sure these are very specific to the kinda combos being performed here. 

 

I treated a potemkin to the wall vortex finally. What he might not have known is I only know how to do the one that starts with overhead, I don't have the safe jump timing on the low opener just yet. Oh well.

 

 

I thought this was the thing that got patched out, nope it's still in because it's so legit I guess.

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Look at these floor 10 bullies. How are you supposed to get past this? The Anji is invincible and Ky just never stops. Every attack just leads in to another attack. It’s impossible, man. I think I need to stop playing this game, I’ve hit my ceiling in terms of skill and patience. 
 

 


Pfwuuuuuuuuuuuuuh

 

I don’t know. I thought I had a breakthrough earlier because I learned that 2S is a low attack. I thought that’ll beat all the people standing up and blocking 6H. I managed to force myself to do it once and the next time the guy just blocked low then I realised it stops both the 2S and the 6H. Then I thought I know I’ll do the 6H, Bad Moon. The next time I did 6H he did the super because it was Gold Dick and he blasted me away.

 

Milla is still too weak. She has all the moves and 2 options. I don’t know how I watch these streamers and they never come up against the shit I come up against in ranked. 
 

Torture. Back to Switch, I’m back to being off this game it’s too hard for me

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You're not back to being off this game because you're going to let me run that shit back later in the week, you fucking cunt :@ 

 

(I will watch these videos and see what happened lol)

 

As an aside there's a good mentality to have with these games I think which is just be satisfied with glacial progress and learning new stuff, the learning curve is steep at the higher floors. Floor level isn't the point

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13 minutes ago, one-armed dwarf said:

You're not back to being off this game because you're going to let me run that shit back later in the week, you fucking cunt :@ 


Haha that made me laugh which is good after a night of playing this ay caramba 

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Anji notes:

 

0:26, you rush into him when he's doing his fuijin thing. I dunno the frame data on that stuff, but it seems very active to me. But it has shit range unless you put yourself in it. With I-No I punish him with disjoints, try dashing back and hitting him with s disc or maybe try iron saviour if he's going to do that stuff.

 

1:20, I will regret tell you this one. Try pressing k in the air when throwing out h disc. It might trap that thing he did, I dunno

 

5:12, dont press buttons during the mixup, you can't 6p it or anything like that. You block high or low or you wait for the hop to grab. That's all the options, not actually that overwhelming tbh cause the hob grab is something you can do on reaction.

 

Basically try and figure out how to whiff punish him. I don't know if millia is particularly strong at that tbh, I don't think her disjointed attacks are as good as I-No's for instance. 

 

A lot of this stuff isn't skill and execution related it's knowing the right situation for stuff. Anji is a tough nut to crack, you can't unga on him. He's actually shit in the game's meta though. But his whole thing is punishing your approach, and that guy is kind of reading you pretty well. You spend too much time in the air and he's baiting you into anti-airs. Maybe let him make the approach more often, or maybe Millia can look for more mixup options with the new patch tech I dunno. Or use iron saviour, it's a big disjoint.

Ky notes

 

0:30. I like this bit, he DPs you. Very nice. I have a way of dealing with this now 

 

 

 

 

Every character has tech like this. You need tech to deal with DP characters once you get to floor 10. It's why I'm not past floor 10, I can't beat DP characters cause my safe jumps have only just now gotten to a level where I'm more comfortable doing them. But you have to expect characters who have DPs to just use them on wakeup when they see you aren't safe jumping it

 

Just to make it more clear here is what happens when the ky doesn't dp, pressure just continues 

 

How does Milia do this? I dunno. Maybe ask these guys. Or google 'millia safe jump', or 'millia gets DP-ed'. Definitely google the 2nd one while on your work computer, what could go wrong.

 

https://discord.com/invite/0fzWmoA2f5VuNtid

 

Just in general expect lots of lows from Ky as well. 5K is super good, 7 frame startup and only -2 on block. He will use that move a lot

 

6P foudre arc, the flip, but if you block it then stay blocking.

 

1:12 or so, you get counter hit on your wake up. Never press buttons on wakeup if you know the player is good

 

And after I just write the bit about DP up above I watch a bit more and you throw out h disc out at like 1:22 and get too scared to approach and get DP-ed anyway, sorry but 🤣. Again no idea how millia deals with that but everyone has anti DP safe jump type of tech. But you have to look it up (check that discord link)

 

2:55,. again if people jump out of disc use j.k

 

then another wakeup DP, that's a bingo ☠️

 

Now it's too late that's all im gonna write zzzz

 

I'm editing this post in case it gets re-read but the issue with eating all those DPs isn't the damage you take, it's the lost oki opportunities. I think that's the real reason you are losing there. It might simply be just down to this one thing when it comes to ky, the need to make your wake up pressure safe. 

 

Rather than get overwhelmed by all that advise just take each subproblem at a time, the safe jump stuff is really crucial which is why I repeat it so much. Safe wake up pressure is a huge thing. I think millia's safe jumps are not that hard to do, they're mostly different ways of doing h disc. But I don't know for sure.

 

Again to re-iterate a safe jump is just a close to the ground aerial attack that lands fast enough that it can also resolve as a block, most of the time anyway. Look at the inputs in the first ky video I post at around 17-18 seconds. The block is actually down-back and j.s. Same input as the other video where it is an attack instead of a block

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I do block a few of those DP's when it comes to Oki. It's when it's actual wake up where I get caught. Anything wake up. DP, super, grab. I never do any of these things and get got by them all the time. I get so concentrated on keeping up pressure I forget they can do stuff too. 

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Without knowing I actually described one of millia's safe jumps in that essay post, they are definitely way easier than the weird rain dance I have to do on I-No to get the timing correct. The one Daru does off of grabs, it's dash, j.p. dash, in-air dash j.s. It's like playing piano or something, but I'm getting there with it.

 

The thing is if you get the safe jump tech learned, and I really don't think it would take long at all, then you can maybe even condition the ky players to not DP at all and maybe use some really unsafe wake up options too. But there could be loads and loads of safe jumps for Millia. Click on that discord. I'm in there now, it's pretty good stuff

 rage.png

 

Here's another safe jump she has, grab, OTG c.S ('on the ground', that means), j.HS can block DPs if input correct.

 

Doesn't seem like that leads to a whole lot though.

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Wait the fuck I just heard someone say that the way to do roll in to winger is to do 63214K, 6H and because of the new buffer it allows it. Tested and it works. It’s almost too fast you have to slightly delay the 6H. That’s some maverick ass shit. 
 

Little bit of practice needed but shits kind of easy too

 


 

EDIT:

 

I’ve only done it twice out of a hundred times but TAKE THIS HOME WITH YOU KYLE AND SUCK ON THIS SHIT FOR A WHILE YOU FUCKING JABBING PIECE OF SHIT

 

 

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I did safe jump punish to ky im the millia player now

 

 

 

2nd video has it set to random and shows that it's way more rewarding when he does the DP due to the juicy counter hit. Stupid cunt, that Ky. 

 

 

 

edit please call him Ky not 'Kyle'.

 

Also if he didn't dp in that second clip he could just grab you and you lost your oki. Do it my way, Kyle's way

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The cross over safe jump when he does big DP is really nice and easy because he follows, but if he does small DP it’s much harder to do. I can’t figure out why sometimes it works and sometimes it doesn’t. 

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Is that a safe jump? I'm seeing FD and I'm so confused, it just looks like you're expecting a DP rather than covering all options. Like what's going on there, you're still in the air when he starts dp-ing so if you tried to attack you would be ded. I dunno, I think it's very unsafe. Like a dangerous jump, that's what we should call it.

 

edit cross up h is a safe jump OS for millia though, I think, I dunno, it probably is.

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Because it’s a guessing game. If I try the crossover and he doesn’t do anything at least he’ll still get hit if he is blocking the wrong way, or I can land on the other side and go for a 2K, 2D and reset the situation (Although to be honest I’ve never once got the opposite side low mix because my positioning is shit but one day I’ll get it)

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