DisturbedSwan Posted April 12, 2021 Share Posted April 12, 2021 Started this over the weekend with the fiancée. I think we're about 4 hours in and just hit Chapter 3. It's a colourful co-op platformer, you play as either Cody or May, a divorcing couple who aren't happy with their lot in life. They have a kid called Rose, who is unsurprisingly sad about their nuptial break, from her sadness her parents' personas get morphed into tiny clay and wooden mini-caricatures (which you play as). You then meet a strange love book called Dr. Hakim who throughout the course of the game tries to mend your broken relationship. All the environments are very homey, you start off in a shed, then explore the exterior and interior of a tree before making it into the house and experiencing some kind of strange pillow fort (which is where we are at the moment). These environments are punctuated by strange and eccentric characters like the aforementioned Dr. Hakim along with militarised Squirrels, Wasps, Beetles and Bumblebees which aren't too dissimilar to Conker's Bad Fur Day. The homey environments are reminiscent to Toy Story too (there's even a reference at one point). I like it so far but it hasn't blown my socks off it's fair to say, I wouldn't say it has started off as strongly as A Way Out did either. It is good though, and can be a lot of fun, I was just expecting to be more impressed at this point than I am. During the first chapter, it was a fairly rudimentary platformer with some cliched co-op elements (pull a level to open a door then your partner crawls through etc.), after that things have gotten a little better luckily with different weapons and tools introduced. Each chapter seems to give you some kind of unique tools or weapons which work in combination with your partners, during the first chapter I (Cody) was given a Nail Gun and the missus (May) was given a Hammer. You use the nail gun to shoot into yellow coloured bits of board so May can then swing off them to get to otherwise unreachable areas. The second chapter gave me a nectar gun, you shoot the nectar onto surfaces and your partner can then shoot it with her rifle to make it explode, reaching previously unreachable areas. These mechanics are all used in puzzles and during the second chapter there is quite a lot of combat as well, with me shooting the enemy Wasps with nectar and Char then exploding them into little Wasp pieces with her rifle. The second chapter is far better than the first and features quite a few set pieces, one where I had to control a plane and Char was in charge of the gun, having to shoot approaching enemies from the front and rear, along with clearing obstacles in our path. There was another set piece where I had to control a rudimentary boat and Char had to clear the way again with her rifle as I navigated down the river. The coolest one by far though is when I was flying the plane and Char had to fight an enemy on the top of it fighting game style, replete with fighting game style health bars and attacks, a really great moment. I wasn't too hot on it in the beginning and a little bored but the second chapter has turned me around on the game already and if it keeps on going like this it will only get better, can't wait to see what's in store for us next time. Pics: Spoiler 1 Link to comment Share on other sites More sharing options...
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