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Cyberpunk 2077 - Phantom Liberty


one-armed dwarf
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I don’t think the backlash really affected the success of the game though right? Financially it was a huge success as far as I know, and it smashed concurrent player records on Steam. They said even the number of refund requests on PS4 was very small. I think (and hope the same as you) there will definitely be a sequel.

 

However, I think they could have handled (and hyped) the next-gen release must better. They released it with zero warning a week before Elden Ring, the same week as Horizon 2, if not the same day.

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8 hours ago, radiofloyd said:

I don’t think the backlash really affected the success of the game though right?

Probably not. I don't feel many have played it here though. Unless they're keeping quiet about it. 

 

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  • 1 month later...
4 minutes ago, mfnick said:

Why not? It was a broken mess but sold millions regardless. Might be ok now but it shouldn’t have sold the numbers it did to start with. 

 

If you base it purely off reviews and review/preview footage, it was a perfectly serviceable open world RPG game. Honestly, the bugs are extremely overstated imo. 

 

The issue was what people didn't know, how poorly it performed on consoles. There's no way they could have been expected to know. Also it wasn't imo the game to end all games that it was billed at. But like, it wasn't a piece of shit either

 

I posted this here because it's off topic in the thread that's supposed to be about xbox avatars and optical illusions.

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  • 2 months later...

DLC

 

 

PS5, Series SX, PC, Stadia (lol). Notably no last gen systems this time

 

edit, there's also this massive patchnote

 

Quote

The Edgerunners Update is live!

It brings various gameplay fixes and improvements, free DLCs, as well as content inspired by Cyberpunk: Edgerunners. The anime will premiere on Netflix on September 13th.

Below you can find the list of the most notable changes coming in this update.

 

ADDITIONAL CONTENT

 

Wardrobe
Wardrobe allows you to change the appearance of your outfit without changing your armor stats. You can create up to 6 outfits using the pieces of clothing you own by accessing the wardrobe in any of V's apartments and safehouses and then switch between them in the Inventory panel.

 

 

3 New Gigs
Fixers will give you 3 new gigs:

 

 

Concrete Cage Trap
  • Gig type: SOS: Merc Needed
  • Location: Watson, Kabuki
  • Fixer: Regina

 

Desperate Measures
  • Gig type: Thievery
  • Location: Santo Domingo, Arroyo
  • Fixer: El Capitan

 

Nasty Hangover
  • Gig type: Search and Recover
  • Location: Santo Domingo, Arroyo
  • Fixer: Rogue

 

 

New weapons
6 new firearms:
  • Kappa (Smart Pistol)
  • Senkoh LX (Tech Submachine Gun)
  • Hypercritical Iconic Precision Rifle (obtainable in Gig: Concrete Cage Trap)
  • VST-37 (Power Shotgun)
  • MA70 HB (Power Light Machine Gun)
  • Kyubi (Power Assault Rifle)

 

5 new melee weapons:
  • Neurotoxin Knife (+ Iconic variant Blue Fang)
  • Punknife (+ Iconic variant Headhunter)
  • Claw (Axe)
  • Razor (Machete)
  • Cut-O-Matic (Chainsword)

 

 

Cross-progression
Added a Cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can continue where you left off easily on other platforms. Cross-progression provides the latest save for every save type (Quick, Auto, Manual, etc.). Feature becomes available after you log in with your account (from Main Menu or the in-game Load Game menu). Cross-progression may be limited when it comes to console versions with regional restrictions, you can find more details here.

 

 

Cyberpunk: Edgerunners content
Added some secrets related to the Cyberpunk: Edgerunners anime series to be discovered in Night City, including new equipment and new Photo Mode features.

 

 

Arcade game: Roach Race
You can now play a brand new mini game using arcade machines located in Night City, including the ones in the Northside, Japantown and The Glen apartments. Climb the leaderboard to earn special prizes including cash and items! If you're enjoying Roach Race in Cyberpunk 2077, check out the mobile version for Android and iOS. Remember that your high scores in the in-game and mobile versions are separate, though.

 

 

Nibbles in Photo Mode
You can now take photos of Nibbles in Photo Mode! While in Photo Mode, go to the "Pose" tab and choose Nibbles in the "Character" section. Please note that this option becomes available only after you invite Nibbles to V's apartment.

 

 

 

GAMEPLAY
  • Inverted camera axis will now also apply to Photo Mode.
  • Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible.
  • Added an option to modify V's face and body at Ripperdoc clinics.
  • V won't continuously fidget in Character Creation anymore.
  • Fixed an issue where it wasn't possible to pick up loot from drones.
  • Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision.
  • Fixed NPC reaction when bumping into them.
  • Fixed an issue where panicked NPCs were idling or crouching instead of using a designated "hands up" animation.
  • If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.
  • Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.
  • Added a new AWD performance variant of the Thorton Colby called the CST40.
  • Fixed an issue where vehicles went in reverse when braking at low speeds.
  • Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing to connect to it again.
  • Fixed an issue where the Biomonitor didn't restore Health in some circumstances.
  • Fixed an issue where player's HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash.
  • Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it.

 

 

 

WEAPONS
  • Changed stats of the Stinger Iconic Knife. Attacks against poisoned enemies will now have a 100% chance to cause bleeding. Attacks against bleeding enemies will have a 100% chance to cause poison.
  • Rearranged weapons from the Long Blade category to different categories:
    • Moved the Chef's Knife to the Knife category.
    • Moved the Tomahawk from Blunt weapons to Blades and placed together with the new Claw axe in the new Axe category.
    • Moved the Machete and the Kukri to the new Machete category together with the new Razor machete.
  • Replaced the standard Butcher's Cleaver with an Iconic version. If a player owned a Butcher's Cleaver, it will be replaced with a Knife. If a player owned a crafting recipe for Butcher's Cleaver, they will be granted a Knife recipe of matching rarity.
  • Balanced Sniper Rifles. Sniper Rifles should now be only able to one-shot enemies after the player invests in this weapon archetype. Lowered damage output for the Overwatch Sniper Rifle. The Nekomata Sniper Rifle will now be easier to handle while charging.
  • Lowered the price of the Slaught-O-Matic Power Pistol available for purchase from vending machines.
  • Sir John Phallustiff will now have a new Iconic effect, increasing damage when hitting NPCs in the face. It will also have a chance to stun enemies with strong attacks. Gamepads will now be constantly vibrating while holding the weapon.
  • The O'Five Sniper Rifle will now have a new Iconic effect, causing bigger explosions that can light the targets on fire. The more enemies are burning, the bigger are the buffs the player is getting to Crit Chance and Reload Speed. It will now come with a unique scope and require 20 Body to equip.
  • The Divided We Stand Assault Rifle will now have a new Iconic effect. Bullets will now have a greater chance to miss the target, with a chance to explode into Biohazard clouds. Biohazard clouds are guaranted to poison nearby enemies.
  • The Yinglong Submachine Gun will now have a new Iconic effect. The chance to cause EMP explosions has been significantly increased. Clip size has been increased to help wreak havoc with EMP explosions.
  • Removed the scope slot from Tech Precision Rifles (M-179 Achilles and Widow Maker). If the player owned such a rifle with a scope attached, the scope will be removed and placed in the inventory.
  • Different types of knives will now have their own specified return times indicated in their tooltip.
  • Fixed an issue where Skippy had extremely low DPS on saves made on Patch 1.3 and 1.31.
  • Fixed an issue where it was possible to buy/craft ammo after reaching the ammo cap, wasting money/components.
  • Fixed an issue where Mantis Blades with damage mods emitted blinding lights upon use.
  • Melee quick attacks won't apply status effects from the currently equipped and drawn weapon anymore.

 

 

PERKS
  • Added new poison perks – Corrosive Poison and Critical Antidote (Ninjutsu skill tree), replacing Hasten the Inevitable and Neurotoxin perks respectively.
  • Fixed an issue where the Gun Whisperer perk didn't work with the JKE-X2 Kenshin and the DR-12 Quasar.
  • Rebalanced the Long Shot perk. Now it grants bonus damage only up to a certain distance threshold.
  • Fixed an issue where crafting an item using an ingredient with a quest tag may not have removed that ingredient from the Inventory if the player had the Ex Nihilo perk.

 

 

 

QUESTS
  • Added more secrets in Night City to be discovered by players. Due to some technical challenges, this change isn't available on the previous generation of consoles.
  • Various small fixes to interactions in V's apartments and safehouses.
  • V will now sleep in bed for an amount of time set by the player.
  • Automatic Love - Fixed an issue where Lizzie's Club was closed during regular opening hours.
  • Dream On - Using the vents to climb to the roof from the secret control room has been made easier.
  • Epistrophy: The Glen, Epistrophy: Badlands - Quest will now be properly failed if the player destroys Delamain.
  • I'll Fly Away - Scorpion's car will no longer glitch while driving off the ramp.
  • Tapeworm - Fixed an issue where the coughing animation played with a delay, causing visual issues.
  • The Ballad of Buck Ravers - Karim's Samurai merch is back in stock and available anytime at Cherry Blossom Market after completing the quest.
  • The Heist - Fixed an issue where taking out enemies using a quickhack could result in the optional objective "Wait for an opportunity to take out the guards" to remain until the end of the quest.
  • The Hunt - Fixed an issue where saving the game could become permanently disabled after the Braindance sequence.
  • The Pickup - Fixed an issue where leaving mid-quest could result in stopping all combat music.

 

 

 

OPEN WORLD
  • Gig: Freedom of the Press - Fixed an issue where further quests from Regina were blocked if Max died during the gig.
  • Gig: Getting Warmer... - Fixed an issue of enemies spawning before the gig started, whereby if killed, the player couldn't use the coolant on 8ug8ear.
  • Gig: Getting Warmer... - Fixed Wakako's car driving away slowly and then disappearing in the player's view.
  • Gig: Hot Merchandise - Fixed an issue where it was possible to kill Rebeca before activating the gig, blocking progress.
  • Gig: Jeopardy - Fixed an issue where it was possible to talk to some of the NPCs in the funeral home despite their being dead.
  • Gig: Olive Branch - Fixed an issue where the quest was reactivated with the "Talk to the man in the trunk" objective if the car with Alex Pushkin blew up.
  • Gig: Playing for Keeps - Fixed NPCs' incorrect reactions after a fight in the Kashuu Hanten Bar breaks out.
  • Gig: Trevor's Last Ride - Fixed an issue where Trevor's body didn't spawn in the freezer.
  • Fixed an issue where Psalm 11:6 might not have dropped in a Suspected Organized Crime Activity in Northside.
  • Added the Polycarbonate Nanoweave Techie Harness (outer torso piece from the Techie Set) as loot obtainable in the world.
  • Added the Lightweight Hardened-Rubber Media Steel-Toes (Media Set shoes) as loot obtainable in the world.
  • Readjusted the conditioning of some radio news related to gigs. As a result, there should be more radio news played in game.

 

 

 

UI
  • Added item preview so that it's possible to see an item on V before you buy it.
  • Added an option to switch off radio subtitles in the Sound category in Settings. They will be switched off by default.
  • Items placed in the stash will now properly show their monetary value in the tooltip.
  • Regarranged some options and categories in Game Settings.
  • Fixed an issue where languages using double-byte characters (Korean, Simplified Chinese, Japanese, Traditional Chinese) displayed overlapping save file names and dates in the Load Menu screen.
  • Fixed an issue where the number of available pieces of gear for different slots didn't update after disassembling gear.
  • Optimized performance in the Inventory and Vendor screens.
  • Fixed certain cases where a dark rectangle could remain stuck on the screen.
  • Various small UI adjustments and improvements in the Character Creation, Crafting and Messages menus, popups and quest tracker.
  • Added the ability to enable additional content through the Additional Content menu.
  • Fixed an issue where the number of available Attribute points displayed on the screen after leveling up was incorrect.

 

 

 

VISUAL
  • Neon rims on bikes now come in different colors.
  • Added new hairstyles in Character Creation.
  • Fixed certain instances where vehicles could spawn misaligned with the surface of the road.
  • Fixed an issue where cars in traffic clipped into each other when Slow HDD mode was enabled.
  • Addressed an issue where floating and indestructible parts were present when destroying cars.
  • Improvemnets in Dynamic Resolution Scaling.
  • Fixed an issue where the last shot fired from a gun didn't have a recoil animation.
  • Totalimmortal - Fixed the grass clipping through the floor on the way to Yorinobu's office.

 

 

 

AUDIO
  • Added SFX of reloading a weapon while carrying a body.
  • Improved knife throwing SFX.
  • Stadium Love - 6th Street party music will now be louder.
  • I Fought The Law - Fixed an issue where triggering the fight with the thugs in the market and then leaving the area without killing them caused the combat music to play indefinitely.

 

 

 

PC-specific
  • Adjusted graphics setting presets to provide a higher quality setup.
  • [Steam Deck] Fixed an issue where the dedicated preset was applying Ultra settings instead of properly crafted graphics settings.
  • [Steam Deck] Fixed an issue where the game became unresponsive after trying to change Key Bindings.

 

 

MISCELLANEOUS
  • Added support for Razer Chroma.
  • Fixed the temporary FPS drops when opening the Map or Inventory on PC and Stadia.
  • Made some adjustments and improvements to the Arabic language localization.

 

 

 

REDmod Modding Tools
The following changes take effect only on the PC version of the game and once the REDmod is installed.

 

 

Mod users
  • Added support for the new mods folder. New, REDmod compatible mods should be placed in the \Cyberpunk 2077\mods folder. The game still supports loading old mods from the archive folder, but please keep in mind that they will not appear in the REDmod menu. New, REDmod compatible mods should be added using the new mods folder for the best experience.
  • Added -modded command line parameter to run the game with mods. This parameter also allows you to enable and disable mods using REDlauncher and GOG Galaxy.
  • Expanded the telemetry functionality to cover mods-related data.

 

 

Mod creators
  • Added the ability to load modified tweakdb.bin and .redscripts files.
  • Added the ability to load mods.json descriptor for user's installed mods.
  • Added a separate audiothread for audio modding.
  • Fixed some issues with TweakDB memory allocations.




Hey chooms, remember that these are just the highlights. There's a lot more improvements and fixes in this patch, so go and check them out in the game!

 

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Wasn't trying be be all snarky & gatekeeper, just that it's often lost that Cyberpunk 2077 was based on the Cyberpunk tabletop RPG from the late 80s (which itself was inspired by earlier works on a dystopian future), so I wondered if they'd made something based on that specific lineage.

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  • 2 weeks later...

Installed this ages ago on my Series X but never got round to trying it. Turned the SX on for the first time in a long time last week and downloaded the latest update and ended up playing it whilst TLOUPI was installing.

 

Chose the Corpo starting class and spread the opening points around net running, health and hacking from what I can remember, character is my typical red-headed female. Probably only put about 30-45 minutes into it but it left a lasting impression, really liked it from what I played and had to drag myself off of it.

 

Only did the opening mission in the corporate offices and then travelling down in the really cool posh hover-limo thing to Night City and that's about it, but yeah, as said previously it left a really good first impression. The dialog with NPCs and quest-givers is really well done, the characters themselves look really well animated and everything in general just seemed really well put together (which is ironic I guess considering the rocky start this game had). Only real comparison I can make is Deus Ex, it felt very similar to that which is no bad thing.

 

My only real negative so far is the character creation screen really. Just felt super weird speccing my character and having the option to choose what pubic hair she has (if any) and how big her tits are, just made me feel uncomfortable in 2022. I'm assuming if you pick the guy that you could choose his cock size as well. 

 

Some pics:

 

Spoiler

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52016194-B3EC-4B3E-AE81-099E686216D8.png

C3D983A1-0CB3-4E1E-9907-CB10F998F6F1.png

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I think the genitals stuff is a course correction by cdpr wrt all the trans-phobic stuff from a few years ago. You can pick whatever genitals you want.

 

I think, I don't remember. You never even see them anyway

 

edit also if we were to talk about crassness/puerile-ness  in Cyberpunk I wouldn't really mention the character creator but the number of billboards in the game which revolve around the same theme.

 

You end up seeing the same ones over and over, which unfortunately gave the city a bit of a paper tiger feeling after a while once you saw how dense it was but littered with the same x-rated adverts over and over.

 

There's some cool mods on PC to fix this tho, they add in a bunch of the adverts from Bladerunner and make it more varied

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People always ask for detailed character creation toolsets and the size of a woman's breasts impacts the overall look and silhouette of the character. It would be odd to give control over shoulder/hip width, arm/leg length, belly size and whatnot but leave out the chest and torso – it's all part of the same body and if you're uncomfortable with that just leave it at default. Just because some people turn it up to balloon size for the heck of it doesn't make the feature inappropriate.

 

The penis thing is a bit weird for the simple reason that it will be invisible throughout the entire playthrough, but I guess for equity's sake might as well have it there. And yeah, I also remember it being mostly a PR move.

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2 hours ago, DisturbedSwan said:

Just felt super weird speccing my character and having the option to choose what pubic hair she has

 

Don't sleep on it tho. There's actually a cybermod in the game called the bush peeper which allows for invisibility in foliage scaled by the generosity of the pubis you endowed your character with.

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now that you bring it up bellow because you played the whole game, can I ask what you thought of the 'immersive-sim/rpg' aspects in this game. The character building and cybermods stuff. I felt like the choices didn't really influence much of my gameplay approach and it's why I thought the game was underwhelming (not cause of bugs or anything like that)

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  • one-armed dwarf changed the title to Cyberpunk 2077 - Phantom Liberty

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