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Crash Bandicoot 4: It’s About Time


DisturbedSwan
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1 hour ago, one-armed dwarf said:

This is based on nothing other than gut feeling but I wonder if this game will do well. I kinda feel Crash trilogy hit the jackpot less because it was a great platformer and more it hit a nostalgia spot with lots of people like me who don't care about platformers that much.

 

I agree. This is gonna do some good numbers. I'm not sure if it'll sell as well as N'Sane Trilogy/CTR because of the higher price point this time around, but yeah this is gonna do some good numbers I would put money on it.

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They were wrong with what I said about the crash trilogy hitting major success due to nostalgia?

 

I never had any doubt that it would sell well, I didn't expect it to sell quite so well but it wasn't going to do bad. For me though there was a big difference between my memory of what those games were like to play versus actually playing them today. I didnt' really enjoy them much beyond Crash 2 and even that one I didn't complete. I hate Crash 1, I just don't come to those games for difficulty and I'm wondering how many are similar to this.

 

CTR is actually brilliant but even the old version of that game is extremely playable now.

 

Crash 4 feels like Crash 1 with a bunch of modern systems on it. I just don't have the patience for it and it can't rely on that nostalgia factor anymore cause it's new stuff. Not saying it will be bad but as someone who definitely bought that trilogy cause of nostalgia I feel less of that here, although I have already parted money anyways just to play a demo to find out I don't really like it so whatever I guess.

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4 hours ago, Jimbo Xiii said:

It could just be that Crash has always been a shit platform game? I still don't get the love for Crash.

 

Completely different developer though. The old Crash games were horrible and not only because of the jump as maf mentions, but pretty much everything from movement to level design was just bad.

Jury's still out on the new one. I'll give it a shot.

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GameSpot -- 6/10

"The culprit behind Crash's dated feel is the passage of time. Vicarious Visions, for its part, succeeded in revitalizing Crash from an artistic perspective while preserving the charm that made him appealing when he first showed up, but years have passed since the original PlayStation was relevant, and we are well past the formative years of 3D gaming. It's easy to imagine how a dyed-in-the-wool Crash fan will fall in love all over again via the N. Sane Trilogy, but if you're experiencing Crash for the first time--or the first time in a while--it might pain you to realize that Crash's original adventures aren't as inventive or surprising as they were 20 years ago." -- Peter Brown [Full review]

IGN -- 8.5/10

"I didn't want the Crash Bandicoot: N. Sane Trilogy to break what wasn't broken. Thankfully, Vicarious Visions clearly didn't want to either, and the studio's reverence for the original maddening yet rewarding challenges that have stood the test of time is clearly on display. On one hand, that leads to the frustrating limitations of the original Crash Bandicoot persisting 20 years later. But it also results in the incredible visual and aural overhaul and the gameplay tweaks to earlier entries, like time trials and crate counters, that Naughty Dog added later in the series. Those additions make the overall package so much more cohesive while never forgetting what made, and what still makes, so much of Naughty Dog's original trilogy a blast to play." -- Jonathon Dornbush [Full review]

Game Informer -- 8/10

"Not all games from yesteryear hold up well. The original Crash Bandicoot likely would drive people nuts if it returned in its original form. Vicarious Visions made it fun again, without altering its DNA--a feat that deserves recognition. Although Crash spins and jumps his way through most levels, variety was the key to this series' success. Naughty Dog always included a different wrinkle or evolution of a concept in each stage, and that continues here. For all three games, the feeling of repetition never sinks in, a factor that goes a long way in making this trilogy a blast to play. It's good to have Crash back in the limelight. I hope this isn't the last we see of him." -- Andrew Reiner [Full review]

GamesRadar -- 3.5/5

"There's just no escaping it, there might be brand new death animations to keep you entertained--oh look I've been swallowed by a lion again--but there's no avoiding that the controls just mean that Crash Bandicoot has become Dark Souls. It's a horrible shame. After being so excited for the remaster, there's just no avoiding that the N. Sane Trilogy and you aren't going to get along for a while. When it takes sheer willpower to survive the original's first island when you've played the game for years, you know something has gone wrong somewhere. Those coming in fresh to the franchise aren't going to know what's hit them. Sure, it's big, beautiful, and positively packed with charm, but it's time to prepare to die. I love the N.Sane Trilogy in its new roguelite form but some things will definitely frustrate those new to the franchise looking to find out what all the fuss is about." -- Louise Blain [Full review]

Trusted Reviews -- 3/5

"It's no big surprise to say that the N. Sane trilogy is another pleasant form of fan service from Sony, which does seem keen on this kind of thing when you remember it’s doing the same with Final Fantasy XII and Shenmue III. And the intended audience will love it. If you don't fall into this group, though, I don't think you should take the plunge now. Probably best to find something that was developed a bit more recently." -- Simon Miller [Full review]

TheSixthAxis -- 9/10

"As far as remakes go, you can't get any better than this. Crash Bandicoot N. Sane Trilogy is exactly how fans envisioned it--an unadulterated celebration of a PlayStation pioneer. With such a weight on their shoulders, Vicarious Visions have pulled it off with such diligence, infused with a streak of their own creativity. Then there's Naughty Dog original efforts, of course. Even those only acquainted with Uncharted and The Last of Us can appreciate how the studio first made its name, and the journey from Crash Bandicoot to Warped is one of continued innovation. Some two decades later, it's great to see that some things never change." -- Jim Hargreaves

 

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Number 1 in UK charts but not even close to the trilogy numbers

https://www.gamesindustry.biz/articles/2020-10-04-crash-bandicoot-4-narrowly-beats-star-wars-squadrons-to-no-1-l-uk-boxed-charts

 

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It's unlikely Activision expected the new game to match the success of the more nostalgic remakes, which is just as well because Crash 4's launch sales are 80% lower than that of N.Sane Trilogy. Crash has a history with PlayStation, and so it's no surprise to see that 82% of sales were on PS4 with the remainder on Xbox One. The new game was not made for Nintendo Switch (at least not yet), which has been a popular platform for Crash games with big sales for the N.Sane Trilogy and Crash Team Racing.

 

No idea how that tracks with expectations given that the trilogy sold absurdly well.

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Not to harp on but I think some of it is just wrong price at wrong time. It’s too expensive for what it is, double so a month before the new consoles come out, triple so in this economy.

 

I mean I’m prime target for this game and even I can’t pull the trigger on it. 
 

I’m trying not to make this my new Anthem but it’s just too much 

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21 hours ago, Maf said:

mean I’m prime target for this game and even I can’t pull the trigger on it. 

Same here. £50- 60 just seems far too much. Hell, Last of Us 2 cost me £53 for the fancy steel book version and FFVII Remake even less so asking £50-60 for this is madness.

I only paid £35 for the remake of 1-3.

Not to say they’ve not put work and effort into this but it shouldn’t be anymore than £40.

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