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Lair Of The Clockwork God


Craymen Edge
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The follow up to the previous Ben and Dan games: 'Ben There, Dan That!' and 'Time Gentlemen, Please!' which as well being great for having punctuation in their titles, are also really good and very funny tributes to/pastiches of Lucasarts era point & click adventure games.
This game is pretty different. It sets its sights on indie games in general, drawing from a wider range of influences.

 

Ben is stubbornly sticking to his 90s point & click roots, and is all about looking at things and solving puzzles by combining items from his inventory (which is DEFINITELY not crafting!). Meanwhile, Dan wants to get with the times and be an indie platformer because that's what's cool these days.

 

The result is a hybrid point & click/puzzle platformer, that surprisingly works very well. 

The game starts with the pair in Peru looking for a rare flower with the power to cure cancer, because, according to Ben, games about cancer automatically get respect no matter the quality. This is basically the tutorial, they get the flower and return to London to find something has caused the Apoclalypses (multiple apocalypses, not just one), trying to stop it is the main plot of the game.

 

The writing and humour is by turns clever, silly, perceptive or biting as required, and works well for me as a fan of the previous games.


 

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There are some really funny and inventive puzzles in this game, a couple of them are quite meta. The solution to one of them is hinted at by the game's patch notes.

 

Spoiler

Multiple update notes on the game's Steam page list a number of bug fixes, but mention a tricky 'glitch' they haven't  been able to fix yet with assurances that they're looking into it. 

 

If Dan lands on Ben's head after jumping, he will momentarily glichto a position a couple of centimeters beneath where Ben is standing before moving back to ground level. This just seems like a regular noticable, but non game breaking  bug until right near the end of the game when an important item has 'glitched' below ground where you can't reach it.

 

 Realising that was really satisfying .

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