mmmark Posted September 27, 2020 Share Posted September 27, 2020 1 Link to comment Share on other sites More sharing options...
OCH Posted September 27, 2020 Share Posted September 27, 2020 Link to comment Share on other sites More sharing options...
Sly Reflex Posted September 27, 2020 Share Posted September 27, 2020 Two men try to shoot loads into each other. Could it be more homoerotic? Link to comment Share on other sites More sharing options...
one-armed dwarf Posted October 6, 2020 Share Posted October 6, 2020 Resident Evil reboot film https://deadline.com/2020/10/resident-evil-reboot-kaya-scodelario-robbie-amell-hannah-john-kamen-origin-story-1234591729/ Quote Constantin Film has set in motion a new adaptation to add to the ever-expanding Resident Evil movie franchise. Constantin and writer-director Johannes Roberts said Tuesday that have conceived an official origin story adaptation with faithful ties to Capcom’s classic survival horror games. This story is set in 1998 on a fateful night in Raccoon City. Starring in the roles of the iconic game characters will be Maze Runner‘s Kaya Scodelario as Claire Redfield alongside Hannah John-Kamen (Ant-Man and the Wasp) as Jill Valentine, Robbie Amell (Upload) as Chris Redfield, Tom Hopper (The Umbrella Academy) as Albert Wesker, Avan Jogia (Zombieland: Double Tap) as Leon S. Kennedy, and Neal McDonough (Yellowstone) as William Birkin. Rumours about it Link to comment Share on other sites More sharing options...
one-armed dwarf Posted January 23, 2021 Share Posted January 23, 2021 As always, grain of salt blah blah. RE4 remake development sounds a bit messy Quote According to VGC, Capcom has taken over development of RE 4 Remake and that M-Two’s (RE 3 Remake dev) role on RE4’s remake would be significantly reduced . "It’s believed that the disagreements that led to M-Two’s reduced role involved the studio’s desire to stick faithfully to the template of the original Resident Evil 4, partly influenced by backlash to Resident Evil 3’s remake, which did not include significant portions of the original PlayStation game, much to fans’ disappointment. Capcom’s production team, however, is said to prefer a direction which would see RE4’s remake inspired by the original, but with its own unique take on features, story elements and environments not necessarily confined to the blueprint of the original, similar to Resident Evil 2‘s use of Mr. X. Sources said that the Resident Evil 4 Remake would now be partially rebooted under the new mandate, which could see its release delayed by as much as a year to 2023." https://www.videogameschronicle.com/news/resident-evil-4-remake-overhauled/ Doesn't sound like it's on fire or anything but sounds like we won't be hearing from it for a while. Personally I still think RE4 is such a redundant remake, it's still excellent. Any remake is going to have a difficult job standing alongside the original, unlike the other 3 remakes we've got which are excellent replacements if that's what you want. My 2 cents is they should just go FFVII on it and just do something different to not invite those kinds of comparisons and maybe get the series storyline in a place where we can just retcon 5 and 6. It already felt like that's where things were leading with 3, imo. Link to comment Share on other sites More sharing options...
Sly Reflex Posted January 23, 2021 Share Posted January 23, 2021 Do a complete flip and make it a PS1 style game with fixed cameras. Link to comment Share on other sites More sharing options...
OCH Posted January 23, 2021 Share Posted January 23, 2021 44 minutes ago, one-armed dwarf said: Capcom’s production team, however, is said to prefer a direction which would see RE4’s remake inspired by the original, but with its own unique take on features, story elements and environments not necessarily confined to the blueprint of the original AKA Shameless and creatively bankrupt cash-in, riding on a popular name... Sounds familiar ? Link to comment Share on other sites More sharing options...
Maryokutai Posted January 23, 2021 Share Posted January 23, 2021 On paper this sounds like a creative decision but as I said a while ago I still don't see how they could managed a 1:1 remake of that game anyway. That'd be a massive and expensive undertaking that'll probably not worth it financially in the end. Plus like dwarf says, RE4 as it is is fine still. Personally I would prefer a 1:1 remake because I love the original and seeing it with modern graphics would be cool, but on the other side I think a re-imagining could be interesting too. Link to comment Share on other sites More sharing options...
OCH Posted January 23, 2021 Share Posted January 23, 2021 Capcom already had the perfect remake template in REmake 1, back in 2002. Besides, I thought the whole point of their remakes was to update the classic series onto "modern" systems. Which left only Code Veronica, not RE4. Link to comment Share on other sites More sharing options...
Maryokutai Posted January 23, 2021 Share Posted January 23, 2021 The isometric games are easier to 1:1 remake though. There's only one vantage point so you can cut corners during development because everything that's not on screen doesn't have to be made. With 4 and its over-the-shoulder perspective the amount of work they have to put in the attain the same level of fidelity is significantly higher. Link to comment Share on other sites More sharing options...
one-armed dwarf Posted January 23, 2021 Share Posted January 23, 2021 In some respects this is a very faithful remake cause RE4 original dev was also strained with lots of prototypes, one which became DMC1 Remaking RE4 would be a bit like remaking FFVII, just a heap of locations you'd have to visit. One thing I've noticed with all these RE engine games is the first couple hours look incredible (the house in REVII, Racoon City Police in RE2, the first 2 levels of DMC5 etc) then they fall off a cliff visually speaking later on I wonder if it's just a lot of labour to make pretty environments in RE engine. I can't imagine a game that looks as good as some of the early parts of those games while keeping all the same locations Link to comment Share on other sites More sharing options...
OCH Posted January 23, 2021 Share Posted January 23, 2021 To be fair that has always been an issue of RE games. The last area is typically a big, generic sterile lab complex. In every game I can think of? As we've said before, remaking Code Veronica could really enhance it. Fixing some much needed quality of life issues. I doubt any alterations would cause the kind of backlash that removing RE3's key feature did. A lot of fans put RE4 on a pedestal. Changing anything will only upset a lot of people. Particularly with a modern multi-platform release that didn't need updating. Link to comment Share on other sites More sharing options...
one-armed dwarf Posted January 23, 2021 Share Posted January 23, 2021 It won't disappear but when it comes to controls that's one of those things thats easy enough to adapt to i think. Just look at how people insist still on how REmake 1 is the best RE and that controls even worse. RE4 is exemplary for its pacing imo, it has an uncanny knack for knowing when to introduce a new scenario that keeps things feeling fresh. Until you get to the island where the only cool idea it has is regenerators. It's very hard to capture something like that in a Remake I'd say. I'll still play it but it could be the first of these REmakes where I don't see myself replacing the old one with the new one, unless the new one also ends up a perfect storm of game design, pacing and innovation. Link to comment Share on other sites More sharing options...
OCH Posted January 23, 2021 Share Posted January 23, 2021 That's just it, Code Veronica was the one that needed replacing. The pacing and backtracking definitely do. Link to comment Share on other sites More sharing options...
Maryokutai Posted January 25, 2021 Share Posted January 25, 2021 The handling in RE4 is also tied to its game balance. If you give Leon free movement you have to rework every single enemy in the game. Personally I also don't think it's that bad. You might need an hour or so to get used to it but after that it's fine. I think the last time I played it was 2018 (?), so fairly recent. The only thing that's a bit weird is that there's no analogue movement, you either walk or stand still and have to use a button to run. Link to comment Share on other sites More sharing options...
DisturbedSwan Posted February 16, 2021 Author Share Posted February 16, 2021 If it is Revelations 3 I hope it’s more like Rev 1 as Rev 2 was one of the worst games I played last generation. Link to comment Share on other sites More sharing options...
Maryokutai Posted February 17, 2021 Share Posted February 17, 2021 11 hours ago, Nag said: If this turns out true the Switch thing is a right kick in the teeth. I'd really like to see what they can pull off with a RE game on Switch. Revelations was hugely impressive on 3DS back then but the Switch only got ports so far. Link to comment Share on other sites More sharing options...
Maryokutai Posted February 17, 2021 Share Posted February 17, 2021 There are two projects coming for PS5 and Series (Village and RE4 remake), I think it's only fair to have something on Switch, too. (Particularly towards their shareholders who probably aren't too happy about them not having one on a system that has sold 80 million units) Link to comment Share on other sites More sharing options...
DANGERMAN Posted February 17, 2021 Share Posted February 17, 2021 It is crazy how good Revelations looked on the 3ds. I'm fine with them doing different things with the Revelations series. It feels like the numbered franchise and the remakes are there for the mainstream fans, this gives them the chance to do something different. A bit like Monster Hunter I suppose. Link to comment Share on other sites More sharing options...
DisturbedSwan Posted February 17, 2021 Author Share Posted February 17, 2021 Yeah Revelations looked crazy on a 3DS, I remember playing the demo years back and was blown away by it. It was only years later I got round to playing it when it came to Switch, and it didn't look as impressive by then. Link to comment Share on other sites More sharing options...
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