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Blakey

The Division 2

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From Eurogamer taken from Ubisoft blog:

You'll want to restart The Division 2's private beta client every couple of hours to avoid crashing, Ubisoft has warned.

The beta represents an unfinished version of the game, of course, so you should expect some bugs - but Ubisoft has today issued a blog post advising players to be careful with two big ones in particular.

"We are aware of an issue where your game client will crash after an extended gameplay session," Ubisoft wrote. "To circumvent this, we recommend that you restart your game client every two to three hours.

"Secondly, on all platforms, if you are outside the game and receive a game invite from a friend within the game, your client will crash at launch. To work around this problem, make sure to start the game first and join group directly from inside the game."

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I got my PS4 code last night so will be downloading that when I get in. It’s likely I’ll only have time to play the PC version though. 

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So, very initial observations.

 

It's exactly like the Division 1 core game.

 

There's a lot of trash not hidden by snow and it rains instead of blizzards. There seem to be no dogs, but there are cats. There are audio logs once more.

 

I got kicked once, and had to join a queue 😂 but at least it wasn't an ironic hand clapping queue.

 

The game generally seems very stable and easy to join. It looks good but I'm not sure whether it's a major graphical improvement.

 

You can play ranks 1 through to 7 and there appear to be three zones unlocked along with a couple of DZs and some other bits.

 

The outpost concept is interesting. By supporting an outpost you get to receive side missions and enhance it, adding extra features (revealed in an Assassin's Creed eagle view sort of fashion). It also unlocks experts who then relocate to the White House unlocking additional skills and perks in your main base. 

 

So up to now. It's nice. It's solid. But no surprises or departures from a tried and tested path.

 

Of course the end game sub classes, gear sets, etc. will be the real proof of the pudding.

 

 

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I've seen a wild deer up an alley. Hyenas are actually a gang of bad humans. Rats are still rats, and not a gang.

 

The seeker mine and turret are back and useable, however there are limits to the unlock trees, so no flamethrower on the turret in the beta version for example. They also seem harder to place/aim, unless that's a function of their low level. You can further improve a tree once unlocked by spending points into it. No pulse in the beta.

 

Skill points are also back but currently seem to be broad quality of life improvements as opposed to focussing on a particular play style.

 

You can play with the drone, although again, the (possibly) best option isn't available in the beta. So I'm using a medic version which will buff you or your team mates.

 

We have the return of echoes.

 

Guns feel balanced and varied enough with differing characteristics and clout. Grenades still feel a bit sketchy.  It's nice launching your tech situationally as previously.

 

Still nothing that won't be intimately familiar to those who've been here before. Very pretty (in a post apocalyptic way) and well detailed as you'd expect. Smooth. Probably best running beta/demo we've had for a while.

 

I'm not sure why I'm collecting random teddy bears...

 

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Yeah. Certainly enough for a punt.

 

The original D1 base game was great. It feels like that.

 

It was the absence of any decent end game and lack of balance that screwed it ultimately. Hopefully they've learned and refined enough to get the end game right this time (and won't pull a Destiny 2 on us).

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Enjoying this beta a lot, I like the new setting. I could see me getting into this. It looks wonderful on the 1X, plays very smooth too.

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*snigger* 

 

@retroed is playing it on the X... What's he doing that for!🤣

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10 hours ago, smallofbooty said:

Yeah. Certainly enough for a punt.

 

The original D1 base game was great. It feels like that.

 

It was the absence of any decent end game and lack of balance that screwed it ultimately. Hopefully they've learned and refined enough to get the end game right this time (and won't pull a Destiny 2 on us).

 

Agree with this. If you liked the first one, you will like this. Demo was solid for us last night. I definitely will be getting this. 

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I can invite 3 'ubisoft friends' on the platform I'm playing on to the beta, so if anyone wants access let me know and we'll sort something out. You need a ubisoft account anyway to redeem the beta code, I'm pretty sure if you've played any Ubi game recently you'll have one. @DifferentClass @Sly Reflex@Whiskey_chaser etc

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Been playing quite a bit of this on PC over the last few days. It's good and I think you'll dig it if you played the first one.

 

It hasn't exactly blown me away at all but the addictive gunplay, great missions and camaraderie of the first game has returned. The graphics are a notable improvement but I suspect a lot of that is because I'm playing on PC, and oh boy that sweet 60fps :D. Only played with randoms too but have still had some cool times, with friends it will be amazing again getting to Level cap. The biggest negative I can muster is that DC is nowhere near as interesting to explore as NYC so far and I really miss the evocative snow environs from the first game too.


The beta itself seems really meaty, you get the whole first 3 zones to explore with tons of missions and I've just hit the Level cap to unlock the Endgame missions so I'll try them out tomorrow.

 

Lots of pics:

 

Spoiler

Tom Clancy's The Division 2 - Private Beta2019-2-8-0-9-25.jpgTom Clancy's The Division 2 - Private Beta2019-2-8-0-9-17.jpg

Tom Clancy's The Division 2 - Private Beta2019-2-8-0-34-1.jpg

 

Tom Clancy's The Division 2 - Private Beta2019-2-10-0-22-19.jpgTom Clancy's The Division 2 - Private Beta2019-2-8-0-40-48.jpg

Tom Clancy's The Division 2 - Private Beta2019-2-8-0-56-41.jpg

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I'm enjoying this. Despite the familiarity there's loads to do, even within the limitations of a beta.

 

Playing with friends has helped as you really need to coordinate your play and decide when to push, flank or pull back and regroup. Enemies even on the normal level will agressively flank and get behind you. You've got to keep your wits about you or it can be easy to get caught out if you extend too far forward, especially if you don't communicate what you're doing.

 

 

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