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The Division 2


DisturbedSwan
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Yeah. Certainly enough for a punt.

 

The original D1 base game was great. It feels like that.

 

It was the absence of any decent end game and lack of balance that screwed it ultimately. Hopefully they've learned and refined enough to get the end game right this time (and won't pull a Destiny 2 on us).

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10 hours ago, smallofbooty said:

Yeah. Certainly enough for a punt.

 

The original D1 base game was great. It feels like that.

 

It was the absence of any decent end game and lack of balance that screwed it ultimately. Hopefully they've learned and refined enough to get the end game right this time (and won't pull a Destiny 2 on us).

 

Agree with this. If you liked the first one, you will like this. Demo was solid for us last night. I definitely will be getting this. 

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Been playing quite a bit of this on PC over the last few days. It's good and I think you'll dig it if you played the first one.

 

It hasn't exactly blown me away at all but the addictive gunplay, great missions and camaraderie of the first game has returned. The graphics are a notable improvement but I suspect a lot of that is because I'm playing on PC, and oh boy that sweet 60fps :D. Only played with randoms too but have still had some cool times, with friends it will be amazing again getting to Level cap. The biggest negative I can muster is that DC is nowhere near as interesting to explore as NYC so far and I really miss the evocative snow environs from the first game too.


The beta itself seems really meaty, you get the whole first 3 zones to explore with tons of missions and I've just hit the Level cap to unlock the Endgame missions so I'll try them out tomorrow.

 

Lots of pics:

 

Spoiler

Tom Clancy's The Division 2 - Private Beta2019-2-8-0-9-25.jpgTom Clancy's The Division 2 - Private Beta2019-2-8-0-9-17.jpg

Tom Clancy's The Division 2 - Private Beta2019-2-8-0-34-1.jpg

 

Tom Clancy's The Division 2 - Private Beta2019-2-10-0-22-19.jpgTom Clancy's The Division 2 - Private Beta2019-2-8-0-40-48.jpg

Tom Clancy's The Division 2 - Private Beta2019-2-8-0-56-41.jpg

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I'm enjoying this. Despite the familiarity there's loads to do, even within the limitations of a beta.

 

Playing with friends has helped as you really need to coordinate your play and decide when to push, flank or pull back and regroup. Enemies even on the normal level will agressively flank and get behind you. You've got to keep your wits about you or it can be easy to get caught out if you extend too far forward, especially if you don't communicate what you're doing.

 

 

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And another thing.

 

Some changes I forgot to mention which will be of interest to original players.

 

Mods. You no longer have randomly rolled mod drops. No longer will you be carrying 30 different ACOG scopes cluttering up your inventory and stash. Nor will you be stood at the crafting station trying to roll that perfect magazine. Now we get, for example, a red dot site with a positive and negative stat and I think that's it for that type of red dot. This can be used across all appropriate weapons. All mod types have this positive/negative combo.

 

Another change is that pre-high end gear can belong to different "brands". So if you match pieces of green or blue gear of the same brand you unlock additional perks. It's like a pre-end game build diversity that brings a bit of welcome decision making early on.

 

Finally, I've not done the beta end game content yet but this offers an opportunity to play an end game mission with a fully maxed out character using one of the 3 specialisms.

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Final comments.

 

Me and @Duck did the end game mission and it feels so much different with the full on gear. However it was hard (thanks to a 3 man squad and the random team mate spending most his time needing reviving). @Duck was rightly saying we need to push forward but I never felt confident to do so because we were constantly getting flanked and being assaulted by drones and fucking robots.

 

Enemies were going prone and shooting (which is new), and my god, take out the yellow bar medics or that guy you just killed is going to get revived and come back for another go at you.

 

It reminds me that this is an RPG looter shooter with a cover dynamic so you have to use it and you absolutely have to be tactical. Going toe to toe like the random squad mate or overextending without communicating gets you (and your team mates) dead.

 

Unlike my other main games Destiny or Warframe, there's no scything through multitudes of enemies like a power space ninja. You're really quite vulnerable and it's a very different, sometimes cautious and planned play style. Teams will have to strategise on the hoof and communicate their intentions. It's slower. There's no killing flow. That won't be for everyone.

 

That said I liked it. It's got definite improvements on Div 1. Feels like a better inhabited and lovely looking world. Side missions are much more engaging too. The weapons are all different in their own right and I enjoyed using pretty much all of them, apart from double bloody barrelled shotguns.

 

 

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  • 2 weeks later...

I thought I might want to give this ago but sandwiched between DMC5 and Dark Souls Ninja it’s got no chance.

 

All of these live games makes things so hard to keep up with. They all require dedication and massive time commitments and it’s not manageable and preys upon my FOMO, but also feel impossible to get into if you’re not there within the first week

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Yeah there definitely isn't a huge difference there between the first and second games, it's just more of the same but in a new locale. I'd argue that's no bad thing though as the base game of the OG was pretty great.

 

For me, what is leaps and bounds better than Anthem in this is the combat, specifically the AI, gun-feel, tactics and level of challenge. Only on the harder difficulties later in the game is that kind of challenge present in Anthem.

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I put Anthem on after and it felt like it was running at a million miles an hour, it was easier to play, the shooting felt better. Anthem felt like the stronger game when you put them side by side. As much as I put Anthem on blast for how fucking shit it is in places at least it's doing something different. Division doesn't feel like it's progressed at all. Stuff has changed, but it still feels at the core what the original was. The health system is rejigged (I don't like it) and there's new gadgets. They made the gadgets more fiddly to use and the one I picked it wasn't immediately apparent what I was meant to be doing with it. I had to physically go in and read what it was about. I think that's bad game design for a skill that's meant to be exciting to use.

 

The menu's in this are bad as well. They look shit. The only saving grace is they don't take 30 seconds to load.

 

I said before that Anthem will be buried by this, but now I'm not so sure. It couldn't be less ambitious if it tried. There's fun to be had in co-op, but it feels very reheated. Sales wise this will do way better, but it's unclear now if this is the better game.

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