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Far Cry New Dawn


DANGERMAN
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I was under the impression this was a short Far Cry, and it may well be given how Ubisoft's games can be enormous, but it is not the short truncated thing I was expecting.

 

The story missions are places way across the map, I thought this was a mix of a cynical attempt at making a handful of missions last longer, but also a way to get you in to the map, engaging with the side quests. Both might be true, but some of the quests are fairly drawn out in and of themselves, some of them make you trek back and forth too. There's one I've done that has a bit of a Heart of darkness/Apocalypse Now boat ride down river, that whole section takes an hour I'd say (not just the boat ride)

 

The thing that's a bit grating, and why it's not the short punchy game I was hoping, is the home base. You have a home base, you can upgrade it, this needs to be done as one of the first story missions, again to show you the mechanics. Upgrading the home base means recruiting specialists through side quests, and upgrading facilities. Upgrading the facilities means things like another health bar, another health bar for your teammates, access to better guns, cars, health packs being more effective, access to more detailed maps etc. Some are really useful, some not so much. Upgrading this stuff requires ethanol, you get ethanol from liberating outposts, from supply drops, from hijacking the not that common ethanol deliveries

 

The issue is, if you're getting 75 ethanol from an outpost, that's enough to improve one facility, some of them anyway. The second tier jumps from 75/100 to 500, the 3rd tier 700. Ethanol is fairly rare and to progress the next story mission I need a lot of it. Fortunately I've done most of the  side stuff, and with a bit of grinding yesterday I was only one upgrade away from being able to do the mission, and that upgrade will likely be one I don't really want just because it's cheapest, unless I want to piss around for another hour or so, scrapping and re-liberating outposts just to earn enough

 

So yeah, this could have been a punchy 15 hour experience if you mainlined it, maybe less. Because of you're forced to do stuff that seemed optional it's really starting to drag. I'm still enjoying it, but I can only imagine how bored I'd be if I'd played through 4 and 5

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  • 3 months later...

I played a few hours of this tonight for the first time and I haven’t got far enough to really run up against any ethanol shortages like @DANGERMAN was referencing in earlier posts, simply because as I did the the thing where as soon as the game put me in the open world to go do the very first story mission I did anything but. I done a treasure map, recruited side characters, completed some various challenges for perks, etc. So I haven’t had any shit gated to me for that reason but only because I have not got there yet.

 

Also my enjoyment of the game and context for it is very similar to Dangeman’s as well where I haven’t played a Farcry game since 3 back on the 360 so I expected to come in to this feeling very fresh and rejuvenated for a Farcry game. 

 

However I can’t say that has really held true. I’ve played a shit tonne of Assassin’s Creed games in that space so even though this game asks the player to do different types of tasks and obviously has shooter mechanics instead, it still asks to be played in a very typical Ubisoft fashion. Just in the way that you know that there is no time sensitivity, every Ubi open world game is tackled by doing the side stuff first and the main stuff last, I’ve played it for nearly 3 hours and already I know what all the icons mean, I know they will never lie to me and have already adjusted my expectations of what this game is going to be for however long it goes on for. 

 

It’s not that the things you do in this game map to AC exactly but it’s just their approach to design. On the plus side it makes it very easy to get in to the game and understand it but on the negative side even for a series I haven’t played in 7 years or something it’s like I never left. 

 

It is is well designed. The first 3 side mission I played were all unique from each other. The writing tries a bit too hard but has some very slight funny lines and moments. Gunplay is good (Though following on from Apex I still can’t aim for shit), audio is good. Playing on the Xbox One X and wow it’s very pretty. Not only technically, but it’s amazing what a nice splash of pink can do to liven up the screen. There are parts of the world where you would think they had some Splatoon artists come in and have a crack at it. 

 

Overall it’s a very well made one of these games, but it’s still very much one of these games. Probably surprising nobody to hear that. 

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I played this. I really liked it, a lot more than Far Cry 5. I also didn't have any issues with ethanol shortage throughout the game. I don't think that has anything to do with Ben's potato gamer skills or anything though. I wouldn't say that. Never. 

 

However, I do think this was designed very differently to previous Ubi games and that change started with AC Origins. Previously you could pretty much get whatever you wanted in Ubi games, like they lacked the confidence to tell the player no, you need to work for it! That was definitely the case here and I think it was a really bad idea for them to have such aggressive MTX because more than any other Ubi game, this one made you feel like you were missing out without them, because it does take a long time to unlock upgrades and weapons but for me that felt like I actually had something to aim for during the entire game. Whereas usually by the time I get half way through an Ubi game I'm just waiting for it to end because I've seen everything and have everything. 

 

I don't think they commited enough with the aesthetic though, it felt like as a concept, that came into development much later and then they kind of went back through the game and added it where they could. I said the same about Rage 2 as well though so I'm either difficult to please or this latest trend was dreamt up entirely in the marketing department which is the most punk pop thing ever. 

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I should probably clarify, I was only ever short of progressing the main story once and I didn't redo any of the out posts, if I had then I'd have easily had enough. I was more thinking out loud I guess, if I'd been main-lining it I think I'd have ran in to issues.

 

It's the games way of forcing you to interact with the missions and mechanics, the ethanol is just the thing there isn't an abundance of just by trudging around 

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That's fair, you get an absurd tonne of ethanol from redoing the outposts. Well worth doing as well since each new difficulty is a lot of fun, although it is gear locked which kinda sucks. 

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  • 1 month later...

Does anyone have this on Xbox and looking for/can help get the co-op achievement? If so, let me know. I think it could be knocked out in about 15 minutes.

 

GT is mafw1 if you want to add me

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  • 1 year later...

I picked this up in an Ubi sale a couple of weeks ago, and I'm having a lot of fun with it right now. Haven't got a clue what's going on, mainly because I've only been playing when drinking with one of my mates, but it's just awesome fun to run around in the world.

 

I absolutely love the aesthetic - bold pops of neon pink everywhere, gorgeous shades of orange and yellow. For a post-apocalyptic world, it's just so vibrant. This is contrasted in little random happenings though. I was swimming across a lake, and hopped onto a little island half way over. There was a skeleton there, surrounded by beer bottles. He must have drank himself to death. Very Fallouty.

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