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Astral Chain


DisturbedSwan
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I think it's going to be like most platinum games, a short term blast, but not something that's going to change your life.

 

There is one caveat to that. I did hear the dev describe the way the game works as a middle road between Bayonetta and Nier Automata. Now, that's something that fits me in a way those 2 games (though both great for what they are) didn't. That, and the good early reviews, were enough to warrant a pre order for me.

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I'm all about those Dante combo videos. But Bayo made dodging something that could happen in a combo, rather than something which interrupts it. It turned standard fights into intense sparring matches with it. It's a cool thing.

 

High level Dante is, like almost fighting game precise. But requires you to know how to break things a bit with all the cancelling.

 

Anyway Astral Chain

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I was looking the other day and a little disappointed there was no demo. Without trying it first-hand, all my cash for the next month or so is squarely aimed at next year's Japan holiday.

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