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Where the Water Tastes Like Wine


radiofloyd

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Where The Water Tastes Like Wine is a game where (the water tastes like wine) you wander around America during the Great Depression. You literally walk around a 3D map of America, from state to state and city to city. The actual walking is the weakest element of the game, with this bizarre mechanic where if you hold down the left control button and tap musical notes as they pop up on screen using the four directional buttons, while continuing to use WASD to move, your character will walk faster. It's as clunky as it sounds and I can't imagine why they chose to implement it this way, but anyway... I've played enough indie games to forgive some minor clunkiness. Your character can also hitch a ride from cars that are travelling along the roads.

 

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But that's not what the game is about. The game is about collecting stories and sharing stories. By interacting with various places as you walk around the map you will collect new stories or enhance stories you have already collected. The highlight of the game is the characters you meet at various campsites, who ask you to tell them various stories (i.e. a happy story, an exciting story, a sad story). These characters are beautifully illustrated and voice acted, and have stories of their own that they will share with you. After you talk to them they will show you the next location where they are headed.

 

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So far I've found it very enjoyable, and it's a game that can easily be played in short bursts.

 

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Up to 4 hours now, I mostly play the game in 15-20 minute bursts. I've died a couple of times but death doesn't really mean anything, you don't lose your progress or the stories you've collected. In fact I think dying is an important part of the game because it brings you back to the wolf character, although I haven't had anything interesting happen in my conversations with him. Mostly I've just been hitching a ride by car or train from one town to the next. From where I started in then north-east I've been more or less following the coastline and am in New Mexico at the moment.

 

The game got mixed reviews and I can see why, in some ways it's very poorly designed (the 3D exploration is dreadful and totally unnecessary). But I'm curious to see where the story goes.

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  • 2 months later...

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