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The Division 2.

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Enjoying this beta a lot, I like the new setting. I could see me getting into this. It looks wonderful on the 1X, plays very smooth too.

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*snigger* 

 

@retroed is playing it on the X... What's he doing that for!🤣

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10 hours ago, smallofbooty said:

Yeah. Certainly enough for a punt.

 

The original D1 base game was great. It feels like that.

 

It was the absence of any decent end game and lack of balance that screwed it ultimately. Hopefully they've learned and refined enough to get the end game right this time (and won't pull a Destiny 2 on us).

 

Agree with this. If you liked the first one, you will like this. Demo was solid for us last night. I definitely will be getting this. 

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I can invite 3 'ubisoft friends' on the platform I'm playing on to the beta, so if anyone wants access let me know and we'll sort something out. You need a ubisoft account anyway to redeem the beta code, I'm pretty sure if you've played any Ubi game recently you'll have one. @DifferentClass @Sly Reflex@Whiskey_chaser etc

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Been playing quite a bit of this on PC over the last few days. It's good and I think you'll dig it if you played the first one.

 

It hasn't exactly blown me away at all but the addictive gunplay, great missions and camaraderie of the first game has returned. The graphics are a notable improvement but I suspect a lot of that is because I'm playing on PC, and oh boy that sweet 60fps :D. Only played with randoms too but have still had some cool times, with friends it will be amazing again getting to Level cap. The biggest negative I can muster is that DC is nowhere near as interesting to explore as NYC so far and I really miss the evocative snow environs from the first game too.


The beta itself seems really meaty, you get the whole first 3 zones to explore with tons of missions and I've just hit the Level cap to unlock the Endgame missions so I'll try them out tomorrow.

 

Lots of pics:

 

Spoiler

Tom Clancy's The Division 2 - Private Beta2019-2-8-0-9-25.jpgTom Clancy's The Division 2 - Private Beta2019-2-8-0-9-17.jpg

Tom Clancy's The Division 2 - Private Beta2019-2-8-0-34-1.jpg

 

Tom Clancy's The Division 2 - Private Beta2019-2-10-0-22-19.jpgTom Clancy's The Division 2 - Private Beta2019-2-8-0-40-48.jpg

Tom Clancy's The Division 2 - Private Beta2019-2-8-0-56-41.jpg

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I'm enjoying this. Despite the familiarity there's loads to do, even within the limitations of a beta.

 

Playing with friends has helped as you really need to coordinate your play and decide when to push, flank or pull back and regroup. Enemies even on the normal level will agressively flank and get behind you. You've got to keep your wits about you or it can be easy to get caught out if you extend too far forward, especially if you don't communicate what you're doing.

 

 

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And another thing.

 

Some changes I forgot to mention which will be of interest to original players.

 

Mods. You no longer have randomly rolled mod drops. No longer will you be carrying 30 different ACOG scopes cluttering up your inventory and stash. Nor will you be stood at the crafting station trying to roll that perfect magazine. Now we get, for example, a red dot site with a positive and negative stat and I think that's it for that type of red dot. This can be used across all appropriate weapons. All mod types have this positive/negative combo.

 

Another change is that pre-high end gear can belong to different "brands". So if you match pieces of green or blue gear of the same brand you unlock additional perks. It's like a pre-end game build diversity that brings a bit of welcome decision making early on.

 

Finally, I've not done the beta end game content yet but this offers an opportunity to play an end game mission with a fully maxed out character using one of the 3 specialisms.

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Final comments.

 

Me and @Duck did the end game mission and it feels so much different with the full on gear. However it was hard (thanks to a 3 man squad and the random team mate spending most his time needing reviving). @Duck was rightly saying we need to push forward but I never felt confident to do so because we were constantly getting flanked and being assaulted by drones and fucking robots.

 

Enemies were going prone and shooting (which is new), and my god, take out the yellow bar medics or that guy you just killed is going to get revived and come back for another go at you.

 

It reminds me that this is an RPG looter shooter with a cover dynamic so you have to use it and you absolutely have to be tactical. Going toe to toe like the random squad mate or overextending without communicating gets you (and your team mates) dead.

 

Unlike my other main games Destiny or Warframe, there's no scything through multitudes of enemies like a power space ninja. You're really quite vulnerable and it's a very different, sometimes cautious and planned play style. Teams will have to strategise on the hoof and communicate their intentions. It's slower. There's no killing flow. That won't be for everyone.

 

That said I liked it. It's got definite improvements on Div 1. Feels like a better inhabited and lovely looking world. Side missions are much more engaging too. The weapons are all different in their own right and I enjoyed using pretty much all of them, apart from double bloody barrelled shotguns.

 

 

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