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Jimbo Xiii

Microtransactions and Sighs

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If folks decide to pony up it's not my problem that I got a drop out of a free crate. 

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I can't directly influence what other folks do. If I open a crate, get cool shit and equip it how can I dictate whether some twonk spends £100 to try to get the same skin as me or not? I can't. 

 

It's a fucking needless, nonsensical argument. Would you walk down the street wearing Good Will clothes just so other cunts wouldn't be tempted to spend £100s on Armani? No.

 

Wear what you want, do what you want. Take pills, do drugs, make fun of shitty clubs, live a little.

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If it was a nonsensical argument then people wouldn't bring it up all the time. It's proven that the MTX goes right to the shareholders. You think EA have been knocking out absolute bangers for the last half decade or just that they're rinsing the MTX for all their worth and then paying out to the shareholders?

 

That's a really shitty attitude to take as well, maybe some people can only afford good will clothes? You speak like a person that's never wanted in life. If you pay for a game you should have the game. Everything about that product should be designed about the player having fun, not fucking them about by trying to convince them to spill more money on shit that should be just part of the game.

 

We are free to do what we want, and that's berating these greedy fuckers that have the customers partaking in the industry convinced that they needs more bites of the pie than they're entitled to.

 

If you're going to convince anyone that MTX and lootboxes are good you're going to have to put some good fucking arguments forward otherwise people are going to rip your flimsy shit to pieces.

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I wasn't saying the entire anti-mtx/lb argument is nonsensical, quite the opposite. I was merely saying assuming everyone that sees someone else wearing a rare cosmetic will spend money on LBs is nonsensical. I'm sure it happens a very small amount of the time, sure, but it is incredibly rare I'd imagine. 

 

EA have been knocking out absolute bangers - in their sports titles for the last half decade and longer, it's just you're too blinded by your disdain for said companies that you can't bring yourself to realise that. Madden and FIFA alone are two of the most successful, bankable, guaranteed successes you'll ever see in the industry and will be for the considerable future. They're cultural institutions at this point and ingrained in the sports they represent.

 

Oh come on. It was just an analogy, I wasn't actually demeaning people that can only afford good will clothes jeez. Well, little do you know. I don't necessarily disagree with the sentiment but I think it's a bit naive in this day and age.

 

I'm not trying to convince anyone MTX and lootboxes are good. I'm only saying the latter are fun to open - when they're free - in my opinion. They're inoffensive to me overall, and I've got more to worry about to be frank.

 

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5 hours ago, Sly Reflex said:

We are free to do what we want

 

That has to work both ways though... and it's a fact that some people just don't care about these things being in games (me included)

 

This is a dance that will keep on going, both sides can yell at each other until we're blue in the face... if you hate them fine, if you aren't bothered fine.

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16 minutes ago, Nag said:

 

That has to work both ways though... and it's a fact that some people just don't care about these things being in games (me included)

 

This is a dance that will keep on going, both sides can yell at each other until we're blue in the face... if you hate them fine, if you aren't bothered fine.

The problem with that, aside from you not taking your own advice, is you can't have change without change. If you believe that loot box mechanics are gambling and take advantage of people, in particular are aimed at children, then you want them gone. If you think they affect game design then you want them gone. They can't both be gone and remain. 

 

Bear in mind, loot boxes were a change themselves. Before mtx and dlc you used to get outfits and stuff as rewards, now it's rare (I was going to say Resident Evil 2 but were some of the outfits part of the deluxe edition?) 

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6 minutes ago, DANGERMAN said:

If you believe that loot box mechanics are gambling and take advantage of people, in particular are aimed at children, then you want them gone. If you think they affect game design then you want them gone. They can't both be gone and remain. 

 

And that's the crux right there... I don't care about either of those things.

 

So with that I'm done on the subject.👋

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On 28/02/2019 at 23:07, mfnick said:

Very true. What makes Activision being massive wankers in that occasion was the fact it was a remaster where they’d purposely not included all the maps and dlc and made people buy them again at a higher price than they were originally. IN A REMASTER!!!! Fucking unforgivable IMO. If you’re re-releasing/ remastering a game it should come with all the content/DLC that was available for it. Scum. 

But this is a different issue that goes all the way back to release. Nothing to do with this really. 

Agreed. That is all.

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I should really not post on here on Friday nights 😂

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I don't agree with the definition of lootboxes as gambling. Yes they are dumb and shit but nowhere in lootboxes do you have the problems of people chasing their losses which is one of the key things which drives compulsive gambling. A different term is needed for compulsive lootbox buying because these distinctions are really important, otherwise there's just no point. It's just not the same thing.

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10 minutes ago, one-armed dwarf said:

I don't agree with the definition of lootboxes as gambling. Yes they are dumb and shit but nowhere in lootboxes do you have the problems of people chasing their losses which is one of the key things which drives compulsive gambling. A different term is needed for compulsive lootbox buying because these distinctions are really important, otherwise there's just no point. It's just not the same thing.

that's not true, you'll get people buying Ultimate Team packs because they're after certain players or longer contracts etc

 

not that that's the definition of gambling anyway

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20 minutes ago, one-armed dwarf said:

I don't agree with the definition of lootboxes as gambling. Yes they are dumb and shit but nowhere in lootboxes do you have the problems of people chasing their losses which is one of the key things which drives compulsive gambling.  

I don’t agree. I have a bit of a addictive personality so have to be careful engaging with that type of stuff. It’s not too bad, I can control it but it is always naggging me when I see them. 

Anyway I’ve personally felt that feeling of chasing losses. In Rocket League, the only game I’ve ever bought them in. In a set of crates it had a awesome looking paint and some wheels I wanted. I bought a set of keys, just got crappy decals. But then I got that feeling of “well I’ve put this much money in, chanaces are I’ll get it next time.” I purchased another 15 keys. Still didn’t get what I wanted, so I’m well over £10+ down and got nothing I want to show for it. I almost did it again, but I knew I couldn’t afford it and managed to stop myself at that point and not bought any since. I know £10-20 doesn’t sound much if I’d have been a bit less strong willed I wouldn’t have definitely kept plowing more and more

noney into it. That was just the point I reached before realising what was happening and stoping it. But, the urge is definitely still there. The trading system helps now too. Not ideal though, especially since it needs organising outside the game usually. 

 

The battle pass style thing is another small gripe. You’re basically buying for the ability to unlock items through old style normal progression rather than luck. So we’re basically paying to be able to unlock stuff like we used to before lootboxes became a thing. However I don’t have as much of a problem with this if the base game has a set of progress unlocks to start with. Obviously it costs money to create the new assets so I don’t mind them charging to be able to get them. Again, as long as the base game has its own set of stuff to unlock through progress as well and not down to blind luck. 

 

Also, excellent post @RikSP, basically agree with all that and worded it better than I ever could. 

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I don't think either of those examples fits chasing ones losses. I'm talking about the compulsion to keep spending to reverse the damage already made on bad bets.

 

Getting the skin you want isn't chasing your losses. You don't negate all the money spent by getting the skin

 

This might not be the single thing which defines problem gambling but it's pretty important in my view. It's what gets people into a dangerous cycle.

 

The only thing that fits that I can think of is that after market selling of skins in CS GO. Most loot box driven games do not have this as far as I know.

 

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It does IMO. I’m chasing my £10 loss because I’ve got nothing to show for it which I want. So I spend more money hoping I get something this time because in my head the chances are now going to be higher since I’ve already spent £10 and not got anything I want. And if I get something gen that original £10 hasn’t gone to waste.  

Its near enough the exact same feeling I get when chasing that £X amount I’ve lost in the casino. In that case I’m trying to get my losses back. In Rocket League I’m spending more to try and stop that original £10 spend being a waste.

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Let’s go back to my Overwatch obsession, playing Mercy a lot. Halloween skin comes out and it never drops for me. Time is running out before it goes away for at least a year, maybe never again.

I really want that skin but I don’t buy a loot box to boost my chances of getting it.

 

But let’s say I did buy one and it didn’t drop. Then I buy another and it doesn’t drop. And so on and so on.

I’m not chasing a financial drop to get my money back, but the core idea is exactly the same. It’s the same psychology and the same thought process.

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I would call that a very fuzzy definition of making your losses back. Unless you place immense personal value in spending £50 getting a skin that could have cost as little as £10. If lootboxes could be covered by gambling regulations then the terminology needs to be a lot more precise.

 

People get themselves into debt with gambling. They gamble even further to cover their debt. Gambling is devestating to people precisely cause of the tantalising prospect that all the damage can be made to go away if they just keep spending more money. This is the biggest addiction trigger. Getting a new outfit for Tracer doesn't compare.

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it is the same mindset though, chasing something against your best interests. Regardless of whether you think it's exactly the same as someone at a roulette table, surely you'd agree it's gambling now?

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But it’s the same principle and it affects the same types of people. Vulnerable people who spiral into debt chasing a goal they may never obtain, or if they do will not fill the hole they have.

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