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Blakey

Devil May Cry 5

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I got some practice in on that DMC5 demo on NZ PSN

 

(Edit replaced older video with my s rank run cause it looked cooler 😅)

 

I had doubts after playing it at the Capcom London event due to how heavy and slow it feels. I still think it's heavier and slower than dmc4 but what's soothed many doubts for me now is that Nero has way more of a fun "toybox" feel when you play him. Those breakable arms are great cause they're so powerful and have funny effects on combat. It makes more sense to me now that they're power ups and not just styles like Dante.

 

My favourite arm in the demo is punchline. It's a rocket propelled fist that juggles enemies which can be further fucked up with your sword and gun. It also has a rocket powered shyrouken, Itsuno calling back to his Street Fighter Alpha heritage 🤯

 

The punchlines base move uses the rocket arm to juggle enemies. It's a lot like ricoshot in DmC if you've played it but it works better here I think.

 

Feel much better about 5 now but I am a bit bummed that it can't lock to 60 on PS4 pro. That'd make it the first DMC besides the reboot to not almost always lock to 60. The camera is still also really bad. I'm so used to shit DMC camera that it barely phases me, but it does stand out quite a lot in a 2019 action title. But then I've never played one of these games which didn't have rubbish camera. Except DmC I suppose 🤔

 

I think lots of people will still find this kind of DMC obtuse and unwelcoming, but this is the type of action I've missed for a long while.

 

Will probably practice on this a lot until release.

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V gameplay by GameSpot

 

Looks better than previous showings. Not everyone will dig the playstyle but I'm all in for weird, gimmick characters so long as there's scope to explore and experiment.

 

Eazy allies have a long video talking about DMC but haven't watched it to know if there's spoilers or anything like that

 

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Played the demo,man this is a lot of fun. Always enjoyed the series, so I’m definitely hyped for this.

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I've put so much time in the demo that I'm sure I would have had the full release beaten twice over by this point. Now I know what people meant about that Sons of Liberty demo back in the day.

 

My feelings on it is when it comes to the nitty gritty of hitting things with your sword that DMC5 has a weird "delayed" feel. It's either the heavier animations with the way they get blended together and maybe some RE engine input lag, but it is very noticeable comparing it with DMC4 and even DmC. Hit feedback is also weaker than those games, the Red Queen has a soft impact even when using the exceed function.

 

But on the other hand the expanded air mobility options are so fucking good. Closing distance is always a problem in DMC cause you've not got a Bayonetta dodge/transform into panther button. But Nero has so much control now in the air that it feels like a Tony Hawks game. You can keep yourself up in the air more easily with an air taunt (touchpad on ps4) or enemy step off a monster's head (way easier in 5 than older games). You can pop an enemy up in the air and lock him up with the punchline's basic attack and then call that rocket back and surf it over to another group of enemies and kickflip those fuckers into the air and jump off and blow the rocket up. Or mash on them with your sword while the rocket bounces them around. Or just leave them there and look for a different target.

 

Even with basic ass demo Nero the different paths you can take are dizzying and the different ways you can play around with that boss are really fun. You can parry his charge with Overture and Nero gives him a bit of smack talk along with it. Goliath can destroy the entire play space and all the debris remains as latent physics objects to get in your way or for Goliath to eat and spit at you as a fireball. One guy even parried his fireballs with a kickflip from punchline. Beautiful stuff.

 

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I tried the demo not long ago, I’m not keen at all :( 

It just didn’t feel right. It didn’t flow as well as I wanted it to and it felt like I was button mashing more than I’d like in a DMC game. There’s also just not enough feedback when you hit stuff either, it doesn’t feel like you’re doing anything, and doesn’t convey very well when you can carry on hitting or when the enemy is going to attack through your own attacks. Really don’t like messing about picking up the arm upgrades and swapping them about either. 

 

Only a demo though, I still plan to buy the full game (not at launch anymore though) and I’m sure it’ll be at least decent when I’ve put some proper time into the full game. 

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yeah I felt the same. I didn't like the movement, and there's no flow to combat. How much of that is because Nero is just a bit shit I don't know, but I'm hoping it's more that you've not got the skills you're used to at the point the demo is set.There's no launcher move that I could find, and dodging didn't seem especially effective.

 

I'll still probably pick it up just because I haven't bought a new retail game for a while, but it's not exactly got me hyped

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Launcher is on R1 & back on analog with triangle/y, there's a skill list in the demo to show that stuff. Lockon and analog is the move modifier for Nero (as in classic DMC)

 

I'll say I don't agree with the button mashing criticism tbh. The design philosophy of dmc has less in common with Bayo than it does with 2D fighting games like Street Fighter. By which I mean a "combo" is built out of all the different skills in Nero's arsenal rather than doing a PKPKP style combo string with a big finisher. So you shouldn't be mashing attacks out really.

 

I do agree with hit feedback tho

 

There's a good vid here by a resetera member lowhighkang showing shit off who's better at these games than I could ever hope to be

 

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8 minutes ago, one-armed dwarf said:

Launcher is on R1 & back on analog with triangle/y, there's a skill list in the demo to show that stuff. Lockon and analog is the move modifier for Nero (as in classic DMC)

 

that's the problem with demos like this, I'm going to assume you're taught all this early in the game but not in the demo. I looked at the skill list and couldn't see it either (I was expecting a slamdown bounce up move tbh, which will probably come later)

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Watched about 5 min of that, I don’t know, it still doesn’t look that impressive IMO. 

 

Im hoping it’s just because it’s a demo and like Dangerman says you haven’t got access to as many skills or haven’t been taught them due to being a demo so you’re unaware of them.

 

I definitely dont remember DmC or DMC3 feeling this slow and mashy. DMC 3 in particular. Bayonetta has always been a bit more like that but it was still loads of fun and it didn’t actually feel like I was just hammering same attack. It disguised it well. I just didn’t get much enjoyment from this demo at all. Like I say, want to check out the full game before I disregard it entirely though. 

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DMC4 had a very basics of basics tutorial where the explained shit like how to shoot your gun and side-roll Dante's attacks with Nero. That was only a few years after DMC3 so I'd be stunned if 11 yrs after 4 they didn't have the same thing here.

 

DMC is a frustrating as a fan to share my excitement over cause they all kind of have not just a skill floor/ceiling but an "entertainment floor". Especially with one which is this sort of throwback to the more mechanically obtuse but limitless style of the older games. It's tough to say to people "well you see you just haven't experienced the real shit yet". I can tell you how great it feels to me to keep Nero in the air indefinitely by jumping off enemies heads, smacking them down and picking them up again and then surfing rockets into them. I can say that it feels great to orbit around Goliath's head and dodge his blows and air-streaking into him with a firey motorbike sword (my own playthrough is top of the page for that). That all this is a consequence of my own input and not a cutscene, random QTE or pre-baked combo string, that's what makes it so satisfying. The sheer number of little decisions you're making every second when fighting stuff. But it's hard to convey what's so good about it when we're talking about gamefeel and things like this. This is why we're such a precious lot I think when it comes to our fandom of the games and our over-reaction to the streamlined DmC.

 

I think it is true about 3 though, that game was faster than this. But I think if you go back to that game and re-learn the basics a lot of the same 'wtf-ness' applies as to here when you're not used to how it plays.

 

Anyway that's why I think it's good to try the demo out cause a game like this ain't for everyone. I mean that in a non-elitist sense btw.

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11 minutes ago, one-armed dwarf said:

 

I think it is true about 3 though, that game was faster than this. But I think if you go back to that game and re-learn the basics a lot of the same 'wtf-ness' applies as to here when you're not used to how it plays.

 

Probably very true. In fact I may go back to it and see. I loved 3.

 

The DMC series is a strange one for me. I count myself as a fan but in reality I only like 2 of them now. The 1st was amazing when it came out, I fucking loved it! But when I went back to it in the HD collection I didnt think it had aged well at all. So not sure about that anymore.

2 is terrible and felt like a grind.

3 is a masterpiece, and still held up in the HD collection.

4 I didn’t like much at all, especially having to basically replay half of it.

DmC - I absolutely adore. 

 

The part where you say you have to make so many decisions every second is actually making me think if I have it in me to really get into this anymore. I haven’t really got patience to learn to do that nowadays whereas when 1 and 3 were released I’d have been more than happy to practice relentlessly to get that good at them. We’ll see.

 

Regardless though, Nero is a shit character. 

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Aw man, I love Nero :(

 

I've had it with Dante by now and would happily see the baton passed. I couldn't cut it with him in 4 and found style switching with 6 weapons too much so I do understand what it's like to feel lost in these games.

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I wouldn’t mind a new character either. Or just keep the rebooted Dante. But Nero winds me up no end. 

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This little combat arena here outside the hotel is why I love the series. That rocket arm is unwieldy and unnecessary but so much fun. The most fun I've had with a weapon since that electric bat guitar in DMC3

 

Tho it is difficult to control.

 

The trick I think with 5 is you got to embrace the floatiness a bit and leverage the inertia Nero's attacks have. That's where I was getting to with the Tony Hawk's analogy. You can throw Nero around the place pretty much.

 

But anyway, someone posted this on a DMC discord I'm on. Don't know if it's legit but maybe something is coming soon

 

MotivatedNintendo.gif

 

DMC2 is a "genre defining" game 🤔

 

I guess I will have to buy these if it's real.

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I certainly enjoyed firing the rocket arm into crowds of enemies and causing total chaos.

 

Got a ton of clubcard vouchers,so that’ll go nicely towards this.

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Good to hear Jasons thoughts on the full game on the new bomb cast (after suffering through the Apex Legends and DOTA Auto chess shite). 

 

He mentions he didn’t like the demos either but is loving the full game and the new V character is brill according to him. 

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Him and Jeff were really down on the xbox demo last year, said it felt off. Hopefully then 5 the full game is better at onboarding people with its fighting systems.

 

A thing I'm bummed by looking at previews is the full game looks like Bloodborne visually. It's all grey and dark purples and dark hues everywhere and Dante and Nero get lost in the action. Is this the only trick the RE engine is capable of pulling? Very very detailed looking grimy environments?

 

Is this what I get for not playing on a HDR OLED?

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