Jump to content
Blakey

Devil May Cry 5

Recommended Posts

If you can do alright by playing the game then what's the fucking point in putting MTX in? They're acting like they're been altruistic but it's there for cash. Greedy fucking piss seagulls.

Share this post


Link to post
Share on other sites

That last paragraph shouldn’t of been included as it was a forum user’s personal thoughts rather than from the Dualshockers article so I've deleted it, apologies. 😶

Share this post


Link to post
Share on other sites

Personally I think this is a whole lot of crying over nothing.

 

You can buy orbs off the store for Devil May Cry 4 as well and that didn't ruin the game. 

 

Literally the only way this will be a problem is if it impacts the games balancing. Every DMC game has had a bit of a grind to it, I remember spending a food couple of hours on DMC3 and 4 running in and out of the same challenge room over and over to farm orbs.

 

If it ends up ruining the games balancing to the point that it is unequivocally geared toward pay-to-win then I'll hold my hands up and admit I'm wrong, but if it just turns out to be quick fix like in 4 then what does it matter?  If a few dipshits want to pay to make the game easier for themselves then fuck it, just as long as it stays a challenge for me. 

Share this post


Link to post
Share on other sites
48 minutes ago, RikSP said:

Personally I think this is a whole lot of crying over nothing.

 

You can buy orbs off the store for Devil May Cry 4 as well and that didn't ruin the game. 

 

The difference between those is the maths was done for a game without MTXs so when they were retroactively fitted it made no difference to the balance.  But this game is getting made with them in mind.  The maths going by the preview build does show it is in line with previous games but we have experienced EA with Battlefront 2 and how they quickly changed the maths from what reviewers played to what was released to the public.

 

Capcom seem to be really quick to cash in the goodwill they've earned over the last year or so.  Shame.

Share this post


Link to post
Share on other sites

I’m just going to wait until the game is actually out before I condemn it or not.

 

If it turns into a BF2 situation where people like myself (and I’m guessing most of you) are punished by the game for playing without buying MTX then yeah, fuck it. But if it’s literally just there to be what is essentially a paid for cheat code then whatever.

 

The truth is we don’t know enough yet. Those dualshockers numbers are rubbish, demos and previews usually increase rewards and dumb down difficulty to give everyone a fair chance at events so they’ll probably be changed in the main game, but until we know for sure that it’s 100% steered toward pay-to-win and if you’re not willing to pay then fuck you, I’m not gonna worry about it.

 

It’s definitely worth keeping an eye on though, and I’m interested to see more.

Share this post


Link to post
Share on other sites

If you don't burn it with fire right this instance, you aren't doing it right...

Share this post


Link to post
Share on other sites

Unfortunately we live in a world where developers take the piss. They say it wont be bad, but it usually is to some degree. Until it's out and they've proven that it's nothing, then treat it as something.

 

There ain't no smoke without a fire.

Share this post


Link to post
Share on other sites
5 minutes ago, DifferentClass said:

I don't think it's developers, it's mandated from publishers. 

 

I actual think it's sometimes both. Soderlund was a dev for DICE, but when he moved up the EA ranks he was credited with the whole SWBFII loobox debacle. It's probably skewed towards publishers, but the less unscrupulous devs will have an eye on doing shady stuff as well.

Share this post


Link to post
Share on other sites

I think it's a modern corruption. Soderlund is a veteran of 20 years. I don't think there are as many people that go into games to specifically pull that kind of shit, but the pull of the easy money, especially recurrent purchases is alluring for some.

Share this post


Link to post
Share on other sites

A GTM crosspost, I promise I wont spam this one like the GTM thread. But I got my hands on the demo to this last month at an event in London and figured I'd save my impressions of it here

 

 

0FTy1slh.jpg

 

I couldn't get a full grasp of that arm system as it seens like there's a lot to learn there so I stuck to the very basic DMC4 bread and butter. The timings for stuff feels different tho so it was hard to nail those basic attacks.

One thing is that helm breaker is mapped to back lockon and Y which screwed me up a lot, I'm surprised I got an A to be honest.

It's seems good but very hard to judge with such a short demo. I did manage to do the thing from the trailer where Nero throws the big car eating Goliath into a tower for massive damage, so that felt very cool.

Image

One thing now is that there's way more opportunities to manually rev your sword, so that mechanic is more accessible. The timing for instant rev is the same tho.

The big thing I come away from is feeling it might be slower than DMC4, which isn't necessarily a bad thing but I do feel some sort of buffering between movement as Nero adjusts to his next animation state. This might contribute to my feeling a little rudderless on the aerial combat.

The demo boss is a lot like the one at the start of DMC4 but I had more fun with him. It's a good tutorial for bullying big enemies and managing your position and iframe and stuff.
 

  •  
  •  

    Post by One-armed dwarf » October 17th, 2018, 9:28 pm

    Also there is this "breakaway" mechanic in it. As I was fighting that big Bowser knock-off he breathed a big huge fire vortex at me and sucked me in through the air. I had to break my arm off to damage him and escape. Super weird mechanic.

    I did lots of cool taunts in the demo. There's one where Nero does a sort of Revolver Ocelot stylish reload of his gun which puts a powerful charge shot in it, so it's not just for looking cool it's for looking cool and kicking ass. Similarly it has that taunt where he puts his sword down and revs it which gives you a single charge of sword fire power

    Image

    It all looks about what you'd expect but I expect also a lot of people will be thrown off by how floaty it is. I don't know that this is the same twitchy Devil May Cry as before and I'm not sure how I feel about that yet. Really need a public.demo that I can play on my own time, not one in a pub with a half naked Dante cosplaying behind me baring his navel all nakedly at me
     
     

    Mostly tho shit is promising, but jarringly different in feel. It will be interesting to gauge reactions when there is a public demo

    Share this post


    Link to post
    Share on other sites

    There's a twitch stream that happened today showing off some pretty solid clobbering by one of the UK capcom guys playing as Dante.

     

    http://www.twitch.tv/capcom_uk/v/340927592?sr=a&t=1633s

     

    This guy was at the London event I went to. People were trying to get details about the third playable character from him but he wouldn't abide :(

     

    One thing I've noticed is it's way more driven by inertia. Moves have momentum and there's some actual physics shit happening when enemies get hit, but it also seems to be less twitchy (which is how it felt when I played as Nero). Looks cool but very different in "game feel" even if the same moves are in there.

    Share this post


    Link to post
    Share on other sites

    I know you're all about the technical side of this @one-armed dwarf, all I want is for the game to not be stupid fucking difficult.... Bayonetta difficulty I can just about cope with.

    Share this post


    Link to post
    Share on other sites

    Bayo is harder on its base difficulty than DMC I feel like. Them Grace and Glory fuckers are a difficulty spike I've not seen on any other game of this type.

     

    From what I've seen it looks like a step back from dmc4s complexity but in a mostly good way by giving easier access to some of the stuff that was way more complex to execute in 4.

    Share this post


    Link to post
    Share on other sites

    I have to admit it's been years since I played a DMC game (4 on release) but I know I never went much higher than whatever the normal difficulty was... I actually got through Bayonetta on Climax mode, it always came across more forgiving to me.

    Share this post


    Link to post
    Share on other sites

    Dude Bayo on climax is no joke (no witchtime) you'll be fine 😁

     

    Bayo has got more aggressive enemies than DMC I think, where in DMC the standard enemies are like punching bags to learn mechanics for fighting bosses (where the real challenge lies)

     

    I think the last time this series was brutally hard was when DMC3 set it's normal difficulty to hard mode for the original EU and US release. The reputation for its bullshit comes from that I reckon

     

    Share this post


    Link to post
    Share on other sites

    That might be what I'm thinking then as I know I played through that game... I also remember Dante's segments being harder than Nero's in 4, wasn't Nero classed as the beginner character?

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Loading...

    ×
    ×
    • Create New...