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Gaming Industry Sales Figures and Charts

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UK Chart, week ending September 30th, 2017.

 

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1  FIFA 18

2  DESTINY 2

3  FORZA HORIZON 3

4 NBA 2K18

5  GRAND THEFT AUTO V

6  CRASH BANDICOOT N.SANE TRILOGY

7  PROJECT CARS 2

8  UNCHARTED: THE LOST LEGACY

9  LEGO WORLDS

10  MARIO KART 8 DELUXE

11  HALO 5: GUARDIANS

12  PRO EVOLUTION SOCCER 2018

13  TOM CLANCY'S RAINBOW 6: SIEGE

14  POKKEN TOURNAMENT DX

15  F1 2017

16  OVERWATCH: GAME OF THE YEAR EDITION

17  THE LEGEND OF ZELDA: BREATH OF THE WILD

18  RAYMAN LEGENDS: DEFINITIVE EDITION

19  FALLOUT 4

20  RESIDENT EVIL 7: BIOHAZARD

21  CALL OF DUTY: INFINITE WARFARE

22  DISHONORED: DEATH OF THE OUTSIDER

23  MARIO + RABBIDS KINGDOM BATTLE

24  MINECRAFT: PLAYSTATION EDITION

25  MINECRAFT: XBOX EDITION

26  DOOM

27  LEGO CITY UNDERCOVER

28  MINECRAFT: STORY MODE - SEASON 2

29  DISHONORED 2

30  MARVEL VS. CAPCOM: INFINITE

31  ARK: SURVIVAL EVOLVED

32  SPLATOON 2

33  POKEMON SILVER VERSION

34  HITMAN: THE COMPLETE FIRST SEASON

35  THE ELDER SCROLLS V: SKYRIM SPECIAL ED.

36  DANGANRONPA V3: KILLING HARMONY

37  1-2 SWITCH

38  POKEMON GOLD VERSION

39  TOM CLANCY'S GHOST RECON: WILDLANDS

40  DIRT 4

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Where the hell did Halo 5 jump up from...:lol:

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Yeah I thought the same thing :lol: I guess it's back in the charts due to console bundles or something.

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UK Chart, week ending October 7th

 

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01 FIFA 18
02  FORZA MOTORSPORT 7
03  FORZA HORIZON 3
04 DESTINY 2
05 GRAND THEFT AUTO V
06 CRASH BANDICOOT N.SANE TRILOGY
07 THE LEGO NINJAGO MOVIE VIDEOGAME
08 MARIO KART 8 DELUXE 
09 NBA 2K18
10 LEGO WORLDS
11 UNCHARTED: THE LOST LEGACY
12 TOM CLANCY'S RAINBOW 6: SIEGE
13 RESIDENT EVIL 7: BIOHAZARD
14 THE LEGEND OF ZELDA: BREATH OF THE WILD
15 PROJECT CARS 2 
16 PRO EVOLUTION SOCCER 2018
17 FALLOUT 4 
18 F1 2017
19 MARIO AND LUIGI: SUPERSTAR SAGA + BOWSER
20 CALL OF DUTY: INFINITE WARFARE
21 OVERWATCH: GAME OF THE YEAR EDITION
22 MARIO + RABBIDS KINGDOM BATTLE
23 MINECRAFT: XBOX EDITION
24 MINECRAFT: PLAYSTATION EDITION
25 DISHONORED 2
26 DOOM
27 DISHONORED: DEATH OF THE OUTSIDER
28 ARK: SURVIVAL EVOLVED
29 1-2 SWITCH
30 POKKÉN TOURNAMENT DX
31 LAYTON'S MYSTERY JOURNEY: KATRIELLE
32 LEGO CITY UNDERCOVER
33 SPLATOON 2
34 MIITOPIA
35 MINECRAFT: STORY MODE - SEASON 2
36 RAYMAN LEGENDS: DEFINITIVE EDITION 
37 TOM CLANCY'S GHOST RECON: WILDLANDS 
38 FINAL FANTASY XII: THE ZODIAC AGE
39 DRAGON'S DOGMA: DARK ARISEN HD
40 MARIO KART 7

 

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That multiformat?

 

Edit... Durrr, sure it is.

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UK Chart, week ending October 14th

 

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1  FIFA 18

2  MIDDLE-EARTH: SHADOW OF WAR

3  THE EVIL WITHIN 2

4  FORZA MOTORSPORT 7

5  FORZA HORIZON 3

6  DESTINY 2

7  GRAND THEFT AUTO V

8  CRASH BANDICOOT N.SANE TRILOGY

9  LEGO WORLDS

10  THE LEGO NINJAGO MOVIE VIDEOGAME

11  MARIO KART 8 DELUXE

12  FALLOUT 4

13  RESIDENT EVIL 7: BIOHAZARD

14  TOM CLANCY'S RAINBOW 6: SIEGE

15  FRIDAY THE 13TH: THE GAME

16  UNCHARTED: THE LOST LEGACY

17  THE LEGEND OF ZELDA: BREATH OF THE WILD

18  NBA 2K18

19  DISHONORED 2

20  DOOMID SOFTWARE

21  TOM CLANCY'S GHOST RECON: WILDLANDS

22  F1 2017

23  RAYMAN LEGENDS: DEFINITIVE EDITION

24  MARIO + RABBIDS KINGDOM BATTLE

25  MINECRAFT: PLAYSTATION EDITION

26  PROJECT CARS 2

27  PRO EVOLUTION SOCCER 2018

28  MIITOPIA

29  BATTLEFIELD 1: REVOLUTION

30  ARK: SURVIVAL EVOLVED

31  LEGO CITY UNDERCOVER

32  MINECRAFT: XBOX EDITION

33  CALL OF DUTY: INFINITE WARFARE

34  SPLATOON 2

35  MARIO AND LUIGI: SUPERSTAR SAGA + BOWSER

36  LAYTON'S MYSTERY JOURNEY: KATRIELLE

37  MINECRAFT: STORY MODE - SEASON 2

38  SUPER MARIO 3D LAND

39  POKKEN TOURNAMENT DX

40  LUIGI'S MANSION 2

 

 

The Evil Within 2 sold less than a quarter of what the first game did physically at launch in the UK.

 

Absolutely gutted :( no sequel likely, just hope digital sales on Steam/Consoles made up for it slightly.

 

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And then there was The Evil Within 2. Despite charting in third place, there was a gulf in sales between it and Shadow of War. Worse, it sold less than a quarter of The Evil Within's 2014 physical launch total.

 

[Week 41, 2017] THE EVIL WITHIN 2 (BETHESDA SOFTWORKS) ~ 15,000

PlayStation 4 ~ 10,350

Xbox One ~ 4,350

PC ~ 300

 

[Week 42, 2014] THE EVIL WITHIN (BETHESDA SOFTWORKS) ~ 60,000

PlayStation 4 ~ 28,200

Xbox One ~ 16,200

Xbox 360 ~ 6,600

PlayStation 3 ~ 6,000

PC ~ 3,000

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Nintendo Switch #1 Selling Hardware in September. Nintendo Systems = 2/3 Total sales.

 

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REDMOND, Wash.--(BUSINESS WIRE)--In September, the Nintendo Switch system was once again the top-selling current-generation console hardware, according to the NPD Group, which tracks video game sales in the United States. This marks the third straight month that Nintendo Switch has been No. 1, and the fifth time overall in the seven months since its launch. Nintendo Switch has already surpassed 2 million units sold in the U.S. alone, and has yet to go through its first holiday shopping season.

When combined with the Nintendo 3DS family of systems and the plug-and-play Super Nintendo Entertainment System: Super NES Classic Edition system, Nintendo systems claimed two-thirds of the month’s total video game hardware sales.

Nintendo Switch games again occupied multiple spots in the list of best-selling individual games of the month, including Mario + Rabbids Kingdom Battle from Ubisoft at No. 7, The Legend of Zelda: Breath of the Wild at No. 10 and Mario Kart 8 Deluxe at No. 11. Also, the Metroid: Samus Returns game for the Nintendo 3DS family of systems debuted at No. 8.

Nintendo Switch aims to continue its momentum into the holidays, with the launches of Fire Emblem Warriors on Oct. 20, Super Mario Odyssey on Oct. 27, DOOM and The Elder Scrolls V: Skyrim from Bethesda Game Studios on Nov. 10 and Nov. 17, respectively, and Xenoblade Chronicles 2 on Dec. 1. Additionally, Nintendo 3DS will see the arrival of Fire Emblem Warriors on Oct. 20, Mario Party: The Top 100 on Nov. 10, and Pokémon Ultra Sun and Pokémon Ultra Moon on Nov. 17.

 

http://nintendoeverything.com/september-2017-npd-switch-1-nintendo-systems-claim-two-thirds-of-gaming-hardware-sales/

 

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NPD will be issuing data from the September 2017 report later today. However, Nintendo has already come out with some information to highlight its strong performance.

In September, Switch was the top-selling current-gen hardware in the United States. It’s the third month in the row for the console and the fifth time overall in the seven months since launch. Sales for Switch are now at over two million units in the US alone.

A number of Switch games occupied multiple spots in the list of best-selling individual games of the month. Mario + Rabbids Kingdom Battle was at #7, Zelda: Breath of the Wild was at #10, and Mario Kart 8 Deluxe was at #11. Metroid: Samus Returns for 3DS was also at #8 in its first month.

Nintendo also noted in today’s announcement that, when combined with the 3DS family of systems and the Super NES Classic Edition system, Nintendo systems claimed two-thirds of the month’s total video game hardware sales.

Source: Nintendo PR

 

Full NPD results for September have been delayed until Monday (23rd Oct).

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September 2017 NPD (US) Sales Data

 

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Video game spending in the U.S. was up across all categories last month, according to the industry-tracking firm The NPD Group. It totaled $1.21 billion, which is up 39 percent year over year.

 

Here are the numbers for September 2017:

 

Total: $1.21 billion (up 39 percent from $872 million in September 2016)

Hardware: $316 million (up 34 percent from $235 million)

Console software: $726 million (up 52 percent from $477 million)

PC software: $18 million (down 20 percent from $22 million)

Accessories: $150 million (up 9 percent from $138 million)

 

A big winner was the sci-fi first-person shooter Destiny 2, which is developed by Bungie and published by Activision. It debuted on September 6 on Xbox One and PlayStation 4 and is slated for a PC release on October 24.

 

“Destiny 2 was the top-selling game in September, driving more launch month consumer spend than any other 2017 release to date,” NPD analyst Mat Piscatella said. “With one month of sales, Destiny 2 also becomes the best-selling game of 2017 year to date, and the third best-selling game of the 12-month rolling period ending September 2017, trailing only Call of Duty: Infinite Warfare and Battlefield 1.”

 

The NPD report doesn’t cover total market spend, as it is missing certain data (such as digital sales from Blizzard’s store on its Battle.net service). It is more of a snapshot of the market as a whole, using data from participating publishers and platforms. Psyonix, which develops the competitive cars-meet-soccer game Rocket League, is now reporting its sales data as part of the NPD report. Certain marked games only include physical sales.

 

Software:

 

Overall:

 

Destiny 2*

NBA 2K18

Madden NFL 18

FIFA 18

Mario & Rabbids: Kingdom Battle**

Marvel vs. Capcom: Infinite

Grand Theft Auto V

NHL 18

The Legend of Zelda: Breath of the Wild**

Tom Clancy’s Rainbow Six: Siege

Mario Kart 8**

Metroid: Samus Returns**

Pokken Tournament DX**

Overwatch*

Ark: Survival Evolved**

Uncharted: The Lost Legacy

NBA Live 18

Splatoon 2**

Crash Bandicoot: N. Sane Trilogy

Minecraft

* No Battle.net sales
** No digital sales

 

Destiny 2 is now the best-selling game in 2017 and third in the charts for the best-selling titles in the last 12 months. As a result of its success, Activision Blizzard was the top publisher in September, and it’s also now the top-selling publisher in the past 12 months.

 

Visual Concepts’ NBA 2K18, which launched on September 19, also topped the charts for 2017. After its first month of sales, NBA 2K18 is the best-selling sports game year-to-date.

 

“NBA 2K18 had the largest consumer spend in launch month of any sports genre title since the current generation of consoles launched in November 2013,” said Piscatella.

 

Another first is Ubisoft’s Mario + Rabbids: Kingdom Battle, which launched on August 29 and became the best-selling third-party title on the Nintendo Switch.

 

Xbox One:

 

Destiny 2

NBA 2K18

Madden NFL 18

FIFA 18

NHL 18

Grand Theft Auto V

Tom Clancy’s Rainbow Six: Siege

Marvel vs. Capcom: Infinite

Overwatch

Ark: Survival Evolved**

 

PlayStation 4:

 

Destiny 2

NBA 2K18

Madden NFL 18

FIFA 18

Marvel vs. Capcom: Infinite

Grand Theft Auto V

NHL 18

Uncharted: The Lost Legacy

Crash Bandicoot: N. Sane Trilogy

Tom Clancy’s Rainbow Six: Siege

 

Nintendo Switch:

 

Mario & Rabbids: Kingdom Battle**

Mario Kart 8**

The Legend of Zelda: Breath of the Wild**

Pokken Tournament DX**

Splatoon 2**

ARMS**

Dragon Ball: Xenoverse 2**

FIFA 18**

Lego Worlds**

Rayman Legends**

Nintendo 3DS

Metroid: Samus Returns**

Monster Hunter Stories**

Pokemon: Sun**

Miitopia**

Mario Kart 7**

Super Mario Maker**

Super Smash Bros.**

Pokemon: Moon**

Hey! Pikmin**

New Super Mario Bros. 2**

 

The best-selling games of 2017 so far:

 

Destiny 2*

Tom Clancy’s Ghost Recon: Wildlands

NBA 2K18

Madden NFL 18

The Legend of Zelda: Breath of the Wild**

Grand Theft Auto V

For Honor

Horizon Zero Dawn

Injustice 2

Mass Effect: Andromeda

 

The best-selling games over the last 12 months:

 

Call of Duty: Infinite Warfare

Battlefield 1

Destiny 2*

Grand Theft Auto V

NBA 2K17

Tom Clancy’s Ghost Recon: Wildlands

NBA 2K18

Madden NFL 18

Madden NFL 17

The Legend of Zelda: Breath of the Wild**

 

Hardware & accessories:

 

Hardware spending was up last month, generating $316 million in revenue though consumers weren’t buying as many portable consoles. Sales were driven by the Nintendo Switch, SNES Classic, and PlayStation 4, which is still the best-selling console year-to-date. All together, hardware sales have grown year-to-date to $2.1 billion, which is up 20 percent as compared to 2016.

 

“Sony’s PlayStation 4 led all hardware platforms in consumer spend during September 2017, while Nintendo Switch sold the most units amongst the current generation consoles,” said Piscatella. “SNES Classic was the overall top unit selling hardware platform in the period.”

 

Just as PlayStation 4 and Nintendo Switch consoles drove growth for hardware, so did their controllers in the accessories category. The DualShock 4 Wireless Controller Black for the PlayStation 4 was the best-selling accessory last month, while the Nintendo Switch Pro Controller is the top-selling accessory year-to-date.

 

Accessories and PC game cards, which NPD is now tracking starting with the September report, were up 9 percent last month year-to-date and generated $150 million.

 

 

 

 

 

UK Chart, week ending October 21st.

 

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 GRAN TURISMO: SPORT

2  FIFA 18

3  SOUTH PARK: THE FRACTURED BUT WHOLE

4  WWE 2K18

5  MIDDLE-EARTH: SHADOW OF WAR

6  THE EVIL WITHIN 2

7  DESTINY 2

8  GRAND THEFT AUTO V

9  FORZA MOTORSPORT 7

10  CRASH BANDICOOT N.SANE TRILOGY

11  THE LEGO NINJAGO MOVIE VIDEOGAME

12  FORZA HORIZON 3

13  LEGO WORLDS

14  RESIDENT EVIL 7: BIOHAZARD

15  MARIO KART 8 DELUXE

16  FIRE EMBLEM WARRIORS

17  LEGO CITY UNDERCOVER

18  FALLOUT 4

19  NBA 2K18

20  MARIO + RABBIDS KINGDOM BATTLE

21  TOM CLANCY'S RAINBOW 6: SIEGE

22  THE LEGEND OF ZELDA: BREATH OF THE WILD

23  UNCHARTED: THE LOST LEGACY

24  DISHONORED 2

25  ELEX

26  F1 2017

27  FRIDAY THE 13TH: THE GAME

28  TOM CLANCY'S GHOST RECON: WILDLANDS

29  MINECRAFT: PLAYSTATION EDITION

30  OVERWATCH: GAME OF THE YEAR EDITION

31  DOOM

32  MINECRAFT: XBOX EDITION

33  PRO EVOLUTION SOCCER 2018

34  RAYMAN LEGENDS: DEFINITIVE EDITION

35  CALL OF DUTY: INFINITE WARFARE

36  ARK: SURVIVAL EVOLVED

37  ROGUE TROOPER REDUX

38  PROJECT CARS 2

39  SPLATOON 2

40  MIITOPIA

 

 

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UK Chart, week ending October 28th.

 

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1  ASSASSIN'S CREED ORIGINS

SUPER MARIO ODYSSEY

3  FIFA 18

4  WOLFENSTEIN II: THE NEW COLOSSUS

5  GRAN TURISMO: SPORT

6  GRAND THEFT AUTO V

7  DESTINY 2

8  SOUTH PARK: THE FRACTURED BUT WHOLE

9  MIDDLE-EARTH: SHADOW OF WAR

10  WWE 2K18

11  MARIO KART 8 DELUXE

12  FORZA MOTORSPORT 7

13  LEGO WORLDS

14  THE EVIL WITHIN 2

15  FORZA HORIZON 3

16  CRASH BANDICOOT N.SANE TRILOGY

17  THE LEGO NINJAGO MOVIE VIDEOGAME

18  MARIO + RABBIDS KINGDOM BATTLE

19  THE LEGEND OF ZELDA: BREATH OF THE WILD

20  RESIDENT EVIL 7: BIOHAZARD

21  OVERWATCH: GAME OF THE YEAR EDITION

22  FALLOUT 4

23  JUST DANCE 2018

24  LEGO CITY UNDERCOVER

25  TOM CLANCY'S RAINBOW 6: SIEGE

26  F1 2017

27  NBA 2K18

28  MINECRAFT: PLAYSTATION EDITION

29  DOOM

30  UNCHARTED: THE LOST LEGACY

31  DISHONORED 2

32  MINECRAFT: XBOX EDITION

33  CALL OF DUTY: INFINITE WARFARE

34  1-2 SWITCH

35  PLAYSTATION VR WORLDS

36  MIITOPIA

37  ARK: SURVIVAL EVOLVED

38  SPLATOON 2

39  DIRT 4

40  NEW SUPER MARIO BROS. 2

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9 minutes ago, mr lakitu said:

Creed sales are quite bad, as are Wolfensteins.

 

Creed is performing as well as Syndicate, the second worst selling Creed ever and Wolf has had less than half of the firsts launch sales. Ouch

 

Those two statements are correct, but I'm going to add some clarifications as they both sound worse than they actually are.

 

Origins did indeed sell as well a Syndicate (which in itself was one of the worst selling AC's) that much is correct, but when you figure in the rise of digital sales (charts only include physical) Origins sold WAY better than Syndicate.

 

Also, with Wolfenstein 2, again, it did indeed sell less than half of Wolf:TNO's sale, but Wolf TNO launched on a Tuesday, Wolf 2 on a Friday so it's not a like-for-like comparison.

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Wolfenstein I think will sell over time, a lot of Bethesda's titles do, but at least Steamspy should give an indication how well it's done on PC. No idea if the PC will be Wolfensteins biggest platform, but you'd expect it to be up there

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2 hours ago, mr lakitu said:

 

No no one gives out digital figures. I’d be surprised if assassins creed sold all that much more significantly digitally because the price of digital is so much higher. I think they’d like you to believe digital sales are stronger than they are. 

 

Digital Sales are HUGE now, been rising steadily the last few years, whilst in the EU games cost more than the US they certainly still sell a greater percentage than they used to, you definitely shouldn't write them off, I'm sure Origins sold a massive amount digitally with all the Ubi store 20% discount and various Editions offered.

 

A couple of quotes:

 

http://www.gamesindustry.biz/articles/2017-04-19-digital-sales-now-represent-74-percent-of-the-us-game-market

 

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The Entertainment Software Association (ESA) today released its annual report, Essential Facts About the Computer and Video Game Industry, shedding light on the continued growth of games in the US. While physical format sales are steadily declining, the total picture for the US games industry is actually quite positive, with overall sales climbing each year since 2010, when the industry totaled $17.5 billion. In 2016, the total spend on games content was $24.5 billion and if you factor in hardware, accessories and VR, that figure rises to $30.4 billion. Digital has been accounting for a bigger and bigger portion of the sales total each year, and in 2016 that portion was 74%, including full game digital downloads, subscriptions, DLC, mobile and social.

 

The flourishing games business has contributed over $11.7 billion to the US GDP last year, and the ESA notes that there are over 65,000 employees at game companies across the nation currently, with the average compensation in 2016 being $97,000. All told, there are 2,322 developer locations across all 50 states with 526 publisher locations across 44 states.

 

 

http://business.financialpost.com/technology/gaming/digital-sales-to-account-for-nearly-93-of-all-game-sales-by-2021-report

 

 

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The global digital game market is set to grow from €48.1 billion (CAD$71 billion) in 2017 to €73.1 (CAD$108 billion) in 2021, according to new projections issued by European digital industry observer IDATE DigiWorld Research. What’s more, digital sales will account for nearly 93 per cent of all game sales within four years.

 

The Montpellier, France-based firm’s newly released data forecasts the quickest growth of digital revenue in the home console market, climbing from €6.2 billion this year to €12.2 billion in 2021. This shouldn’t be surprising, given Sony Interactive Entertainment Inc., Microsoft Corp., and Nintendo Co. Ltd.’s collective push to make more content – both full games and add-ons – available within their respective digital stores.

 

 

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Nintendo 2nd Quarter Results FY3/2018 - Switch 7.63M units LTD

 

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2nd Quarter Results link

Switch hardware forecast increased to 14M units from 10M originally.

Switch software forecast increased to 50M units from 35M originally.

Hardware sales units:

Top selling software units

Net Sales: ¥374,041 million (~$3.29 billion), 173.4% increase YoY

Operating Income: ¥39,961 million (~$351 million)

Profit: ¥51,503 million (~$453 million)

I have picked statements from the summary for this post, check for more details of the summary at the first link:

Splatoon 2 did 3.61M units for the quarter.
 

During the six months ended September 30, 2017, for Nintendo Switch, Splatoon 2 released in July gained popularity both in Japan
and overseas, with 3.61 million units sold globally.

 

Mario Kart 8 Deluxe and ARMS also both sold well after their releases in April and June, respectively. All told, the sales volume for the Nintendo Switch hardware and software during this period came to 4.89 million
units and 22.02 million units respectively.

 

Amiibo numbers are mentioned, but not SNES Mini Classic:
 

In addition, Super Nintendo Entertainment System: Super NES Classic Edition was off to a good start following its September launch (launched on October 5 in Japan).

 

We also made moves to expand our amiibo line, by launching the new Splatoon series amiibo.


Our amiibo sales were approximately 5.10 million units for figure-type and approximately 2.80 million units for card-type.

 

As mentioned, Switch hardware forecast revised upwards to 14 million and Switch software forecast revised upwards to 50M:
 

We have revised the financial forecast originally published on April 27, 2017. For details, see the Notice of Full-Year Financial Forecast Modifications issued today (October 30, 2017).

 

72.8% of net sales came from outside Japan:
 

With this background, our total sales reached 374.0 billion yen (of which overseas sales were 272.3 billion yen or 72.8% of the total
sales). Operating profit came to 39.9 billion yen, ordinary profit was 69.5 billion yen, and profit attributable to owners of parent reached 51.5 billion yen.

 

Nintendo Switch Hardware: 2.93 million for the quarter/ 4.89 million FYTD /7.63 million LTD


Software: 13.98 million for the quarter/ 22.02 FYTD/27.58 million LTD (Only counts Digital software that has a retail version)

3DS 
Hardware: 1.91 million for the quarter/ 2.86 FYTD/68.98 million LTD
Software: 7.97 million for the quarter/ 13.82 FYTD/343.07 million LTD

Smart Device, IP related income: ¥17,925 million (~$158 million FYTD)

Nintendo's earnings share from Pokémon Go:
(Share of profit of entities accounted for using equity method:) ¥6,429 million (~$57 million FYTD)

For the above two, Smart Device, Pokémon Go, Nintendo is earning a lot more money from their own smartphone games compared to Pokémon Go.

(For comparison, Smart Device, IP related income for all of FY3/2017 was: ¥24,250 million

Income from Pokémon Go for all of FY3/2017 was: ¥20,271 million)

Switch Hardware shipments WW:
Japan - 1.95 million LTD
The Americas - 3.11 million LTD
Other - 2.56 million LTD

Switch Hardware shipments WW LTD by %:

Japan - 25.6%
The Americas - 40.8%
Other - 33.6%
 

kuroneko0509 said: jp/overseas breakdown for mk8d, s2, botw, arms

https://twitter.com/mochi_wsj/status/924903180269260801
 

Nintendo CEO says there will be more ways to have fun with Switch, details to be announced next year

https://twitter.com/mochi_wsj/status/924950252037160960
 

Nintendo said it shipped 1.7 million units of SNES Classic as of Sept. 30.

Coming soon:

YoY comparisons via graph (Financial Data expected to appear tomorrow during Nintendo's financial briefing.)

 

 

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67.5 Million PS4 Shipped by September 30th; Prediction by March 2018 Raised to 79 Million

 

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Today, Sony Corporation released its financial results for the second quarter of fiscal year 2017, which relates to the period between July 1st and September 30th.

 

As usual, we get an update on PS4 shipments. Sony Interactive Entertainment sent to retailers 4.2 million units during the quarter, which brings the total to 67.5 million units shipped in the console’s lifetime.

 

A specific breakdown was also provided for the results of the Game & Network Services segment, which is basically PlayStation and PlayStation Network combined.

 

We see an increase across the board for both revenue and operating income thanks to PS4 software, hardware, and PlayStation Network sales.

 

Sales increased 35.4% year-on-year (a 25% increase on a constant currency basis) to 433.2 billion yen. This significant increase was primarily due to an increase in PlayStation®4 (“PS4”) software sales including sales through the network, the impact of foreign exchange rates, as well as an increase in PS4 hardware sales.

 

Operating income increased 35.8 billion yen year-on-year to 54.8 billion yen. This significant increase was primarily due to the above-mentioned increase in sales, partially offset by an increase in selling, general and administrative expenses. During the current quarter, there was a 3.1 billion yen positive impact from foreign exchange rate fluctuations.

 

Operating income includes a favorable adjustment of 5.1 billion yen that resulted from the recognition of internal royalties in the current quarter, rather than in the first quarter of the fiscal year ending March 31, 2018. This adjustment resulted from a discrepancy in the timing of when internal royalties were recognized at the relevant subsidiaries within the segment.

 

As for Sony as a whole, all the figures are in the black, and we also read an explanation for the quarterly performance. The Game business is indicated as a primary factor of a significant improvement year-on-year in both sales and operating income.

 

Sales and operating revenue (“Sales”) increased by 22.1% compared to the same quarter of the previous fiscal year (“year-on-year”) to 2,062.5 billion yen. This significant increase was primarily due to the impact of foreign exchange rates and an increase in Game & Network Services (“G&NS”) segment sales. On a constant currency basis, sales increased 15%. For further details about the impact of foreign exchange rate fluctuations on sales and operating income (loss), see Note on page 8.

 

Operating income increased 158.5 billion yen year-on-year to 204.2 billion yen. This significant increase was mainly due to the improvements of operating results in the Semiconductors and G&NS segments as well as All Other.

 

Operating income in the same quarter of the previous fiscal year included 9.4 billion yen in inventory write-downs of certain image sensors for mobile products and net charges of 1.2 billion yen in expenses resulting from the earthquakes in the Kumamoto region in 2016 (“the 2016 Kumamoto Earthquakes”), both recorded in the Semiconductors segment, and a 32.8 billion yen impairment charge related to the transfer of the battery business recorded in All Other.

 

During the current quarter, restructuring charges, net, decreased 31.0 billion yen year-on-year to 1.6 billion yen mainly due to the absence in the current quarter of the above-mentioned impairment charge related to the transfer of the battery  business recorded in the same quarter of the previous fiscal year. Restructuring charges are recorded as an operating  expense and are included in operating income.

 

Last, but not least, the press release included the forecast for the full fiscal year 2017. The company predicts to sell 19 million PS4 units before March 31st, 2017, which would bring the grand total to 69 million.

 

The full-year outlook for the Game & Network segment was increased for sales compared to the one disclosed in August, but was left untouched for operating income. It’s worth mentioning that if Sony Interactive Entertainment manages to achieve the forecasted figures, it’ll mark a very sharp improvement compared to the past fiscal year.

 

 

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Japan Chart - Media Create Sales: Week 43, 2017 (Oct 23 - Oct 29) 
 

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01./00. [NSW] Super Mario Odyssey # <ACT> (Nintendo) {2017.10.27} (¥5.980) - 462.038 / NEW 
02./00. [PS4] Ark: Survival Evolved <ADV> (Spike Chunsoft) {2017.10.26} (¥6.800) - 70.177 / NEW 
03./00. [3DS] Shin Megami Tensei: Strange Journey Redux # <RPG> (Atlus) {2017.10.26} (¥6.480) - 60.848 / NEW 
04./00. [PS4] Assassin's Creed: Origins <ACT> (Ubisoft) {2017.10.27} (¥8.400) - 49.419 / NEW 
05./00. [PS4] Taiko no Tatsujin: Drum Session! # <ACT> (Bandai Namco Games) {2017.10.26} (¥6.100) - 28.245 / NEW 
06./07. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 22.445 / 1.271.451 (+36%)
07./01. [PS4] Gran Turismo Sport # <RCE> (Sony Interactive Entertainment) {2017.10.19} (¥6.900) - 17.670 / 167.956 (-88%)
08./00. [3DS] Idol Time PriPara: Yume All-Star Live! # <ACT> (Takara Tomy) {2017.10.26} (¥5.500) - 14.885 / NEW 
09./08. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 13.936 / 772.533 (+25%)
10./03. [PS4] The Evil Within 2 <ADV> (Bethesda Softworks) {2017.10.19} (¥7.980) - 12.624 / 55.565 (-71%)
11./04. [PS4] Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary <TBL> (Square Enix) {2017.10.19} (¥7.800) - 9.570 / 51.662 (-77%)
12./02. [PS4] Kyoei Toshi <ADV> (Bandai Namco Games) {2017.10.19} (¥8.200) - 8.117 / 57.052 (-83%)
13./10. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 6.307 / 622.690 (+16%)
14./00. [3DS] 12-Sai. Torokeru Puzzle Futari no Harmony <PZL> (Happinet) {2017.10.26} (¥5.480) - 6.195 / NEW 
15./09. [PS4] Middle-earth: Shadow of War <RPG> (Warner Entertainment Japan) {2017.10.12} (¥7.800) - 5.869 / 34.095 (-27%)
16./11. [NSW] Pokken Tournament DX <FTG> (Pokemon Co.) {2017.09.22} (¥5.980) - 4.588 / 106.947 (-12%)
17./06. [PSV] Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary <TBL> (Square Enix) {2017.10.19} (¥5.980) - 4.210 / 22.994 (-78%)
18./18. [3DS] Animal Crossing: New Leaf - Welcome amiibo <ETC> (Nintendo) {2016.11.23} (¥2.700) - 3.815 / 260.228 (+39%)
19./00. [3DS] Rune Factory 4 [Best Collection] # <SLG> (Marvelous) {2017.10.26} (¥2.980) - 3.567 / NEW 
20./12. [3DS] Mario & Luigi: Superstar Saga + Bowser's Minions <RPG> (Nintendo) {2017.10.05} (¥4.980) - 3.480 / 46.575 (-32%)

Top 20 

PS4 - 8
3DS - 6
NSW - 5
PSV - 1

HARDWARE

Code:

 


+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
|  NSW  |    126.701 |     31.092 |            |  2.020.984 |            |   2.020.984 |
| PS4 # |     24.653 |     31.278 |     30.375 |  1.384.697 |  1.121.083 |   5.485.364 |
| 3DS # |     17.283 |     16.198 |     25.660 |  1.288.668 |  1.163.851 |  23.449.413 |
| PSV # |      3.705 |      3.535 |     10.392 |    283.303 |    646.686 |   5.726.370 |
| XB1 # |         97 |         69 |        335 |      6.245 |      5.952 |      81.829 |
|  PS3  |         45 |         50 |        610 |     19.776 |     54.376 |  10.469.544 |
|  WIU  |         41 |         40 |      1.898 |     15.383 |    255.569 |   3.328.593 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |    172.525 |     82.262 |     69.270 |  5.019.056 |  3.247.517 |  50.562.097 |
+-------+------------+------------+------------+------------+------------+-------------+
|  XB1  |         97 |         69 |        335 |      6.245 |      5.952 |      81.829 |
|PS4 Pro|      5.934 |      6.203 |            |    281.502 |            |     412.313 |
|  PS4  |     18.719 |     25.075 |     30.375 |  1.103.195 |  1.121.083 |   5.073.051 |
|  PSV  |      3.705 |      3.535 |     10.392 |    283.303 |    646.686 |   5.540.919 |
|n-2DSLL|      9.203 |      8.449 |            |    343.590 |            |     343.590 |
|  2DS  |      1.412 |      1.367 |      7.103 |    175.685 |     75.972 |     464.294 |
|n-3DSLL|      6.448 |      6.187 |     15.151 |    716.787 |    828.262 |   4.544.783 |
| n-3DS |        220 |        195 |      3.090 |     52.606 |    183.498 |   1.133.614 |
+-------+------------+-----------

 


 

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Activision: Destiny's sales are over 50% digital, ahead of Destiny 1 after PC launch

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Launched in September, Destiny 2 is the best-selling console game year-to-date in the U.S.2 Digital mix was over 50% of console full game sell-through, a new record for the company. In October, we introduced the Destiny franchise to PC gamers on Blizzard's Battle.net® platform, opening the franchise to new global audiences and future growth opportunities.

 

Activision and Bungie's Destiny 2 is well ahead of the highly engaging original Destiny on time spent per player and attach rate to the Expansion Pass.

 

With the launch of the game on PC, Destiny 2 is now ahead of the original game in consumer spend.

 

 

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UK Chart, week ending 4th November 2017

 

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1  CALL OF DUTY: WWII

2  ASSASSIN'S CREED ORIGINS

3  FIFA 18

4  SUPER MARIO ODYSSEY

5  GRAN TURISMO: SPORT

6  WOLFENSTEIN II: THE NEW COLOSSUS

7  FORZA MOTORSPORT 7

8 MARIO KART 8 DELUXE

9  FORZA HORIZON 3

10  MIDDLE-EARTH: SHADOW OF WAR

11  GRAND THEFT AUTO V

12  SOUTH PARK: THE FRACTURED BUT WHOLE

13  TOM CLANCY'S RAINBOW 6: SIEGE

14  DESTINY 2

15  WWE 2K18

16  CRASH BANDICOOT N.SANE TRILOGY

17  THE LEGEND OF ZELDA: BREATH OF THE WILD

18  LEGO WORLDS

19  FALLOUT 4

20  THE EVIL WITHIN 2

21  THE LEGO NINJAGO MOVIE VIDEOGAME

22  RESIDENT EVIL 7: BIOHAZARD

23  DOOM

24  SPINTIRES: MUDRUNNERS

25  MARIO KART 7

26  NEW SUPER MARIO BROS. 2

27  DISHONORED 2

28  MINECRAFT: PLAYSTATION EDITION

29  LEGO CITY UNDERCOVER

30  CALL OF DUTY: INFINITE WARFARE

31  NBA 2K18

32  UNCHARTED: THE LOST LEGACY

33  SUPER MARIO 3D LAND

34  F1 2017

35  SPLATOON 2

36  CARS 3: DRIVEN TO WIN

37  MARIO + RABBIDS KINGDOM BATTLE

38  MINECRAFT: XBOX EDITION

39  1-2 SWITCH

40  PLAYSTATION VR WORLDS

 

 

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