Jump to content
passwords have all been force reset. please recover password to reset ×
MFGamers

Skull & Bones


radiofloyd
 Share

Recommended Posts

  • 2 months later...
  • 9 months later...
  • 11 months later...
  • 1 year later...

I think the ship has sailed on this one. (excuse the pun, even if I am super proud of myself)

 

It was announced 3 years ago and has been repeatedly put back. Just can't see it pulling in an audience unless the 'more ambitious' stuff is something more than naval combat.

Link to comment
Share on other sites

I would imagine they decided to move it to Next-Gen, so they're currently making the world bigger and prettier. 

 

But yeah, pure speculation. Who the fuck knows what's going on with this. I hope it turns out great in the end cause I still love the concept, but yeah, not convinced.

Link to comment
Share on other sites

I agree with regemond, this has always looked like a small niche game to put out in between bigger releases. Working on it for 3+ years will probably have blown up the budget to the point where its initial concept is hardly sustainable anymore. This will either get reworked big time or put on ice sometime next year.

Link to comment
Share on other sites

  • 8 months later...

Eurogamer: Ubisoft's beleaguered pirate game Skull & Bones now won't arrive before 2022

 

Quote

Ubisoft has confirmed its long-announced and much-postponed shared-world swashbuckler Skull & Bones is now expected to release in the 2022-2023 financial year.

 

Originally revealed back at E3 2017, Skull & Bones - which is being developed by Ubisoft Singapore - was initially due to release on Xbox, PS4, and PC sometime the following year. However, it's now been subject to two official delays, once in 2018 and another in 2019.

 

As part of the latter announcement, Ubisoft told fans, "We're going to batten down the hatches and push back on the game's arrival. This is challenging news for us all, but it's what's needed to make Skull & Bones as awesome as it can be!".

 

Last year was a comparatively busy one for Skull & Bones news; it first brought reports the game was being extensively reworked with 'live' elements, and was now planned to feature a persistent world - with a shifting cast of character and quests and a greater focus on co-op play - in which player actions would influence an ongoing story.

 

That was followed by an official update in September, the first in over a year, with Ubisoft confirming it had "dreamt something bigger for Skull & Bones", although details remained elusive. Fans were told more would be revealed sometime this year.

 

Now, with 2021 well underway, Ubisoft's has offered another update, this time as part of its latest full year earnings call, confirming the beleaguered pirate game is now expected to launch at some point during its 2022-2023 financial year.

 

It remains to be seen how closely the overhauled Skull & Bones' will resemble its most recent gameplay showing - which happened back all the way back in 2018 - or indeed what platforms it might now be planned for. And as for the "female-driven" TV adaptation once floated by Ubisoft, its fate is anyone's guess.

 

What we do know, however, is that Ubisoft's confirmed slate of releases for the current financial year otherwise remains pretty much as expected, consisting of Far Cry 6, Rainbow Six Quarantine, Rider Republic, free-to-play The Division: Heartland, and Roller Champions.

 

Link to comment
Share on other sites

  • 2 months later...

Ubisoft are legally obligated to complete and release that Skull and Bones game

 

 

Should just put whatever half working alpha exists in a buggy early access release. I dunno if that meets the terms set out tho

 

Reading the article it sounds like a nightmare project to work on even by Ubisoft standards

Link to comment
Share on other sites

21 hours ago, one-armed dwarf said:

 

Reading the article it sounds like a nightmare project to work on even by Ubisoft standards

 

Yeah, because everything needs to be big and triple-A and a live service multiplayer game.

 

After the first failed attempt at doing that, they should have just decreased the scope of it. Do something like Star Wars Squadrons (can't believe EA is a positive example for once), a short but fun campagn with a dozen or so missions focused solely on AC-type naval combat and then give players the option to do all that stuff in multiplayer. It's a niche concept and should have been treated as such, a small-ish game, lower budget, maybe also lower price point.

 

Whatever it is now or will be sounds like a complete trainwreck because the core idea is incompatible with their usual live service MO.

Link to comment
Share on other sites

  • 11 months later...

Conceptually, I like the idea behind some of this stuff. Like I don't find the topic of sailing tedious as such, really interesting actually. I read Moby Dick a few years ago and really liked it even tho only about 20 pages in it were actually about the whale. But looking at it this it has all those typical Ubisoft-isms about it, a lot of window dressing around a very familiar sense of busywork based on checklist items and 'actitivies'

 

I'd like to see Kojima attempt something like this, in a similar vein to Death Stranding. Ubisoft tho, yawn. Anyway, somebody should make a good AAA sailing sim-lite, not Sea of Thieves, something a bit more meaty

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...