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Blakey

Death Stranding

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Developer: Kojima Productions

Publisher: SIEJ

Platform: PS4

Release Date: TBA

 

 

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Just thought I'd update this with the TGA 2016 trailer:

 

 

And also the news that Kojima Productions has hired lots of Konami's talent:

 

Quote

Generally speaking, when a high ranking employee departs from an employer, the employer has multiple provisions in place to protect their interests, and ensure that the employee won’t encroach on their territory. These provisions include non compete agreements, which bar the employee from holding a similar position to the one they held with the employer for a certain amount of time, and non poaching agreements, which prohibit the employee from asking others at the company to quit to come work with them.

In the case of Konami and Hideo Kojima, it seems that none of those apply whatsoever. Not only has Kojima quit Konami, and started his own new studio right away, but it also looks like he is siphoning off some of the best talent from Konami to his own new studio. We already know that he has Yoji Shinkawa, the Art Director, working with him, along with Ken-Ishiro Imaizumi, the Producer; personal assistant Ayako Terashima; and Shinji Hirano, the former President of Konami Europe.

But it looks like that’s not all, either. Apparently, Kojima also has Masaki Saito and Jackie Tan, formerly game designers at Konami, working at his new studio. He’s also managed to get Yasuhiro Kawakami, cinematic artist at Konami, working at the new Kojima Productions. Chihoko Uchiyama, who was the senior character designer at Konami, has also been recruited by Kojima. And in what is probably Kojima’s biggest coup, he has Akio Sakamoto, the man who designed the core of the FOX Engine, working with him at the new Kojima Productions, too.

 

Looks like Konami should've bought Base insurance, am I right? ;) 

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9 minutes ago, radiofloyd said:

8 minute

 

You just saved me some time... Cheers.;)

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It was really cool, but I agree with the consensus. Show us some gameplay, as impressive as the video is it really tells us jack shit.

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Jesus Christ, everyone got the attention span of a toddler these days or something? How do y'all watch films or TV shows if you can't watch an 8 minute trailer :lol:

 

I fucking lapped it up, it does actually tell you a bit more about the game, but you have to be able to read into certain details and stuff included.

 

But, I would like to see gameplay for sure. Maybe E3? I've got a feeling its a 2019 game at best this.

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It's cool to hate shit nowadays... #hipsterbullshit

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1 hour ago, mr lakitu said:

The irony. 

 

I actually don't think you know the meaning of the word...  Merry Christmas.xxx

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Was cool. Kojima has always liked to keep people second guessing. The last 2 games he has announced have even been hidden behind false games.

 

This is the first time he's making something that no one has any clue what it is story or gameplay-wise.  I would rather have something interesting like this to show off a game over it's dev cycle than watching game play videos and having things spoiled that i'm going to play. 

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I liked the trailer. I do agree that they need to start showing some gameplay, at the minute we've seen a lot of wishful thinking with scenes that almost certainly won't make it in to the game, although these enemies might (they sort of reminded me of the zombie marines from MGS5). Cool trailer though

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IGN Kojima Interview

 

Quote

 

Partway through the latest clip from Death Stranding, Sam (played by Norman Reedus) watches as an explosion engulfs the giant, Lovecraftian-kaiju that projects through the fog. Suddenly we see an upside-down world submerged in water, where Sam exists among the flotsam and jetsam of the universe around him.


From the sound of it, this is where Sam, and the player, go every time they die. But don’t make the mistake of calling this “game over.” When you die in Death Stranding, you’re transported to this purgatory, where you’re free to explore in first-person. Because of some mysterious “unique” abilities Sam possesses, you can wander outside of your body, recovering items among other things. As Kojima explains, “At that point, you’re not dead or alive. It’s the equivalent of that screen that says ‘Continue?’ and a counter ticking down towards zero.”

 

On the rain making people age:

In the most recent trailer, you might’ve noticed a mystical, unnerving rain that seems to have the ability to manipulate time. It makes plants grow and wilt the second a droplet hits them, and a human body age and deteriorate in a matter of seconds. That rain, which is not of this world, is called “Timefall,” and it is an integral part of Death Stranding’s story and lore.

So how does this affect Norman Reedus’ Sam? As Kojima explains, “Most people in the game are aware of the rain -- and well, Norman is quite unique in this regard… I think I should stop there. I’m spilling the beans.” When we asked if this Timefall had anything to do with the recurring motif of Sam crying, Kojima joked, “…the tears…that’s really only because he’s sad right now.”

 

Babies:

From the newest trailer, it seems like the baby is more than just a plot device. As Kojima explained, “The baby relates to game mechanics as well as the story as a whole.” It seemed like the shoulder-mounted robotic arms attached to Sam and his Corpse Disposal Team 6 pals sparked to life when that person came in possession of the baby.

 

 

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We actually have some gameplay news there. It's in first person when you die. Can't tell us anymore though, that'd be spilling the beans.

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I was going to say another batshit crazy trailer but I guess it’s a bit less crazy than the last one... It looks like something that Playdead (Limbo, Inside) would make if they had a bigger budget. 

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Yeah,  you can see something like stealth gameplay, with the shoulder thing acting as a proximity sensor 

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Probably my favourite trailer i've seen at E3 so far.

 

I know there's some ageing thing going with the environment/enemies. (The way the plants were rapidly ageing was cool)

 

I'm guessing seeing a young Lindsey Warner has something to do with that too. 

 

Apparently the game is more about "connecting the world" than fighting.

 

It won't be out for a while but i can't wait.

 

 

 

 

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I just realised Metal Gear had a bit of Bond influence in it but it took him to leave that series to get a Bond Girl in his new game.

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