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BlazBlue: Chrono Phantasma EXTEND


HandsomeDead

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So I got this a bit ago when it was on sale. I wanted a fighting game to see me through to SFV, and I've also wanted to get somewhat adequate at Anime Fighters (a sub-genre, not necessarily fighting games based on animes; just ones that are execution heavy and have air dashing and stuff in them (some say even Marvel Vs Capcom is an Anime Fighter)).

And it has been working. Thanks to playing this a little my SFV is a lot more confidently aggressive than my SFIV... but this shouldn't be about that. What is BlazBlue like?

It's really fucking complicated; more so than I remember. I did play the very first iteration of BlazBlue and had an okay time but I only played it a little and I wasn't as versed in this shit as I am now. Now I just see fucking madness when I try to understand it.

This game is made by Arc Systems Works: they're really cool and insane, and they put air dashing in everything, as well as multiple gauges and systems in games you remember being much simpler. I love this stuff, but put in fast action games I just can't keep up. I try, but it oftentimes doesn't work out.

I dunno where to start explaining how this shit works. I guess basically you have an 'Overdrive' gauge that fills up quite rapidly where you can either use it to make your special moves more powerful or use it to break combos if you have the rotten luck of playing against someone who knows how to play this game.

You also have a multitude of special moves: a general one, the general one while in 'Overdrive' and a special one you can instakill with only under certain conditions.

You have to do so much reading while fighting here; scanning all the bars and meters, knowing what it all means and what you can do while you have some anime folk air dashing around. It's very overwhelming.

And on top of that the characters are really different. They're not Guilty Gear different (another Arc Systems Works game for those that think BlazBlue is too easy) but they do have their own unique mechanics. This is something SFV does as well and I imagine they've been copying Arc Systems' homework but doing it in a much more manageable way for the layman.

Basically you have some characters that use different kinds of traps to play that way, or people who have complex but very effective mobility if you can 'get' it, there is a girl that homes in like a 3D game Sonic... etc... it's full of character unique mechanics. I've not scratched the surface myself.

But overall it is just fun to play. There is a lot to discover in this mess and I will be slowly using it to help me 'git good' at fighting games generally.

I'm not sure I'd recommend it to most folk. If you want something like this get Persona Arena. It's this kinda fun but for normal people.

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You know what? I'm gonna do what I did with SFIV a while back. I'm gonna at least try to finish the arcade mode of this game with every character. Maybe by the end I'll have a decent understanding of these dumb arse games. SFV is out soon so it will be put to the side but I will try to see this through.

Let's get the cast listed:

Ragna the Bloodedge

I did it with this guy. He's probably the Ryu of BlazBlue by being pretty easy to use and featuring on the cover of the series a lot. His deal is he can win back health with any of his 'Drive' moves (unique to the character, not within the light, medium, heavy repertoire) so he's obviously good for beginners. But he's still cool; he has white hair and a red coat like Dante and has some neat juggle options. Plus you do have to get in with him since his zoning options are very limited... to one option, in fact. So I guess you do have to get stuck in more than a Ryu.

I had a good time, though. Except on the final fight. I think the arcade mode is easy as fuck until the last fight unless Ragna's final opponent is just a horrible match-up or him... we'll see when I come to try it with the others.

Jin Kisaragi

Noel Vermillion

Rachel Alucard

Taokaka

Carl Clover

Litchi Faye-Ling

Arakune

Iron Tager

Bang Shishigami

Hakumen

Hazama

Tsubaki Yayoi

Makoto Nanaya

Valkenhayn R. Hellsing

Platinum the Trinity

Relius Clover

Nu -No.13

Mu -No.12

Amane Nishiki

Bullet

Azrael

Izayoi

Kagura Mutsuki

Yūki Terumi

Kokonoe

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This was my favourite fighting game last year, which surprised me because I really wasn't expecting much.

The story mode is insane, there's literally hours and hours and hours of visual novel that I think is only broken up by 1 solitary fight (I may have missed others, I took to leaving it on while watching other things)

I can't even remember who I used to play as, I know I gave up on the main guy, who plays decent enough I just wanted to look beyond him

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Even though Anime is wrong and anyone who likes it is probably some sort of criminal, I've always liked the detail that that goes into the artwork of all Arc Systemworks' games.

They're incomprehensible and really hard, but a lot of fun to play.

I enjoyed BlazBlue: Calamity Trigger, but this new one doesn't sound like there's all that much materially different. I think Calamity Trigger might even have had the visual novel-like story mode (it had a number of different story modes if I recall correctly).

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I'll see how I get on with the story mode but the last BlazBlue game's story I played was just... bad? I dunno, it was just a load of goofy anime that didn't appear to mean anything. But I know how long they can be, Persona 4 Arena was the same. I do have Guilty Gear Xrd as well on the PS3 as well and that doesn't even have fights interspersed with the visual novel; it's just a visual novel attached to a fighting game.

I guess someone at Arc System Works has a cousin or a nephew they have to employ or something.

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Played a little more today.

Ragna the Bloodedge

Jin Kisaragi

I didn't have the best of time with this guy. He's fine I guess. You can freeze people with his special moves and you that to extend combos but I just couldn't do anything that great with him. I think he could be more technical than he appears. But I got through and the final boss wasn't that hard so I guess I was right with Ragna's final fight, it was an awful match-up.

Noel Vermillion

Okay, Noel is really cool. She has two handguns with barrels as long as your arm and her deal is she has this state she can go in where you can make up your own custom combos, as long as you don't use the same move twice. It means with some more considered mashing you can do some big damage. It is dangerous and can be punished badly if they block it all, but if you hit, and do know what you're doing then it's goodnight.

She's totally idiot proof; another good for beginners.

Rachel Alucard

Taokaka

Carl Clover

Litchi Faye-Ling

Arakune

Iron Tager

Bang Shishigami

Hakumen

Hazama

Tsubaki Yayoi

Makoto Nanaya

Valkenhayn R. Hellsing

Platinum the Trinity

Relius Clover

Nu -No.13

Mu -No.12

Amane Nishiki

Bullet

Azrael

Izayoi

Kagura Mutsuki

Yūki Terumi

Kokonoe

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