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Fallout 4


HandsomeDead
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Murder mystery solved. Poor Dan. I felt bad for him. I've come to a conclusion though. Synths are bad. There's only two occasions where I've not been attacked on sight by them. One where I crossed a random encounter where they were arguing and I convinced the humans to let him go. He wasn't in a position to start being a cunt. The other is Valentine. Every other instance I've been attacked on sight. Sometimes it's not been apparent, they've been mixed in with mobs but also had packs of their own, but here is the thing that convinced me.

 

Spoiler

 

I was in the downtown and I can hear gunshots. I've full health, I'm fully loaded so I run towards the gunfire in the hope of getting some XP and some loot. As you do. There are raiders fighting and I see a friendly in the middle called Art. So I start picking off the raiders and work my way around the corner and set VATS off again and under my aim it shows Art. I suspect that Art must have caught a bullet from me in the cross fire so I kill him and loot his body. It turns out it's a Synth. I go around looting the rest of the dropped bodies and the other Art is there. He says he's not in the mood to talk because he just saw someone wearing his face.

 

Now I know that Synths are actively trying to replace humans and will dispose of them and replace them if they get the chance. Why would they do that? That is shady as fuck.

 

Of course I don't know about all the other Synths that have not let themselves be known. But why would they? If they have ulterior motives, then why come out as a Synth?

 

This is very different from FO3's Replicated Man. From memory the foundation that was looking over him wanted him to have a life as a human. This particular one wasn't doing any harm nor was he killing people to replace them. These Synths? It looks like they're trying to genocide the humans to take their place.

 

 

And that is why they'll be getting a shotgun blast to the CPU the second I find out, unless they start giving me answers. Sneaky fuckers.

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Done loads today. Lots of base fixing up and running across the map killing stuff.

 

I was at Finch Farm waiting on the trade route since I had some stuff I wanted to equip them with. In the distance I could see laser fire. A molotov went off so I get my sniper rifle out and I'm looking to see what's happening. Turns out the Rust Devils have downed my provisioner. I opened fire and then all of a sudden all my settlers decided to stand on the cliff face just shooting the fuck out of the robots down below. It was awesome. I usually have quite tense stand off against the Rust Devils, sometimes it can go quite wrong depending on their composition. This though, we just annihilated them.

 

Also over the last few sessions Deathclaw's have started showing up. The every first one killed me because stupidly I didn't draw my shotty when it got close. All the others I've killed, some have been easier than others, but there was one Alpha that was fucking insane, I was fighting it for a few minutes. I thought it was going to one shot me every time it got a bit close. When you're going through all the other bits you've crossed checking on settlements and you're one shotting shit coming up against foes like that is rough. I came across a bear in the city centre that startled me as well. It didn't give me any issues, I just put 2 .44 bullets in its face.

 

I finished up the entirety of the Cabot quest line. Really enjoyed the shoot out in the Insane Asylum. Sort of wanted to let the guy out at the end but I feared he would be a fucker to kill so dealt with him. I've to go back in a weeks time to get my reward.

 

I've discovered some more settlements but can't open them yet. One was called the Slog. One was down on the coast near the base with all the mini nukes in and another I found just tonight was a farm just south of the Red Rocket. I really want to open these to get supply routes going.

 

I'm rolling with Nick right now. I was rolling with Danse but he left to go back to the Brotherhood Balloon, so I got stuck with ADA again for ages. I think I'm really close to maxing out MacCready so I might take him for a walk and see if he has more missions to do. I just hope I don't have to deal with another Assaultron. Aside from the Mechanist that mob is the hardest single mob I've seen. I didn't even kill it, I just killed the dudes and looted the bridge and avoided her. She is mean as fuck. That laser attack ruins everything.

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I've been all over with Nick tonight, He has grown on me a lot. I've got a bit into his backstory and we're going after some tapes to secure a clever code that will allow us to open his bunker and kill him. It's been cool. Ruthlessly hard at points and it's only going to get harder as I push further south into what appears to be marshlands from the map. There's also the station by the glowing sea which I've not gone to yet. It's made me play conservatively so I don't bite off more than I can chew.

 

I have a few sniper rifles that are coming in really handy, I've put a few points into the rifleman perk, before I could maybe pop a head from sneaking but not as often as I'd like. Now I have 2 ranks in there most of the human heads get whipped off no problem and some can even be take off without the stealth bonus. There's that Ninja perk that allows you to buff the damage multiplier that would help loads but I'm like 3 points away from that, unless I happen to stumble across the Agility Bobblehead. I've got far more pressing things to level up. I'm at a level now where everything I've put points in can now have more points added, so I'd rather do that.

 

Speaking of level, I am now nearly double of what I was when I attempted the Mechanist boss. I have a lot more HP to play with now. I have 100 missiles to play with as well so that bastard might be due for another visit.

 

I also had a serious revision of Hangmen's Valley and completely redesigned it. I ran out of materials before I could completely finish it, but I have a vision that I'm pretty happy with. Even got electric running about, I've figured out that you can keep the wires down by using those pipe connectors. Once I've completely done with Hangmen's I'll post some pictures.

 

I had a huge big fuck off shoot out at Taffington, one where my settlement got absolutely fucked by Rust Devils. Those robots just ate through my defences like they were none existent and because the way I built the scaffolding on the boundary with turrets placed on top my people had nowhere to hide but either in the building or on the outside of the scaffold with minimal cover. That was a massive oversight.

 

After the fight finished my provisioner turned up and stood about looking at all the robot debris all over. I swapped her hat for a miners hat with the lamp on then give her some armour because the people in camp wouldn't accept weapons. It took her clothes off when I gave her the armour so I had the mad idea that I'm going to try and put all my provisioners in vault suits. I am hoping that it'll happen, everything else has respawned so I see no reason why the clothes in 111 don't renew. The bright blue in daylight and lamp on at night time is going to make them stand out when I'm knocking about.

 

I'm easily going to break 100 hours on this game. I feel like I'm maybe half way through it or so. I've not gone to Nuka World or Far Harbour yet either. When I look at all my friends on steam that managed less than 10 hours and then packed in it makes me a bit sad. I don't know if the roughness of the initial release or the start put them off, but it's been a huge surprise for me. I thought I would have bounced right off it as well, and I'm really glad that wasn't the case. It's been a really enjoyable game with very little of the typical Bethesda bugginess.

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7 hours ago, Sly Reflex said:

Once I've completely done with Hangmen's I'll post some pictures.

 

Look forward to it!

 

7 hours ago, Sly Reflex said:

I swapped her hat for a miners hat with the lamp on

 

Told you this was a good idea ;)

 

7 hours ago, Sly Reflex said:

It's been a really enjoyable game with very little of the typical Bethesda bugginess.

 

I think this is just what happens when you play a Bethesda game several years down the line, once they've had a load of patching.

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3 hours ago, OrangeRKN said:

I think this is just what happens when you play a Bethesda game several years down the line, once they've had a load of patching.

 

Really the only bugs I've seen were the quarry being a bit fucked up graphically when it was full of water, a few texture issues, the occasional path issue (which they have a failsafe for now) and bodies falling through the floor. I think that last one is the most annoying if I'm being honest. Bodies despawning too quickly or not at all needs to be looked at. I did have a thing where a double spawn happened on the bridge MacCready's former bosses are on. I cleared it out (bar the Assaultron which gladly didn't show up) and when I walked one way picking the bridge clean I went right to the end, then when I came back the usual mobs were there without the bosses. I think what happened there is it triggered the mission mobs and when I got far enough away triggered in the vanilla mobs and refilled all the boxes again. 

 

To be perfectly honest for closing in on 100 hours played I've not seen anything game breaking. There's been nothing like the horses glitching at the start of Skyrim or quests glitching out. It's been functional in that regard.

 

When/if I play again I'll be using Nexus and community patches will be getting installed, that should make it rock solid, or as rock solid as these games can be.

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Quincy then. Fucking hell that was a rough time. All three guys are dead and I got the holotape Nick wanted from the cop shop. Decided to take a squint at Jamaica Plains on the way back.There's a lot of ghouls here. Seriously. Fucking loads of them.  I counted 20 or more corpses next to the chained up church. Each building I go in has 5 or more, some have 10. There's got to be 70 or somewhere around that and I still haven't cleared the area enough to activate the workbench. Nor have I found the loot that's supposedly hidden there. It's miles away from any other settlements, I must have dodged loads on the way down here.

 

Actually had to use chems for the first time properly last session too. RadX near the Vault 88 excavation site. I did get a constant ticking at the carpark entry of Quincy, I can eat quite a lot of RADS with a Radaway but I can't be eating that many RADS all the time. I do have a suit that had RAD prevention on it that I carry, but it's no good in a firefight. I stopped picking them up aside from Radaway, but if I'm going to be consuming them I might have to start keeping a few on my person.

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I just had 3 settlement attacks back to back. They were right next to each other so it wasn't that much trouble to deal with, but holy fuck if that happens all the time it's going to be unbearable. I've run out of oil so making defences for these is going to be hard unless a load suddenly shows up. The other places are mostly tooled up so I'm not as worried about them, but these three need bolstering as soon as I can manage it. Maybe I just got a bad roll and everything fell at once, or maybe I've had it too good and this is what it's always like. I don't know yet. Hopefully some reinforcement will prevent it from happening again.

 

Finished up gathering the tapes for Nick. He's out of commission for a bit now, I'll rendezvous with him further down the line. I did look for MacCready but I couldn't find him, so I ended up going back to Sanctuary and picking up Preston for a bit. It was either Garvey, Codsworth or Dogmeat, and since I'm on Minuteman business duties clearing out invaders it seems only right to bring Preston along. It might get him to like me a bit and kick some missions off.

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I was listening to the Ink Spots on YouTube today and it brought back memories of playing Fallout 3. I don’t think I could overstate how much the beautiful soundtrack contributed to my enjoyment of that game. “The sunbeams that shine, they’re yours, they’re mine. And love can come to everyone, the best things in life are free.”

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Speaking of "free".

 

I just did The Freedom Trail today. It reminded me of how good some quests in games can be and have a significant meaning with it, all be it a bit on the nose.

 

Here's the real life trail the quest is based on: https://en.wikipedia.org/wiki/Freedom_Trail

 

Each bit you go to has a bit of a plaque that says why the place is important to the revolutionary war.

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A bug has reared its head.

 

I thought I'd noticed it before but never really paid attention to it, but now I've noticed it I'm going to have to keep an eye on it. Basically the Pipboy shows zeros on settlements. Sometimes it'll show zeros across the baord and other times it'll show zeros on a singular thing like water, food or beds. This affects overall happiness because they acts like the things are not there when in actual fact they are, it's just the game can't load them in, unless you go and walk through the settlement and then it fixes itself.

 

Looks like it's quite a common bug from what I can see, and of course it seems happen most on the settlements that you don't visit all that much. I wonder if the Nexus Mods Unofficial FO4 patch has corrected this issue? It's a pain in the arse but I'll carry on and just keep an eye on it. I still have plenty of game to chew through so it's going to have to be dealt with in some way.

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10 hours ago, Sly Reflex said:

A bug has reared its head

 

Screen_Shot_2018-10-25_at_11.02.15_AM.jpg

 

I had the same thing happen but never bothered trying to fix it since the main thing I used settlements for was easy access to my swag. 

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I've done well to get this far with just graphical and physics glitches. This is the first glitch that is fucking up the actual game though. Nobody really knows why it happens either, some attribute it to fast travelling while in a settlement, but I know that's not the case because I do not fast travel much. Only done it once or twice in this whole play through.

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On 30/03/2019 at 17:13, Nag said:

I don't think I've ever had the radio stations on in a Fallout game while playing (unless it was needed to start a quest)... I enjoy the silence to be honest.

 

So you missed out on the adventures of Herbert "Daring" Dashwood and his ghoul manservant Argyle???

 

Galaxy News Radio is absolutely top tier. Fallout 4's radio is incredibly disappointing in comparison :(

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I think a huge part of that belongs to the Threedog performance. 

 

When you compare them all together, you have Threedog, Mr New Vegas and whatever the guy that mumbles on Diamond City Radio. There's more song variation in 4 but the way it's tied together with that guy fretting all the time and being super unprofessional; makes it less enjoyable to listen to.

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23 hours ago, Sly Reflex said:

I think a huge part of that belongs to the Threedog performance. 

 

When you compare them all together, you have Threedog, Mr New Vegas and whatever the guy that mumbles on Diamond City Radio. There's more song variation in 4 but the way it's tied together with that guy fretting all the time and being super unprofessional; makes it less enjoyable to listen to.

 

There's a quest with him that changes that

 

He somehow gets lets interesting afterwards

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That's the Silver Shroud and the Boston Library dealt with. Still got to hand in the Shroud, but it was pretty amusing seeing the behind the scenes of a comic being made into a TV show and all the pitfalls around it. Nabbed the Intelligence Bobblehead while I was at it. Actually made me question something. I previous games you could get SPECIAL up to 10 and no higher. In this is says it gives you an extra point, does that count even if you maxed your SPECIAL out? Is it possible to roll a SPECIAL 11 across the board?

 

The Synth thing has got a bit deeper. I had to escort a Synth that wanted freedom. I caught a nice touch while I was waiting for the mission to start. Preston took to the pew and had a bit of a pray while we were waiting for time to pass. Seemed kind of fitting for his character.

20190402164149_1.jpg

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Man, Jamaica Plains is tiny! All that area you have to clear out and it gives you a fraction of it to build on. Talk about feeling ripped off. I will be slapping an arty on there on my way back from Vault 88, which is where I am currently. It's going to give me a load of coverage in that area where things are typically a bit harder to kill.

 

I'm rolling with Codsworth now. I really want to roll with MacReady but I cannot for the fuck find him. I've been to all the places I frequent and I literally have no fucking idea where he's gone. I actually went back to his start location during the Shroud missions to see if he was there and he wasn't. I'll probably carry on looking a bit longer, but if I can't find him I might have to use some console commands to teleport to him.

 

I've been working from the bottom as far as missions go. I did the grasshopper thing and I've taken bits and bobs on the way. I've still fucking loads to do. I could be at this for a while.

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