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Mad Max


DisturbedSwan

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Played the first hour and a half myself tonight as well, I definitely wasn't blown away by it, but I had fun with it, and it definitely gave me a kick to be in Max's world and to play as him being a fan of Fury Road. I was impressed though with how well polished everything is, some of the particle effects, sandstorms, explosions and the intricacy of the way the guy moves around on the back of your car is pretty cool, and they've stuck incredibly to the art design of Fury Road, some locations from the film have been mentioned and some enemies I've fought that were in the film already. It really does film like you could be cruising around in Fury Road, incredibly exhilarating feeling cruising around in your own car as Max, the voice acting helps a lot too, all been rather good and the story missions I've done so far have been better than I expected them to be.


The melee combat, so far, to me, has been the weakest part of the game, it has the template of the Batman: Arkham games, but somehow it just doesn't have the rhythm that that game employs to go from one enemy to another with ease and feel awesome as you do so, it just feels like an average kind of combat system, like they've just got the combat template from Rocksteady, dumbed it down a bit and thrown it in the game, already feels a bit repetitive as well, but it can be satisfying, again, early on though.


Seems like a huge game too, in my session earlier I was just pretty much going through the opening tutorials and main story missions to get my car, meet certain characters and learn all the mechanics of the game, but there is a lot to get stuck into, not encountered any side-missions as such, but there's been a few side-activities I've got distracted by already when they show on the map and collecting scrap and making sure you've picked it all up at a certain location is already rather addictive.


Definitely seems like Avalanche/WB have employed a Ubisoft-style design philosophy as well, everything I've seen and done so far has been reminiscent of what you do in the Far Cry games in particular, like scouting bases, then liberating them to wear down a factions influence in a certain area, the car handling also feels similar to FC also.


So yeah, pretty positive first impressions, need to play more obviously, but it's one huge game to get stuck into and I reckon is a must-buy for any Mad Max (especially Fury Road) fans out there, definitely the most authentic MM experience you're ever likely to get in game-form that's for sure.

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Started this afternoon and played around two hours or so, I'm pretty impressed by what I've seen so far truth be told.

Everything feels solid, the driving seems a little heavy but I've noticed handling can be upgraded so hopefully that'll get better (or I'll get used to it) and I think the mêlée combat is pretty much spot on, it makes sense the Max can't roll 20 meters across the floor to elbow someone in the face like Batman does, he's just an out an out brawler.

The map looks absolutely massive which will probably give me my biggest problem with this, I'll get all anal with the scavaging thanks to my gamer ocd. :(

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  • 3 weeks later...

Put quite a few hours into this over the last few days and while it's a solid game the devs have made it a little too samey....

The game basically boils down to drive to outpost, fight some baddies and loot the place (if you're really lucky maybe blow up a petrol pump)... and you'll be doing that a hell of a lot of times if you want clear the map of icons. Its the classic filler to artificially lengthen the game.

I did do a few story and wasteland missions today, they mix things up a little but it still ends up being a bit samey, its a good job that the actual game mechanics of fighting and driving combat are actually fun.

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  • 3 weeks later...

Finally got around to finishing this today, while I've enjoyed it (mostly) it's far too repetitive for its own good, the final story mission was a complete let down too.

I could probably get the Platinum on this but I really can't face looting the whole map so that can balls.

So all in all, decent game which looks lovely and has fun mêlée and car combat but it's too damn samey.

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  • 3 months later...

Quite enjoying this so far,picked it up half price as an early birthday present to myself. Because its not like I dont have enough games on the go right now ?

I'm no Max expert,I've only ever seen Fury Road as far as the movies go.

A couple of hours in,initial impressions: Its pretty good. Pulling down towers with a harpoon is fun. And borrowing Batmans combat is always a good idea.

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  • 2 years later...

I’m quite surprised reading some of the impressions on this that mention how polished it seems. I’m very early in (just got the body for the Magnum Opus) but the controls and UI seem a bit rough.

Also, L1 to aim seems not quite right.

 

I get that they didn’t get Tom Hardy’s likeness but the opening cut scene with Max versus Scrotus, I just thought, “I wanna play as him, not Captain Generic.”

 

God knows whether I’ll play much more but I do have a fondness for OCD open world games.

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  • 6 years later...

About 20 hours into this. 

 

I'd never even heard of it, but I was trawling some of those 'under-rated gems' videos on YouTube to start building my PC collection and this was a bit of an ever present.

 

To be honest I was a bit unimpressed by the initial gameplay loop or, more accurately, my attempt to 'open world' the game in a kind of Fallout manner. It's not really good for that. Get some quests and just go with what the world brings as you head off to your quest marker is a better way to go.

 

And the car. Holy shit. Why can't all videogame cars feel like this.

 

 

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I remember this as pretty decent all around. Nothing mind-bending, but you'll have a good time playing it. I kind of wish I had stuck with it, but as is often the case something shinier came along. Maybe need to restart it at some point, because I remember some story beats being rather interesting, too.

 

(Also shoutouts to Jeem, I got the game from him through one of his Christmas raffles.)

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I think it was okay, but felt a bit (in terms of gameplay loop) like Red Faction Guerilla, but with more driving.

 

I do recall getting stuck for ages at one point as I couldn't find a key NPC to progress a quest, only to find they were on a walkway bridge above the location where I kept thinking the should have been appearing....... (and I'd assumed that the walkway was just scenery, rather than accessible).

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35 minutes ago, shinymcshine said:

I do recall getting stuck for ages at one point as I couldn't find a key NPC to progress a quest, only to find they were on a walkway bridge above the location

 

Other games have taught you (Rockstar games, definitely) that location markers should have arrows to denote levels. 

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Done!

 

Got a tasty 32 hours out of it. Pretty decent all the way through, I thought - with a couple of stand out moments, including a rather nerve jangling mission in a post apocalyptic ruin of a gigantic airport. This had some amazing art direction and oodles of atmosphere - casting a bit of shade on the rest of the game tbh, which is 90% sand dunes and twisted metal. 

 

I'm not really a follower of this franchise in its cinematic iteration, so I just went in for some post apoc adventuring. In high speed action and fisticuffs it delivered but, if the truth be told, it could have been half the size and half the run time. There's an awful lot of unnecessary repetition in the open world. 

 

Great ending tho.

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I was sure I'd posted in this thread. I really wanted to like Mad Max but but I found it so monotonous. There's no difference between main mission and side mission. They made Rage 2 which suffers from the exact same problem but I enjoyed quite a bit thanks to the gameplay 

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