ThreeFour Posted February 20, 2017 Share Posted February 20, 2017 Dammit. I mean yay. Another to add to my hit list. I'm doing Resi next but doubt that'll have a long runtime. Could I squeeze this in before Mass Effect? Yeeeeah probably. Link to comment Share on other sites More sharing options...
Sambob Posted February 20, 2017 Share Posted February 20, 2017 Some great scores there, and this has always looked like a very strong game so I cant say im surprised. I will pick this up when its cheaper, maybe game of the year edition. Link to comment Share on other sites More sharing options...
DisturbedSwan Posted February 20, 2017 Share Posted February 20, 2017 Currently sitting at an 88% average from 68 critic reviews on Metacritic And an 88% average from 49 critic reviews on OpenCritic Link to comment Share on other sites More sharing options...
Whiskey_chaser Posted February 20, 2017 Share Posted February 20, 2017 Damnit - another good game to try and find time to play. Think i'll pick this up after finishing Zelda and Mass Effect (which i'm purely buying for the multiplayer). It'll hopefully have dropped below the magic £25 price point then. Link to comment Share on other sites More sharing options...
DisturbedSwan Posted February 21, 2017 Share Posted February 21, 2017 1 hour ago, Nag said: Is this really being released in a Wednesday? Seems weird. Yeah, 28th in NA, 1st in Europe and the 2nd in Japan I believe. Link to comment Share on other sites More sharing options...
radiofloyd Posted June 13, 2017 Author Share Posted June 13, 2017 Quote Sony Interactive Entertainment and Guerrilla Games announced Horizon: Zero Dawn expansion “The Frozen Wilds” during Sony’s E3 2017 press conference. It will launch in 2017. http://gematsu.com/2017/06/horizon-zero-dawn-expansion-frozen-wilds-announced Link to comment Share on other sites More sharing options...
DisturbedSwan Posted October 30, 2017 Share Posted October 30, 2017 Link to comment Share on other sites More sharing options...
ThreeFour Posted October 30, 2017 Share Posted October 30, 2017 Think I'll buy that. Link to comment Share on other sites More sharing options...
DisturbedSwan Posted November 3, 2017 Share Posted November 3, 2017 Link to comment Share on other sites More sharing options...
Craymen Edge Posted January 16, 2020 Share Posted January 16, 2020 https://kotaku.com/sources-horizon-zero-dawn-is-coming-to-pc-1841043569 Quote The PlayStation 4 exclusive Horizon: Zero Dawn will come to personal computers this year, sources tell Kotaku. It’s an unprecedented move for Sony that signals a future in which the publisher releases games on platforms beyond its own consoles. This news comes from three people familiar with Sony’s plans, all speaking anonymously because they were not authorized to talk to press. Sony did not immediately respond to a request for comment. As someone who doesn't own any of the current consoles, I hope this happens. Link to comment Share on other sites More sharing options...
DisturbedSwan Posted January 17, 2020 Share Posted January 17, 2020 Great news for PC players. Some of the reactions to this on the PS thread on ResetEra are genuinely hilarious ?. Looking forward to the sequel too, this is just me speculating but I have a sneaking suspicion it's a PS5 launch title. Link to comment Share on other sites More sharing options...
one-armed dwarf Posted January 17, 2020 Share Posted January 17, 2020 It probably makes sense as a strategy if you look at the success of gamepass as well as cross platform GAAS. It's making less and less sense to set up these walled gardens now. Maybe we should thank FortNite for this or something. Oh shit what if Bloodborne goes to PC, fuck that would be so ? Link to comment Share on other sites More sharing options...
AndyKurosaki Posted January 17, 2020 Share Posted January 17, 2020 I strongly doubt the sequel would be a PS5 launch title. I’d certainly rather it wasn’t, as launch titles are always mediocre, and nowhere near what the console is actually capable of. This is one of the best games of the generation. So if it does go to PC, I’ve no issue with that. Link to comment Share on other sites More sharing options...
DisturbedSwan Posted March 10, 2020 Share Posted March 10, 2020 PC Version up on Steam Releases Summer 2020. Interview with Head of PS WW Studio Hermen Hulst Quote Just a few days ago, I caught up with Hermen Hulst, formerly the managing director of Guerrilla. In his first interview since becoming Head of Worldwide Studios, Hulst provides insight into his new role overseeing PlayStation’s international network of game developers and creators. Our talk covers a lot of ground: from upcoming film and TV projects based on Uncharted and The Last of Us, to the upcoming PC port of Horizon: Zero Dawn, to what’s next for PlayStation’s international network of game studios. PlayStation.Blog: For years, you’ve been the head at Guerrilla, the studio behind Horizon Zero Dawn and the Killzone series. What have you been up to lately? Hermen Hulst: First off, just let me say that it’s a great honor for me to lead such an incredibly talented team. Since I’ve been appointed as the Head of Worldwide Studios I’ve been spending some time at various studios, going around listening to teams. Obviously I knew a lot of people already [from my time at Guerrilla], but I’ve met a ton of new devs. And I’ve been trying to get a better understanding of how we can work even more closely than we already do. I’m obviously involved in projects that I wasn’t before. I’m really pleased to see how well fans and press are responding to Dreams. It’s such an ambitious game. PSB: There are PlayStation fans out there who have heard of Worldwide Studios, but they don’t know exactly what it is… How would you describe Worldwide Studios? HH: I think I would define Worldwide Studios as probably the most global network of game creators that exists, or has ever existed. I mean, we’ve got studios across the world from Sucker Punch in Seattle to Media Molecule in Guildford to Polyphony Digital in Tokyo. It’s truly global. And pretty much all of these teams started as independents. Typically they have their own identity, their own name, their own studio culture. But at the same time, they’re all very much part of this global network that is Worldwide Studios. So there you have it, in a nutshell. PSB: Since you’ve come on board, have there been any changes at Worldwide Studios? HH: I think Worldwide Studios is in a really good spot. We have been, and we are still, very much a quality-oriented group of developers. We’re storytellers, and we like to create new experiences. And those are values that for a long time have been part of Worldwide Studios. And they’re going to continue to be part of Worldwide Studios. But we’re always looking to how we can improve things, how we work together, how we’re organized. We’ve had a couple really great appointments of new leaders at the studios recently. You probably heard about Nicolas Doucet as the new head of Japan Studio… Alan Becker, who I’ve worked with for many, many years recently retired from Sony Interactive Entertainment. So Nick is a great appointment, he’s been creating innovative showcases for PlayStation since his early days at London Studios. He worked on EyeToy… he’s one of those guys who can tinker with hardware and bring innovation to the platform. And Yumi Yang has been appointed as the new head of Santa Monica Studio. You know Yumi Yang, she’s been there from the beginning. She knows the people… she’s been such a vital part of establishing all these processes that have generated 20 years of great games coming out of Santa Monica. She’s one of those people that gets creative talent. And I think the creatives love working for her because of that. Actually, while we’re talking about Santa Monica Studio, I’d like to give a shoutout to Shannon Studstill, whom I’ve partnered with for many, many years. I’m really grateful for her, she left recently. And with her special brand of leadership fostering talent, she’s been so great at succession planning. And that’s exactly why we have Yumi there now, all set up. PSB: From your perspective, what makes Worldwide Studios special? Can you chalk it up to the structure, people and talent… or is it the freedom that’s provided to these folks? HH: I think all of those elements are crucial to it. What’s unique about Worldwide Studios is that everyone here loves making games with a lot of heart and soul. It’s never just a job. People at the studios are so connected to the titles that they make. And I think what’s key here is Sony Interactive Entertainment’s commitment to giving creative teams time to realize their vision. It takes time to create these heartfelt experiences, to create innovative experiences. And Sony really gets that, so I’m very grateful for that. I should also mention the PlayStation community. I think it’s one of our greatest strengths at Worldwide Studios and PlayStation at large. Increasingly, I see deeper connections between developers and the community. PSB: You’ve been with the company for a long time, you know what goes into a hardware launch year. A lot of challenges and opportunities that studios face, including Worldwide Studios. What are the teams focused on right now? HH: You know, these are the most exciting times when you develop on a console. We are super hard at work at the moment… and honestly, I can’t wait to talk to you in more detail about that. Let me just say — we have some of our biggest exclusives on PlayStation 4, either having recently released like Dreams, or coming out very soon like MLB The Show on March 13 (editors’ note: early access date, with pre-order), The Last of Us Part II on May 29, we’ve got a really great new IP that I’m so psyched about, Ghost of Tsushima. So there’s a lot coming out on PS4 as well. PSB: Is there anything you can tell us about your vision for the future of Worldwide Studios, whether it’s going into next generation or beyond? HH: We’re very committed to dedicated hardware, as we were before. We’re gonna continue to do that. And we’re very committed to quality exclusives. And to strong narrative-driven, single-player games. At the same time, we’re going to be very open to experimentation, to new ideas. Just trying things out to see what works. I think that’s also very much part of the DNA of Worldwide Studios. PSB: Speaking of experimentation, there have been rumors of a Horizon Zero Dawn complete edition that might be coming to PC… can you confirm or deny that? HH: Yes, I can confirm that Horizon Zero Dawn is coming to PC this summer…. There will be more information coming from Guerrilla, from the new studio directors [Michiel van der Leeuw, JB van Beek, and Angie Smets] pretty soon. PSB: PlayStation is no stranger to publishing titles on the PC, but Horizon: Zero Dawn is one of the largest games to make that leap. Is there anything you would say to PlayStation fans? What does it mean for the future? HH: Sure. I think it’s important that we stay open to new ideas of how to introduce more people to PlayStation, and show people maybe what they’ve been missing out on. And to maybe put a few minds at ease, releasing one first-party AAA title to PC doesn’t necessarily mean that every game now will come to PC. In my mind, Horizon Zero Dawn was just a great fit in this particular instance. We don’t have plans for day and date [PC releases], and we remain 100% committed to dedicated hardware. PSB: What do you think of Dreams? HH: I think what Media Molecule pulled off is just pure wizardry. These guys are empowering players to make and share their own games. If you reflect on that… not only did they create a new engine, and not just an edit suite, but a digital content creation suite on top of it. I’ve been speaking with a few graphic coders from other teams about Dreams, and it’s hard for them to even get their head around it… [they’re] puzzled about how Media Molecule pulled it off. PSB: PlayStation Productions is out to expand the reach of PlayStation IP by bringing it to mediums like film and TV. There’s not a lot of info out there — can you tell us about the strategy? HH: I would say the purpose of creating PlayStation Productions is to introduce our stories, characters, and worlds to new audiences while making content our fans will be proud of. The approach is to bring together film and TV directors, work with people who have a ton of respect and passion for our gaming IP. We’ve got IP dating back for more than 25 years now, and we’ve been delighted to find quite a few PlayStation fans among these film and TV creators. What I’ve also come to understand is that our IP is perfectly suited to adapt to linear storytelling. In a film and TV market, where IP and franchises are king, we’ve built up one of the most exciting IP libraries in entertainment…. I should mention that we are including the game makers in this expansion process. We want to ensure that we’re very authentic in that approach. It’s really important that the game makers are a big part of it. We’re not just creating direct copies of our games, we’re really making an effort to adapt their stories to best fit that medium. PSB: We know about the Uncharted film. What other projects are underway? HH: We’re very excited. The Uncharted film starts shooting this month with Columbia Pictures. It’s got a great cast — Tom Holland, Mark Wahlberg, and recently announced Antonio Banderas. It’s going to be a really fun movie, [it] will help reach audiences who maybe haven’t heard of Uncharted before. A big one recently announced — we’re partnering with HBO on a The Last of Us TV show. We’re so excited to be working with the award-winning team that brought you Chernobyl, with Craig Mazin co-writing the show with our very own Neil Druckmann from Naughty Dog. There’s a lot more to come on PlayStation Productions, but that’s what I can tell you now. There’s even more in the full interview! Hulst also shares how he broke into the gaming industry, whether he inverts his Y-axis, and what his 1994-era self would say if he could see 2017’s Horizon: Zero Dawn. Link to comment Share on other sites More sharing options...
DANGERMAN Posted March 10, 2020 Share Posted March 10, 2020 It should look ridiculous, it's already an incredible looking game. Be nice to see it running at 60 fps, it might help it play a little better Link to comment Share on other sites More sharing options...
Maf Posted August 25, 2021 Share Posted August 25, 2021 They said fuck you AC: Odyssey we’re also putting out a 60 FPS patch today Link to comment Share on other sites More sharing options...
Nag Posted August 25, 2021 Share Posted August 25, 2021 Yeah, that's a really nice surprise... I'll hit this up (again) before it's sequel drops. Link to comment Share on other sites More sharing options...
Maf Posted September 25, 2024 Share Posted September 25, 2024 Comparison video to the trailer yesterday The upgrade certainly looks better, and now knowing there’s $10 upgrade makes it a bit more of an attractive offer. But the PS4 version still looks pretty good and tbh, I think this game is so 7/10 I won’t have time to play it again with everything else out even at a tenner But to be fair to them, this does look better than the original. So there’s that for people who want it Link to comment Share on other sites More sharing options...
one-armed dwarf Posted September 25, 2024 Share Posted September 25, 2024 I hate myself for being such a contrarian sometimes, but I prefer how the older version looks. Mainly for the darker colour grade but the visual composition of each scene looks less busy and more attractive in the old one as well Tho not in every scene, the bits where they look most similar to each other tend to favor the remaster imo. It's good they're only charging a tenner for this cause other than the improved reflections it's kinda hard to pick the improvements (the screen flare from the sun is overdone at points imo) Link to comment Share on other sites More sharing options...
Nag Posted September 26, 2024 Share Posted September 26, 2024 Strangely the digital version of the game has jumped up in price... I'm shocked! https://www.eurogamer.net/playstation-quietly-raises-horizon-zero-dawn-ps4-price-following-remaster-announcement Link to comment Share on other sites More sharing options...
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