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Uncle Dokuro

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I have been playing this for the last few days and it excellent. The levels are semi-open with different paths you can take and hidden areas with collectables. Strider also has multiple difficulty settings that adds replay value to the game. The visuals are great and Double Heilx also included scanlines which was a nice touch. The gameplay is flawless and just makes you feel like a badass. You can unlock new moves by defeating bosses. Double Helix did not stray too far for the original source material and the bosses from the original game are back and tweaked for the modern era of gaming.

Out of all the games I own on Xbox One Strider will most likely be a permanent fixture on my HDD. This is how remakes should be done in my opinion. Too bad Double Heilx is now apart of Amazon, they would have been a great fit as an internal Capcom or Microsoft studio.

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I have to admit that I got bored after about 2 hours of it. I dont really get what its 'thing' is, its not really a platformer, its not really a fighter, its not really arcadey. In my mind its in the same category as that one they released in the 'summer of arcade' scheme a while ago, (was it called shadow complex?) but its not quite as polished as that.

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  • 8 months later...

I've been playing this off and on for a while.

It's a pretty good Metroidvania type game, no idea what's going on but it's easy to get back into each time I boot it up because an arrow helpfully points you to where you need to be.

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