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Posted

I think that's all the tags for this, basically it's out on just about everything. Child of Light is actually a surprisingly complex rpg, even if it is a bit on the easy side. During combat you and your enemies share a movement meter. Once you get towards the end of the meter you can cue up an action, that action takes a bit of time to activate. If you manage to land a hit on an enemy whilst they're activating their move you'll interrupt them, sending them back down the meter. You also have a firefly who can slow down enemies as they charge, heal you a bit, and pick up items. If you have multiple characters you can switch out characters, this doesn't spend your turn so you can still perform an action with your new character

Out of battle the game starts off like a simple platformer, but then you learn to fly. There's still the odd puzzle element to the map, items to find, even alternate characters it's apparently possible to miss (Brad missed one on Giant Bomb). There's gem stones you can equip to add perks, things like fire damage or resistances. It sort of feels superfluous with how easy the game can be but it's nice that it's there.

It looks amazing obviously, and the soundtrack is great, made by someone respected but I'd never heard of her :blush:

anyway, I'm really enjoying it, it's not the greatest rpg ever, it's just missing something, but it's pretty good so far

Posted

I thought you missed Vita but a quick Google says it isn't out for that which is odd.

I've not played it much yet but I kinda liked what I played. It my be a little overly leisurely to start with but once you get another character and the enemy count bumps up you are given quite a bit to think about. Health and magic points are easy to replenish due to plenty of potions and orb pick-ups during play (and everything is filled up when you level up) so I can't see a lot of challenge, but there is a hard mode so that option is there I guess.

Story stuff is a nice fairy tale thing that is presented entirely in rhyming couplets so far which is a cute touch.

So aye, it sounds nice and it has that UbiArt engine which makes it look real nice as well. But I was a bit disappointed at how it looks on the Wii U gamepad. I only mention that because Rayman Legends (while not as nice as on a HD TV) looked pretty okay on it, but this seems a lot more washed out; something just isn't popping, and the environmental text is a little hard to read.

But I'm not far in yet. I think I'll put some proper time aside for it next week.

Posted

I like the look of this, i didn't realise it was on everything, makes sense to get it on PC in my eyes then.

I was looking at the deluxe edition on the PS4 the other day, the extra merchandise and DLC is a load of poop

  • 1 month later...
Posted

Got this downloaded yesterday (thanks to the power of proper god-damned Internet), played an hour so far. Thanks to the UbiArt system, it looks beautiful, on the PS4 version.

The combat system is simple enough, I've seen some people complain it's too easy. Doesn't bother me, I used to grind for hours on JRPG's back in the day, but can't be arsed with that anymore.

Early days then, but so far so good.

  • 2 weeks later...
Posted

I dunno how I feel about this.

I put it off for ages but got back into it in a bigger way the last few days. I kept putting it off because I started to get the feeling that it wasn't that good by some other people; not here so much, but just around, like on Twitter and stuff.

But I did get to it and found myself liking it. The last time I played I set it to hard so when I came back I found this moderately challenging game with that interesting timing mechanic (though, it feels sometimes it can screw you over). I think that's the thing: I don't want to turn the difficulty down because it can get too easy but it does get quite unfair in brief spikes during a battle when you mess with the timing a certain way that you can't predict in the long run... like a few knock backs and enemy delays can line up the enemies in way that will cause them to fuck up your shit.

And because of that I'm finding myself not really going back a lot.

I think I'm not clicking with the story. Like, the fairy-tail rhyming stuff can be fun but I feel like if the game had a lot less of it and told some parts of the story with simple canned animations... I think that would have gone a long way because you can tell whoever did the writing is stretching a whole lot.

But I might get it finished at some point. I do find myself accidently having a good time with it, occasionally.

Posted

I really liked it. I thought I'd posted that I'd finished it but clearly not.

I didn't like the rhyming either, had it been done better I might have. I also only really liked one or two of the characters (the thing wearing a mask that joins you towards the end). Mainly though I liked that there was something to the combat system, it wasn't all that hard, but it kept you busy and there was scope to use a bit of thought. I was a bit annoyed that a status altering character stopped being an option, because I'd just started playing about with those systems and the last third of the game doesn't really cater to it

anyway, one of my favourite games of the year so far

  • 2 years later...
Posted

Two years late to this party but I've played nearly 90 minutes of this and I like it so far. I didn't like the description of Casual so I picked Expert difficulty, so far it has been very easy. I've just learned to fly and the jester character has joined my party. The game looks lovely and has really nice music. As others have said, the rhyming and reams of text aren't the most interesting reading of all time, but the game is charming enough. Controlling the main character with the left analogue stick and the firefly with the right analogue stick is a bit clunky, especially in combat. I guess it's a nice touch for those who want to involve their children in the game. But playing in single-player, I'm not sure how I feel about it yet.

 

Also, even if you bought the game on Steam, all it does is launch uPlay, so the game has no steam achievements or trading cards.

Posted

3 hours into this, I still like it. Currently down the bottom of a well trying to find the cure for a village where everyone has been turned into crows. Added a third party member, a spellcaster. Sometimes you have to just stop and stare at this beautiful game world, and the piano and strings soundtrack certainly accentuates it...

Posted

7.5 hours into this now. I've just entered the giant outside the Bolmus Populi. Although far from being a classic, this is a really nice game. The gameplay is pretty run of the mill but the graphics are lovely.

  • 2 months later...
Posted

Finished! My playtime says 23 hours but I left the PC running for around five hours yesterday so I'd say the actual figure is closer to 17 or 18 hours. Which puts Child of Light on the reasonably lengthy side of things, as indie games go. Managed to beat it without dying once.

 

It's a pretty good game. It looks and sounds very nice, and has a pretty reasonable spin on turn-based combat. That being said, I'm pretty sure I played the second half of this game on autopilot without giving too much of a shit about what I was doing. Would I recommend it? Does it have a spark? My gut feeling having just finished it is no. You're not taking any risks buying this game as it's enjoyable and more than value for money, but there are better indie games out there, and I've played a couple of them this year (Transistor and Divinity: Original Sin spring to mind). I'd give it a solid 7/10.

  • 2 years later...
Posted

Having finished the supreme Stick of Truth, this is now my Smash accompaniment. Sorry for being Mr thread bump (although it's a bit of a hollow apology, as my next game will be Tales of Vesperia).

 

I'm not convinced by this yet. It's supremely beautiful, but the gameplay is slightly off, for me at least. It feels unbalanced. Like, if you go for 'expert' it's a bit too much for a relaxed RPG, and 'casual' provides little to no challenge.

 

Perhaps someone at Ubisoft might have mentioned to the project leader that there is already a longstanding tradition in games regarding difficulty settings. Easy, normal, hard. Just saying.

Posted

i really liked this. The poem stuff doesn't work, maybe it does in french but it really doesn't in English, but I liked the combat a lot and got in to using the traits of the characters

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