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Uncle Dokuro

Witcher 3: Wild Hunt

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It might say this in the trailer, I haven't watched it yet, but if I remember my Witcher correctly the wild hunt is what Geralt is chasing to find Yennifer (his girlfriend/wife) (not the ginger woman from W2). They're demons who ride unseen and take/kill people Something like that anyway, it's been a while since I read the book

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CD Projekt Red seems to be backpedaling faster than Geralt fending off a bruxa, now declaring that The Witcher 3: The Wild Hunt may not be the final game in the series. In yesterday's announcement press release, studio head Adam Badowski made what seemed like a pretty definitive statement: "People may ask if this is really going to be the last Witcher game. Yes, it is. Why? Because we believe that we should end the series on a high note."

Eurogamer, however, recently updated its story on The Witcher 3 to say that what Badowskimeant was that The Wild Hunt will be the last game in the current Witcher trilogy. Furthermore, CEO Adam Kicinski has stated that the "franchise will be continued."

We contacted CD Projekt Red for clarification on the issue. A spokesperson tells Joystiq, "The Witcher 3: Wild Hunt will wrap up the saga of Geralt of Rivia, but we do leave open the possibility of returning to the Witcher world." So there you have it, nothing can kill the Witcher, not even the monster of errant marketing.

http://www.joystiq.com/2013/02/06/the-witcher-3-may-not-be-the-last-witcher-after-all/

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Got my issue of GI on Friday, but have not found time to read it yet. Been busy with college work, my job and other things. Still looking forward to this and hope it shows up along with Cyberpunk 2077 at Sony's event on the 20th.

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There will be no quick-time events (QTEs) in The Witcher 3!

The news comes from Germany and a round of previews based on an hour with the new open world role-playing game. German website World of Players mined a PC Games preview for the detail (relayed on NeoGAF). Our German colleagues at Eurogamer.de have verified the translation for us.

In The Witcher 3, hero Geralt is more agile and can now jump and climb. There's a new combat mechanic that lets you target specific parts - vulnerabilities - of monsters. Apparently it's a similar system to VATS in Fallout 3. This used Action Points to trigger, via the Pip-Boy tool, targeted slow-mo attacks. And heads did splat.

Geralt can hunt wild animals for their furs and claws in The Witcher 3, and has a sense ability he can use to track colour-coded traces of beasts. This will help him prepare tactics in advance.

Hunting provides materials for crafting, and will be a valuable way of making money. But killing monsters and animals outside of quests won't reward you with XP. That only comes from completing quests, it sounds like.

How much you can sell your looted or crafted items for depends on the dynamic local economy of each settlement.

The world being bigger means Geralt is able to use horses and boats to get around. He can tame horses using an Axii magical sign, or he can buy them. He can borrow boats from the beaches and ports of the world (and probably buy them as well). There's also a fast-travel option to-and-fro from known locations.

There are to be no invisible borders to the world; the three areas of The Witcher 3 - the wind-swept rugged archipeligo of Skellige, the delta of the Pontar and port capital of Novigrad and the war-ravaged No Man's Land - are accessible from the off. Whether The Witcher 3 will break up the open world and load interiors or areas like cities separately remains to be seen. Elder Scrolls games do this, and CD Projekt Red has publicly said it will take many lessons in open world architecture from that series.

The main story will occupy you for 50 hours, it's said. Mopping up all the side-quests will push that time to 100 hours. There are a possible 36 states the world can end up in because of your actions, and there are three possible epilogues to finish your adventure with, each an hour long.

You'll be able to import saved games from previous Witcher titles, which will alter relationships with characters but not affect the main story.

Geralt can reach level 60 in The Witcher 3 and character development will be more complex, allowing for hundreds of customisation possibilities. Monsters won't level with you, so you'd better not bump into the bigger beasties before you're ready. Inversely, if you're much more powerful than your enemy - bandits, say - then they may surrender to you rather than fight.

You won't be able to kill civilians, who'll alert the guards if you pinch from them. If you want to make a bit of extra money, new mini-game betting pursuits axe-throwing and playing cards are open to you.

The Witcher 3 will have a tutorial from the outset. The Witcher 2 didn't, and suffered for it. A tutorial was later added to the Enhanced Edition of the game.

The Witcher 3 is due out on PC and PS4 and probably next Xbox in 2014. Oh, the PC and console versions will have a different UI.

http://www.eurogamer.net/articles/2013-03-01-the-witcher-3-no-qtes-a-50-hour-quest-no-xp-for-killing-only-for-quests

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http://youtu.be/TZ_G6XiHoUA

http://youtu.be/2HGhm0H7d68

Looks delicious.

Edge have some more details in their newest issue:

  • There will be no overt tutorial instead mechanics will gradually be introduced.
  • Combat system now has dodge in order to be closer to the pirouettes found in the books.
  • Geralt can choose to execute or spare bandits, though he can loot them either way.
  • They are targeting 30fps on console.
  • Geralt will change his stance according to the task he is faced with e.g. wary if surrounded by a pack of monsters.
  • They added Witcher sense similar to Batman’s Detective mode so you can see weak points on monsters like The Fiend’s lungs, or outside of battle to re create events like tracking a murderer.
  • Main storyline is 40-50hrs, and another 40-50 in the open world.
  • No “Fedex Quests.”
  • Choice and consequence will ripple across the world.
  • Don’t want to build a sandbox experience, storytelling is still the main goal.
  • Some locations: Skellige: Nordic-style archipelago, Slavic-like No Mans Land and city of Novigrad.
  • Geralt can jump. In-house motion capturing, though the horse was done somewhere else.

http://www.rpgwatch.com/show/newsbit?newsbit=22469

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A board game based on the universe of The Witcher will be available to purchase next year, alongside the release of a version for iPad devices, CD Projekt Red's Marek Ziemak told Polygon.

A prototype of the board game was revealed at this week's Gamescom event in Germany, pictures of which you can see above. The Witcher: Adventure Game is developed by Ignacy Trzewiczek, a popular Polish board game designer who previously worked on the board game title Stronghold. This is the first time CD Projekt Red has revealed the board game was in development.

The Witcher: Adventure Game allows between two-to-four players, with gameplay revolving around cards, dice and coins. Players take on specific roles, which include a playable Geralt and Triss Merigold, and are tasked with combatting enemies from the Witcher universe: Trolls, Nidhogg, Frighteners, Griffins, Kikimores and Leshens, among others. The latter enemy-type will be introduced for the first time in the upcoming The Witcher 3.

For now, all details about the game's ruleset and structure are being kept under wraps, as is its exact release date. You can have a look at the board game itself in the gallery above, however.

http://www.polygon.com/2013/8/23/4651474/the-witcher-board-game-is-coming-out-in-2014

Pictures in the link. Want. :D

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Good golly miss molly...

Looks fecking awesome.

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That's the exact same trailer I posted on June 10, if you scroll up. I think they're showing new footage of the game on Saturday, at the VGX awards.

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Damn. I guess I'd rather they take as long as they need to make sure it's good, but I was looking forward to playing it sometime this year.

Though I'm pretty sure my PC won't be up to the task when this arrives.

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