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Posted

I don't think there's a thread for this. It's a interactive novel kind of thing, you get huge lumps of text, a choice of where to go next, and puzzles. The puzzles so far have mostly been maths based, like here's how to do a digital route, use that to solve the puzzle to get in to the lock to get the key to unlock the key card to unlock the door and escape. That type of thing. They haven't been impossibly hard so far, but you could really do with it letting you make a note somewhere

for example

I had a puzzle where 10 didn't mean 10 it meant 16. I knew this because the game told me, I even read it and did a test sum. But when I got to the proper puzzle I forgot that, solved the greater puzzle but kept getting the wrong answer because 10 didn't = 10

The plot has been fairly good so far. You wake up locked in a room on a ship, the room starts to flood and you need to escape. Once you do you meet 8 other people who have all had to do the same. To get out of the first area there's a choice of doors, you pick one and take the right number of people with you (according to the digital route sum), meaning the rest of the people go through the other door.

which leads to a problem later on. It's a bit of a spoiler, but kind of not because you know it could happen at some point (and I'll keep it vague)

I'm at a point where I've been given a choice of doors to go through, why I've been given the choice as of the 3 doors, once the first 2 people had picked only 2 were viable. I picked the third door, and was berated for it, but if I wanted to I could do it, which meant 4 people would be left behind unable to get out of the room.

I don't want to pick this route, but at some point to get the true ending I would have to. I'm also not sure why the rest of the cast wouldn't just tell me to fuck off, it's an odd way to split the story.

not a complaint as such, just something I don't want to do. Aside from that though I'm really enjoying it

Posted

This is something I really wanted to play, but never ever got around to it.

I think you are meant to replay the game over and over to see the different ways things can pan out. I'm not sure if they are radically different arcs though, I know very little about it. In fact you've just about covered what I knew about it in the first place.

Keep us posted, I want to know more.

Posted

I think you are meant to replay the game over and over to see the different ways things can pan out. I'm not sure if they are radically different arcs though, I know very little about it. In fact you've just about covered what I knew about it in the first place.

yeah, it's a bit of a mixed blessing, a good idea but from what I understand you have to start from the start each time and you can't skip anything. You'd probably be better off doing some research and picking the longest route first. I don't want to play the game as mechanically as that, but at least it's interesting, and if each time you uncover a bit more of the story then it's not a complete waste

Posted

Don't think so, but the sequel is on 3ds and vita, virtues last reward I think it's called.

I'd like to give this a try too, so ordered it :awe:

Awesome I think I'll give the sequel a try.

Posted

Yeah! Been playing this Quite a bit, just like DANGERMAN describes, it's like a book with some choices and puzzles. Played through it once and got a bad ending, started on a second run through, seems like you can skip story stuff you've seen before but can't skip puzzles...wish I'd written down how to do the puzzles or something now! After the first play through I didnt really have much of a clue what's going on, so more playthroughs should in theory uncover more stuff, it shoes you the choices you've already tried so you can pick something different, but I guess you'd have to pick some stuff you did before to get to some different stuff later on so I think that might get a bit complicated and I might need a guide.

Posted
You'd probably be better off doing some research and picking the longest route first. I don't want to play the game as mechanically as that, but at least it's interesting, and if each time you uncover a bit more of the story then it's not a complete waste

still not looked at any guides so not sure exactly how it works, finished it 5 times now, 4 different endings, but it's been different each time. so in the last one i did a new puzzle but got an ending i'd already seen.

also sometimes bits you've already done will have some new dialogue/info, i'm not sure if that's because of different choices, or because it tells you more the more times you play it through.

anyway i'm going to look at a guide for the next one as i still don't think i've seen the proper ending.

Posted

finished this the other day, overall really enjoyed it. for a start i liked the puzzles, i'm usually quick to resort to guides but i stuck with it through these (did look at a guide for the last puzzle but that was only really for the instructions as i didn't read them properly them). I did use a guide to pick the right path to the proper ending.

last puzzle spoiler (not answers)

i think it was a Sudoku? but i've not really done one before

but mainly liked it because of how clever it is how all the multiple play throughs fit together and uncover more different parts of what has/can happen. and all the twists and turns in the story.

sort of end spoilers (but no real details)

it's pretty heavily hinted at throughout the game but the end does take a turn for the more unbelievable, where the rest of the game is more grounded in reality, i was expecting it though - the psychic powers type stuff, not what actually happens. the end is pretty mental

because of finishing it there's 1 of the 6 endings i'm not sure if i can do now.

  • 2 weeks later...
Posted

I've gone back to this the past couple of days and got my first ending. Where I stopped I didn't like where it was headed, but Spatular said they found a way to deal with my issue so it wasn't a problem, which they did. The problem I've got now is that when you go back through you can skip text but you have to redo the puzzles, I could pretty much remember the solution to the first one, but I can't be arsed with the kitchen one, so I think it's time to sit there with a guide while listening to a podcast, not an ideal way to play a game

Posted

Yeah, having to do the puzzles each time is pretty annoying, even the skipping story you've already seen has it's problems for me, it skips fast, but there's a lot of text so it still takes a while, I'd be sat there with my finger on the skip button doing something else till it gets to a choice or something new, but because so much was skipped, all the playthroughs sort of blend together and I often didn't really know where I was in the story. I think it'd have been better summarising what was going on when you choose to skip to the next new bit.

It'll be interesting to see how they've improved that part in the new one.

Posted

the end of this reminds me of the first Yakuza game, not because it's anything like it, but because it coaxes you in so that when you look at the clock at 11pm and think "yeah, I've got time to do this last room before bed", you end up staying up until 2am watching the post credit outro movie

I enjoyed it though, not sure I'd be saying that if gamefaqs didn't exist, as interesting as the early puzzles were, having to do them over and over wouldn't be fun. Some of the later puzzles are a bit obtuse too, well, very obtuse. Good story though, I think I'll get Virtue's Last Reward at some point this year, it might be a bit soon to play through now though

  • 3 months later...
Posted

started VLR a few days ago, not too far in and it's really pretty similar to 999 so far. the puzzle seem more standardised, as in each one has a safe with 2 combinations - one lets you exit, the other is for bonus info - the bonus info ones have been pretty obscure (except the first one) so think i'll use a guide for those. there's also an easy mode where the other characters give you more hints - i managed to accidentally turn this on for the first puzzle. the controls seem quite poor, worse than 999 anyway, you can use the touch screen to swing the view around and it's pretty poorly implemented imo - might as well have stuck with the static screens - maybe it's ok on the ds, i'm playing on vita (because apparently the save bug isn't as bad).

  • 5 years later...
Posted

I'm playing this on the PS4 at the moment. I started it on DS way back but never got round to finishing it. They've added the option to play in adventure mode or novel mode. Novel mode is just the original game with voice acting, adventure mode removes all of the narration and just has the dialogue, presented in a typical box out with portrait fashion. 

 

I'm playing in adventure mode and it has drastically improved the pacing. So instead of... 

- Junpei " Looks like we have to go through that door"

There was a door and I think we have to go through it. 

- Ace "you're right, looks like we have to go through that door"

Ace agreed with me about going through the door. 

I was unsure about going through the door but we had no choice. We had to go through the door.

- Junpei "okay so we'll go through the door"

We got ready to go through the door! 

 

You just get the dialogue. So there is still a hell of a lot of people repeating the same thing over and over again like they are all the main protagonist in shonen manga but it's still significantly snappier than the original game. 

 

Some of the dialogue is incredibly stupid though. They all find out they have 9 hours before their bellies explode and for the first chapter of the game they are constantly stopping to talk about ghosts and other shit that is completely unrelated. Pretty funny and I'm enjoying it. 

 

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