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Torchlight 2


Sly Reflex

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Had a bit of a play on Torchlight II. It's really nice, although playing with a mouse feels well oldskool. Reminds me of the Diablo days where I'd wear mice out by clicking them over and over picking up the lewts.

I went with the punchy guy, although I might just start toons with all the characters and play the game through. It depends how long the legs are on the game, I got fed up after about 100 floors down in the random generated floors of the original on 360.

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I've put 15 hours in so far, and disappointingly the main thing I got from it is that it isn't as good as the first game. I know the chief complaint people had of the first game was that it all took place in 1 location, it wasn't something that bothered be but I understand the complaint. The worst thing about Torchlight 2 imo are the overworld parts, the bits where you're not in a dungeon you're just wandering the map looking for fights or hoping to stumble on to a quest or dungeon.

I am still enjoying it though, and it's still addictive. I went a mage, I miss the simplicity of the old warriors too, but he should develop in to a pretty interesting character as I unlock more and more spells and the weapons get better bonus effects

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The worst thing about Torchlight 2 imo are the overworld parts, the bits where you're not in a dungeon you're just wandering the map looking for fights or hoping to stumble on to a quest or dungeon.

Fucking this. I see why they have done it because it leads to incidental quests and stuff, but there's so much walking between actually doing things that it begins to feel a bit barren. It always seems that the quests you pick up out in the overworld at a fair old hike between you and what they are asking you to do.

I've noticed a bit of a loop hole I'm exploiting with my toon. I can't remember the name of skills off the top of my head, but the combo I'm abusing is really cheesy. The guy I'm playing as has a rage bar, which fills up as you fight. When you totally fill it, it drains over the space of about 6 seconds, but within that time every single hit you do is a critical. It teams up with another passive perk that gives you health back for very crit you do. You might think it's a flaw to stand there punching an elite monster over and over, but there's another perk which takes away away their armour and adds it to yours for as long as you are punching the same guy. The last boss I beat was a big Ogre or some shit, and I basically stood toe to toe with it and just slugged it out until it was dead. I was doing more and more damage, therefore stealing more and more health between berserks, not top mention the random crits which were filling my health up as well. It's a bit easy, I hope they do things to combat against this style of play.

I like how there are either/or parameters for using loots now. It's nice that some of the loot identify themselves when you pass certain levels too. I'm a bit bemused to why they knocked the set bonus stats down to 3 pieces. Hopefully it changes when I get further into the game, but as it is now there is little reason to go for a whole set loot. I know individual pieces in Torchlight I were a bit weak compared to what you could get at a similar level, but when you started finding more and more parts, the pro's really outweighed the cons.

I'd actually like to play with some of you guys. Maybe set up a unique character each and play through the game bit by bit when we can.

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Is the fumbling stat broken in this? I fought an few elites today and I noticed that the purple numbers were pouring out, so I started paying attention and I don't think that the fumble stuff works right from what it says in the description. It might be because I'm under levelled for what I'm fighting against, but I'm sure there's something wrong with it. I'm struggling to make sense of it.

It's a bit frustrating that it seems stacked against you with certain enemies. All I can think of is that either I'm missing something, or their dexterity is so high it's causing me to fumble. From what I can fathom it just effects normal attacks, so you can still hit 100% of the time with mana hits. I don't understand it at all. Fumbling isn't explained all that well.

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This game is great. Like really good. Exceeded my expectations.

This. Loved the first game to bits, but this is just :wub:

I played some Diablo III shortly before playing this last night and the difference is amazing. I love me some D3 for it's atmosphere and gameplay, but T2 is so much faster and more fun it doesn't matter that's it's slightly looser and less concerned with balance.

Playing an Engineer currently, couldn't resist the combination of a moustachio'd old gentleman sporting googles and a massive wrench. Not really looked at any builds or anything, just placing points and skills whereever I feel for now.

If I'm on and you guys decide to do some multi, give me a nudge.

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Me and Floyd are thinking about a hardcore run. Death is permanent. Would you be up for that Wholey? Would anyone else like to join in?

I'm looking at one of the ranged classes if we go for that, I've already played the melee classes.

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I've just started playing, I played an engineer in the beta and enjoyed that a lot, and am a ranged guy in my current game. I haven't levelled enough to really get an idea of what he can do yet.

I'd be up for starting another dude for some co-op.

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If we do play on hardcore it might be an idea to spec for survivability. If one of us dies it effectively ends it for everyone playing.

Whoever ends up playing Engineer must have the healing robot. That thing is great. It gives mana out too if you level it up.

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Agreed on the healing robot, once you start pumping points into that and it recharges mana as well, it's a beast.

Hardcore? Could be interesting... Never done that before so would totally be up for it. What difficulty did you have in mind? I'm assuming either normal or veteran.

First preference would be an Embermage for me. Unless anyone else wants that class ofc, wouldn't be too fussed about playing an Outlander instead.

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I had my eye on Embermage. I'm not fussed though, maybe get a third party to toss a coin and decide between us who gets to play which class?

I honestly think whoever takes on the Engineer will have the ranged classes on his shoulders. The hit and run aspect of the Berserker and his skills means he can get health back as he deals damage. I don't know if the Outlander and Embermage have skills like the melee classes to regen hp, so I think it would be very much a case of keeping a distance and relying on the healing bot to top up any hits they take.

I'd be looking at veteran mode, normal is too easy and isn't really pitched at people who play games a lot.

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