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Posted

Unreal Engine 4 powered Forest Project to help people with dementia. You can help fund it on Kickstarter-like Pozible

 

<iframe width="853" height="480" src="//www.youtube.com/embed/0icLQk0vCmI" frameborder="0" allowfullscreen></iframe>

  • 4 weeks later...
Posted

Might want to add these to the list:

Chaos Reborn

Earthlock: Festival of Magic

Kingdom Come: Deliverance

La Mulana 2

Planets³

Unsung Story: Tale of the Guardians

It's been a good year for kickstarter so far. Kingdom Come: Deliverance has throttle The Mandate as the most wildly successful campaign delivered by nobodies.

Also, Broken Age (Double Fine Adventure) is now released and the second half of Broken Sword 5 is now available.

  • 2 weeks later...
Posted
Sportsfriends will launch for PlayStation 4 and PlayStation 3 on May 6 in North America and May 7 in Europe for $14.99 / €13.99, Die Gute Fabrik announced.

If you purchase the game on PlayStation 3, you’ll be entitled to the PlayStation 4 version free of charge. The developer didn’t say if this applied vice-versa.

Here’s the breakdown of features, courtesy of Die Gute Fabrik:

Both PS3 and PS4 versions feature:

  • Four award-winning multiplayer games
  • No-bulls**t — local multiplayer in its purest form
  • Rich variety of modes and gameplay settings
  • Build and save your own Hokra arenas
  • Optional: PlayStation Move motion controller support for Johann Sebastian Joust
  • Some of the weirdest Trophies on PSN
  • Tons of secrets we can’t talk about

PS4 version features:

  • DualShock 4 wireless controller support for all the games
  • Play JS Joust with up to four players
  • Play JS Joust with DualShock 4, making special use of its speaker and LED

PS3 version features:

  • DualShock 3 support for all the games
  • Play JS Joust with up to seven players
  • Play JS Joust with DualShock 3
  • Load your own music files into JS Joust!

Watch the launch trailer below.

http://gematsu.com/2014/04/sportsfriends-hits-playstation-4-ps3-may-6


  • 2 weeks later...
Posted

The ridiculous thing was - they set the kickstarter for only 18 days. It's a really dumb move and makes you wonder if they have studied kickstarter at all.

If that had said $140,000 raised, 29 days to go, the momentum would have kept going and people would have been more likely to back it. Instead it says $140,00 raised, 17 days remaining (or whatever it is now) and it looks like just another doomed kickstarter in the middle of its campaign.

Posted

they explained the 18 days thing, but i read why a few days ago and my memory is crap...it was something like this - apparently it's to do with people finishing projects and needing something else to start working on, so apparently the timing with the 18 days was important for that...but yeah i agree 30 days would have given it more of a chance. if it doesn't get funded they might be kicking themselves for that.

  • 2 weeks later...
Posted

I'd love a new Amplitude game, but Sony owns this IP and I'm not going to do their job by funding the thing. I wouldn't be too surprised if this was a way of gauging interest in a new version.

Posted

they've announced some of the people who will be doing some of the music if it goes ahead, anamanaguchi and the guy who did the canabalt song, freezepop (as expected i guess), and some others, seems like a good lineup to me anyway. only 3 days left and just over halfway though...so no.

https://www.kickstarter.com/projects/harmonix/amplitude/posts

edit - looking at the rewards, if they gave the soundtrack mp3's with the $40 one i'd probably up my backing to that, but the next tier with anything decent is $80 so about 50 quid :(

Posted

Somehow in the couple of days, the Amplitude kickstarter has jumped up to over $660,000 with just under 2 days to go. It looks like it's going to be really close now. A few days ago, I would have given it no chance.

Posted

yeah, great news, looking like it has a good chance now :D

yesterday they added another tier at $35 but you got $20 psn credit or something, sort of cheeky way of bringing the total up, but it was limited to 1000, so only $35k extra.

Posted

A few industry figures donated quite large sums. John Drake was also on Giant Bomb promoting it, despite them already having to apologise for promoting it given their closeness with the studio and one of them having worked for Harmonix

Posted

^ oh yeah the team that did spiro paid $7500 to have their song in the game or something.

it's pretty much there now, 11k left :D

edit - done :D:D:D

Posted

Still not sure I'm entirely comfortable with a game wholly owned by a big publisher getting funded this way, but maybe this was the only way it was going to get done.

I'll check it out when it's done, hopefully it'll be a worthy follow up. That depends to a large degree if the original music is any good, I guess.

  • 2 months later...
  • 2 weeks later...

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