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Posted

From what I've played so far Revelations is actually very good, it's a bit of a mix of old RE style and the new RE style. You can strafe, even without the circle pad, and provided you make good use of the scanner ammo is less than sparse. The flip side though is that you're very much dealing with monsters rather than villagers, it's rare they attack in groups, and the tone is creepy rather than high tension.

Revelations is paced for the 3DS, you've had chapters in Resident Evil games for a while but here they feel a bit shorter, early on at least, and give you a nice little recap when you boot the game up again. The one thing I will say about this structure is that 3 hours in I'm still unsure if the game has really started properly. I began playing as Jill in the tutorial mission, then as Chris for a while, then I think Jill again with some more new features rolled out (it's a bit jumbled), then I played as Jill's partner in a flashback. In fact half of what I've played has been a flashback of something or other, each time to a different time. Hopefully now with a boss beaten, and a Chris level seemingly on the horizon the game will start to settle down.

In terms of resident Evil tropes Revelations handles the limited inventory slightly differently. Now you aren't just dumping stuff in one big bag, instead you can carry a certain amount of health, a certain number of grenades, and annoyingly a limited amount of ammunition. This might be a design decision, you revisit areas so had you completely picked it clean on your first run through there's a chance you'll have left yourself short on a return visit, but the capacity (which can be upgraded) is pathetically small. On that note weapons can be upgraded at certain points, with the scanner being fairly useful at finding the bonuses you'll need.

I'll admit that once I realised I was going to have to back track and revisit areas my enthusiasm for Revelations took a bit of a knock, but all in all I've really enjoyed it, certainly more than what I played of 5

Posted

thanks whoever plussed me for posting impressions, that was unexpected :)

I've just completed Revelations, bar heading back in for the Raid mode, and it's fair to say that Revelations has some problems. I might have already complained about the map system, that unless you're near to where you need to be it can be a pain in the arse to work out the correct route. The plot is incomprehensible, it led me to believe certain scenes were flashbacks when in fact they weren't, or may have been, but not as far back as I thought. Mind you I should know better than to play a Resident Evil game for it's plot.

The real issue I've had with Revelations though is the pacing. It bounces around far too much for it's own good, meaning you're 4 hours in before you feel it's got going properly, and then it pisses away it's climax before the final boss. Don't take that as damning though, it's a glaring flaw but the game is still brilliant, tense at points, it looks great, and plays better than most of the RE games I've played.

Posted

yeah tried it a bit this morning, it's alright. You start with next to nothing in your inventory, but there's ammo to pick up in the smallish areas, and you sometimes get some rewarded for killing enemies. The enemies aren't just the basic ones from the main game, sometimes they're giant versions on those basic ones, or armoured versions, or super fast small versions.

You sometimes pick up weapon packs and enhancements from enemies, these are equipped outside the level, so while I started the Raid mode with just a pistol, I now have a magnum, a rifle, an assault rifle, and a shotgun to pick from for the third mission (and like the main game I can have 3 at any time). I know it's local and online co-op but I'll probably stick to the single player version if I carry on with it unless someone is desperate to play it

Posted

i really enjoyed this. harkened back to old school resi. story was shit and mental but thats kind of to be expected. the graphics are stunning, more games of this fidelity please!

circle pad pro is ok! resi naturally benefits from it. ninty really need to revise the 3ds with the second analogue stick included though, if the circle pad pro is my only option for the next few years of the 3ds, thats fucked.

  • 11 months later...
Posted

This is currently being tarted up so it's ready to be released on PS3, 360, PC and Wii U. Not Vita, though. :weep:

I want to pick it up on 3DS again at some point, but it seems to be holding it's price a little too well for my liking.

Posted

just posted elsewhere that I don't get why they aren't putting it on Vita, and that it does look like they've improved the graphics a bit over the 3DS version (which looked pretty good as it was)

anyway it's good, people should play it

  • 4 years later...
Posted

Made a start on this a couple of days ago on Switch, I'm around 3 hours in - just finished Chapter 3.

 

I'm really enjoying it so far, you can definitely tell this was made by the same director as RE7 for sure. I was initially surprised by the Episodic nature of things, I assumed - wrongly - that the Episode stuff was reserved just for Revelations 2, but obviously I was wrong.

 

The ship is the star of the show, reminds me of Zero Escape in some ways, especially the way the villain(s) talk to you and getting the symbol keys for the doors. The ornate nature of everything too is a sight to behold, I can't believe this was a 3DS game at times, the art direction is incredible. 

 

I went through this ornate foyer area complete with glass lifts that you often get in cruise ships, then went into this little shopping/eating district complete with little abandoned eateries and shops scattered about, it's a fantastic sense of place and how everything fits together feels very OG RE/RE7 with the keys needed, having to go back to previous floors to get a piece of equipment or solve a puzzle, stuff like that, the whole vibe of it too, it just feels like OG RE. 

 

The chapters/side stories that take place off the ship though have mostly been hot garbage, there's one with Chris in the snow where he has to shoot endlessly strangely animated wolves and another bit - that was admittedly better - where you had to take out some goofy looking enemies and escape a building. I like that the other characters are there and that they're trying to tell this overarching story, the story has been excellent so far and I want to see where it goes.

 

The game doesn't hold up well in its facial animation either, I know this is a last-gen port of a 3DS game but when you're in the game itself the art direction and graphics hold up pretty well but facial animations in cutscenes and dopey dialogue show their age.

 

The enemies are a bit weird too, like they reversed RE7's enemies' colour scheme really but made them a whole lot less menacing, I like that there's variations too them like one that fires projectiles, one that has huge sword-like arms and the straight-up minion that moves just like the mould in RE7.

 

I had a boss fight which was horrendous though, an awful bullet sponge, took literally all the ammo I had equipped and could find around the arena along with blasting each gas bottle once to put it down after a couple of tries, it wasn't difficult, just tedious. 

 

But yeah, overall I'm having way more fun with it than I thought I would, can't wait to see what's up next. 

Posted

Played another 3 hours of this earlier, 6 total.

 

Still really surprised by how good this game is. There's been another hiccup today which was the 2nd boss battle - just stood behind a wall with no ammo and health whatsoever waiting for 10+ minutes until Parker eventually put it down :lol: which was a bit weird to say the least, I thought about reloading the checkpoint as I didn't know if the game would let Parker kill the boss, but sure enough, after 10 minutes he finally managed it.

But there's just so many moments of tension, intrigue and I genuinely think this may be the best RE story I've experienced. I've only finished 5 onwards in the mainline series though so admittedly I've not experienced many all the way through, but the mysterious nature of this, the shady Veltro organisation dropping bio-bombs, the whole Terragrigia shit and being able to play those flashbacks and the mystery behind the organisation, who they are, where they are etc. Is just so intruiging.

 

I said yesterday how I disliked the jumps between characters. But since the game has gone on I've grown to enjoy them an awful lot, the 'meat' of the game is still Jill/Parker's section on the ship and the sublime atmospheric interconnected claustrophobic hallways of the cruise ship, but its cool to be able to experience these referenced events first hand and with the episodic nature of the game jumping between characters mid-chapter keeps things fresh and engaging, I think it could become a bit stuffy if left wholly on the ship.

 

The jumps between characters and flashbacks engages you in this whole overarching interconnected plot, the FDC, the BSAA, Veltro, Chris, Jill, Jackass ( :lol: ) completely, you play as these guys see how they all know each other and how all the puzzle pieces of each characters individual story all come together towards finding Veltro. The dialogue and character designs are still dopey and cringey as hell, I mean Jackass alone is dumber than a door nail but it somehow just works in the whole RE-ness of it all.

 

Also, Jill's bottom is almost hypnotic in this game :o 

 

 

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Posted
4 hours ago, Nag said:

For the love of God @Blakey play Remake....

 

I'm not even a Resident Evil fan and I fully agree with this statement. I've watched the Mrs play through it (several times) and it's awesome every time. Makes me want to set the GameCube up tbh...

Posted

Played another 2 hours earlier, 8 total.

 

It’s all gone a bit RE6 now really. The whole of Chapter 7 was all a rush to get out of the ship, then navigate to certain areas to avoid annihilation, lots of water sections -which I actually quite like - and running past a whole ton of enemies. I mean sure, I probably should’ve been patient at times and blasted through them but I wanted to conserve ammo so didn’t bother, probably missed out on some secret rooms with weapons too but oh well.

 

Chapter 8 and 9 were both really short. There’s a mad turret section with Chris on a Hoverboat shooting this big tentacled B.O.W. On his way to the shop which is hilarious and cool at the same time, albeit way more RE6 in tone than anything else in the game so far. Then there’s this awful horde mode bit with Jackass in the snowy mountains as well which is pretty dull.

 

But then Ch. 9 you’re back reunited with Jill and Chris on the boat discovering a lab - of course there’s a lab - and you go through these laser puzzles with a bit of horde mode thrown in again.

 

So yeah, I’m still enjoying it, the story has lost me a bit the last few chapters got a bit too convoluted for its own good but I do still like the overarching nature of the plot and want to find out about what really happened in Terragrigia now.

 

I do need to play the REMake @Nag @regemond I tried on GC years back but only lasted about 2 hours before getting stuck. I’d need a guide even now to solve all the puzzles and stuff probably. But yeah, it’s on the to do list, I’ve got it on PS4 but not got round to it.

 

I would like to go back and play the GC RE3 remaster too but I’m hoping that gets uprezzed along the REmake 2 at some point. I have played RE4 and was loving it, got up until the Ashley never went back to it. I’ve got RE0 on Steam too.

 

Next up in the Resiverse though is Revelations 2. 

Posted

Yeah RE0 is the other one I'd have said to play. But bear in mind I haven't actually played a single instalment (I got stuck about 2 hours into the first one like you), they're just the best from a spectator POV.

  • 11 months later...
Posted

Playing this now for the third time. I only dipped into for a bit of Christmas ghosty type atmosphere, but i can't quite put it down.

 

Having beaten the game before I decided to play on casual, mainly because the one thing I never liked was the bullet sponge enemies. But it hasn't made much difference from what I remember. That first boss, the Comms officer, still drained every friggin bullet I had on me?.

 

Hopefully we'll get a bit more Resi action on the Switcheroo in the coming years. Can't wait to buy 4 for the 5th time?

Posted

REmake is the best survival horror-ey one. Best layout, balanced difficulty (Re2 is too easy).

 

RE4 is the best overall game but a different thing

 

Never liked these Revelations games. They felt cheap.

 

REVII is solid but fails to have a single interesting enemy outside of the boss fights (even then I'd only call the bee lady one actually good) and turns into a shooting gallery by the end.

 

But super solid as a proof of concept for what REVIII could be.

 

Or you know, just remake 1 again and build it as an FPS horror in the VII engine. Imagine that. You fix the rubbish enemy problem of VII and fix the camera angle issue of 1. Bam

Posted
18 minutes ago, Maf said:

It will be totally different experience with HD rumble. Unlike any version of Resident Eveil 4 that came before it.

I'm still not convinced that HD rumble feels any different to, er, SD rumble. I can't feel it's different anyway.

 

And what's REmake? 

Posted
1 hour ago, bellow said:

I'm still not convinced that HD rumble feels any different to, er, SD rumble. I can't feel it's different anyway.

 

And what's REmake? 

 

It will be totally different experience with HD sarcasm. Unlike any version of Resident Evil sarcasm to come before it

 

 

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