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High-res Screenshot Thread


DANGERMAN
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I took a couple too.

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It looks great, and the environment is so fucking dense with detail: signs, litter blowing around, massive ships in the sky above you.

My framerate in the demo was a bit erratic though. There's a shitload of physics going on; those cars can all catch light and explode (useful in combat and finding secrets), with bits flying everywhere.

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Been playing Batman Arkham Asylum in anticipation of Arkam City arriving on PC in a couple of weeks. There aren't many graphical options built into the game, but it looks amazing when you force on 8xAA and 16xAnisotropic Filtering on in the graphics card.

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It just looks like really really high definition Sonic.

that's a bad thing? :huh:

I can't output at 1080, I think that's the next part I'll be buying for my pc (a 3D 1080p monitor... if I can afford it). As for the podcast, we might do some more, I'm not sure they were the right format for the forum though

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I've had a bit of a play about with Dolphin this morning. I've only got Sonic Colours and Donkey Kong from the last time I tried it. Sonic still runs a bit slow and I can't get Donkey Kong to control without a wiimote (I managed to fall behind a tyre and get stuck. Looks nice though

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A couple from Saints Row: The Third. I saw no discernible difference in framerate (or on my screen) between High and Ultra settings (although as I type this, I think I might still have 8XAA and 16XAnisotropic set to override the game options in my GPU settings :facepalm:)

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A couple from Saints Row: The Third. I saw no discernible difference in framerate (or on my screen) between High and Ultra settings (although as I type this, I think I might still have 8XAA and 16XAnisotropic set to override the game options in my GPU settings :facepalm:)

Yeah, I hate it when that happens. Just swap 'em round and turn up the gain a bit... *walks off*

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