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Soul Bubbles


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DS1443_box.jpg

  • Manipulate your bubbles by first drawing them, then deflating them, cutting them or joining them to other bubbles, filling them with water or gas; then escape traps, extinguish fires and avoid all the sticky or dangerous surfaces that will slow the bubbles down.
  • The game features 8 worlds, with over 40 levels to explore which will challenge the shaman in a variety of ways - and push the physics capabilities of the Nintendo DS to the max. Soul Bubbles is designed with the next generation of casual gamers in mind.

soul-bubbles-screens-20080611104456481_640w.jpgsoul-bubbles-20080418052844541_640w.jpg

Check out Metacritic for some reviews.

Using your stylus, you blow your bubble that contains souls, finding things along the way throughout various levels that remind me very much of LocoRoco both in design and the way the bubbles move. You slice up the bubble into smaller bubbles to get through small gaps, and then rejoin them, just as you do in the aforementioned PSP game.

The presentation is lovely, the backgrounds look great and it all runs very smoothly indeed. It works superb on the DS, controls working spot on and despite you needing to blow in the mic at the very start of the game, a few levels in and I haven't had to use the mic once, just the stylus and D-Pad for deflating/cutting/joining the bubbles.

If you love LocoRoco and Kirby's Canvas Curse, as I do, then it's almost a given that you'll enjoy this game immensely. It was released here last Friday, yet to be released in the US.

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in my efforts to convince the entire DS owning public to buy this wonderful game, here's my review...

The first thing you see when you switch this game on is the best boot up screen ever.

It takes the form of a disclaimer that unfortunately this game contains no cars, gangs, elves or soldiers, but everything is going to be honky dory.

It instantly makes you sit up and pay attention.

The game itself takes the form of a kind of puzzle game, the levels are made as perfect opportunity's for speed runs and further discovery on repeated plays.

The gameplay is refreshing in that it's not overly complex but once you get your complete move set the versatility and sheer variety of what you can do couple with the ease make the game a sheer delight to play.

You are in charge of a bubble, and using that bubble you have to escort souls from one end of a maze to the other. Along the way you'll meet baddies in the shape of birds and bees who are but a stylus touch away from death.

Moving your bubble is simply a case of swishing the stylus in the direction you wish your little dude to blow.

Throughout the levels there are many obstacles, sometimes you'll need to make your bubble bigger by drawing another one and linking the two together, sometimes deflating is the way to go and you can also just split you bubble in case you need lots of small ones.

All these commands are intuitive and simple to pull off, using a combo of the d-pad and stylus and as the levels progress you slowly get more and more abilities, always providing a new way to race through a previously completed level.

The graphics are beautiful, they have a hand drawn quality about them that brings to mind Yoshis Island although much more subtle.

The little details in the background that swish and grow as you move through the levels are also noteworthy.

The music in the game is fantastic. Full of gentle meditation chants and pan pipes all the while soothing you as you play through the devious later levels or play about in the easier early ones.

There are 5 worlds of 5 levels each which will see a good deal of time taken, however, like all great games it's over far too soon. But there is the urge to replay each level to get the best grades available and just for sheer enjoyment.

Soul Bubbles is in incredible game and is one of the very best on the DS, Mekensleep have done an amazing job in making this game, with its lush graphical style, wonderful score, gripping gameplay and astonishing bubble physics.

Think of a cross between Lost Winds, Kirby Touch and Bubble Ghost then times that goodness by 10.

If you own a DS you simply must buy this game, it's that good!

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  • 6 months later...

I thought there would be more posts in this thread - it seems like it would be perfect for people on here :huh:

I got this from my secret santa and have been playing on the train to work - lovely game. The style and presentation are excellent and the controls work really well. I was S ranking all the levels until shock horror I only got an A on one so I had to go back in and make sure I got the S. Very addictive game.

Thanks Santa ;)

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  • 4 months later...

Broken Sword hasn't yet turned up so I just gave this the once over, got through the tutorials and the first couple of proper levels and it's pretty good. :)

It feels very much like the kind of game I buy on the generic phone device, the price point of a fiver certainly helps that thought.

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I've found I've been playing it more than I thought. I don't think it's brilliant but it's cool for 10 minute blasts and I'm on the third world and it's starting to open up nicely. I love the disclamer screen too, a little unexpected humour from the game. :)

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I'm currently about halfway through this, shouldn't be long before I'm finished and it's really good.

They throw in different enemies and gameplay elements in each world so it keeps it a little fresh.

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  • 3 weeks later...

Just managed to finish the tutorials and the first world before my battery died (launch DS' don't hold much charge now, especially after all these years of use). It's kinda relaxing in a strange way. It reminds me of Loco Roco and to an extent LBP. I look forward to my DS being fully charged and cracking on with the next part of the game.

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Yeah I'm going to have to charge mine too :lol:

It kind of reminds me of Starfi, maybe even Drawn to Life in a strange way. It is very relaxing and very easy (so far - world 3) but that's not a bad thing at all.

The only thing I will say is that there's some levels where you have to work a bit to find those Gaara jug things, then the next supposedly harder level their a piece of piss to find

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Those bits in the dark sucked. I'm non too keen on the dudes that have to steal your bubble to progress either, there was one level where it kept spitting the bubble right back to the middle of the level, only for it to decide that after he'd done it a few times he was going to let me progress. Everything else has been pretty good though, I'm not keen on the randomness of some of the decisions it makes though. I know on the level before it had markers to show you which guy you needed to steal your bubble, but that level was just a pain in the arse. Hopefully they will be no more like that.

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It does get better. I am currently on the work with the stick walls, it's been pretty enjoyable so far. I think I'm just going to hit the 50 items you need to collect for whatever reason though, I seem to be picking 1 or 2 up per level.

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Yes! I thought the exact same thing. I like that the pace really picks up on that level, that and the exploration involves a bit more skill than the earlier levels. The last level is interesting, not all that much fun but certainly something different. I'm not sure how i feel about the lack of final boss, for one a boss fight wouldnt have worked, but on the other hand it ends with a bit of a whimper

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It was a surprise for me, the previous level with the gaseous bubbles were starting to tip the scales at 20 minutes, and I can't say I was enjoying them when they started dragging out. In contrast, I did a few ice levels in under 4 minutes, and I really liked them. It was definitely one of those WTF moments when you trap the spirits and the bubble freezes and hits the floor.

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I finished this this morning, it took me a few minutes to solve the puzzles locking the souls in, but it wasn't too taxing. I also finished the bonus levels and look at the unlocked artwork. I was surprised to learn that the guy right at the end was actually

death

and that I would be seeing him again before too long. Maybe they have a sequel planned?

I don't know if I would recommend this game to anyone. It was really an odd one, like one of those films you see on a Saturday afternoon on the TV, that was quite good, but had some really boring bits in. Overall I am glad I played though, I doubt I will play anything quite like it for sometime, if ever.

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  • 2 weeks later...

I finished this properly the other night, saving all of the spirits. I too loved the ice levels, it looked fantastic and the speed was excellent. I checked out the two bonus levels, and they're really good, the first one especially. It's in a Yoshi's Island hand drawn style, and it looks absolutely lovely. There's a making of bit as well which is nice, with some early concept art. Overall, it's a great package, and I'm glad that a load of us have experienced it.

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Yeah, it's the first time I've finished the game full stop. I got a fair way into it when I first got it, but then other stuff came along so I put it to one side. There were a couple levels I had to go back to, as I'd lost one or two spirits and wanted to finish it properly. I only got about 60 of those nuts though, I couldn't be bothered to hunt them down later on.

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  • 4 months later...

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