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Found 217 results

  1. Nag

    Resident Evil 2

    It's here! Played for a couple of hours so far, surprise surprise I'm fucking loving it. Went with Claire in the end for my first run through, the character models really are nice. You actually get to play the intro a little here (the gas station) it's set up as a little tutorial area. Once you get out of that it's into the Police car with Leon and (if you've played the original) you know what happens next. Now obviously I don't know what happens on "B" runs yet but there's something missing from the city streets segment so I'll be eager to see how that character actually gets introduced but it's not long before you reach the RPD building. I've gone through what was included in the one-shot demo (things aren't in the same place!) and managed to gain access to the East wing so far, got two of the medallions inserted. I've not met Sherry yet or bumped in to a Licker or Mr X (thank god)... There's no 4k/30fps option in the game which is strange and the HDR is the same as the demo, tbh I'm already used to it and actually prefer it to being pitch black as, honestly, you'd be dead so quick if it was torch light only. A big shout to the shooting, being able to move and shoot is great but having the reticle shrink for accuracy when standing still is really the best of both worlds... One you miss a headshot (all I'm going for at the minute... I've no idea how many bullets it takes to drop a zombie with body shots) the panic really kicks in. Anyway, yeah.... I'm excited.😁😁
  2. Hendo

    Dead Cells

    Only played a few minutes before I go to sleep, but yep, pretty sweet so far. One thing I thought was really cool is that one of the menu options is you can change the appearance of the food in game. Could be as simple as you’re veggie or vegan and you would rather not everything be meat, but there’s also some silly options like “Castlevaniaesque” and “monster”. In related and weird news, IGN (or their freelancer) appear to have stolen an indie guy’s video review script. Apparently IGN hav taken down their review while they investigate.
  3. illdog

    Crackdown 3

    I don't know what the reviews are on about, I'm having a great time. What it is is essentially more Crackdown. Do you like Crackdown? You'll like this. Do you not like Crackdown? You wont like this. It's honestly that simple. I've played about two hours maybe, im just wondering arond the map doing the things that pop up. Breaking out imprisoned citizens here, blowing up a malitia car depot there and all the while powering up Terry Crews. The more powerfull your agent, the more fun you have. You learn more moves, you do more damage, you jump higher, boost further - life is good. Best part is that it's free for Game Pass subscribers and for £7.99 it's worth getting on board. More Crackdown! Yayer!
  4. Blakey

    Assassin’s Creed Odyssey

    I've put around 12 hours into this since starting it Tuesday morning. I'm mainly going to focus on the additions and changes to the formula since Origins as I feel like there's many posts of mine already extolling the virtues of that game. Exploration mode is one of the major new additions. It lets you strip away a lot of quest markers and gives you clues as to a place/person etc. you have to find, so instead of just pointing you towards your target and placing a marker down for you it'll say 'South of Mount Apollo', 'West of Athens', 'near Fort Marmaris' or something like that and you'll have to use your own deductions to find your way there, sometimes having to speak to someone who will then point you in the direction of your destination or having to investigate an area to find where a certain person of interest went next. As soon as you get close to your destination it'll pop up with 'you're close, use Icarus - fucking eagle - to find target' which takes away a bit of the mystery but it still remains more satisfying and engaging to play this way, I was sceptical and didn't think I'd bother with it but it's the intended way to play the game and I can't recommend it enough, just helps immerse you in the world that little bit more. They've also added a dialogue tree to almost every conversation you can engage in. Almost straight away the game starts you off engaged in conversation and you have to choose your responses for the first time ever in an AC game - which as a long time fan I was genuinely exhilarated about. On the surface of it it's a small detail but having that ability to pick your own choices deeply enhances your engagement to certain quest-lines and conversations, instead of sitting passively by and waiting for a conversation to be over so you can get on with the quest at hand you feel more proactive and engaged every step of the way so when you finish the conversation. It also means you've got more agency to make your own choices, I've had one mission where I saved some villagers from some enemy soldiers and they thanked me by giving me their life savings in Gold - you can either take it or tell them to keep their money and go on your way. There was another mission where some villagers stole some supplies from a Spartan caravan, I found them in a cave and could've slaughtered the lot of them but I decided to let them live and went back to my Spartan soldier quest giver only to end up empty handed, save for a 'Sparta thanks you' as a reward. Certain quests that have you finding select treasure you can lie about and say you found nothing, pocketing the trinket yourself and things like this. Granted, none of this is new in the RPG-sphere but it feels very new and fresh when implemented so superbly in an AC game. The new romance options are sure to delight too, so far I've only managed to sleep with one lady but I had to work to get her to that point! Complimenting the new dialogue tree is a brand new quest structure which I've not really seen before in an AC game. It kind of makes everything meld into one, even the main story quests aren't given particular gravitas at all, they're just on your quest menu and have you doing small tasks which will eventually add up to something bigger later on, they can also run into a variety of side quests and overlap. Again, other RPGs have done this before so it isn't anything special per se but to see them overlap to such an expert degree that it feels incredibly organic is a real triumph. Origins had a similar idea but everything still felt a little disjointed at times but here everything feels seamless. Full fat Naval Combat returns from AC4. In Origins there were brief sections of Naval combat but most of your time on the seas was spent in rafts and basic sail boats. Within the first 5 hours of this you're given your own boat and free reign to go wherever you'd like on the high seas complete with Naval missions like sinking x number of ships and being able to board enemy ships and slaughter their crew - just like you could in AC4. Another return from AC4 are the sea shanty's, which just are a delight and help add to the tranquillity when you're sailing around on the open seas. I don't yet know whether other AC4 naval options like hunting down legendary ships, taking over Naval forts etc. are going to be in the game but I hope they are. You can also fully upgrade your ship by picking up supplies floating in the sea and sinking ships. Making it stronger and stronger by upgrading the Hull, archer capacity, adding new weapons like a flaming pot and things like that. Along your travels you can recruit lieutenants who work on the ship and give various perks to you and your crew along the way. The Phylakes system in Origins - where certain actions would make a strong enemy hunt you down throughout the world - has been expanded into the new 'mercenary' system which acts quite similarly to the Nemesis system in the Middle-Earth games. You start off on the bottom tier and work your way up hunting down - and being hunted - by stronger mercenaries eventually working your way up to the top. I really liked the Phylakes in Origins and I like the system again in this, it definitely feels more fleshed out this time around and the incentives for working your way up the leaderboard to be a legendary mercenary make the whole system more compelling. Without giving anything away about the story, it is already quite a bit better than Origins’ so far. Whilst I did like Origins’ freeform mission structure (and the way you could pick and choose which targets you want to take down and when) the story feels much more focused in this - at the moment anyway - with a lot of cutscenes, flashbacks and interesting, intriguing characters who you can’t quite tell their motivations. The dialogue tree plays its hand in the story missions too with you being able to make key decisions about whether you want to let a certain person live or die and the narrative shifting based on your decision, I’m sure there will be many more like this as the game goes on as well. This helps keep you invested in Alexios/Kassandra’s story quite a bit more, and it took me a good minute or two to make my first key decision and was an unusually emotional for an AC game. The combat and upgrade system is largely the same as Origins but you seem to be a bit more limited in the abilities you can equip at any one time which means you can’t just spam special attacks over and over until an enemy is defeated. If you liked the combat system in Origins you’ll like it here, it is still very satisfying to take down a difficult enemy and the new abilities help you feel like more of a badass, especially the Spartan Kick which feels amazing to kick some high level fort boss off a cliff. The ability tree itself seems to be much more toned down compared to Origins as well with far less clutter and superfluity, you can only equip 4 melee and 4 ranged abilities at one time as well which helps you not get overpowered too quickly in the game. The Greek setting itself I haven’t found quite as fascinating to explore as Egypt so far. Egypt felt so distinct and different in its art styles and environment whereas this can feel at times like a lot of other RPGs with European settings. Nevertheless, it is still incredibly beautiful and walking through a town and watching the inhabitants go about their daily routines or seeing the sun go down over the Mediterranean is spellbinding, it is still such an incredibly easy game to get utterly lost in. I’m sure once I experience more of the Aegean Islands and Athens things will begin to feel more distinctly Greek. Safe to say I’m besotted with it so far, it's maybe got a little less of the evocative magic that made Egypt feel so vivid and memorable in Origins but it makes up for it in pretty much every other way. I’d put it on the same level as Witcher 3 so far and it’s probably one of the best RPGs I’ve ever played.
  5. mfnick

    Apex Legends

    Had a few matches on this, I think I just need to accept the fact I don’t like Battle Royale Games. Feels loads better to play than Fortnite and PUBG (only 2 others I’ve played). But the gameplay loop in these games just doesn’t nothing for me, run around the same environment searching around for loot for a while, shoot a few bullets, miss, die, wait a while to load a new match and repeat. I just find it tedious and boring constantly looking for loot at the beginning of every match. Especially when I’m bad so don’t last long when a gunfight starts, it usually just feels like a waste of time. Ill give it a few more matches just to see if it clicks, maybe as I start getting a bit better. Hope it’s does. I’d like to be involved with something like this for a change. It’s definitely got the best chance just because it actually feels good to play unlike the others I’ve tried. Otherwise I’ll just go back to TF2.
  6. Blakey

    The Witcher 3: Wild Hunt

    Well, this is officially out now, I got my code from CD Keys around 7:30pm yesterday. Pre-loaded straight away after that on GOG Galaxy (28gb install), and after I'd watched this week's Game of Thrones I fired her up, played the first hour or so (headphones ran out of juice otherwise I would've played more) can't really give any thorough impressions just yet but the combat still seems a bit shithouse to me (never liked it in The Witcher 2) and the graphics look pretty incredible (despite the downgrade) in almost fully-Ultra settings on PC. Just within that opening hour I've found myself wandering away from the main quest, exploring little villages and cubby holes so it bodes well for the rest of the game, shall give it a proper run-through later today.
  7. one-armed dwarf

    Kingdom Hearts III

    I started this one today. Beat the first world and onto the second. Early impressions is combat has a nice "swimming" movement to it albeit it is very floaty like the spinoff games. Worlds are massive and some of it almost feels like an anime/Disney take on (old) God of War games. Music is great, as usual. Hoping to hear some old tunes return (hopefully Hollow Bastion). I started it on Proud mode cause I figure if I've played three of these games back to back and can't handle its hard mode at this stage well then I'm really just hopeless. So far it's not very difficult but it is a reasonable challenge. It makes it so it isn't just a mash X fest. It is very heavy on cutscene interruptions in the early hours however and it gets sort of annoying, it's a bit Metal Gear at times. WRT spoilers I'm going to defer to riksp or someone else as to the best approach. I'm thinking anything that was in a trailer is fair game for an open screenshot because this is a very pretty game with lots of shiny stuff that's fun to show off. Or maybe all screenshots could be put in spoiler text it's all the same. No HDR in this game, interestingly.
  8. Nag

    Rise of the Tomb Raider.

    Oh. my. lord... what a fucking start! Only played 15 minutes so far but that opening sequence is up there with some of the best, absolutely brilliant. The game looks stunning (when this releases on PC, you lot are in for a treat) and the climbing feels really nice. It's early days but this feels like it's going to be a right bobby dazzler of a game.
  9. shinymcshine

    Elex

    I'm never quite sure, when browsing the PS Sale that I clearly bypass the highly reviewed AAA games that I've never played, and turn to something niche, but it's often the way it turns out. Couldn't find a thread for Elex but I know a couple of the GamesTM people played it, so thought I'd give it a go. Seems a bit overwhelming in the early stages, 2-3 hrs in, wandering off gets me quickly killed, whilst walking around picking up quests in the barbarian village is a big hit & miss (no way to access inventory or map without using that item they don't want you to use....) But I'm reassured from reviews that after the first 5 hrs or so it gets a whole lot better.
  10. Blakey

    Monster Hunter World

    Got my copy early so gave this a go this afternoon after I finished The Inpatient. Starts off similarly to a lot of Monster Hunters, getting you into your camp quite quickly after a few scripted sequences, tutorials and lots of cutscenes. Spent awhile honing my character - went for my traditional ginger lady, had to change her hair as soon as I was able to in camp though as it just looked shite. Went for a tour of the camp and tried to take in where everything is, there’s definitely a lot to take in but I remember quite a bit of the layout already. Chose my weapon - went for the Insect Glaive. Tried it out in the training room afterwards and had an absolute blast with it, felt like Dante or Bayonetta or some shit, I was doing aerial gymnastics like nobodies business. Went on a quest after this to kill some jagras which was incredibly simple, cool to finally get to do my first quest. As soon as I finished all the online stuff opened up, I didn’t even realise the servers were online yet. Messed about a bit with the squads and checking out the new gathering hall which is fantastic. I’ve created a squad for us by the way, it’s called MFGamers - unsurprisingly - if you search for it whenever y’all get the game it should pop up, if not send me a message and I’ll invite you. Hardly got into it really, but it looks and feels phenomenal so far, cannot wait to get truly stuck in to some tough monsters in my next session.
  11. RoboticMonk3y

    Warframe

    So, Wanting to take a break from Destiny, I've had a go at playing Warframe on the PS4, and I have to say that so far, I've really enjoyed it. It's a 3rd person shooter, that feels part wat between halo and Mass effect. There's a (ludicrously expensive) paid currency if you want to go down that path, but everything is obtainable for free, you just have to wait for it. Has anyone else played this?
  12. Nag

    Forza Horizon 4

    So first things first... this game looks phenomenal! Right... Now that's out of the way if you've ever played a Horizon game before you know what your getting involved with. The game starts out walking you through the season changes and begins pretty slowly (I've read about this so it's no concern) so far I've played Summer, Autumn and I'm currently in Winter, the different seasons definitely do effect car handling, I played a rally track in Summer then the same track (and car) in Autumn and it was much more slippy with the added mud and rain. So far the online portion hasn't opened up entirely, I think you have to complete your first "year" and qualify for the Horizon tour for the game to begin properly... but so far it's been its usual brilliant self. So far I've been rocking the Fords with my car choices... Starter car... First Rally choice... Every boy racers of a certain age wet dream... Couple of shots from the first Showcase event...
  13. Nag

    Dragon's Dogma : Dark Arisen.

    Playing through this now, its great.... put a fair few hours in already and it feels like i've barely scratched the game.... its abit too easy to lose a decent amount of gametime due to the (overly) harsh/shit save system though.
  14. Blakey

    Red Dead Redemption 2

    The controls are really weird, I keep pressing the Touchpad for map and calling my horse with the wrong D-Pad button (thanks AC Odyssey). The gunplay doesn’t feel like it’s evolved since the OG RDR. It’s so incredibly clunky having to click in and out of cover and move up to the next position, felt like the analog stick was stuck in treacle. I’ve only had a few gunfights but every one has been a chore so far because of it, you just feel like just staying in one cover position so you don’t have to keep moving. I really didn’t think I’d be saying this but the R* game it most reminds me of is LA Noire. Early on there’s a cabin you have to search and I was just going around hugging walls and inspecting/picking up objects like LA Noire, you can do this with almost every richly detailed interior too. The quality of the writing, cinematics and atmosphere created though is truly phenomenal. The opening feels like you’re in and the attention to detail of the world and environmental design is astounding. I’ve been overwhelmed already with everything there is to do, I sat down and played Dominos at the camp for 40 minutes last night. I haven’t even discovered a lot of the side activities either, it has all been so bewildering that I haven’t quite got a handle on it. I’ve been a little disappointed with the ‘talk to strangers’ thing too as a lot of people in the only town I’ve been in have only had the ‘Greet, Antagonise, pull weapon’ commands which don’t really seem nuanced. I have had a couple of cool stranger interactions outside of the town though. Overall though, it’s just intoxicating and I can’t wait to dive back in and properly get used to my surroundings and all the different systems at play. The gunplay is easily my biggest grievance and if I don’t get used to it or it improves I feel it’s going to massively drag the game down in terms of enjoyment for me.
  15. spatular

    Fortnite

    I don't know anything about the main game mode, only played the free battle royale rip off mode. Played that mode loads. It's a rip off of that playerunknown battlegrounds (pubg) game, I'm not too up on that game but the main differences I think are that there are no vehicles in this and you can build stuff in this. There's some controversy about ripping off the idea, and maybe some other stuff, I'm not sure really. I guess the first copies of something popular always get more stick. On the plus side this game has sold me pubg and I'll be getting it on Xbox. Anyway back to fortnite, I think it's great, especially in a team, you start in the party bus with about 100 people with only a pick axe, look at the map, pick a spot to drop in, if there's people going to the same place do you try to get there first and get a gun and fight straight away, or divert to somewhere else. the map constantly shrinks in size as the storm covers the island, loot is random. I prefer to start near the outside in usually less populated areas, running in with the storm there's less likely to be people behind you, but you probably won't get as good loot as if you'd gone to a town. When you see someone do you fight or hide, there's constant decisions like this going on, it's always different and often cool stuff happens. when you get to the end do you build a fort or try and hide. I'm not sure I'm really explaining it very well but then apparently loads of people watch pubg on the internet so everyone probably already knows. I think my friend said this, it sums it up well saying it's a bit like playing a zombie/apocalypse survival film. The building works well too, you can get some really impressive structures people have built at the end. Anyway yeah it's really good, especially for free. Anyone else playing it? Oh yeah I think I should give them some money, but currently I don't like any of the outfits and they're about a tenner each or something, which puts me off, if it was maybe a pack of 5 for £15 or something, and I liked a few of them, I think something like that I'd be much more likely to spend.
  16. DANGERMAN

    Wargroove

    I haven't played a huge amount of this but someone should start a thread It's the easy comparison but Wargroove is basically Advance Wars meets Fire Emblem, but bigger. It's got the commander concept, stronger units that mean victory/failure if defeated, and who also have special abilities that can affect surrounding units (health recovery, defence boost, an extra turn), this is the titular Wargroove. Aside from that it's the familar Advance Wars tile based gameplay, with units being strong or weak against other types or units. This could be clearer, you click on them and have little icons that show the types they're strong to or weak to, but it might be better to have it spelt out a little more, maybe even showing that they're boosted as you line up an attack. There's also critical traits, things like having two pikemen next to each other means that the one that's attacking will have boosted attack. It's a key part of the gameplay but some are much easier to act out than others. For whatever reason, as much as Wargroove is Advance Wars and it is Fire Emblem, it doesn't quite feel like either of them, it's not as immediate or as compulsive. It might just be that it's be that it's not as good, the first Advance Wars rates as right up amongst the most I've enjoyed a game on first encountering it. I think part of it is the maps, they're larger than the early stages of the Nintendo games its aping, and they quite quickly start trying to trip you up in a way that those games don't in their early stages. The fog of war it introduces for example, Advance Wars would leave enemies very deliberately in place so you could breeze through learning the mechanic, Wargroove turns it in to a proper level. It also feels like some units are just not very good, it's less rock/paper/scissors and more that swordsmen are just worse than pikemen. The longer length of missions is probably not helping it either, but then, that's just in comparison to Advance Wars and the like, it's a good game, it just suffers because it wears its influences so obviously I will say though, I'm enjoying it, and the way the audio pans as you attack from one side of the screen to the other is a great touch
  17. Whiskey_chaser

    No Man's Sky

    I managed to play a few hours last night, managing to get off the starter planet and visit five or six more. My first thoughts are that it's not a game for everybody - but i'm enjoying just pottering around the planets, hunting down points of interest and making a killing by trading on the galactic exchange. The starting ship looks a bit like a bath tub with rockets strapped to it so i'm prioritising a new one that looks better and has more space to haul my loot. Out of the five or so planets i've visited, i've found an ice planet, a planet of toxic rain covered in phallic looking bright green tree's, and a planet covered in mostly water, where I lucked out and found a bunch of monuments clustered together that taught me some new alien lingo, which by understanding the word 'rare' made me give a load of rare minerals to what looked like a third member of Daft Punk and make him happy. My favourite animal so far is what I can only describe as a meat based slinky with an elephant face, although seen plenty of variety - followed a weird bouncing sea anemone type thing around for a while as it was so bizarre. My only disappointment so far is that they seem to have made it impossible to crash your ship. Theres an invisible barrier above all planets that means you can only get as close to 50 or so feet above the ground. Landing is simply holding down square for a few seconds. But so far so good - as said, not a game for everyone - it's a really slow/gentile game to play - in fact probably one of the most relaxing games i've ever played. And i can't stop thinking about it either.
  18. Blakey

    Hollow Knight

    Continuing my Indie binge with Hollow Knight. Heard lots of good things about this game earlier this year and saw a Let's Play from Easy Allies of the first two-ish hours of it, has been on my Steam wishlist ever since. For those that don't know, it's an Indie Metroidvania game set in an eerie melancholic bug-world. I've enjoyed it quite a lot, being new to the Metroidvania genre I didn't really know what to expect, I've seen an awful lot of great indie Metroidvania games and kind of got turned off them in the past as there's just so many, I'm glad I gave this a go though because it's now a genre I'd like to explore more. For starters it doesn't hold your hand at all, you get a very brief control tutorial and are then left to explore the world. It doesn't explain anything at all, and if I hadn't of watched the EZA Let's Play I would've been a bit lost on where to go and what to do, luckily that gave me a brief idea. It was still a bit disconcerting exploring areas and not knowing where the fuck you are in the slightest, no map, no idea where the next Rest point is, no idea where the entrance to the next area is or anything though. Luckily you realise how the map system works pretty early on and then discover a vendor to add new areas to it, mark your location on the map etc. All incredibly useful. The gameplay loop is pretty similar to Souls I guess, if you die you loose all your 'Geo', you get Geo by killing enemies. The most innovative mechanic is that when you kill enemies you get souls that you then use to replenish your health, which adds to the whole risk/reward system of the game as it makes you want to attack more in combat in order to get more Souls to heal in the heat of a battle, it is a balance at times as your Soul supply can be used for other things too. You use a small sword for the combat (called a 'nail') which enabled you to hit enemies in any 360 degree direction, there's a lot of enemy variety on offer, when you go into a new area you have to learn their mannerisms all over again, there's a few areas with traps for you to fall into (similar to Souls) too, it always feels fresh and involving. It has that Souls feeling about it to about worrying where the next save point is, knowing you've got 1000+ Geo on you and whether to venture into the next area where a boss may be waiting or head back to a previous area and save. I won't give too much away but new mechanics are introduced as you go along that unlock new locales, one changes the platforming significantly and one changes the combat to a significant degree as well, the game never points you to these so presumably you could go the entire game without discovering them. There's also a system similar to the rings in Souls where you can get slightly more Souls when you defeat an enemy, a bit more health etc. but the slots are incredibly limited at this time meaning you have to choose very wisely which you want to equip. The game looks absolutely stunning, it has a really unique art-design about it, it's cartoonish but the backgrounds and levels managed to look realistic and give a very lived-in, ancient kind of vibe. By far and away the best thing about the game is the music though, it is just absolutely incredible and makes the each area feel special and meaningful, when you go to your first town and a certain song plays it's just so melancholic and haunting at the same time, it really is very special. The noises the characters you meet along the way make are fantastic too, they put so much personality in them just from gibberish and grunts. A few pics:
  19. spatular

    Overwatch

    cheers for the games Duck! it's early days, and a bit all over the place, but i quite like what i've played of this so far. i worry i'll get annoyed with the aiming in the long run. needs more auto aim imo.
  20. Sambob

    Player unknowns battlegrounds

    Gearing up my pc to be able to play this, been watching streams of it for ages. My pc is about 6 years old now or more and its got 4gb ram and a gtx570 so I've found 8 gb ram and managed to get a gtx 970 for 100 quid which should put me in a good position.
  21. one-armed dwarf

    Kingdom Hearts: HD REMIX Retro replay

    Blakey told me to put it here but I feel BBS is too old and small a game for its own thread so I figure I'd just make one for the collection itself BBS is the only one I intend to catch up on for now as well as that prologue thing (it's like three hours long apparently and is a direct sequel to BBS) Cross posting from KHIII thread I'm about 5 hours into Terra's "campaign" in BBS and I'm getting bored. This game feels starved of the charm of the PS2 game. Environments are really bare (even the ones that are returning) and the cutscenes arent always animat ed very well. Voice performances are worse than on PS2. I think I miss Donald and Goofy. So basically it's a PSP adapt ation of a console game with all the downgrades that you'd expect. But the combat is actually quite alright. I find Terra very slow and stiff to control but there's some neat stu ff in there. I think the BBS team is also the KHIII team as well so some of this will carry over maybe. EDIT Well I beat Terra's campaign. The final section was actually pretty cool. Lots of one on one boss fights. The story still doesn't make sense tho cause you have to play the other two characters to see wtf is going on with them. Nier Automata all over again . The game as a whole just feels so bare tho. Rubbish versions of Disney worlds and very few NPCs. If this is the high watermark of the KH spinoffs then Im not too sorry I missed them. Xenahort or however you spell it is a fun guy tho. EDIT2 I was just looking at the voice talent for this game. Leonard Nemoy is Xeonhort!? 🤯 And Mark Hamill plays Master Eraqus, who is based off of Hironobu Sakaguchi, creator of Final Fantasy. Two cool dudes for the price of one.
  22. spatular

    Ori and the Blind Forest

    I've seen so much praise for this, review scores and whatnot, i was sort of sceptical but got it anyway. was sort of underwhelmed in the areas of graphics and emotion, it does look really nice and the story is alright i guess but too much hype. anyway onto the important bit - it plays flipping brilliantly, the enemies sometimes seem a bit pointless, especially at the start, then you unlock something really cool that makes them more interesting/not-pointless. it's a platform puzzler metroidvania sort of thing - with only a small amount of puzzling so far, more like complicated and satisfying platforming like super meat boy/guacamelee, it's tough but not super difficult yet anyway, and i'm not that good at platformers. some sections are so much fun i didn't mind dying and retrying if i messed them up. controls great too which is pretty important when things get tricky. so yeah double thumbs up so far. edit - oh yeah there's an interesting save system too, not many proper checkpoints but you can save/checkpoint pretty much anywhere you want, but it uses energy so you can't do it all the time, and that energy can unlock doors so do you save or keep the energy in case you need it? not sure what i think to this yet but it's not been a massive help/hindrance either way. and there's a sort of rgp lite levelling up thing where you unlock perks and stuff. edit 2 - mini bosses so far have been a bit disappointing. not sure if i've fought a proper boss yet.
  23. DifferentClass

    Lumines Remastered

    I'm surprised there is no thread for any of these. I got this a little while ago and just started getting around to it. I've not really played any of these games before except looking at the Vita one for a few minutes when it was on PS+ so I'm more than a little late to this party. So its a relatively simple block puzzle game with ties to music. You make up squares and they disappear... then you get points and you have to last a long time. Sorry, I'm not very good at the game yet and I don't think I understand it that well. I've played a few of the missions were it sets up certain situations and you have one move to eliminate all the blocks but I've not been strategically setting anything up yet in the main game; I just whack stuff down vaguely together hoping it will all combo together further down the line. I do try to time my dropped blocks to get the most down before the music's BPM(?) bar does a scan so I can get the most down and get combos... I think, that's how it works. I'm having fun with it, anyway. I'm a bit hot or cold with the music so far to be honest but I'm enjoying the game. I have no idea how I'm gonna get anywhere near @spatular's score.
  24. AndyKurosaki

    Onimusha : Warlords

    Well,this is a very welcome return for the Onimusha series. It’s been laying dormant for far too long (So has Dino Crisis,Capcom. Hint hint). So when it was announced that the first game was getting a Remaster,I was all for it. I absolutely loved these games back in the day,which was basically “Resident Evil but in Samurai times”. And the game has held up really well. The combat is simple enough to learn, one button for sword attacks,another for magic,one for blocking. Killing enemies earns souls,which are used to level up your gear. The graphics have been given a nice lick of paint, it looks good. Though as it’s a straight up port,there’s things to be aware of. Cutscenes are totally unskippable. Which wouldn’t be a problem,except for the infamous Water Puzzle section. Which puts you through 3 traps in a row,the final being a sliding tile puzzle,which are always a massive ball ache. Made worse here as you’re up against a time limit,and failing means doing the entire section again, after going through a lengthy cutscene preceding it. YouTube guides to the rescue for that bloody bit. It would have been nice to have some extra content thrown in,such as a history of the series,promotional material,stuff like that. Something like the effort Capcom put in to the Street Fighter Anniversary Collection last year. And it’s a shame it’s only the first game,rather than all 3 in one collection. But I’m just glad to have the series back. And hopefully we will see more of it in the future.
  25. AndyKurosaki

    Just Cause 4

    I spent the end of last year finally getting around to Just Cause 3. It had been languishing in my backlog for ages,so one day I thought “I really need to play this”. Leading to me happily playing through to the end,taking over the entire region of Medici,and doing the DLC,which increased the carnage with a missle+machine gun wingsuit,and mech. Having had so much fun with it,I bumped JC4 to the top of my Boomerang rental list. It just arrived today,so spent an hour or so playing it. I noticed a number of reviews say it looked graphically worse than JC3. Having that game fresh in my mind,I have to say I agree. It doesn’t look awful,but something is definitely off. I’m not entirely sure why,but at the moment I prefer the way JC3 looked. At the moment my weapon inventory is limited to two guns,as opposed to the previous system of two guns and a pistol. Maybe that changes as you progress in the game. I don’t like that the button to swap weapons is the same as reloading. You press Square (on PS4) to reload,hold it to swap weapons. It feels weird. As for taking over regions? Gone is the whole “go to an area,blow up everything and take it over” setup. Instead, you get rebels to take over places by assigning them to a region. You have to unlock more people for your army by causing Chaos. I haven’t played enough yet to judge how that properly works. But it feels like an unnecessary change. I liked liberating everything myself,so I’m not entirely sure how this will play out. I intend to play plenty more of it, as the series has always been fun. But I can see why this got a mixed reaction in reviews.
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