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Found 284 results

  1. AndyKurosaki

    World War Z

    Ok, so I wasn’t expecting a lot from this. The movie was a pale imitation of the excellent book. I’d seen almost nothing about this til it was nearly out. Having not heard of the developer,I googled them to see their track record. The absolutely awful Shaq Fu: A Legend Reborn was on the list,so I didn’t have a lot of faith in this game. But I’ve just played through the first 3 missions (or Episode 1), and it’s actually fun. The “Left 4 Dead But 3rd person” call is bang on the money,as that’s exactly what this is. From the weapons,to the “here’s a supply drop point”, to the Medkits (hold down on the dpad to heal,either yourself or a mate”. Even down to the “special” zombies (puker,leaper,tank). It literally is a L4D clone. That’s no bad thing, of course. As L4D was bloody awesome, and thanks to Valve not being arsed about making games anymore (Artifact doesn’t count, as that’s practically done for), it’s the closest we will ever get. Still, it’s not just a mere clone. It adds the pyramid swarms that appeared in the film. Throws in automated defences (turrets/mines/barb wire) for tense horde moments. And it also adds perks/customisations to your weapons. You level up your class through gameplay, i’ve gone for medic,as support is how I roll. By ranking up, you gain access to better perks (heal faster, heal everyone with 1 med kit etc). By killing enemies with specific weapons, you rank that type up, gaining access to better weapons which you buy with money acquired from finishing missions. There’s 4 player co-op,obviously. And a VS online mode, which I haven’t tried yet. It has issues. Apparently some people are having their save file wiped on PS4. The game completely crashed on mission 2,to the point I had to switch my PS4 off at the plug due to it hard-locking,which sucks. And it’s allegedly a bit of a pain to party up with friends online,but I haven’t done that yet, and a private server patch is coming soon allegedly. Still,for what it is,it’s fun. If you enjoyed L4D at all, it’s fair to say you’ll like this.
  2. Hendo

    Dreams

    I haven't got much time today to properly delve into what this has to offer, but I've done the intro sequence (which is pretty great, honestly) and played some game ideas by other people. There's some really smart people out there. I've played a faithful remake of PT, and Alice in Wonderland 3D platformer, someone recreated the art from the beginning of Dark Souls. I might never make anything myself but I'm happy enough just to have access to what other people can create. Hopefully when I have more time I'll dig in and see what I can do.
  3. Put just over an hour into this. First things first, it’s way more traditional narrative focused than the last From action RPGs. Loads of cut scenes and it defaults to Japanese voices but I switched it to English because evidently I’m some kind of monster. If I can switch it back, I’ll give it a try. Combat feels superficially similar to Souls but really very different. It’s all about parrying and timing, whereas a lot of Souls you can cheese quite easily. I can’t imagine anyone’s ultra sensitive about spoilers from an hour in, but just to be sure: So far it feels great to play, very smooth and satisfying when you pull the combat off properly.
  4. Hendo

    Tetris Effect

    The demo lied to us, the full game is rubbish! Only kidding, it’s fucking amazing. I installed the dynamic theme that came with it and it loops the hook of the song from the first level (and trailer) in the dashboard and moving around the dash does sound effects from the game, so that’s pretty sweet. I put my headphones on and started the journey mode. The first level after the ones in the demo has the most amazing music. The level is called Jellyfish Chorus and it starts really minimal and at some point it just kicks in and I was wishing I still did drugs.
  5. Way back in January 2013 this game raised £1.5 million on kickstarter, was released in 2015, followed by a Horizons "season pass" which looks like it is receiving its final major update this year. I bought the base game at some stage during the last two years and have finally gotten around to playing it. I've played it for over four hours so far. The game has a number of tutorial missions (and videos) which explain some of the fundamentals of the game, piloting and landing your ship, combat, travelling between planets. There's certainly a learning curve but I think I have the basic piloting, landing and navigation parts down now. I can't really speak for combat, I completed the basic combat tutorial but I haven't yet encountered any combat in the main "open" game, which I've played around 90 minutes of. You start off with a ship, 1000 credits and a mission to deliver data to another port. I completed that mission and you are then told which places to visit if you wish to learn about various aspects of the game. Each port has a mission board where you can take on a variety of missions, but you can't take on missions of a higher rank than your current rank. I'm still at the starting rank "Penniless". So far I've completed one extra mission, to supply copper. I haven't even scratched the surface of the surface of the game but just playing this most basic part of the game has been fun so far. I've been playing on PC, with a controller. Aesthetically, the game looks and sounds beautiful. The hyper space jumps or whatever they are called are amazingly eerie.
  6. The controls are really weird, I keep pressing the Touchpad for map and calling my horse with the wrong D-Pad button (thanks AC Odyssey). The gunplay doesn’t feel like it’s evolved since the OG RDR. It’s so incredibly clunky having to click in and out of cover and move up to the next position, felt like the analog stick was stuck in treacle. I’ve only had a few gunfights but every one has been a chore so far because of it, you just feel like just staying in one cover position so you don’t have to keep moving. I really didn’t think I’d be saying this but the R* game it most reminds me of is LA Noire. Early on there’s a cabin you have to search and I was just going around hugging walls and inspecting/picking up objects like LA Noire, you can do this with almost every richly detailed interior too. The quality of the writing, cinematics and atmosphere created though is truly phenomenal. The opening feels like you’re in and the attention to detail of the world and environmental design is astounding. I’ve been overwhelmed already with everything there is to do, I sat down and played Dominos at the camp for 40 minutes last night. I haven’t even discovered a lot of the side activities either, it has all been so bewildering that I haven’t quite got a handle on it. I’ve been a little disappointed with the ‘talk to strangers’ thing too as a lot of people in the only town I’ve been in have only had the ‘Greet, Antagonise, pull weapon’ commands which don’t really seem nuanced. I have had a couple of cool stranger interactions outside of the town though. Overall though, it’s just intoxicating and I can’t wait to dive back in and properly get used to my surroundings and all the different systems at play. The gunplay is easily my biggest grievance and if I don’t get used to it or it improves I feel it’s going to massively drag the game down in terms of enjoyment for me.
  7. Hendo

    Burnout Paradise

    This is looking and sounding ultra sweet. Anyone excited? A sandbox racing game? It's gotta be at least worth a look! Anyway, there's a demo coming next week! Click me. Could be just PS3, just 360 or both. Me wanty.
  8. Hendo

    The Surge

    Looks like there's no thread for this, then? Continuing my random bite-size gaming journey, I started this earlier. I love a lot about it. I love the style and world they've built - instead of dragons, knights and demons, this is a Souls clone with mechs, basically. There's some cool twists on the Souls formula, like you can target specific body parts. This has some element of strategy to it - you could go for an un-armoured head or leg for a quicker death, but if you target an armoured part and do a finishing move, there's a chance of cutting that body part off and putting it on you. That guy has a cool headpiece? Target it and swipe it off. I played a couple of hours before it crashed and nearly beat the first boss, but he did have some fucked up attack patterns. I made some good progress before that but nearly got stuck on a mini-boss that killed me in one hit, with a drone by him an an extra tough enemy hiding behind him. My Souls experience has taught me that I shouldn't be there yet, so I eventually found the proper way forward. Apparently it loses its appeal after a few hours but I've enjoyed the time I've put into it and it cost me nowt.
  9. First things first. If you've not enjoyed these games before, abandon thread now. There's no point in you wasting your time here. It's more of the same with tweaks, mostly good tweaks, but nothing that's going to convince you you want to spend time with the series. For the people that do like the games, you're in for a treat. First of all, despite looking like a budget game, it looks glorious in motion.Debris and chitin breaks off everything while you're shooting it, blood flies across the tarmac and up[ the skyscrapers in the most ridiculous fashion turning the levels into a B movie version of Splatoon. Buildings drop after taking set amounts of damage rather than falling to the ground after being hit with explosives once. There's a significant improvement visually. The best thing? Zero frame drops in this chaos. However you will see a slight stutter as it loads in the next wave occasionally, it doesn't happen every time but there's a bit of a performance blip. It never truly stunts the action though, which is the most important thing. Enemies.The Hectors are gone (Or have not showed up yet) and have been replaced by giant bipedal frogs. The AI behaviour of these frogs, as well as the danger they present offers a nice tactical hinge where they differ from killing swarms. I found it best to use cover and then when you get close enough to them use shotguns to kill them in one magazines worth of buckshot. However, you can pelt them from a distance and amputate limbs which will cause them to react differently dependant on what gets blown apart. Don't leave it too long because limbs can grow back. Levels. I don't want to spoil this too much, but those settings from previous games where it's basically sunny all the time and in the day or underground? Not anymore. Weapons. You can level up weapons now. A lot of the weapons have returned, but there's also new ones to get. For instance I was using a rocket last night that worked like the one from Half Life 2 where you have a laser that can guide the rocket precisely where you want. The other weapons seem to have had a rebalance as well, the shotguns seem to have a place now. I've not seen anything super crazy yet, but most of what I have seen has been good. Classes. I've only played as Ranger so far, but the sprint feature they've added has helped no end. It's basically Gear's roadie run, although it ends with a weird slide I don't like. Useful for getting out of bad situations or collecting items. Speaking of which, while you are running you have a circle around you that automatically picks up items. I think this collection circle is around vehicles as well, although I've not witnessed that with my own eyes yet. The Ranger can also call in small vehicles for himself, but I've only had a bike and to be perfectly honest it's not as good as the built in perks you get from being on foot. Other alterations. After every mission amour collected and weapons are distributed between the 4 classes, with the class you are playing getting the lions share. There's a bad aspect to this screen though, since if you've collected a lot of weapons it goes through the whole process of levelling them up and explaining what they are. I don't think it's a bad thing completely, but for a game you could spend hundreds of hours in, having a skip button to cut through that crap would have been nice. Regardless, it's going to make it so that if you want to try out another class you're not starting with a blank slate, which is a good thing since EDF is one of those games where altering your teams composition is something that is encouraged. Also I think the drops are more generous than before. Other changes. Inferno is locked so no going to the end of the game to get super powered weapons. In fact the armour and weapon limit persists right into Inferno and the only way to shut it off is to hit 70% of missions complete to remove limits. They might have taken away with one hand, but they've given with the other. difficulties now stack, so no need to play on difficulties you're blazing through. I'll probably be back with another huge wall of text later when I've played some more.
  10. Hendo

    Dangerous Driving

    So, the downsides are there. It’s locked to 30fps on base machines (though I can’t actually tell the difference), there’s one music track on the menu when you boot it up and then you need a premium Spotify account to play and control music through the menus. There’s no online or offline multiplayer at the moment. There isn’t even a tutorial of any kind, you’re just thrown straight in expecting you to be a Burnout fan. But it’s fast, fun and completely mind blowing that this was made by just 7 people. I’ve hooked up my Spotify and am currently hurtling round the tracks listening to a Prodigy playlist. I can tell you that bouncing round to No Good, Voodoo People and Break & Enter is fantastic. It’s a shame that there’s no specific music and if you’re using another premium music service you’re out of luck. Also the music doesn’t get filtered like it did on Burnout when you boost. But if no-one else will make it, Burnout fans should embrace this as the good outways the bad. Also, I’m gonna make a collaborative playlist if anyone wants in.
  11. illdog

    DOOM

    Doom! Doom is back! ROAR etc. And after a 5.02 gig update I got to play it too. After a pleasingly short intro you're straight in to the action because stories are for girls. The movement is super slick, old school Doom style, you really ping about like you are wearing buttery shoes or cum-laden socks. Certain enemies dont hang about either. You start off with a pistol but soon pick up a Shotgun. You can shoot enemies to death or.. shoot them till they stager, then they glow orange and blue and this is your prompt to melee them to death in what's called a 'Glory Kill'. The benefit of this is that it makes health pop out of the dying bad guys body. If in real life you stabbed someone in the head and cake popped out would you do it? I've added an Assault Rifle, Plasma Gun and a Chainsaw to my arsenal since. The actual weapons can be upgraded from these little floating robots you see here and there, for example my shotgun can be charged by holding the L trigger, then upon firing with R it spits out powerful explosive rounds (that then need a small cooling off period before re-use). Each weapon actually seems to have two upgrades each, Ive so far also upgraded my Assault Rifle to spit out a volley of missiles which is cool and a second shotgun one that lets you fire rounds in quick succession. You can swich between uprgades with Up on the D-Pad. The chainsaw is a little different. So far it has three fuel cells. The bigger the enemy, the more fuel cells it will take to kill. The plus of using your chainsaw is that it will cause enemies it kills to spill ammo, super handy if your running low so using it it becomes tacticle. Also, the fuel cells have to be refilled by little gas containers that seem to be scarce so far, this obviously stops you using it all the time as it's a one hit kill machine so they had to nerf it or the game would be a piece of piss. It's a really good idea and well used. The levels are fairly decent in size, i have only done the first three but the third level was pretty big. The story is there, it's just introduced slowly and in bits instead of a big lump at the beginning. You bump in to a couple of people along the way, i wont spoil the story incase your interested in discovering it yourself but there's hsit going on, giving you purpose I suppose, if it's needed. I had to use the map to find my way a couple of times as the in-game pointers send you in a specific direction but there are two or three levels of depth sometimes and there is no up or down indicator. This isn't a problem, just saying. The doors make the same sounds as in the original too, i liked that. You need red, blue and yellow keys too which is a nice touch and you pick up green armour in both bits and in whole, like a floating chestplate, just like back in the day. What else. You upgrade your armour, like you can make yourself less vunerable to environmental hazards like exploding barrels and you can give yourself a spidey sense to detect secret areas (of which there are apparently tons but I think i've only found one). There are also in game missions that reward you with upgrade tokens, like kill two enemies with one shotgun blast or melee kill x number of enemies in a certain way. You also get rewards for killing a certain amount of enemies which I just narrowly missed on the third level. It's kinda tough. I'm playing on Hurt Me Plenty (normal) and I've died a few times. The enemies are furious and when they are in number it can be a battle to survive. This is a good thing, makes you play cautiously, backing off where you can, going for glory kills to top up your health, hopping you've saved a chainsaw use to earn some extra ammo. Finally, not far in to the game, scenery wise it reminded me of Metroid. Sandy scenery as far as the eye could see and a desolate lonely feeling. And later, when I was battling hordes of enemies with a similar backdrop I got to thinging how cool a Metroid game with these controls could be. But that's just a deam. Anyways, I wont get to play this again untill Saturday but then I was gonna have a go on the multiplayer and report back. Enjoying this so far.
  12. RoboticMonk3y

    Warframe

    So, Wanting to take a break from Destiny, I've had a go at playing Warframe on the PS4, and I have to say that so far, I've really enjoyed it. It's a 3rd person shooter, that feels part wat between halo and Mass effect. There's a (ludicrously expensive) paid currency if you want to go down that path, but everything is obtainable for free, you just have to wait for it. Has anyone else played this?
  13. spatular

    Prey (2017)

    It's a bit like deus ex/dishonoured but less stealth and more scary. i really like those games so i really like this game. it's also less level based as you can explore the whole space station. you can get powers to turn into a cup, although i didn't really use them. and i say it's scary but its maybe more that the music is scary, it put the fear of god into me and i had to keep taking short breaks to calm down, had some less intense music been playing i think i could have halved my completion time of around 33 hours. oh and you can do stealth but i didn't so not sure how viable it is, but it didn't seem as viable as in deus ex/dishonoured. you get upgrade points that you can spend on special powers/more health and stuff. some of the powers seem cool but i didn't really use them, i went for hacking/repair/heavy lifting stuff to open up more areas. some of the enemies can turn into in-game objects, like a book or projector, which can be quite freaky. the crafting/materials system is nicely implemented, didn't spend much time messing about in the inventory. the gloo gun is pretty cool, freezes enemies and can be used to aid platforming, although the platforming controls are a bit hit and miss. my basic tactic was to gloo gun stuff then shotgun it in the face - i was playing on easy mind so that might not be as effective on higher difficulties. the story is really good and intriguing, although the end was a little disapointing. lots of interesting side missions too. and the game makes you think about your choices, some side missions i didn't do because i was concerned about the consequenses. i played it on pc, my pc is old (2500k) but with a modern-ish graphics card (970) and the performance was great, looks really nice and ran really smooth, except for 1 room, where even on medium it was a little choppy. so yeah i liked it
  14. this is so far pretty much what i expected, i don't like open world and this sort of game structure usually, but gravity rush and sunset overdrive i really like due to the fun traversal and i think/hope this will be the same. the city is amazing, been having fun swinging about collecting stuff. it can be easy to die, even on easy, guess it'll get easier as i power up.
  15. ThreeFour

    Resident Evil 2

    Yay! Mine came. Dope delivered it to wrong address. Neighborhour just dropped it off. Let the survival begin 😃
  16. Well, this is officially out now, I got my code from CD Keys around 7:30pm yesterday. Pre-loaded straight away after that on GOG Galaxy (28gb install), and after I'd watched this week's Game of Thrones I fired her up, played the first hour or so (headphones ran out of juice otherwise I would've played more) can't really give any thorough impressions just yet but the combat still seems a bit shithouse to me (never liked it in The Witcher 2) and the graphics look pretty incredible (despite the downgrade) in almost fully-Ultra settings on PC. Just within that opening hour I've found myself wandering away from the main quest, exploring little villages and cubby holes so it bodes well for the rest of the game, shall give it a proper run-through later today.
  17. DifferentClass

    Fallout 4

    Sam wants meaningful feedback so I'll try and give some here. It certainly is a follow up to Fallout 3 in that it is still that at it's core. You have a big, dilapidated open world for you to rummage through, explore and have your own little story. It's that stuff again. But the introduction to this game makes it difficult to like. Your character and equipment just aren't up to snuff when you start off. I died a ridiculous amount on my first proper task, and even when I found a craftier way of completing the mission unforeseen things would happen and I'd have to go again. I just felt like the game was slapping my hand every time I tried something which didn't happen nearly as much in Fallout 3. I also got attacked by a high level glowing Ghoul when I was minding my own business just after I'd talked to a merchant and was killed instantly... while on the main road just outside the starting area. They have improved the shooting but it seems at the moment that V.A.T.S isn't as good so I'm unsure how to play it now. In F3 since the shooting was so shit I only ever used it as cover fire while V.A.T.S charged up then I'd go for a full attack but that doesn't seem to work as well here. During the mission mentioned previously I feel like it wanted me to go full CoD since enemies were lobbing grenades and molotovs like confetti and I just couldn't do anything about it. I just ran off. Maybe it gets better as more unlocks become available but I don't remember being this frustrated during the intro of the previous Fallout games. They had their issues but not like this. It feels really slap dash and unconsidered. But I think the game looks fine. It's the least of my worries.
  18. Soon going to be playing through the 3rd (and probably final) DLC for this. So seems a good time to throw down an opinion. This is definitely one of the most fun games i’ve played this year. I’ve a lot of respect for Rebellion,their Sniper Elite series is consistently brilliant (shooting Nazis in the nads? Who doesn’t love that.). So I was definitely interested in this. It doesn’t carry across the gory X-Ray cam feature of Sniper Elite. But that’s understandable,as it’s going for a different vibe. It plays out like an Olden days Adventure movie, with a Narrator providing a running commentary,often genuinely being hilarious (though for some reason has an absolute hatred of cats,and isn’t afraid to show it). The combat is simple to grasp,with a small selection of weapons (sniper rifles,SMGs,shotguns), with additional extra powerful weapons that you can buy from crates,using gold you get from treasure chests and killing enemies. You also get special moves that you can activate with enough charge,ranging from damage reduction,to smart bombs. One complaint though has to come with boss fights. Many of them require an accurate shot on a particular weak spot, often a quite small one. Doesn’t sound bad in theory. But when that boss is constantly moving,accuracy proves difficult. Add that to a swarm of enemies ganking you,and the difficulty in getting a decent shot gets even worse. Co-op definitely helps in that regard. Bosses that took me a good 20 minutes to kill on my own,became a breeze when I was with a mate. Its been a really enjoyable game,and the DLC missions have been quite decent. Charging £6 for each additional new character can go bollocks though. It hit the PSN sales at Halloween,and probably will do so again before long. I’d certainly recommend it.
  19. DANGERMAN

    NieR: Automata

    Nier Automata isn't quite what I was expecting. The demo, which is the prologue of the game, makes it seem like a fairly standard Platinum Games game. A tight linear action game with Witch Time when you dodge. Instead its that combat dumped in to an rpg And I don't just mean it's got a levelling up system, I mean it feels like a modern Final Fantasy game (or what I imagine they feel like because I I've only ever watched them being played). It's got big desolate spaces, using real world locations, all destroyed beyond recognition, in place of standard jrpg locations. Levelling up is a bit odd. Generally it just means a touch more health and damage, you don't get new skills. The way to do that is to increase the amount of 'chips' you can power. Chips are either dropped or bought and can do minor had things like show how close you are to levelling up, or increase your health, let you fire projectiles from your attacks, and auto heal, these have various levels themselves, meaning if you get a good one it might have a bonus health boost when triggered etc I really like the desolate look, I really like the robots, some bits can look a little simplistic but it's a cool aesthetic The only thing I'm not keen on is the amount of trudging around the map you have to do for side quests. The world isn't massive but it's big enough that returning to the desert is a bit tedious. Aside from that I'm liking its oddness
  20. Sambob

    Metro Exodus

    Couldnt see a post for this, feel free to delete if there is one. So, this is my first Metro game and the first thing I will say is that the story/setting is so immersive that its made me want to go through the other ones. As a game its not the most polished although its really good, solid 7 out of 10, theres just a few little things here and there and it sort of reminds me of Elder scrolls Oblivion at points which is a weird comparison but its what it reminds me of, its just got a bit of a clunkyness to it. The load times are absolutely ridiculous at times, 2 minutes to load up the game. The first time it happened I genuinely thought my PS4 had just given up but apparently its standard. It would be interesting to see what people who have played the series think of this one, mainly @DANGERMAN because I seem to remember him being a long time fan. I get the impression that its a massive departure from the series traditional feel, and I dont know if they decided to just do something different because they wanted to make a kind of open world game. The reason I say that is because it definitely feels like an early PS4/late PS3 game in terms of its open world approach, it gives me some slight Half Life 3 vibes.
  21. I fancied some retro stuff today, and maybe even putting proper time in to something. I was toying with playing something on the Saturn or Dreamcast but instead I booted up the Mega Drive collection on Steam. The nice thing about the PC version, which has had a bit of an odd history, is that it has mod support. Sometimes that means things like playing as Knuckles in Sonic 1, sometimes it means whenever anyone dies in Streets of Rage 2 it makes the Tim Allen noise, and other times people have just added other games to the collection through the rom option. I played som Hyperstone Heist, some Maximum Carnage (a Spiderman game), Batman & Robin. What I learnt was that this is cool, people have added all sorts of stuff, but also I'm not as good at these games anymore, nor do I have the patience for them Instead I played some Landstalker. I really liked Landstalker when I was younger, I was probably a bit too young and inexperienced to make the most of it though. It's kind of Sega's Zelda (it's actually made by Climax Entertainment, who made the excellent Dark Saviour for the Saturn), but with some isometric platforming and a bizarre take on how to move in isometric games (there's a mod to change it to more traditional controls, as default it's all about diagonals) I'm not far enough in to say definitively if it still holds up, but certainly it's not terrible. The biggest problem is when you encounter enemies, if you're by a wall your attack wont come out as the sword will hit the wall. Lining up to enemies is a bit fiddly thanks to the odd controls, I almost wish it was slightly more grid like movement, so you moved a set distance with each step, it'd make lining up against enemies and things to interact with a lot easier. Aside from that it had the adventure game thing of never quite being A-B, you aren't just moving in a straight line, even in dungeons you'll have to work to find keys or to activate something. I'm hoping it doesn't get too obtuse, but I'm hoping I keep chipping away at it, I don't go back to properly old games and finish them as often as I'd like
  22. Bigkopman

    The Division 2

    Liking this so far. You like the first one? This is for you.
  23. DifferentClass

    Borderlands

    Dunno how many of you are waiting for this one but hey ho. It plays like those old western RPGs I never played. Get job, go to place, kill baddie tell job giver. Or maybe collect plants and take them back to some dude. Fighting is done in the style of a FPS, its not like Fallout 3 though, this does actually feel like one, all the stat stuff behind the scenes is there but you don't notice or consider it mid battle like you may on Fallout 3. The AI is bollocks compared to what we have come acustomed to, missions and dialogue are given out in soulless text like it is in Marrowind and despite the great artwork it still feels far too brown. So why couldn't I put it down for hours? I'm not sure yet, I think its the looting aspect and the weapon collecting, because of the randomly generated weapons I'd keep exploring the area to find something rare and useful that I could show off when I do end up online. It is a stupid thing to be driven by but I'm loving all these juicy stats. Haven't tride the co-op yet, will do that around its general release.
  24. Well,it’s finally out. I’m three missions in,and thus far,it’s off to a very good start indeed. It looks glorious,thanks to the RE engine. You start off as Nero,the only character that was in the demo. And he’s a riot to play as. I’ve never been a master of this series. I can throw down a few SS/SSS combos here and there,get the odd A rank from time to time. But I’ve long since accepted that I’ll never be a top tier DMC player. But that doesn’t matter to me. All that mattters is, “am I having fun?”. And thus far,DMC 5 is absolutely fun. There’s a ton of skills to play around with,the Devil Breakers add a new level of tactics to combat. I went for the Digital Deluxe edition,so have access to the Mega Buster from Mega Man. Which is definitely a favourite thus far. Now,on to the issue of micro transactions. A lot of people kicked off when it was announced this game has them. Jim Sterling has already said in his review that due to his standpoint,this excludes the game from “Game Of The Year” consideration,despite the huge amount of praise has for it. So,are they actually that bad in DMC? Honestly,no. They’re hidden away in the Menu screen,at no point are you obnoxiously told “Hey Kids,want to buy some stuff?”. And the prices of the items themselves,aren’t that much at all. £1.70 gets you either 3 Blue Orbs,or 100,000 Red Orbs. All of the reviews I’ve read have said you get more than enough without resorting to them. And I feel that seems about right. So yeah,it’s not the end of the world that they’re in this. There’s a catch up video that sums up important events in the previous games,which is pretty decent. It made me laugh that DMC2,the worst entry in the series,gets less than 10 seconds mention,whereas the rest get several minutes at least. So yeah. I’m excited to finally have this. Should be fun.
  25. This might be a bit style over substance, which isn't to say it's bad, just I think it's a better idea than it is a game so far The promise if that you're an American in 50s America, watching a video on idealistic American life. As such you've got guns for hands and everything you do involves shooting things. Some of that is targets at a shooting range, but it's also how you knock on windows, play catch (shoot the ball back to your dad), open cans, you even use your gun to collect candyfloss and feed it to your date. It's quite a funny game, but it moves at quite a slow pace. It's hard to know if that's just direction, if it's to lengthen things a little bit, after all, the gameplay is naturally going to be longer than the joke needs to be, or if it's caused by some of the issues with the gameplay. The American Life requires Move controllers, which work well for the most part, but I had an issue where one of them kept turning to one side (would have been my set up, but even then the game didn't have me looking right at the camera, it had me slightly to one side with no way to correct), that could be sorted by shaking the move, but I was having issues with targets at a distance, the aim would swim about a bit. Also causing some problems is the PSVR's resolution. The graphics are more than fine all told, but the PSVR screens just don't have the definition you need for precision distance aiming. So far it's not been too punishing so that it would matter, but it has acted as a reminder of the problems. More of an issue, and one that had me thinking about Sony's refund policy before I found the restart checkpoint option, are the bugs and scripting errors. I ran out of bullets at one point, not a problem, you've buttons on the carriage you're in that you can press, a new mag fires up in the air, time slows, and you angle your gun to catch it in the slot. Nice idea, but the button stopped firing out mags, meaning I couldn't progress. Later I had one where the next scene just wouldn't start, I stood there shooting everything I could, paused, unpaused, hoping I coult just get something to activate, but no, so that is where I turned it off for the night I'm going to stick with it, it seems decent enough, but it also seems broken and I'm amazed it hasn't been patched and fixed, I'm sure there's reasons why not, but it's actually pretty shitty that it hasn't been
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