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Found 306 results

  1. This is quite cool. It's a spiritual sequel to Symphony of the Night, probably not officially but it feels immediately familiar aesthetically and aurally. I know the Metroidvania market has been saturated but this is Koji Igarashi man, this is what he does. I've chucked about 2 hours in so far, i've beaten two bosses and found a few warp points, shit is starting to open up. Like SotN, you equip armour and weapons which can be bought or found. Unlike SotN, your character Miriam changes her appearence to reflect what she's wearing. When you kill enemies thay can randomly drop shards which can be used to attack, to interact with objects for progress or passively like a power increase or summink. Miriam moves a little ploddishly, her jumps are long and she hangs in the air but she can move around before she hits the floor. I've been mostly using big two handed weapons and they have a slight delay before they swing which is fine once you get used to it. And the more you play the more you get used to how she moves, it feels good to me now. Otherwise it's Castlevania business as usual, piss-arsing around a massive map, looking for abilities, praying for save rooms and kicking ass.
  2. Duck

    Slay The Spire

    As i kinda explained in the new purchases thread this is rogue-like RPG dungeon crawl/deck builder mash up that is currently in early access. (it's about 12 quid) When start the game you choose from 1 of 3 characters all of which have different perks and attributes, then another perk/gift much like in rogue-likes/Dark Souls/Hearthstone etc. Your aim is to get to the end of the game without dying as it's perma-death. Game over. I think there currently 3 Acts at the moment and in each map you're given a map and have to chose one of 4 starting points at the bottom, with the boss at the top finishing the act. Once you've chosen you get to pick the next step to move along that path... like this.. - Unknown is Unknown . It's a story event. I could end well (with a new passive perk or something) or badly. - Merchant is a shop where you can buy new cards or items. He usually has some sales too. - Treasure is a treasure chest - Rest you have the option to gain some of your heal back or upgrade a card. - Enemy is a enemy. - Elite is like a mini boss. You see this map even before you set off so you can plan a bit. Do i go after that treasure or have a rest on the other path?.. etc Risk/reward, it's cool. Ok, now the turn-based combat. It's all card/item based. Looks like this.. Like Hearthstone/most card based board games, at the start of each turn the player has a certain about points that they can spend to lay cards. This can be modified with other cards/relics as you progress tho. And like Dominion/rogue likes you start off with very basic cards but after every fight you get to choose 1 of 3 cards to add to your 'deck'. So as you are progress and building your deck, your character is getting better. Enemies/bosses drop loot like money which can be spend at the shop or relics which give you a passive ability. Once you've spent you're points, you end the turn and the remaining cards are put into the discard pile. When your draw pile is empty, the discard pile is shuffled and you start again. That's it basically. It's simple but fuck, it's reeeally good. It merges the deck building with the rogue like stuff really nicely. I wish every turn-based RPG had the same combat/deck building loop this has. It's much more approachable and pick up and play than any card-based video game i've played too. Even more so than Hearthstone. But it still does a lot of the things i like about deck builders. So, yeah if you've ever thought of giving a card game a go but were scared off how impenetrable they can be. Then this maybe the gateway drug. Very addictive. Great game, still in early access too so it should only get better.
  3. First things first. If you've not enjoyed these games before, abandon thread now. There's no point in you wasting your time here. It's more of the same with tweaks, mostly good tweaks, but nothing that's going to convince you you want to spend time with the series. For the people that do like the games, you're in for a treat. First of all, despite looking like a budget game, it looks glorious in motion.Debris and chitin breaks off everything while you're shooting it, blood flies across the tarmac and up[ the skyscrapers in the most ridiculous fashion turning the levels into a B movie version of Splatoon. Buildings drop after taking set amounts of damage rather than falling to the ground after being hit with explosives once. There's a significant improvement visually. The best thing? Zero frame drops in this chaos. However you will see a slight stutter as it loads in the next wave occasionally, it doesn't happen every time but there's a bit of a performance blip. It never truly stunts the action though, which is the most important thing. Enemies.The Hectors are gone (Or have not showed up yet) and have been replaced by giant bipedal frogs. The AI behaviour of these frogs, as well as the danger they present offers a nice tactical hinge where they differ from killing swarms. I found it best to use cover and then when you get close enough to them use shotguns to kill them in one magazines worth of buckshot. However, you can pelt them from a distance and amputate limbs which will cause them to react differently dependant on what gets blown apart. Don't leave it too long because limbs can grow back. Levels. I don't want to spoil this too much, but those settings from previous games where it's basically sunny all the time and in the day or underground? Not anymore. Weapons. You can level up weapons now. A lot of the weapons have returned, but there's also new ones to get. For instance I was using a rocket last night that worked like the one from Half Life 2 where you have a laser that can guide the rocket precisely where you want. The other weapons seem to have had a rebalance as well, the shotguns seem to have a place now. I've not seen anything super crazy yet, but most of what I have seen has been good. Classes. I've only played as Ranger so far, but the sprint feature they've added has helped no end. It's basically Gear's roadie run, although it ends with a weird slide I don't like. Useful for getting out of bad situations or collecting items. Speaking of which, while you are running you have a circle around you that automatically picks up items. I think this collection circle is around vehicles as well, although I've not witnessed that with my own eyes yet. The Ranger can also call in small vehicles for himself, but I've only had a bike and to be perfectly honest it's not as good as the built in perks you get from being on foot. Other alterations. After every mission amour collected and weapons are distributed between the 4 classes, with the class you are playing getting the lions share. There's a bad aspect to this screen though, since if you've collected a lot of weapons it goes through the whole process of levelling them up and explaining what they are. I don't think it's a bad thing completely, but for a game you could spend hundreds of hours in, having a skip button to cut through that crap would have been nice. Regardless, it's going to make it so that if you want to try out another class you're not starting with a blank slate, which is a good thing since EDF is one of those games where altering your teams composition is something that is encouraged. Also I think the drops are more generous than before. Other changes. Inferno is locked so no going to the end of the game to get super powered weapons. In fact the armour and weapon limit persists right into Inferno and the only way to shut it off is to hit 70% of missions complete to remove limits. They might have taken away with one hand, but they've given with the other. difficulties now stack, so no need to play on difficulties you're blazing through. I'll probably be back with another huge wall of text later when I've played some more.
  4. spatular

    Overwatch

    cheers for the games Duck! it's early days, and a bit all over the place, but i quite like what i've played of this so far. i worry i'll get annoyed with the aiming in the long run. needs more auto aim imo.
  5. illdog

    Dark Souls

    Its pretty tough. Same sort of progress as Demon Souls, so see that thread for the gist of this game. In case anybody plays this and is really stuck, i'll share what i know so far:
  6. Blakey

    Observation

    About 3-4 hours into this so far so thought I'd make a thread (my first in quite awhile!). To start off its made by the same Dev Team that made 2017's Stories Untold and some of the same developers that made 2014's Alien Isolation so I knew going in it's from a studio with some pedigree. You play as SAM. Essentially the 'Mother' computer AI of the Ship you're on - the Observation. You control numerous cameras situated around the ship and can also take control of remote sphere's that enable you to navigate around - in first person - the ships claustrophobic, dimly lit hallways. You interact with the game in a kind of point and click style, navigating from camera to camera around the station to try to find a passcode, a bit of evidence or open a hatch to advance the story. From time to you'll also interface with certain computers and have to complete little mini-games in order to progress. As for the story, I don't want to give too much away but as SAM you'll assist Astronaut Emma Fisher around the station, helping her in whatever way you can. As you progress, more and more things come to light about the crew, their plight, their mission and why the ship is in the state it's in. Things are quite tense around the station with a pervading sense of dread and foreboding, you never quite feel comfortable exploring but at the same time aren't exactly terrified either, I wouldn't really say it's a scary game at all so far - which is perhaps a little disappointing but it is definitely tense. It's definitely a weird one so far, there's a lot to take in and a lot of confusing aspects to the story that I'm still trying to piece together as I go along. It's consistently engaging, mysterious and compelling though and I find myself thinking about what discovery I'll find during my next session which is definitely a good sign. The way it plays isn't particularly revolutionary or anything but the quirky little computer mini-games are really well designed with that 80s Alien-esque aesthetic that gives them a character of their own and searching for items using the cameras is akin to old school adventure games. We'll see how it pans out but at the moment this is definitely up there as one of my most memorable games of this year, there's not really too much else like it. Some pics:
  7. So, I just started this up. I’m actually surprised Konami got off their arse to put this together. They’ve been absolute morons for years, and done literally nothing with their numerous IPs. All they did last year was Metal Gear Survive, which I don’t even need to comment on. So I genuinely wasn’t expecting them to bother with a collection like this. Contra is getting one later in the year, and I bloody love Contra, so will naturally check that out. Anyways. How does this hold up? Pretty good, really. The first game in the series i ever played was 4, due to never owning a NES back in the day. It remains one of my favourite games of all time, from the gameplay to the gorgeous soundtrack. I didn’t think we’d see this anywhere other than a Nintendo console. But I’m very glad to be replaying it. As it’s just as brilliant now, as it was then. I never played the Megadrive version, again due to not owning one at the time. So I’m looking forward to giving that a shot, as it’s generally held in high regard. As for the rest? You’ve got all 3 of the NES games, which I will get though after 4 and Bloodlines. Two gameboy games, which don’t look especially great, but I’ll play them for completions sake. And Kid Dracula, which I have no idea if it’s any good or not. As is par for the course in these kind of collections, you can quick save your game at any time. Though on the PS4 version, you access the save menu by pressing the Share button. Which of course either takes a screenshot, or video, depending on your setting. And there’s no way of changing that to say, the Options button, or touchpad. It’s weird. Maybe they’ll sort it out in a future update perhaps. There’s no way to change button configuration either. You also get access to various promotional material/ concept art of all the games, which is a nice touch.
  8. radiofloyd

    Shenmue 1 & 2

    Couldn’t find a thread for these so I made a new one. I played a little over an hour of the first game, just as far as exploring Dobuita a little. Of course this is Japan in the 80s, so thirty years before the Japan I’ve experienced, but still so little has changed. Visually from the streets, the houses, the parks...this is what Japan is like. And the young children in the game that meet Ryo speak exactly like Japanese children do now. The scene with the girl and the kitten next to the shrine was very touching. So far so good! Playing the game on PC by the way, connected to my tv and using a wired controller. Resolution is 1920x1080 or something along those lines.
  9. Nag

    Rage 2

    Played for around an hour and a half last night so these are very early impressions... This isn't me... I'd not really paid much attention to this game up until release so it was a surprise you can pick the sex of your character (I went female, like always), obviously your first task amounts to a tutorial mission to get you accustomed to the controls, which are exactly the same as any other FPS. The game looks nice, you can tell it's just 1080p and it has no HDR but it does the job, I'm on an X and it feels silky smooth... To be honest I was pretty shocked just how quick everything feels, it's been a few years since I played Doom 2016 but you can so tell that team had a hand in this. After the relatively brief tutorial you're give access to this bad boy... Driving feels nice and heavy, pretty similar to Mad Max which should come as no surprise really as it's by the same team. I've been given three missions to meet different factions and then left to my own devices, I didn't manage to play much more so I can't comment on if the open world is gated off in some way or if you can just go where you'd like. The biggest stand out for me so far is just how good the actual shooting feels, the guns feel chunky with some nice feedback... Oh and it's pretty funny too, it's already made me chuckle a few times. So far, so good then.
  10. I seem to remember @illdog posting about playing this, but I can't find the thread where it is. I'm a big fan of the original Megadrive game and this is basically that game but looking a bit better with added enemies and friends, online multiplayer and stuff. I don't think it's a sequel, seems more of a reboot of the first game. Anyway, it's a rouge-like if you haven't played it before and it is '90's as fuck. The music has always been great with extra funky basslines, and this one is no different. I was a bit concerned when they announced it that it would end up being shit, but a few hours of play on it so far and it's been fantastic. I'm not sure what people new to it would make of it, but for fans of the original, it's great. Level 0 is still there, so they didn't fuck that up.
  11. AndyKurosaki

    Fallout 76

    I got this as a rental yesterday,took about 8 hours to update the damn thing. And there’s more updates on the way already. I’ve only played a couple of hours,so can’t really judge it yet. But the lack of NPCs really is an absolutely stupid decision. Elder Scrolls Online managed it fine,so I don’t get why they went that way with this. I only saw one actual player, who tried to kill me,but as I didn’t shoot back he couldn’t do F all. I was busy getting past the tutorial that I didn’t interact with him,so he got bored and left me to it. Oh,and Bethesda’s reaction to people pissed off about the poor quality bag in the Power Armour Edition is gobsmacking. “We made it out of cheap material,as we couldn’t afford what we advertised. Here,have 500 atoms. That gets you pretty much sod all”. They’re really trying to piss all their goodwill up the wall.
  12. Finally, after years of watching videos of other people play this, bought the Switch version and had my first go of this with a couple of mates. Initially, we had the bomb defuser holding the Switch out of the dock but as there are two couches in my mate’s living room, eventually just settled on sitting on the couch not facing the TV and either using a laptop or phone for the manual. If you don’t know what it is, one person can see the bomb and has to cut wires and press buttons. The other person (or people) either download and print out the bomb manual or view it on a screen and have to guide the bomb defuser by communicating what the bomb holder is looking at. Colours of wires, how many, etc. It’s a manic affair and best if you swap over a few times, as then the bomb defuser will know what information the manual guy is really after and which information is superfluous. On the PC and PS4, it’s playable in VR which is probably the best way to play it. But we figured out we could actually play it together on Skype with only one copy. It really starts ramping up in difficulty, throwing memory puzzles at you, morse code, etc and we got as far as extra modules you had to keep an eye on that couldn’t be solved from the manual. There’s these things called “needy modules” where they’ll be like a short timer on it and before it gets to 0 and blows up the bomb, you have to hammer a button to reset it. That’s along with the modules that will actually disarm the bomb. Plus the lights will occasionally go out for a few seconds. Or the alarm clock next to the bomb will go off really loudly so you have to put the bomb down and hit snooze on the alarm. It’s fantastic but I’m glad I played with people I have good friendships with!
  13. Sambob

    Final Fantasy 15

    This arrived yesterday and I've played 11 hours so far...it's really good, it's a bold statement but I think it's the happiest I've been with a game in terms of expectations and how it's been to play it. It's very skyrim in the exploration. It really isn't linear at all, I'm on chapter three now and it's unbelievably open world. This might be the one in the series that brings people in, it's hardly a final fantasy at all.
  14. Surprised I couldn't find a thread for this... It's been out a while and i'd eyed it up on other platforms but ever pulled the trigger, but finally bought it on the Switch and it's superb. It's a rogue-like where you keep pushing further through a dungeon, unlocking new equipment that makes your life easier for the next run with the big twist being that all movement has to be timed to music and monsters also have their own movement pattern to the beat. The soundtrack's superb as well. It has that 'one more go' factor, and it never feels unfair. I'm still pretty shit at it, and have only made it to the third area so far but it's still throwing numerous surprises at me even in the first few stages, and I can feel myself improving the more I play. It seems the perfect fit for the Switch - a game you can pick up and play for five minutes or a good long session.
  15. Hendo

    Burnout Paradise

    This is looking and sounding ultra sweet. Anyone excited? A sandbox racing game? It's gotta be at least worth a look! Anyway, there's a demo coming next week! Click me. Could be just PS3, just 360 or both. Me wanty.
  16. mfnick

    Apex Legends

    Had a few matches on this, I think I just need to accept the fact I don’t like Battle Royale Games. Feels loads better to play than Fortnite and PUBG (only 2 others I’ve played). But the gameplay loop in these games just doesn’t nothing for me, run around the same environment searching around for loot for a while, shoot a few bullets, miss, die, wait a while to load a new match and repeat. I just find it tedious and boring constantly looking for loot at the beginning of every match. Especially when I’m bad so don’t last long when a gunfight starts, it usually just feels like a waste of time. Ill give it a few more matches just to see if it clicks, maybe as I start getting a bit better. Hope it’s does. I’d like to be involved with something like this for a change. It’s definitely got the best chance just because it actually feels good to play unlike the others I’ve tried. Otherwise I’ll just go back to TF2.
  17. Hendo

    Tetris Effect

    The demo lied to us, the full game is rubbish! Only kidding, it’s fucking amazing. I installed the dynamic theme that came with it and it loops the hook of the song from the first level (and trailer) in the dashboard and moving around the dash does sound effects from the game, so that’s pretty sweet. I put my headphones on and started the journey mode. The first level after the ones in the demo has the most amazing music. The level is called Jellyfish Chorus and it starts really minimal and at some point it just kicks in and I was wishing I still did drugs.
  18. I'm surprised there isn't a thread for this as I think a few people here have played it. I'm not too far in, a couple of levels in to World 2. I get the feeling I'm going to undersell this when I describe it Astro Bot is a pretty standard 3D platformer, only in VR and the VR is kind of key to it. You exist within the world, it's never really explained but I guess you're a head (I think you might be another Playroom robot, which is what gets destroyed at the start), anyway, you have a physical presence in the world and are dragged along behind Astro Bot, who you control with the controller. He has attacks, he can jump, fairly standard stuff. The levels are built in such a way that you're generally heading away from the screen, however the route to get there isn't that simple. Astro Bot will have to go around blind corners, you as a floating head, can lean and turn your real head so that you can look around the corner. This is important for finding the collectable robots, they'll quite often need you to turn and look behind you. It doesn't sound like much but it's a good use of the VR, particularly as it gets you to use the controller as an item within the game, to fire hookshots or a water cannon. My only gripe so far is that I don't really want the levels locked behind finding the little robots, it's not been an issue so far, but the ones I've missed I haven't seen, it's not like I need to just take another stab at working out how to get to them. The only other thing, the first time I played it I felt ill because the world moves, I've been fine since but it's meant I've only been doing a couple of levels at a time
  19. spatular

    Nex Machina

    So this is a twin stick shooter by the resogun people, there are 6 worlds/levels with maybe 15 or so stages each, and a boss stage. there a humans to save, and combo, by collecting/saving the next one before a countdown expires -for better score. there's loads of hidden humans/levels/scoring things to find - too many for me - but my memory is crap so i never remember where all that stuff is. you can roll out of the way/through stuff, and special weapons to choose from, my favorite is the rocket launcher, but it seems like the smart bomb is supposed to be the best (they have a small delay before you can use them again), they are all pretty good apart from the sword. there are powerups too, most important is the shield, so you can take a hit, then you need to get more points to gain another powerup/shield - if you've already got all the other powerups then the next one you get will be shield - otherwise they're random i think. you get a powerup each time this bar fills in - i guess by scoring/killing stuff. it's brilliant, but annoying at the same time. for me it's much better than some of their other twin stick games that have upgrading/loot/ammo/reloading - none of that stupid stuff here, this is more a proper arcade game. the annoying stuff comes from lack of visibility, of all sorts of stuff - where is the edge of the playing area? - can't see stuff because of explosions - hit boxes seems quite big, or there's a delay from pressing roll/dodge to becoming invincible. basically that stuff leads to deaths where it doesn't seem fair which leads to annoyance, also when you die after a respawn you get back into the action really quick and can die again instantly before you've worked out where you are, so sometimes one annoying death can turn into 4 and yeah annoying. but it's also great fun and i keep going back to it to get a better score so it's obviously doing something right. also when you continue you lose all powerups, so depending on what stage you're on it can be extremely hard to make any progress - other shmups do this a lot better, you've already lost your score so what does it matter - have a max-power power up. oh they are possibly working on a mode with better visibility. there's a few different modes - arcade mode where you play all the levels in order - with different difficulty modes. there's some challenges on a smaller set of stages where enemies are faster etc. with gold/silver/bronze medals. and there's a mode where you can do one world at a time. i've sort of 1cc'd the middle difficulty arcade mode (see spoiler) and am trying to do the difficulty level up, but the 3rd and 4th bosses take up loads of lives, not got past the 4th boss yet. scoring i'm not too sure about, seems to be just, collect everything, get all secret stages and combo all humans - which is more than i can cope with at the moment. to combo the humans i think you need to know some stages where stuff spawns so you can kill it quick enough so your combo doesn't run out before the stage ends, but some stages it doesn't seem as tight on timing. anyone else playing this?
  20. DANGERMAN

    Far Cry New Dawn

    This hasn't reviewed amazingly, and while I loved Far Cry 3 and Blood Dragon, I couldn't muster to energy to do the same stuff again in far Cry 4 and 5. In fact I booted up Far Cry 4 towards the end of last year because I wanted a nonsense fps to play, and I still couldn't. I ended up doing the pacifist ending, then booted it back up and ran about it bit, then realised I just couldn't be arsed For whatever reason the more I've seen of Far Cry New Dawn the more I've been interested in it. I think knowing that it's shorter is a big part of it, like I said I loved 3 but the amount of time I spent with it, doing the same routine over and over did start to drag by the final island, although at the time I put that down to me doing everything before moving the story on. New Dawn looks amazing, maybe a bit too amazing. I'm playing it on high settings (it can go to ultra) on a GTX 1080 at 1080p, and I still get framerate drops to 50 every now and then. It's less when there's lots of combat, more when I'm in dense woodland with lots of mist and fog. Which I mention because it is ridiculously dense, so dense I've been bitten by snakes I couldn't see, and have to rely on watching when and where my A.I. teammate starts screaming and where she's shooting at. I'm impressed with how it looks though, I had this pegged as a bit half-arsed, and granted it could be I didn't play 5, but the colour and the environments look great Gameplay wise it's kind of just Far Cry. It's not as reliant on taking back encampments as the old games, although there are still some, and there's no radio towers. You're still randomly getting attacked by animals, and there's still a skill tree, you're still playing good guys vs bad guys. Enemies take more damage before they go down than I remember, with some enemies having a 2nd health bar, possibly a 3rd but I've not seen that yet. You're kind of dumped out in to the open world pretty early, you have a story mission but it's far enough across the map that you can't help but do other things along the way. A lot of the side stuff involves you stopping trucks, be it for all important ethanol or less important humans, chasing them down isn't fun, being in the right place to stand in the road and shotgun the driver in the face is fun, that said I've not managed to get an ethanol truck yet. Beyond that, I've just been rescuing people by killing bad guys I'm really enjoying it though, played for hours tonight and I've still not got halfway to the first proper story mission. Before I go there I've got some treasure to find, an ally to recruit, then a bunch of buildings to kill everyone in, then I'll do the thing I've been asked to do
  21. Started playing this a few nights ago thanks to a free 30 day code I received from a guy on another forum, always wanted to give it a go but didn't want to pay the money to take the plunge I suppose. Decided on a Female Miqo'te (Seekers of the Sun) Lancer with the Oschon Guardian, I'm situated in Phoenix in the Chaos server, Level 8. No idea really if any of what I picked is any good. The game put me into 'Grimaldia' which is a set of forest cities. As for the game itself...still undecided really, very early days 4 hours into an MMO but I like a few things about it and dislike a few things about it really. The world itself seems cool, the servers are stable and even though the graphics aren't upto 2015 standards really it looks alright, runs incredibly well at 1080/60 and I've been using the GamePad throughout without any major problems except I can't seem to find an option to invert the right analog stick which is annoying, but I've got used to playing in default now, despite it not feeling wholly natural. The way they introduce you to the game is very good, you're definitely eased into it, in one little secluded area of the map (Grimaldia), everything is told to you simply and tutorial boxes pop up for pretty much everything, there is still a lot to take it but it doesn't feel like you're bewildered or bamboozled by information and the world itself like other MMOs I've played in the past. Only really explored Grimaldia and its surrounding but it is pretty cool, the scenery is nice, the buildings have a lot of character to them and its cool seeing people potter about with Chocobo's in tow (how the fuck do I get one of them?!). My main gripe though at the moment is the quests, they're all very fetch-questy and traditional MMO staples as 'kill 6 of this creature', 'deliver a message to this person', 'go round up these naughty people and tell them to come back' etc. the coolest one I've done was some woman that was being accosted by this bloke that was a criminal and asked me to meet with him on the edge of town instead of her to see what his deal is, every other quest has been incredibly forgettable and dull, I've played 4 hours and these quests just keep popping up and up and up, they don't seem to go away, but there's not really anything else to do so I keep on just doing them regardless. I didn't understand why I couldn't complete some of the quests earlier, the little 'complete' box was not able to be clicked so I just left these quests uncompleted and went to do some others, tried again later into my session and realised if I pressed left or right on the d-pad I could select a quest reward, once selected the quest was able to be completed felt so stupid. Another stupid moment I had was when I had to get Level 5 gear to do a quest, went to the shop, dropped a load of cash on a set of Level 5 stuff and then realised after that I could've got all of it from the quest rewards I was missing all that money wasted, oh well :oops: Not sure about the Fate-public event quests either, it's a cool concept and when they work and loads of people come to one spot to batter some cunt its a nice spectacle but most just get in the way and are annoying really, only had people turn up in 1 or 2 out of all the ones I've attempted. The combat is really cool though, I mean you can just sit back and just press 1 button here and there, it's not very involved on the face of it, but you feel involved in it which is the key thing, and it feels satisfying enough that when you defeat a tough-ish enemy you're slightly elated. There's definitely something compelling about it though, it just feels like it could be a standard RPG at the moment, it doesn't feel bewildering at all really and I'm just pottering about doing quests, thinking about upgrading weapons, armour etc. like I would a regular RPG, I do hope the quests get better the further it goes on though as I think I'm out if it's another shit-ton of hours of these quests.
  22. Bigkopman

    The Division 2

    Liking this so far. You like the first one? This is for you.
  23. DANGERMAN

    Refunct

    Refunct is cool as fuck, really chilled It's a first person platformer, which ordinarily is immediately bad game design, but it's very generous with ledge grabs and how likely you are to just fall off something. The game is jumping up pillars to activate switches, which will cause more pillars to rise. What's cool is that you pretty quickly start to learn how to play without being told how to (although it is worth mentioning there is a duck button). You go from carefully lining up jumps to rebounding off. It's really short, like 20 minutes or so, but it is also only 65p on Steam at the minute
  24. Nag

    Days Gone

    So the next PlayStation 4 exclusive has released and I booted it up earlier, only played for around an hour and a half so I'm still very early in the game... Still doing tutorial stuff if I'm being honest. (This guy has such a shit name...) So not to spoil anything I'll be vague about the opening, after a brief cutscene showing things going to hell your thrown forward a couple of years in to the outbreak and in pursuit of someone on bikes. First thing that hit me with the bike is the weight of the thing, it was quite easy to steer only to think you need to compensate and then just start zigzagging down the road... Obviously that'll change given more time on the thing. Second thing is this game is going to be brutal to it's characters that's obvious from the off and it's something I like. (Like me, Deacon likes to loiter in bushes...) Other things introduced are stealth, melee combat and shooting all of which are similar (if not identical) to a number of games you'll have already played. All these things seem to work fine in this game though, so far, and feel quite natural. The only thing I'm not too sure with at the minute is how the save system works, it routinely makes auto saves and I also made a manual save where I thought I was safe to do so but after booting up the game to check (something I'll do with a new game) I was set back in the story by about 15 minutes, which is a bit shit. Anyhow, it's very early day like I said but I'm quietly confident that I'm going to have a decent time with this.
  25. I started this one today. Beat the first world and onto the second. Early impressions is combat has a nice "swimming" movement to it albeit it is very floaty like the spinoff games. Worlds are massive and some of it almost feels like an anime/Disney take on (old) God of War games. Music is great, as usual. Hoping to hear some old tunes return (hopefully Hollow Bastion). I started it on Proud mode cause I figure if I've played three of these games back to back and can't handle its hard mode at this stage well then I'm really just hopeless. So far it's not very difficult but it is a reasonable challenge. It makes it so it isn't just a mash X fest. It is very heavy on cutscene interruptions in the early hours however and it gets sort of annoying, it's a bit Metal Gear at times. WRT spoilers I'm going to defer to riksp or someone else as to the best approach. I'm thinking anything that was in a trailer is fair game for an open screenshot because this is a very pretty game with lots of shiny stuff that's fun to show off. Or maybe all screenshots could be put in spoiler text it's all the same. No HDR in this game, interestingly.
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