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Found 318 results

  1. Nag

    Control

    So, straight off the bat this game is weird... As in... It feels like I've been dumped in to the middle of a story and have no knowledge of what's gone (or going) on. It seems like it's a cross of every recent weird TV show or film from recent times, there's touches of Inception, Lost and God knows what else in here so far. Jesse (the main character) seems fine so far, she handles well enough... Shooting seems a little loose but I've turned off a couple of aim assists so that may explain that, I've only unlocked a couple of abilities (like launch) but that's opened up combat a little... I'm enjoying what I've played so far. Oddly, the game this most reminds me of somehow is a Dead Space game but I can't quite put my finger on why... I'm definitely interested to see where they take the story in this as so far it's weird as fuck and I have no idea where it's going.
  2. I have very mixed feelings about this. I love the feeling of adventure, of not knowing what's down the road and if you'll be able survive. It's brilliant when you do overcome the odds and press on after a tough battle. The combat system is great with loads of customisation on offer, you're even encouraged to change class altogether. The Pawn system works really well, being able to hire and fire helpers and changing the composition of your group entirely as the situation demands. Despite all the good bits, the game so far has felt as though i'm playing the middle portion of an RPG where i'm clearing up fluff quests just to pad out the leveling process. There's been no gravitas or urgency to the quests so it's difficult to differentiate between the story and side quests. Things like not having fast travel I can understand why they left out even though it's annoying to have to walk to the same places over and over. I'm surprised more games don't use the MMO style flight paths to get around. You still get to where you're going quicker but you have to travel to a specific place, rather than just magically teleporting everywhere. It's a happy medium between the two. There's other things which are pretty minor and affect my enjoyment more than they probably should. For instance, why did they overlook mini-map markers for people who have something to say? It's incredibly frustrating having to run around looking for colored speech bubbles above NPCs heads. Likewise with the Pawns. As good as the system is it grates when in combat and you're unable to issue commands for something as simple as a weapon buff - the option just doesn't exist. Most of the time you just have to wait for them to apply the correct buff which is very frustrating against the larger enemies. For all it's issues, there are times when this incredible game shines through, and that's what makes it worth playing. I just wish it was more consistent.
  3. Duck

    Slay The Spire

    As i kinda explained in the new purchases thread this is rogue-like RPG dungeon crawl/deck builder mash up that is currently in early access. (it's about 12 quid) When start the game you choose from 1 of 3 characters all of which have different perks and attributes, then another perk/gift much like in rogue-likes/Dark Souls/Hearthstone etc. Your aim is to get to the end of the game without dying as it's perma-death. Game over. I think there currently 3 Acts at the moment and in each map you're given a map and have to chose one of 4 starting points at the bottom, with the boss at the top finishing the act. Once you've chosen you get to pick the next step to move along that path... like this.. - Unknown is Unknown . It's a story event. I could end well (with a new passive perk or something) or badly. - Merchant is a shop where you can buy new cards or items. He usually has some sales too. - Treasure is a treasure chest - Rest you have the option to gain some of your heal back or upgrade a card. - Enemy is a enemy. - Elite is like a mini boss. You see this map even before you set off so you can plan a bit. Do i go after that treasure or have a rest on the other path?.. etc Risk/reward, it's cool. Ok, now the turn-based combat. It's all card/item based. Looks like this.. Like Hearthstone/most card based board games, at the start of each turn the player has a certain about points that they can spend to lay cards. This can be modified with other cards/relics as you progress tho. And like Dominion/rogue likes you start off with very basic cards but after every fight you get to choose 1 of 3 cards to add to your 'deck'. So as you are progress and building your deck, your character is getting better. Enemies/bosses drop loot like money which can be spend at the shop or relics which give you a passive ability. Once you've spent you're points, you end the turn and the remaining cards are put into the discard pile. When your draw pile is empty, the discard pile is shuffled and you start again. That's it basically. It's simple but fuck, it's reeeally good. It merges the deck building with the rogue like stuff really nicely. I wish every turn-based RPG had the same combat/deck building loop this has. It's much more approachable and pick up and play than any card-based video game i've played too. Even more so than Hearthstone. But it still does a lot of the things i like about deck builders. So, yeah if you've ever thought of giving a card game a go but were scared off how impenetrable they can be. Then this maybe the gateway drug. Very addictive. Great game, still in early access too so it should only get better.
  4. Sambob

    Destiny 2

    Thought I'd make an impressions thread before illdog gets upset and pops his hip out. I've played about 3 hours, and have opened up zavalla's patrol area after having done a few patrol kind of areas on earth. I think the way that the missions have been set out so far has been really good, its nicely integrated with the traditional patrol stuff so it isn't just select story or patrol. And the patrol type 'adventures' have been good so far, slightly more there than go and kill this random guy or scan this random thing its like a mini mission as it should be. Gun play is, in my opinion, fucking great. I found a scout rifle called thistle and whistle or some nonsense and it was just fun to kill things with, felt great to use and I was genuinely sad to see it get out levelled by an assault rifle that was twice as powerful. Also got a hand cannon called headstrong I think and it looked and felt great, like the gunslinger uses in Dark Tower if anyone has seen that, looks proper clunky and felt like it packed a real punch too. The way that power and light and all that bollocks is done has changed too. Haven't quite grasped the nuances yet but its generally the same principle, better stuff drops from baddies and mission rewards and vendors and so on and you equip it to increase your 'power'. The early game sees you pretty constantly changing gear as more and more formidable stuff drops, and I'm guessing this will cap out to the point where you find a nice set you are happy with and then try and tweak that until its perfect. Not done any multi or anything yet, going to finish main missions first. Oh theres a story too this time, like a proper one with a more coherent plot. Jury is still out on that one though, seems okay so far?
  5. AndyKurosaki

    Judgment

    Finally getting round to playing this. Far as I’m concerned, Ryu ga Gotoku can do no wrong. From the outstanding Yakuza series, to the insane but glorious Fist Of The North Star. So I had high hopes for this. Reached Chapter 2, and I’m really enjoying it. Kamurocho is as familiar as ever, and looks just as amazing as it did in Yakuza 6. They’ve added some new mini games, though to be honest they’re pretty weak. Following people in forced stealth trailing missions is never my idea of fun. Here, you can quite often have several one after the other. Which is a ball-ache. They’ve ditched Kareoke, which is a real shame. As blasting out “BREAKING THE WORLD” was always fun. The English dub is actually really well done, they’ve clearly put effort into it. I usually prefer the original Japanese audio, but they’ve done a decent job with the dub. The combat doesn’t feel quite as satisfying as Zero’s, a lot of moves are locked in the skill tree. Still, it’s off to a good start.
  6. DANGERMAN

    Dragon Quest XI

    My god this game is adorable It's a bit sickly to begin with. I really liked the english voices in DQ8, while it was hardly the Witcher it had the slightest of rough edges to the characters, so far everyone has been far too nice. It's the wrong side of cliched too, you the born-again saviour, abandoned in a small village and have just discovered your origins and this is so far the worst thing about the game. Dragon Quest 5 has one of the great JRPG stories imo, 4 is unique, 7 is fairly decent, but the last couple have a really plain protagonist and a nothing story It's too easy to begin with too. I'm still very early, and I've been running around the area outside the first town, getting in to fights against things I'd actually quite like plushies of, and for the most part I'm one-hitting, or only taking 2hp damage. It will get more interesting later on though, especially once there's a few more party members It's very familiar, which is nice, I like the Dragon Quest games, and it's simple. They've brought back a couple of developments from past games. There's the 'pep' system I'm sure I used in something, I can't remember what though, but essentially, if you get hit a few times you become 'pepped up' (not enraged because, like I said, this game has no edge), and become more powerful. There's also skill points when you level up (once you're a bit in to the game). You'll still unlock spells naturally, as you gain levels, but there's other attributes and skills you can spend points to buy, opening up a hexagonal skilltree with each skill you pick. This might mean picking a special sword attack, a boost to your attack, or extra spells I'm not sure you'd otherwise learn The pc version is very much a console port. I was playing it in 4k before and it looks ridiculously nice, but the graphics options are all on a scale of 1-3 (or 1-5), with stuff like shadows and AA being as far as you can drill down. There's also a console quirk where by, you can shut the game down from the menu in the game, but if you go to a church to save (there's sporadic autosaving, it really could do with something better on pc given you can't suspend), save, then when asked if you want to continue select no, you'll go back to the title screen, but there's no option to shut the game down from there. Not the end of the world, you can just alt F4, and the port itself runs perfectly well so far, just an odd thing I noticed anyway, the main thing is it's adorable
  7. DANGERMAN

    Ape Out

    I thought there was a thread, there should be, Ape Out got a lot of coverage for a few days at release. It's a simple premise and a simple game. You're a captive ape and have to escape. Your captors are gun toting guards or various types, and you bound through the level smashing guards, grabbing them to use as shields, or flinging them into other people or walls. You can take 3 hits, every few sections you start a new level and get your health back. Killing the guards doesn't really do anything for you other than clear the way, there's nothing to stop you from just gunning it, which is what I tend to do and it probably does rob the game of something The thing that makes Ape Out stand out is the jazz soundtrack which is tied to what's going on in the game, and the old European cartoon look. It's a cool game. The problem is that there's not a huge amount to it. I like it but you're getting as much from it on disc 1 as you are on disc 3. You get new enemies and the challenge they throw at you changes, but it still amounts to you grabbing and splatting. For example, the game introduces enemies who smash through windows wearing body armour, they're more dangerous and more useful as weapons, but they still die from being twatted about by a gorilla
  8. About time for some impressions, I think. So its a 2D fighting game made by ArcSystem Works, a studio famous for its 'Anime' fighting games. They usually have a lot of systems and movement options as well as combo systems that can be extended to let players do some crazy stuff as long as they have the execution to do them, which is usually quite hard to do. They have made it simpler here. The first thing is its very easy to 'get in' in DBF since you have a button that activates the 'Dragon Dash' which has you fly across the screen and home into your opponent, and it also goes through most projectiles so for beginners fighting each other having that is useful for swiftly getting in. But it is very punishable, so learning when to use it properly is an early lesson. It has a few mechanics to aid beginners because I'm sure they recognise that this is a Dragon Ball game and a number of people playing it won't necessarily be into fighting games, they'll just be fans of the show so letting them have a good time is a priority here. One of the other ways they do this is by having auto-combos (performed by repeatedly pressing the light attack (LA) or medium attack (MA) for a more powerful variant that ends in a metre costing super). They're not a thing I'm fond of as they won't teach you the game that well but they do make for some cool looking action. The auto-combos, in fact, are totally unique combos. In a lot of other games, they are the same visually as manual combos but do less damage. And since they are unique here its a shame to see them locked into the auto-combos and not be able to do them manually. For example, Frieza, a character I use has a really cool looking move in the first part of his auto-combo which launched them into the air. So what I sometimes do to mix things up is perform the first half of the A-C then go into a manual one when in the air. But I wish I had the option to do this move anytime. But while there is a very flashy and basic fighter there is a high skill ceiling here as well, which you will discover at the time of writing when you go online. It isn't as high as ArcSystem's other games but there is still quirky stuff. Since this is a 3v3 fighter you can call in a member of your team to do a one-off move and jump out again. Using these can give you the ability to get hits in and continue combos where you couldn't without. Or they can be used to cover approaches, help defend etc. There is also the little mechanic also found in ArcSytem's other games; the jump cancel. Its something I've always known about but I've not really put serious time into learning but if you want to get beyond hammering out basic stuff you gotta get used to it. Essentially any medium attack can be jump cancelled. A common thing to do would be crouching MA (which puts them in the air a little), standing MA (pops them up a little more) then hit up while the animation is still happening to quickly meet them in the air. Since you can only use your proper launchers and Dragon Dash once per combo link it frees you up to use them later in the combo and its the mastery of this that really frees up the fighting system as a whole. It's here where it really gets fun. I've not really played the story yet but I hope to get round to it soon (it's kinda bonkers it's about the Dragon Ball gang being controlled by an entity and they turn to the camera when referencing this entity) and it also has this weird turn-based map system between fights. There's other stuff. Sparking Blast and how the online seems to be kinda borked at the moment in that the games run fine until it kicks you out of the lobby for no reason, but this will do for now.
  9. Blakey

    Anthem

    Started this last night, have probably put around 6-7 hours into it so far. I'm not going to go into too much detail as folks have already put up detailed impressions of their time with the demos. But, yeah, seeing as my expectations for this were pretty much 0 and I'd not played any of the pre-release demos, alphas etc. I have been pleasantly surprised. The graphics are what I noticed first really, it looks absolutely phenomenal. The voice acting and motion capture for all the characters just feels so incredibly lavish as well, all the performances are amazing and the motion capture just looks and sounds like one of the most realistic I've ever experienced. The hub world is reminiscent of Destiny's Tower but it feels much more Biowarey than I expected it too, it feels like much more of a real, living, breathing place than the lobby-esque workmanlike aesthetic of the Tower. Throughout the first few missions more and more areas of the Fort are introduced to you and you discover new people and places to see like a lovely plaza and bar. What has surprised me the most about the base is probably the NPC conversations though, you have multiple people to speak to after pretty much every mission you finish and talking to these different people to get to know them is a real joy, it doesn't feel like some throwaway exposition dump like in Destiny and other GaaS shooters, you do feel these folks have personalities. The 'action' part of the game I just felt like I was playing an Iron Man game really, there's not really any other way I can describe it. It felt fucking amazing to jump of of the cliff face outside the fort and just engage the thrusters for the first time. Combat itself feels way better than I expected too, although it has been very easy so far with me dying once and my shield being depleted on only 1 other occasion, all the other missions I've played have been a breeze. I have had quite a few bugs. Textures popping in some places - one time I was flying around and a whole environment was pretty much white and then spawned in around me making me crash -the helmet of your character not appearing on the cutscene that plays just before you go on a mission, a weird one where the subtitle box from previous dialogue stays on the screen and won't go away. I've also had quite a struggle getting it to run smoothly on my PC - which is surprising - I had to lookup a guide to get the settings right earlier and have actually managed to get a mostly stable 60fps with few dropped frames - before I was getting as low as 30fps in firefights. I actually haven't had the game kick me out at all though which is surprising, the servers and matchmaking side of things has seemed uber stable so far apart from the long loading times to get into a mission. So yeah. I like it and I want to play more. Apparently after 10 missions there's some kind of Wall that you have to grind to get up, but I'm not there yet so just enjoying the journey so far. It definitely feels way more Bioware than I was expecting and way more distinct thanks to the flight aspect. Lots of pics:
  10. Got my copy early so gave this a go this afternoon after I finished The Inpatient. Starts off similarly to a lot of Monster Hunters, getting you into your camp quite quickly after a few scripted sequences, tutorials and lots of cutscenes. Spent awhile honing my character - went for my traditional ginger lady, had to change her hair as soon as I was able to in camp though as it just looked shite. Went for a tour of the camp and tried to take in where everything is, there’s definitely a lot to take in but I remember quite a bit of the layout already. Chose my weapon - went for the Insect Glaive. Tried it out in the training room afterwards and had an absolute blast with it, felt like Dante or Bayonetta or some shit, I was doing aerial gymnastics like nobodies business. Went on a quest after this to kill some jagras which was incredibly simple, cool to finally get to do my first quest. As soon as I finished all the online stuff opened up, I didn’t even realise the servers were online yet. Messed about a bit with the squads and checking out the new gathering hall which is fantastic. I’ve created a squad for us by the way, it’s called MFGamers - unsurprisingly - if you search for it whenever y’all get the game it should pop up, if not send me a message and I’ll invite you. Hardly got into it really, but it looks and feels phenomenal so far, cannot wait to get truly stuck in to some tough monsters in my next session.
  11. DANGERMAN

    Dishonored 2

    Still spelt wrong Bit of an odd one so far. The intro isn't great, I won't spoil it but it's so rushed. Basically it's the bare minimum to justify another game and it's dealt with within about 4 minutes. There's a couple of people you're supposed to feel something towards, but you've literally just met them, you didn't catch their name, and really, ultimately, couldn't give a fuck I can't remember at what point the first game told you about the benefits/consequences of killing people or knocking them out, but I've played 40 minutes, kind of might have killed a few people, and I don't know if it matters. They deserved it, but am I spreading plague, will I face some big consequence later in the game, I've no idea That said, you get to the game part and it's good. I fucked up the combat a couple of times, because you're robbed of your powers there's been a couple of times I've had no idea there were other guards around and so I've tried stealthing someone to sleep and ended up alerting 3 other guards, There's a weird inertia to the movement too, I think it was in the first game too, it takes some getting used to, but I think it will ultimately give the game some character and identity. I might regret it but I'm playing as Corvo, He doesn't shut up, again, I can't remember the first game that well but I don't remember him talking that much. You can play as Emily, and I think the game would like you to play as her, maybe I'll restart it and play as her at some point. Looks good, I'm managing to run it on ultra on my 970 at above 40fps (non-pc players stop reading before this bit, yeah), so I'll probably drop it down to very high and see what happens, either way I can't say I'm seeing the performance problems others have complained about
  12. Well,it’s finally out. I’m three missions in,and thus far,it’s off to a very good start indeed. It looks glorious,thanks to the RE engine. You start off as Nero,the only character that was in the demo. And he’s a riot to play as. I’ve never been a master of this series. I can throw down a few SS/SSS combos here and there,get the odd A rank from time to time. But I’ve long since accepted that I’ll never be a top tier DMC player. But that doesn’t matter to me. All that mattters is, “am I having fun?”. And thus far,DMC 5 is absolutely fun. There’s a ton of skills to play around with,the Devil Breakers add a new level of tactics to combat. I went for the Digital Deluxe edition,so have access to the Mega Buster from Mega Man. Which is definitely a favourite thus far. Now,on to the issue of micro transactions. A lot of people kicked off when it was announced this game has them. Jim Sterling has already said in his review that due to his standpoint,this excludes the game from “Game Of The Year” consideration,despite the huge amount of praise has for it. So,are they actually that bad in DMC? Honestly,no. They’re hidden away in the Menu screen,at no point are you obnoxiously told “Hey Kids,want to buy some stuff?”. And the prices of the items themselves,aren’t that much at all. £1.70 gets you either 3 Blue Orbs,or 100,000 Red Orbs. All of the reviews I’ve read have said you get more than enough without resorting to them. And I feel that seems about right. So yeah,it’s not the end of the world that they’re in this. There’s a catch up video that sums up important events in the previous games,which is pretty decent. It made me laugh that DMC2,the worst entry in the series,gets less than 10 seconds mention,whereas the rest get several minutes at least. So yeah. I’m excited to finally have this. Should be fun.
  13. Ok. So, this game is awful. Sorry, but it is. I’ve loved the Contra series for a long time, ever since I started with the awesome Super Probotector (aka Contra 3) on the SNES. This is absolutely one of the worst entries to the series. Graphically it’s nothing special. I’ve seen worse, sure. But considering we’re at the end of this generation, it’s nothing to write home about. The effect where an enemy gets thrown into the screen, Turtles in Time style, is pretty laughable. The overheat mechanic is terrible. Your main weapon overheats in a matter of seconds, unless you hold off from keeping the fire button held down. Your secondary weapon is usually more powerful, but that overheats even faster. There’s quite often a ton of enemies on screen. So your natural reaction is to try to shoot them all. Except you can’t, because your bloody weapon overheats. Leaving you frantically rolling around, waiting a good 8 seconds before you can fight back. Within a few levels, content gets recycled. Hope you like seeing the same bosses and mini-bosses, over and over again. There is a store where you can buy upgrades, but it’s absolutely baffling. Huge amounts of stuff to buy, with not much indication of what it actually does. All of which cost an obscene level of cash to buy anyway. Oh, and if you die in a mission, none of the cash you earned gets kept. So that’s fun. You can’t pause a mission. At all. Even on your own. So you’d better not need a piss, or anything better to do for a good 30-40 minutes. To top it all off, it’s just bloody boring. The whole appeal of Contra is running and gunning your way through waves of enemies. Here, the overheat mechanic completely and utterly ruins the flow of the game. Reviews are tearing this game a new arsehole because of it. And they are absolutely right to do so. It adds nothing to the gameplay, instead it restricts you. Oh, and the spread gun? One of the most iconic weapons in the series. Here, it’s a temporary power up that you get to use for about 5 seconds. If you even find it at all in a level. Utter shite.
  14. Hendo

    Celeste

    Super hard indie platformer? Count me in and watch as I never complete it. This is made by the people who made Towerfall and although it is 2D and retro styled, it’s a completely different thing as it’s a single player game, more like Super Meat Boy. There’s optional collectibles (strawberries) but the thing I find concerning is part of it is gated by other collectibles. Featured in this video by Dunkey: I’m on the third chapter and it hasn’t been too difficult so far but I can see where it’s headed.
  15. Hendo

    Overcooked!

    If ever a game needed online play, then this is the one. You play as 1 to 4 people all doing jobs in a kitchen making meals for people to order. If you had a full crew then you could designate jobs like, "you wash the dishes, I'll slice the veggies", etc but I played it with 2 of us and it's tough going. The idea of playing it solo just baffles me. Strictly offline co-op though so I may never see a 4 player game happen. It gets pretty ridiculous as well when the stages start shifting and suddenly all your plans go out the window when you can no longer get to each other because the two trucks that you're cooking on top of have moved lanes and there's no way to get to each other. It's only 2 button and stick game, so if you're on the Switch you can use a Joycon each. Good fun but fucking stressful.
  16. Started playing this a few nights ago thanks to a free 30 day code I received from a guy on another forum, always wanted to give it a go but didn't want to pay the money to take the plunge I suppose. Decided on a Female Miqo'te (Seekers of the Sun) Lancer with the Oschon Guardian, I'm situated in Phoenix in the Chaos server, Level 8. No idea really if any of what I picked is any good. The game put me into 'Grimaldia' which is a set of forest cities. As for the game itself...still undecided really, very early days 4 hours into an MMO but I like a few things about it and dislike a few things about it really. The world itself seems cool, the servers are stable and even though the graphics aren't upto 2015 standards really it looks alright, runs incredibly well at 1080/60 and I've been using the GamePad throughout without any major problems except I can't seem to find an option to invert the right analog stick which is annoying, but I've got used to playing in default now, despite it not feeling wholly natural. The way they introduce you to the game is very good, you're definitely eased into it, in one little secluded area of the map (Grimaldia), everything is told to you simply and tutorial boxes pop up for pretty much everything, there is still a lot to take it but it doesn't feel like you're bewildered or bamboozled by information and the world itself like other MMOs I've played in the past. Only really explored Grimaldia and its surrounding but it is pretty cool, the scenery is nice, the buildings have a lot of character to them and its cool seeing people potter about with Chocobo's in tow (how the fuck do I get one of them?!). My main gripe though at the moment is the quests, they're all very fetch-questy and traditional MMO staples as 'kill 6 of this creature', 'deliver a message to this person', 'go round up these naughty people and tell them to come back' etc. the coolest one I've done was some woman that was being accosted by this bloke that was a criminal and asked me to meet with him on the edge of town instead of her to see what his deal is, every other quest has been incredibly forgettable and dull, I've played 4 hours and these quests just keep popping up and up and up, they don't seem to go away, but there's not really anything else to do so I keep on just doing them regardless. I didn't understand why I couldn't complete some of the quests earlier, the little 'complete' box was not able to be clicked so I just left these quests uncompleted and went to do some others, tried again later into my session and realised if I pressed left or right on the d-pad I could select a quest reward, once selected the quest was able to be completed felt so stupid. Another stupid moment I had was when I had to get Level 5 gear to do a quest, went to the shop, dropped a load of cash on a set of Level 5 stuff and then realised after that I could've got all of it from the quest rewards I was missing all that money wasted, oh well :oops: Not sure about the Fate-public event quests either, it's a cool concept and when they work and loads of people come to one spot to batter some cunt its a nice spectacle but most just get in the way and are annoying really, only had people turn up in 1 or 2 out of all the ones I've attempted. The combat is really cool though, I mean you can just sit back and just press 1 button here and there, it's not very involved on the face of it, but you feel involved in it which is the key thing, and it feels satisfying enough that when you defeat a tough-ish enemy you're slightly elated. There's definitely something compelling about it though, it just feels like it could be a standard RPG at the moment, it doesn't feel bewildering at all really and I'm just pottering about doing quests, thinking about upgrading weapons, armour etc. like I would a regular RPG, I do hope the quests get better the further it goes on though as I think I'm out if it's another shit-ton of hours of these quests.
  17. Sambob

    Metro Exodus

    Couldnt see a post for this, feel free to delete if there is one. So, this is my first Metro game and the first thing I will say is that the story/setting is so immersive that its made me want to go through the other ones. As a game its not the most polished although its really good, solid 7 out of 10, theres just a few little things here and there and it sort of reminds me of Elder scrolls Oblivion at points which is a weird comparison but its what it reminds me of, its just got a bit of a clunkyness to it. The load times are absolutely ridiculous at times, 2 minutes to load up the game. The first time it happened I genuinely thought my PS4 had just given up but apparently its standard. It would be interesting to see what people who have played the series think of this one, mainly @DANGERMAN because I seem to remember him being a long time fan. I get the impression that its a massive departure from the series traditional feel, and I dont know if they decided to just do something different because they wanted to make a kind of open world game. The reason I say that is because it definitely feels like an early PS4/late PS3 game in terms of its open world approach, it gives me some slight Half Life 3 vibes.
  18. So. Fairy Fencer F: Advent Dark Force. Brought to you by the geniuses behind the Mega/HyperDimension Neptunia series, it's a medieval JRPG for the ages. Ok. It's not. It's a bit of a pervy game wrapped in a lovely little Dark Ages anime art style. @Sly Reflex was asking me about it last night, and the only answer I really had was that it's inoffensive. Which I then immediately clarified by saying the GAMEPLAY is inoffensive. The story itself just seems to be an excuse to get questionably aged female characters into questionable states of undress. One character in particular, Harley (who thankfully, looks of age), has a particular comfort with herself, so gets herself into situations like this... Anyway, I've just discovered this game is a remake of a 2013 PS3 game. It uses a modified version of the Neptunia battle system, so it's a turn-based JRPG. You have a circular battle arena and your characters make their moves, then the enemy makes theirs (obviously depending on speed levels). When it's your turn, each character gets an area they can cover, where they have to get close enough to an enemy to make an attack. Or far enough away if you're defending/healing. It's easy enough to get to grips with, and as you progress they introduce more and more twists on the formula. You level up as per RPG rules, then also gain a kind of ability points that allows you to increase your attack, defence, movement and attack range, as well as the amount of physical attacks you can do in a combo. It's a nice idea and lets you personalise each fighter to your play style. The story involves finding swords - known as Furies - and using them to release the Goddess. Well, in my story that's what's happening. You can also release this other dude - he's a bad guy - or there's a third option. I'm not sure if you can release both or what. I assume so. A few other systems are in place, but that's the main gist of the important stuff. After about 10 hours of gameplay I'm around level 10-12 and have 4 characters in my party - Fang (the main character), Tiara, Harley and Galdo. All 4 have three hits in their combo, I've unlocked a few extra moves for all of them, and they all have a Fairy giving them benefits/bonuses. It's good. Not great. But there's enough there - besides the perviness - that's keeping me playing, so i'll carry on at some point this weekend.
  19. Steamworld Heist is a game that’s out on everything. It was initially released on 3DS in 2015, and I’ve played it for a couple of hours on Switch. It’s a fun turn-based space faring rpg with an eye-catching visual style. Battles take place inside ships and the ship layouts are randomised. Missions are selected from a node-based map. I’ve been playing on the default “Experienced” difficulty and it seems like a reasonable challenge. I’ve had a couple of characters die during missions. When a character dies they don’t receive experience for that mission but they are resurrected when the mission is over. The game has all the features that you would expect from the genre - special abilities, equipment, loot, new characters to recruit - but it’s the visual style and the ricocheting of bullets (as you can see in the picture) that makes it unique and fun.
  20. mfnick

    Blasphemous

    Only put about 1.5 hours into it but happy so far. Think Metroidvania X Dark Souls with some extra gruesome and stunning imagery and you’re about there. Feels a bit slower and more deliberate than what I was expecting - was thinking it was going to be more Dead Cells than Dark Souls in this respect - but most importantly it feels and controls really well which is essential because it’s bastard hard!!! Don’t know if I picked a particularly difficult route to take first (top left of the map) but I’m getting battered. Its got a upgrade system too and feel like I could do with a couple of the extra abilities. Got a fair amount of upgrade points but I’m miles away from the area where you buy skills. Hoping another opens up soon. Good game so far, recommend it if the Metroid x a 2D Dark Souls sounds appealing.
  21. Ok, so it’s pretty clear this is by the team that brought us Until Dawn. As it’s pretty much more of the same. From the stereotypical characters (Jock, nerd, wanker), to the narrator between scenes who questions your story choices. It’s certainly shorter than Until Dawn was. And I didn’t find it particularly difficult to make it to the end with nobody getting killed. Still, it was an enjoyable experience. Graphically it looks great, though at times some of the characters had a bit of a fit when walking for some reason. And the story ended with several parts not really making any sense. Apparently if you play it in multiplayer you get some more explanation. But I haven’t, and won’t be doing. So there we go. It still has the “taking ages to look at an item” mechanic that UD did. Which can be annoying when you take ages to pick something up, only for it to serve no purpose whatsoever. Walking around takes ages unless you constantly hold down the run button. And there were quite a few instances where I wasn’t really sure where I was meant to be going. That being said, it was alright. Worth a rental at least.
  22. HandsomeDead

    Borderlands

    Dunno how many of you are waiting for this one but hey ho. It plays like those old western RPGs I never played. Get job, go to place, kill baddie tell job giver. Or maybe collect plants and take them back to some dude. Fighting is done in the style of a FPS, its not like Fallout 3 though, this does actually feel like one, all the stat stuff behind the scenes is there but you don't notice or consider it mid battle like you may on Fallout 3. The AI is bollocks compared to what we have come acustomed to, missions and dialogue are given out in soulless text like it is in Marrowind and despite the great artwork it still feels far too brown. So why couldn't I put it down for hours? I'm not sure yet, I think its the looting aspect and the weapon collecting, because of the randomly generated weapons I'd keep exploring the area to find something rare and useful that I could show off when I do end up online. It is a stupid thing to be driven by but I'm loving all these juicy stats. Haven't tride the co-op yet, will do that around its general release.
  23. spatular

    Overwatch

    cheers for the games Duck! it's early days, and a bit all over the place, but i quite like what i've played of this so far. i worry i'll get annoyed with the aiming in the long run. needs more auto aim imo.
  24. Just played the PC demo and its fucking intense to say the least but it's also very nice looking and the guns feel about right. I know this was beta tested on the 360 did anyone play it? is the XBL demo out yet to try?
  25. Started this off on Thursday, put around 10 hours into it so far. I don’t want to spoil any of the story so I’ll keep details as vague as possible. But it’s safe to say that the game really doesn’t pull any punches at the beginning. You're put into Protagonist Amicia’s comfortable shoes almost straight away and after a brief tour around her parents Estate things start to slowly unravel. After the events at her homestead she ends up on the run with her estranged Brother Hugo. From here you travel around differing Medieval French environs trying to keep your brother safe and find a sanctuary to escape to horrors of the outside world along with meeting others who’re in just as desperate a situation as you are. In in terms of gameplay, it’s very much a stealth game mixed with light puzzle elements and a little bit of ‘the floor is lava’ thrown in for good measure. The first few chapters were quite basic really with serviceable stealth you’ve seen in countless other games - hiding in bushes, throwing objects to distract the guards and all that jazz. Things do get a little more difficult with a variety of potions thrown in that you can use against Guards along with lots of fire puzzles with the rats which then intersect with then Guards at some points to make things a little more complicated. It’s still all stuff you’ve seen before though, there’s nothing new in it at all in gameplay terms aside from the rats. The rats are incredibly cool and are easily the most distinctive part of the game but with fire sources abundant they’re never all that threatening to get through. The setting is incredible distinctive too. The grounded Medieval setting doesn’t get done an awful lot and there really aren’t too many comparisons to make, the only other games I can come up with is Vermintide and parts of The Witcher too. It it is a game that thrives on melancholy. Chapter after Chapter features tons of horrific scenes like a battlefield filled with dead soldiers or a hillside of dead pigs, it’s difficult to explain but it does well to create a constant feeling of misery, death and decay and it never really lets up, it is relentlessly miserable with only slight moments of brevity here and there. I do like it so far and I am incredibly Intrigued to see where the story goes next but I don’t love it. The stealth gameplay is often frustrating, not knowing when you’ve been spotted by enemies or not and the check pointing is poor, often putting you back at the start of an area. The voice acting is a bit wooden and I haven’t exactly wholly warmed to the characters. For a AA game from a somewhat unknown studio though it is pretty incredible what they’ve achieved with this. The Rats are a fantastic enemy that hasn’t really been done before, the graphics and lighting in particular is phenomenal and the setting feels incredibly fresh. It’s surprisingly long too, I thought it’d be finished at this far into the game but I’m not sure I’m even half way through. Lots of pics:
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