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Found 229 results

  1. RikSP

    Dauntless

    Game is out now so it’s time for a new thread! Who is playing this/interested in playing this? I just downloaded it and will be getting started soon.
  2. Put just over an hour into this. First things first, it’s way more traditional narrative focused than the last From action RPGs. Loads of cut scenes and it defaults to Japanese voices but I switched it to English because evidently I’m some kind of monster. If I can switch it back, I’ll give it a try. Combat feels superficially similar to Souls but really very different. It’s all about parrying and timing, whereas a lot of Souls you can cheese quite easily. I can’t imagine anyone’s ultra sensitive about spoilers from an hour in, but just to be sure: So far it feels great to play, very smooth and satisfying when you pull the combat off properly.
  3. spatular

    Overwatch

    cheers for the games Duck! it's early days, and a bit all over the place, but i quite like what i've played of this so far. i worry i'll get annoyed with the aiming in the long run. needs more auto aim imo.
  4. Hendo

    Dead Cells

    Only played a few minutes before I go to sleep, but yep, pretty sweet so far. One thing I thought was really cool is that one of the menu options is you can change the appearance of the food in game. Could be as simple as you’re veggie or vegan and you would rather not everything be meat, but there’s also some silly options like “Castlevaniaesque” and “monster”. In related and weird news, IGN (or their freelancer) appear to have stolen an indie guy’s video review script. Apparently IGN hav taken down their review while they investigate.
  5. Played 2 hours of this so far and have got through the Prologue/tutorial section pretty much - the section which Journo's played through during the tutorial. So far I'm incredibly impressed with it I have to say, way more than I was with RotTR and probably around the same as TR 2013 - although admittedly my memory of that is a little hazy by now. The first thing I noticed was how goddamn gorgeous this game looks, this is the first game in the series that I've not played in 720p/900p at 30 on consoles and goddamn what a different experience playing on PC - granted it will still look pretty great in almost 4K 30 on Xbox X but at 1440p/60 with everything set to Ultra boy does it shine 😮. I thought RotTR had a distinctly last-gen look to it and here whilst there's still a few rough looking textures here and there the whole engine and graphics as a whole looks much improved. I think the lighting is the most impressive though, going through caves, water and a small Mexican town, the way everything was lit was just astonishingly beautiful. It's a shame that so much of the early story has already been revealed by previews and trailers, but the beginning is pretty spectacular. You start out after the shit has hit the fan then go back before it hit the fan to find out what the hell went on (although I knew this already thanks to previews). And it's pretty damn fantastic, lots of slow exposition through a beautiful Mexican town where you can just take in the scenery, music and vibe of the place as you slowly make your way through and investigate followed by some light tutorial stuff and a tomb (yes an actual tomb this early!) which was great fun followed by a nice light puzzle room. After this things go bananas in a typically TR kind of way and lots of mad shit happens which involves you gunning down lots of dudes and running away from collapsing buildings/mountains. I just like the somewhat slow build up this time around, it feels a bit more organic in some ways than having you thrown in at the deep end for the 3rd time in 3 games and let's you appreciate the bombast when it does come all the more. The things they do with the characters already has me way more intrigued than I was for the entirety of RotTR which helps an awful lot too I just hope it continues to bring home the drama. I guess in terms of mechanics, controls and gunplay you know what to expect if you played the previous two games, although I will say I think the new rappel manoeuvre and the way you can now stalk enemies from shrubbery-covered walls is really cool and feels such a good fit for the Jungle environs. I have had some technical issues though. The photo mode is borked for me, everytime I access it the camera does a weird juddery motion and then as soon as I quit the mode everything is ok again, I have also had some huge framerate dips when hanging from ledges which is odd as its been a solid 60 everywhere else so I've had to turn off a few of the superfluous graphical effects and that seems to of remedied it. But yeah, so far I'm way more impressed than I expected to be with it and I can't wait to dig into it again tomorrow night. Some pics:
  6. illdog

    Headlander

    This is a Metroidvania set in the retro robot future by our friends at Double Fine. You play as a floating head in a space helmet that can vacuum the heads of of resident robots and land on their bodies and take control. Certain coloured doors must be opened by certain colour robots, so sometimes you gotta find the right colour then take it back to an area to be able to progress. Apart from the unique hook it's pretty much a Metroidvania by numbers. Lots of back tracking, unlocking of powers, sprawling maps with hidden rooms. It's a good one mind, it's set in the future with a 60's vibe which gives it a cool look. I've finished it 100%, took me about 11 hours. It can be a bit of a pain getting around the map sometimes which is a critisim I find in most of these type of games. Also, when there's a lot going on and you find yourself with out a body it can be fucking hard to see your tiny head amongst the lasers, explosions and colours. Overall though I h(e)ad a great time. Currently part of Xbox Game Pass which was a nice surprise as I've been waiting for it to go on sale since it came out. Here's the Giant Bomb quick look if you fancy it: You can pick your starter head, i was a woman so that guy aint my headlander! Definately worth a go.
  7. yeah so, i like this, it's a bit different to previous mgs games, in that the map is massive and you do missions in smaller parts - and you get a horse to ride around on - bit like the witcher 3. controls are confusing like normal, but pretty well explained. there seems to be a lot of scope for sneaking and doing things differently which is cool, but i am a bit rubbish at it and often get spotted while trying to be sneaky and end up killing loads of people - which is what i usually do in mgs games. doesn't seem to be an easy mode but it's not been too difficult so far. there is a chicken hat you can equip that stops you getting spotted a few times after you fail once or something - that might be the easy mode - unclear. you can hide while riding your horse by sort of hanging off one side of the horse, i thought that sounded ace so... the into/prologue part is a sort of long interactive cutscene, which has some funny/cool bits, and some rubbish/boring bits imo. after the first bit there hasn't been that much dialogue/cutscenes which is odd. but i'm not too far in so there's still time. extracting stuff is awesome.
  8. Nag

    Rage 2

    Played for around an hour and a half last night so these are very early impressions... This isn't me... I'd not really paid much attention to this game up until release so it was a surprise you can pick the sex of your character (I went female, like always), obviously your first task amounts to a tutorial mission to get you accustomed to the controls, which are exactly the same as any other FPS. The game looks nice, you can tell it's just 1080p and it has no HDR but it does the job, I'm on an X and it feels silky smooth... To be honest I was pretty shocked just how quick everything feels, it's been a few years since I played Doom 2016 but you can so tell that team had a hand in this. After the relatively brief tutorial you're give access to this bad boy... Driving feels nice and heavy, pretty similar to Mad Max which should come as no surprise really as it's by the same team. I've been given three missions to meet different factions and then left to my own devices, I didn't manage to play much more so I can't comment on if the open world is gated off in some way or if you can just go where you'd like. The biggest stand out for me so far is just how good the actual shooting feels, the guns feel chunky with some nice feedback... Oh and it's pretty funny too, it's already made me chuckle a few times. So far, so good then.
  9. Bigkopman

    The Division 2

    Liking this so far. You like the first one? This is for you.
  10. Well,it’s finally out. I’m three missions in,and thus far,it’s off to a very good start indeed. It looks glorious,thanks to the RE engine. You start off as Nero,the only character that was in the demo. And he’s a riot to play as. I’ve never been a master of this series. I can throw down a few SS/SSS combos here and there,get the odd A rank from time to time. But I’ve long since accepted that I’ll never be a top tier DMC player. But that doesn’t matter to me. All that mattters is, “am I having fun?”. And thus far,DMC 5 is absolutely fun. There’s a ton of skills to play around with,the Devil Breakers add a new level of tactics to combat. I went for the Digital Deluxe edition,so have access to the Mega Buster from Mega Man. Which is definitely a favourite thus far. Now,on to the issue of micro transactions. A lot of people kicked off when it was announced this game has them. Jim Sterling has already said in his review that due to his standpoint,this excludes the game from “Game Of The Year” consideration,despite the huge amount of praise has for it. So,are they actually that bad in DMC? Honestly,no. They’re hidden away in the Menu screen,at no point are you obnoxiously told “Hey Kids,want to buy some stuff?”. And the prices of the items themselves,aren’t that much at all. £1.70 gets you either 3 Blue Orbs,or 100,000 Red Orbs. All of the reviews I’ve read have said you get more than enough without resorting to them. And I feel that seems about right. So yeah,it’s not the end of the world that they’re in this. There’s a catch up video that sums up important events in the previous games,which is pretty decent. It made me laugh that DMC2,the worst entry in the series,gets less than 10 seconds mention,whereas the rest get several minutes at least. So yeah. I’m excited to finally have this. Should be fun.
  11. So, I just started this up. I’m actually surprised Konami got off their arse to put this together. They’ve been absolute morons for years, and done literally nothing with their numerous IPs. All they did last year was Metal Gear Survive, which I don’t even need to comment on. So I genuinely wasn’t expecting them to bother with a collection like this. Contra is getting one later in the year, and I bloody love Contra, so will naturally check that out. Anyways. How does this hold up? Pretty good, really. The first game in the series i ever played was 4, due to never owning a NES back in the day. It remains one of my favourite games of all time, from the gameplay to the gorgeous soundtrack. I didn’t think we’d see this anywhere other than a Nintendo console. But I’m very glad to be replaying it. As it’s just as brilliant now, as it was then. I never played the Megadrive version, again due to not owning one at the time. So I’m looking forward to giving that a shot, as it’s generally held in high regard. As for the rest? You’ve got all 3 of the NES games, which I will get though after 4 and Bloodlines. Two gameboy games, which don’t look especially great, but I’ll play them for completions sake. And Kid Dracula, which I have no idea if it’s any good or not. As is par for the course in these kind of collections, you can quick save your game at any time. Though on the PS4 version, you access the save menu by pressing the Share button. Which of course either takes a screenshot, or video, depending on your setting. And there’s no way of changing that to say, the Options button, or touchpad. It’s weird. Maybe they’ll sort it out in a future update perhaps. There’s no way to change button configuration either. You also get access to various promotional material/ concept art of all the games, which is a nice touch.
  12. Started this off on Thursday, put around 10 hours into it so far. I don’t want to spoil any of the story so I’ll keep details as vague as possible. But it’s safe to say that the game really doesn’t pull any punches at the beginning. You're put into Protagonist Amicia’s comfortable shoes almost straight away and after a brief tour around her parents Estate things start to slowly unravel. After the events at her homestead she ends up on the run with her estranged Brother Hugo. From here you travel around differing Medieval French environs trying to keep your brother safe and find a sanctuary to escape to horrors of the outside world along with meeting others who’re in just as desperate a situation as you are. In in terms of gameplay, it’s very much a stealth game mixed with light puzzle elements and a little bit of ‘the floor is lava’ thrown in for good measure. The first few chapters were quite basic really with serviceable stealth you’ve seen in countless other games - hiding in bushes, throwing objects to distract the guards and all that jazz. Things do get a little more difficult with a variety of potions thrown in that you can use against Guards along with lots of fire puzzles with the rats which then intersect with then Guards at some points to make things a little more complicated. It’s still all stuff you’ve seen before though, there’s nothing new in it at all in gameplay terms aside from the rats. The rats are incredibly cool and are easily the most distinctive part of the game but with fire sources abundant they’re never all that threatening to get through. The setting is incredible distinctive too. The grounded Medieval setting doesn’t get done an awful lot and there really aren’t too many comparisons to make, the only other games I can come up with is Vermintide and parts of The Witcher too. It it is a game that thrives on melancholy. Chapter after Chapter features tons of horrific scenes like a battlefield filled with dead soldiers or a hillside of dead pigs, it’s difficult to explain but it does well to create a constant feeling of misery, death and decay and it never really lets up, it is relentlessly miserable with only slight moments of brevity here and there. I do like it so far and I am incredibly Intrigued to see where the story goes next but I don’t love it. The stealth gameplay is often frustrating, not knowing when you’ve been spotted by enemies or not and the check pointing is poor, often putting you back at the start of an area. The voice acting is a bit wooden and I haven’t exactly wholly warmed to the characters. For a AA game from a somewhat unknown studio though it is pretty incredible what they’ve achieved with this. The Rats are a fantastic enemy that hasn’t really been done before, the graphics and lighting in particular is phenomenal and the setting feels incredibly fresh. It’s surprisingly long too, I thought it’d be finished at this far into the game but I’m not sure I’m even half way through. Lots of pics:
  13. DANGERMAN

    NieR: Automata

    Nier Automata isn't quite what I was expecting. The demo, which is the prologue of the game, makes it seem like a fairly standard Platinum Games game. A tight linear action game with Witch Time when you dodge. Instead its that combat dumped in to an rpg And I don't just mean it's got a levelling up system, I mean it feels like a modern Final Fantasy game (or what I imagine they feel like because I I've only ever watched them being played). It's got big desolate spaces, using real world locations, all destroyed beyond recognition, in place of standard jrpg locations. Levelling up is a bit odd. Generally it just means a touch more health and damage, you don't get new skills. The way to do that is to increase the amount of 'chips' you can power. Chips are either dropped or bought and can do minor had things like show how close you are to levelling up, or increase your health, let you fire projectiles from your attacks, and auto heal, these have various levels themselves, meaning if you get a good one it might have a bonus health boost when triggered etc I really like the desolate look, I really like the robots, some bits can look a little simplistic but it's a cool aesthetic The only thing I'm not keen on is the amount of trudging around the map you have to do for side quests. The world isn't massive but it's big enough that returning to the desert is a bit tedious. Aside from that I'm liking its oddness
  14. mfnick

    Trials Rising

    No one else playing this? I got it on release and I’m fucking loving it. The track design is really inventive and a step above what they’ve done before. I’ve not played enough to say how they stand to multiple plays and bettering times but they’re very promising so far. Feels as good as ever and there seems to be loads of content, I’ve been playing a few hours and unlocked loads of tracks and only just got to the medium tier, this is where it really picks up for me personally. The medium and hard tracks are where the best ones are in the previous instalments IMO. The tracks have some good challenges to encourage repeat plays apart from times as well. Like fusion where they ask to not brake or no leaning, this has similar objectives that pop up but they seem more manageable and more logically set out. Couple of small complaints. The progress for unlocking bikes seems incredibly glacial after the first one. Convenient that’s theres now a way to buy them with real money now... loot boxes, while easily ignored, still annoy. The map layout can ruin the flow sometimes, just adding a bit too much time and too many button presses between plays compared to previous instalments. By far my biggest complaint though, Ubisoft Club! It forces you to link to it to be able to access the leaderboards and have the classic ghost times show (real people not the medal ones). I think that’s really really fucking shitty hiding one of the best features - which was always front and centre and a highly regarded part of the game - behind making you sign up to their shitty club thing. Arseholes. Overall though, the game is brill. If you like Trials get it immediately. Preferably on Xbox and give me some more times to race against!
  15. Started this earlier on the Switch. Played the opening 20 minutes or so. The game reviewed well when it came out last year and the comparisons to Studio Ghibli were enough to convince me to buy it. The game is basically a side-scrolling adventure in a Ghibli-esque world, or something out of an Enid Blyton story. The setting seems to be a world where forgotten things go, most of the characters in the game seem to be objects and household items, things like that, but you play as a girl. There’s also an older man who is trying to develop a way to get back to the real world. From what I gathered. The game looks beautiful and the opening is very cinematic.
  16. Hendo

    Celeste

    Super hard indie platformer? Count me in and watch as I never complete it. This is made by the people who made Towerfall and although it is 2D and retro styled, it’s a completely different thing as it’s a single player game, more like Super Meat Boy. There’s optional collectibles (strawberries) but the thing I find concerning is part of it is gated by other collectibles. Featured in this video by Dunkey: I’m on the third chapter and it hasn’t been too difficult so far but I can see where it’s headed.
  17. illdog

    Crackdown 3

    I don't know what the reviews are on about, I'm having a great time. What it is is essentially more Crackdown. Do you like Crackdown? You'll like this. Do you not like Crackdown? You wont like this. It's honestly that simple. I've played about two hours maybe, im just wondering arond the map doing the things that pop up. Breaking out imprisoned citizens here, blowing up a malitia car depot there and all the while powering up Terry Crews. The more powerfull your agent, the more fun you have. You learn more moves, you do more damage, you jump higher, boost further - life is good. Best part is that it's free for Game Pass subscribers and for £7.99 it's worth getting on board. More Crackdown! Yayer!
  18. DANGERMAN

    Cat Quest

    I started this today and it's really good, although it does have a couple of problems. It's an action rpg, and it's got a few nice ideas in there. You have a standard melee attack and a magic attack, a dodge, which you'll need as you see an indicator of where, and how far an enemy will attack. If I had to throw in a comparison, it's not a million miles away from something like Ys, except smaller. The most notable good idea I like is that there's only limited types of weapons and armour in the game, so if you pick up a duplicate it levels up that weapon. It's random, or seemingly random, what you get, so you might have to switch from a build you like because something else has streaked ahead. What that means is, you might have a sword that does decent damage, but the wand that's just levelled up might do so much more magic damage it makes sense to switch My issue with the game then, and I am really liking Cat's Quest, is that it feels very small. The map gets restricted very early by very powerful enemies. I got a story mission I was warned not to go and do until I'd levelled up a bit, so I had to circle around the same small area for a couple of hours picking up side quests to gain some levels. The game never told me what level I needed to be at to take on that story mission, maybe it does in some menu somewhere, but it meant that when I'd started to run out of side quests, or hit a bit of a wall with them, and went to do the main mission, I pissed all over it The quests almost always involve you going to a point, possibly then to another, fighting some monsters, completing quest. It's fine, some of the set ups are pretty good but then some are kind of repeated. I picked it up fairly cheap, it's not a bad Switch game, not sure it's something you'll play solidly for a week
  19. Hendo

    The Surge

    Looks like there's no thread for this, then? Continuing my random bite-size gaming journey, I started this earlier. I love a lot about it. I love the style and world they've built - instead of dragons, knights and demons, this is a Souls clone with mechs, basically. There's some cool twists on the Souls formula, like you can target specific body parts. This has some element of strategy to it - you could go for an un-armoured head or leg for a quicker death, but if you target an armoured part and do a finishing move, there's a chance of cutting that body part off and putting it on you. That guy has a cool headpiece? Target it and swipe it off. I played a couple of hours before it crashed and nearly beat the first boss, but he did have some fucked up attack patterns. I made some good progress before that but nearly got stuck on a mini-boss that killed me in one hit, with a drone by him an an extra tough enemy hiding behind him. My Souls experience has taught me that I shouldn't be there yet, so I eventually found the proper way forward. Apparently it loses its appeal after a few hours but I've enjoyed the time I've put into it and it cost me nowt.
  20. DifferentClass

    GRIP

    Time for impressions me thinks. I've decided its great. It's a futuristic racing game where the car's have big wheels and can drive upside-down. It's high speed so you can ride up walls, ceilings and generally flip around. It's very fun. The game starts off very easy - you can come last and still progress - but now I've spent some time with it I see that early parts of the game are just about learning the tracks and how your car reacts to the environments. So I will just say you may progress easily but it's important to pay attention. You'll need to because later where positions are more important you can't just fling yourself around; your flinging has got to be considered. Handling is a weird combination of twitchy and heavy. Like steering between other cars on the straights is twitchy but when the tracks start throwing sharp turns at you you need to be heavy on the breaks and the car's suddenly feel like barges. It's weird to get used to but it does make an odd sense after extended play. It has a good variety of modes. Races come in different guises: You have your basic races, there are races based on points (you get points nailing others with Mario Kart style weapons and sick jumps), an arena mode like a death match taking place in an open area and others. I think it's really cool. It's hard, and like a lot of weapons based racing games it can definitely be frustrating but then there are lots of highs, too, so it's a game you have that kind of dysfunctional relationship with, especially with all the flipping. Here, I have a clip of me racing that has a bit of GRIP drama in it (shout out to the self correction after being screwed *chefs kiss*. Boo to me being an idiot and driving into the edge of a pipe)
  21. AndyKurosaki

    World War Z

    Ok, so I wasn’t expecting a lot from this. The movie was a pale imitation of the excellent book. I’d seen almost nothing about this til it was nearly out. Having not heard of the developer,I googled them to see their track record. The absolutely awful Shaq Fu: A Legend Reborn was on the list,so I didn’t have a lot of faith in this game. But I’ve just played through the first 3 missions (or Episode 1), and it’s actually fun. The “Left 4 Dead But 3rd person” call is bang on the money,as that’s exactly what this is. From the weapons,to the “here’s a supply drop point”, to the Medkits (hold down on the dpad to heal,either yourself or a mate”. Even down to the “special” zombies (puker,leaper,tank). It literally is a L4D clone. That’s no bad thing, of course. As L4D was bloody awesome, and thanks to Valve not being arsed about making games anymore (Artifact doesn’t count, as that’s practically done for), it’s the closest we will ever get. Still, it’s not just a mere clone. It adds the pyramid swarms that appeared in the film. Throws in automated defences (turrets/mines/barb wire) for tense horde moments. And it also adds perks/customisations to your weapons. You level up your class through gameplay, i’ve gone for medic,as support is how I roll. By ranking up, you gain access to better perks (heal faster, heal everyone with 1 med kit etc). By killing enemies with specific weapons, you rank that type up, gaining access to better weapons which you buy with money acquired from finishing missions. There’s 4 player co-op,obviously. And a VS online mode, which I haven’t tried yet. It has issues. Apparently some people are having their save file wiped on PS4. The game completely crashed on mission 2,to the point I had to switch my PS4 off at the plug due to it hard-locking,which sucks. And it’s allegedly a bit of a pain to party up with friends online,but I haven’t done that yet, and a private server patch is coming soon allegedly. Still,for what it is,it’s fun. If you enjoyed L4D at all, it’s fair to say you’ll like this.
  22. RoboticMonk3y

    Warframe

    So, Wanting to take a break from Destiny, I've had a go at playing Warframe on the PS4, and I have to say that so far, I've really enjoyed it. It's a 3rd person shooter, that feels part wat between halo and Mass effect. There's a (ludicrously expensive) paid currency if you want to go down that path, but everything is obtainable for free, you just have to wait for it. Has anyone else played this?
  23. I’ve always enjoyed Telltale’s output. It was pretty gutting to see them go down in flames. There was a lot of doubt about this game getting finished. But, it was. Personally, I’ve felt that their WD series peaked with the outstanding first season. 2 was good, until the rushed last two chapters. New Frontier annoyed me. Season 2 had a possibility of 3 very different endings. New Frontier decided to make all of those choices meaningless, funnelling Clementine down the one ending they felt was “canon”. Still, despite me preferring their other series (Wolf Among Us, Batman and Guardians Of The Galaxy are vastly superior to anything TWD did after the first season), I was always going to get around to this eventually. If you’ve played any Telltale game, you know what to expect. Very little puzzle solving, mostly making decisions that a character ‘Will remember’, unless they die soon afterwards. The story here is mostly good, focussing on Clem’s continued efforts to raise AJ in a world dominated by Walkers. You meet a new group of survivors, and try to fit in with them. Choices you make influence how AJ reacts to scripted situations. And some of those choices were pretty meaningful in the long run. There’s plenty of action sequences, though I found a lot of them frustrating. If you get attacked while trying to kill a walker, you die. The key to survival is stunning them with a leg stab, then taking them on one at a time. But the controls for movement felt a bit janky at times. I’d stun a walker, then try to kill another one nearby, but it wouldn’t register, so I got killed. It didn’t happen that often, but it was bloody annoying when it did. Did it all pay off in the end? Well, obviously I’ll spoiler it, but I didn’t like the ending. I’ll say why, but obviously, it’s a SPOILER. So, here goes: Anyway, that’s it. It was mostly enjoyable. Definitely some exciting moments. Just a shame it’s the end of the road for Telltale.
  24. Blakey

    Sea of Thieves

    So I can finally share my thoughts on this as the Closed Beta isn't under NDA. First I'll go through the mechanics. There's 3 game modes, solo, duo and 4-man ships you can choose at the start, all have matchmaking and put you into a group of randoms - assuming you have no friends available to invite. At first it was quite overwhelming getting used to the controls at what everything does. You've got a Wheel on the Left Bumper which brings up all the equipment and consumables - Wooden Planks, Bananas, Cannonballs, Bucket, Jug of Ale, Musical instruments, Spade etc. They pretty much do what you expect, planks are used to patch up holes on the ship when you get attacked or run aground, bananas heal you if you get attacked by a shark or skeleton, cannonballs load into the cannons on the top desk, buckets are used to get rid of excess water should you get holes in your ship, the Jug of Ale can be drunk and then refilled numerous times until the screen goes mental and you start being sick over everyone, the Musical Instruments are used to play sea shanty's and the Spade is used for digging up treasure chests. You also have a load of weapons mapped to Y, a Musket, a Sniper Rifle - only available in beta - and a sword. And a map/riddle wheel mapped to RB. The weapons all have a good heft to them, the Musket is slow to reload but you really feel it when it fires, likewise with the sniper rifle - which has a cracked scope, and the sword is just a general sword really, similar to Skyrim in its swing speed/weight if I had to compare it. Whenever you select a mission you get either a map or a number of maps/riddles that you have to solve to tick off all the objectives in that particular mission. Maps are all in-game, they never put a marker on your map or anything, what you do is look at the shape of the islands on the map and then make your way down to the huge world map on the ship and identify it like this. With Riddles they'll usually say the exact name of the island you have to go to, you find this on the map, go there and when you explore the island you'll get more specific clues as to the exact location of the treasure like 'when the sky is at its darkest, look south south-east and walk 7 paces to find what you're after'. It's all really well done and puts an emphasis on you having to do stuff yourself and work things out with your shipmates, no hand holding at all. Aboard the boat you've got different elements you can interact with. You can set the sail length and adjust them with the wind so that you get your destination that much quicker, helm the ship, walk up to the bird's nest and keep a lookout for obstacles ahead, drop/raise anchor, look at the huge world map down below, pick up items, store loot, vote on new missions in the captain's quarters and throw someone in the brig or make them walk the plank if you so choose. The gameplay loop - which has been adjusted for the better in the Beta - is essentially this: You spawn on the ship, identify a nearby outpost using the ship map, travel to the outpost and pick up a mission from a dude that's in a tent. Once you've got this you'll get a paper map or riddle in your inventory which'll let you know the shape/structure of the island or give you the name and you'll have to identify this island from the ship map and sail there. Once you get to the island you'll usually have to deal with a few skeletons or sharks. You'll then find the chest you're after - the darker they are in colour the more Gold you'll get for them - along with a few bonus chests that can be scattered about. You all have to lug these chests back to the ship, then sail back to the outpost and sell the chests to the merchant to get gold. As you cash in more and more chests more lucrative missions with higher gold/chests available open up, there is some kind of ranking system in there too as I had the option to buy a badge that would enable me to take on a next tier of missions I wouldn't of otherwise been able to. So you select another mission at the merchant and back on your way you go travelling the seas. The game has a lot of charm to it. The shanty's are all really cool and it really sets the scene when you're travelling the seas and someone breaks out the hurdy-gurdy, accordion or banjo thing. Being able to get absolutely rat-arse drunk onboard and all the shenanigans that revolve around it, like being sick all over everyone is really cool as well. The way that it doesn't hold your hand at all really immerses you in the world, you can put markers down on the big ship map but that's about it, obviously that means folks will get lost much easier but I think it'll be more rewarding and you'll learn more about the game and what you need to do by the way you have to figure out how things work for yourself, I assume there will be a tutorial mission in the main game that'll teach you the basics before you set off, but I didn't see this personally. Another element that I encountered in the Beta but not the Alpha was being able to hunt down other players. We actually only did this once - sunk this guys ship and then killed him - but he had no loot and respawned right afterwards so there doesn't seem to be a big penalty if you do get killed. As for my own thoughts on the game. I was really quite disappointed with it during the Alpha, I had so many matches where randoms with no mic would just pull up to a random outpost then run around getting drunk for 30 minutes like a headless chicken that I just gave up on it after awhile, I did have some really nice missions where we managed to solve 3/4 riddles and get a whole ton of loot but my overwhelming impression of the Alpha was that of frustration. But the Beta has been much better, after finding that frustration come back initially I found a really good group who all had Mic's after half an hour. We pretty much stuck together the whole rest of the session and were coordinating on missions, finding islands, setting sail lengths, digging up loot, knowing when to drop anchor and getting a shit ton of gold at the merchant that it was quite an addictive loop and I could definitely feel myself wanting to play more. I only discovered the Xbox App's LFG feature when I logged off as well, which will be incredibly handy for folks like me in the full game. It is just such a jolly, charming ton of fun. I've done a complete 180 on it, I now really think Rare could be onto something here. The thrill of seeing other real players in their ships on the horizon was exhilarating too. Any questions anyone has feel free to ask and I'll try to answer.
  25. What Remains of Edith Finch is by Giant Sparrow, the people behind The Unfinished Swan, which was inventive and clever. What Remains of Edith finch is shorter, denser, and feels less like a collection of chapters bundled together, and more like a cohesive narrative It's a narrative game, not a huge amount in the way of gameplay other than finding which objects you can interact with. You've returned to the family house, which is almost like a Tim Burton bit of architecture, all your family has died off, often in tragic or strange circumstances, and so your mother took you and abandoned the house hoping to leave whatever "curse" has beset your family. You wander through the house, discovering the stories of your ancestor's lives, and sometimes deaths The vignettes are brilliant. Some are shorter than others, but some really are fantastic, or fantastical, inventive, joyous, and every so often, heartbreaking. You can see the legacy of Unfinished Swan in there, but I was also reminded of That Dragon Cancer, and while it's a horrible thing to say about a game that's as raw and honest as That Dragon Cancer, but Edith Finch does it better, even if it doesn't have the same weight behind it It looks great too, at points I was genuinely surprised by how good it looked. There's some points where it's just that the fidelity is amazing, maybe it's running at a higher resolution on the Pro or something, but there's other moments, an underwater section in particular, that just have superb art design
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