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  1. spatular

    Rock Band 4

    So, this is basically rock band with features removed, no online play was the big one i'll miss. i think/hope they are adding stuff like that back in over time, as apparently there isn't going to be an RB5 for now at least and they're just going to add features to this one and sell dlc - not sure what features mind, and id guess if it and/or the dlc sells badly we won't see many new features. no keys - they won't be adding that back in. my wired guitar/drums won't work on xbox, but i had a guitar hero wireless guitar/drums so using those (not actually tried drums yet) with the adapter - would have liked a new guitar but the adapter pack was about £40 cheaper. the adapter seems to work well. ps4 version doesn't need an adapter if you had ps3 instruments. could download a lot of my existing dlc, ~270 songs - i was expecting it to be more limited selection at first but there's loads of stuff there - not everything though. and previous game exports aren't working at the moment. the positioning of the xbox notifications is ridiculous as it covers the bottom of the note highway, but not as bad on gameplay as it looks. i'd not heard of a lot of the on disk songs (not a problem with all the dlc anyway) but most of them (that i've played so far) seem good to average, a few crap ones, and some great songs like the elvis and cake ones. maybe a bit negative, but because it's rock band it's still awesome and i've been really enjoying it. i think coming back to the guitar has helped here - not played the guitar in this sort of game much in the recent versions, mainly played drums and keys. it's hard to recommend if you've got the old versions. anyone else bothering with this? or maybe getting guitar hero instead? (if i had to pick one i'd probably have gone for guitar hero)
  2. regemond

    Wanted: Dead

    I'd never heard of this before, but it looked awful so I downloaded it for a laugh. Honestly, I haven't even gotten into the gameplay yet, but it's the most PS2-ass game I've ever seen in my life. It has boob jiggle, a la Dead or Alive (also apparently from some of that series' devs), and this is introduced in the first cutscene. The animation, even in the cinematics is janky, stunted, and exactly like you'd expect from an early 2000s title. If you'd told me this is a Remake or remaster from that gen, I wouldn't have been surprised. I hope this creeps into so bad its good territory.
  3. I was pretty close to just bumping the old thread because man, is this Persona 3. I'm sure there are plenty that want a remake as faithful as this but I was more on the side of using the opportunity to take a second run at it and tighten it up a bit and improve some of the story of the game. There are quite a few changes to the dungeon crawling element, a lot of additions in presentation and mechanics such as the ability to pass a turn to another party member after hitting a weak spot which makes the game easier. But I was a bit disappointed with the AI party members since there are less tactics than the original and they don't use the new mechanics. Just for nostalgia's sake I tried to play it the old way but it's so not optimal. It just seems to be thoughtlessly added and it's clear they're really expecting people to play it with direct control of the party. I just always thought it was cool to be the leader of an autonomous group and it's just faster too. But oh well! Bosses haven't really been touched very much either, mechanically, despite those getting quite a bit better in later games is a big missed opportunity too. Other difference is it obviously looks better... actually, I dunno, it doesn't have the creepiness of the original to me, something to do with some of the colour grading maybe. Looking too clean isn't hitting quite right. More of the game is voice acted, I think it might be a little rewritten but I'd have to look at side by sides to be sure but it's mostly the same stuff happening and even acted out the same way. I'm not new to this game but I think to someone that is or is coming from Persona 5 it's still gonna feel like an older iteration despite the new coat of paint. It's still one of my favourite games, and I've barely stopped playing it but it's my fault, I did at one point dream of a game that felt like a sequel to P5 but with P3's story and it isn't that. It's P3 with some modern concessions.
  4. About time for some impressions, I think. So its a 2D fighting game made by ArcSystem Works, a studio famous for its 'Anime' fighting games. They usually have a lot of systems and movement options as well as combo systems that can be extended to let players do some crazy stuff as long as they have the execution to do them, which is usually quite hard to do. They have made it simpler here. The first thing is its very easy to 'get in' in DBF since you have a button that activates the 'Dragon Dash' which has you fly across the screen and home into your opponent, and it also goes through most projectiles so for beginners fighting each other having that is useful for swiftly getting in. But it is very punishable, so learning when to use it properly is an early lesson. It has a few mechanics to aid beginners because I'm sure they recognise that this is a Dragon Ball game and a number of people playing it won't necessarily be into fighting games, they'll just be fans of the show so letting them have a good time is a priority here. One of the other ways they do this is by having auto-combos (performed by repeatedly pressing the light attack (LA) or medium attack (MA) for a more powerful variant that ends in a metre costing super). They're not a thing I'm fond of as they won't teach you the game that well but they do make for some cool looking action. The auto-combos, in fact, are totally unique combos. In a lot of other games, they are the same visually as manual combos but do less damage. And since they are unique here its a shame to see them locked into the auto-combos and not be able to do them manually. For example, Frieza, a character I use has a really cool looking move in the first part of his auto-combo which launched them into the air. So what I sometimes do to mix things up is perform the first half of the A-C then go into a manual one when in the air. But I wish I had the option to do this move anytime. But while there is a very flashy and basic fighter there is a high skill ceiling here as well, which you will discover at the time of writing when you go online. It isn't as high as ArcSystem's other games but there is still quirky stuff. Since this is a 3v3 fighter you can call in a member of your team to do a one-off move and jump out again. Using these can give you the ability to get hits in and continue combos where you couldn't without. Or they can be used to cover approaches, help defend etc. There is also the little mechanic also found in ArcSytem's other games; the jump cancel. Its something I've always known about but I've not really put serious time into learning but if you want to get beyond hammering out basic stuff you gotta get used to it. Essentially any medium attack can be jump cancelled. A common thing to do would be crouching MA (which puts them in the air a little), standing MA (pops them up a little more) then hit up while the animation is still happening to quickly meet them in the air. Since you can only use your proper launchers and Dragon Dash once per combo link it frees you up to use them later in the combo and its the mastery of this that really frees up the fighting system as a whole. It's here where it really gets fun. I've not really played the story yet but I hope to get round to it soon (it's kinda bonkers it's about the Dragon Ball gang being controlled by an entity and they turn to the camera when referencing this entity) and it also has this weird turn-based map system between fights. There's other stuff. Sparking Blast and how the online seems to be kinda borked at the moment in that the games run fine until it kicks you out of the lobby for no reason, but this will do for now.
  5. Well, this is officially out now, I got my code from CD Keys around 7:30pm yesterday. Pre-loaded straight away after that on GOG Galaxy (28gb install), and after I'd watched this week's Game of Thrones I fired her up, played the first hour or so (headphones ran out of juice otherwise I would've played more) can't really give any thorough impressions just yet but the combat still seems a bit shithouse to me (never liked it in The Witcher 2) and the graphics look pretty incredible (despite the downgrade) in almost fully-Ultra settings on PC. Just within that opening hour I've found myself wandering away from the main quest, exploring little villages and cubby holes so it bodes well for the rest of the game, shall give it a proper run-through later today.
  6. Nag

    Control

    So, straight off the bat this game is weird... As in... It feels like I've been dumped in to the middle of a story and have no knowledge of what's gone (or going) on. It seems like it's a cross of every recent weird TV show or film from recent times, there's touches of Inception, Lost and God knows what else in here so far. Jesse (the main character) seems fine so far, she handles well enough... Shooting seems a little loose but I've turned off a couple of aim assists so that may explain that, I've only unlocked a couple of abilities (like launch) but that's opened up combat a little... I'm enjoying what I've played so far. Oddly, the game this most reminds me of somehow is a Dead Space game but I can't quite put my finger on why... I'm definitely interested to see where they take the story in this as so far it's weird as fuck and I have no idea where it's going.
  7. Ok, so I’m 2 hours into this. I’m an absolutely massive Yakuza/LAD fan. In over 40 years of gaming, this is by far my favourite franchise. The reviews for this have been universally high. Let’s get the bad stuff out of the way first: charging separately for the New Game+ mode, sucks. There’s an entire dungeon, and trophies/achievements locked away behind that. That’s pissed some people off, and I think understandably so. There’s also multiple Micro transactions, ranging in price from £5 for instant level up boosts, to £12/£15 for other stuff. I won’t be bothering with any of that, and so far, the game hasn’t been obnoxiously highlighting them. Right. I’m 2 hours in, and it’s pretty much just been cut scenes. Which is pretty typical for a LAD game. That being said, I’ve already noticed two improvements that have been made to the combat system. You can manually control the movement of each character before making a move, making it much easier to pick up items to hit enemies with. One of the more annoying elements of the previous game, was that if you bumped into another enemy in the middle of your attack, their was a good chance they’d hit you, and cancel your move. That’s been scrapped entirely, thank god. There’s no difficulty options. When I watched the IGN video review, they specifically mentioned how annoying the difficulty spikes became about halfway through LAD. That was what made me eventually give up on my PS4 playthrough, and I found challenging to get through when I eventually finished it on PS5 last December. The reviewer said that there’s none of that difficultly spike nonsense in IW. Hopefully, he’s right… In terms of story, there’s no “Previously on LAD” to catch up newcomers to the story. Most games in the series have optional “movies” to watch, which explain what’s happened before. There’s none of that here. So if IW is your first time to the series, I’d suggest watching a video of at least what happened in the last LAD game. I won’t spoil what’s happened so far. But, I will say, it’s been an absolute joy seeing Ichiban and his friends again. Kiryu is my favourite character in all of gaming, but Ichiban is quickly becoming a firm favourite too. He’s likeable, charismatic, and amusing. Whereas in LAD: Gaiden, you had to wait a few weeks for the English dub to become available, here it’s available right from the start. I played LAD in English, and had no issue with doing so. So, I’ve chosen the English dub for this. There’s been a lot of hate thrown at Jong Jea, the YouTuber chosen to portray Kiryu. I’ll reserve judgement for his full performance. The footage of Kiryu doing karaoke that leaked a few weeks ago was legitimately awful, autotuned to buggery. But, I’ll give him a fair chance. What I can say though, is I’m very dubious about his ability to pull it off. Kiryu is a legend approaching the end of his “career”. From the lines leaked previously, he sounds far too young. Still, I won’t write him off just yet. Im away on holiday for a week after today, so won’t get to play much more. But once I’m back, this will be getting my full attention.
  8. Yakuza is undoubtedly one of my favourite gaming franchises. It’s been consistently excellent for many years now. Yakuza Zero is one of my favourite games of all time. So,I’m always up for more. This entry has shifted from the usual over the top action, to an RPG style. Quite the difference. The reviews have said that it’s paid off, for the most part. Though there are some massive difficulty spikes near the end, that require some hefty grinding. Anyway, I’m a couple of hours in. There hasn’t been much gameplay yet, it’s almost entirely cutscenes thus far. Yakuza games always start slowly, this entry apparently takes about 10 hours to get properly started. Another new addition is a brand new character, Ichiban. He seems decent enough, though it’s too early to say how he compares to Kiryu. We will see how it plays out.
  9. The very king of fighting games is back, and I'm head over heels with the little beauty. It looks and plays incredible. So much detail and so fluid in motion. I know I'll be posting in this thread in five years time, although tbf, probably as the avid spectator to online tournaments that I've been for 10 years by now. Truth is I've never been able to play the thing to any degree of competence, I just like watching other people do it. Having said that I've decided to do something I've never done when (trying) to play it. I'm going to go with grapplers. Maybe slowing things down a bit for myself might be more appropriate for my age - (advanced)!
  10. So, this is out in the wild now, played the opening 2 hours or so earlier and, unfortunately, I've got kind of mixed feelings about it. The first 15-20 minutes or so is an incredible introduction to the game, incredibly cinematic, production values through the roof and sets up the start of the game perfectly, but after that everything kind of went down hill a bit for me really... I can't really put my finger on why, really, just not a lot excited me in that opening 2 hours that I played, I was actually pleased when my session on the game came to an end, which very rarely happens to me with games nowadays, it could just be open-world bewilderment to be fair. Quite a lot of open-world games I play, I find them quite hard to get into in the opening hour or two because you're bombarded with information about all sorts of systems in the game, bombarded with side-quests, tutorials etc. and I get a little bewildered by processing all this info and it just takes me a while to get my head around things before I get to grips with the gameplay systems and hopping around the world, so it could just be this to be fair. The biggest addition to the game is obviously the Batmobile, it's cool, and the interactions you can have jumping in and out of it, ejecting into a glide from it etc. are incredible, but the 'Battle mode' or whatever they call it is incredibly dull, I've only used it a few times, but so far I just took down a number of identikit mini-drone tank things in it, and it just felt like a chore already, the handling of the Batmobile is quite loose as well, but it's nice enough to handle, I never know now whether to use the Batmobile to get to my next objective or to glide there I really like that a lot of the gadgets that were unlocked through the story and that you had to upgrade in the previous games are now unlocked from the start, the gel, rope launcher and other bits and pieces are really cool, but the star for me is the upgraded grapnel being included from the start, it annoyed me so much in the previous games when you had to upgrade the grapnel so you can press A twice continue your glide over wherever you've grappeled to, annoyed me intensely, Rocksteady have definitely kitted you out with a lot of the stuff you'd only find half-way or three-quarters of the way through in previous games, it does give you the feeling that you're Batman at his prime. Did a few side-missions too, 1 Riddler race, probably my favourite that I've done so far, really cool, bit of challenge to it and some cool mechanics Rocksteady have put in there, there's a Murder mystery type set of side-missions which were in previous games that are interesting but more of the same really and ones where you have to rescue/find some Firefighters for reasons I'm not sure of. What annoyed me slightly, was that in the Riddler missions, I was under the impression that they'd completely taken away the annoying Riddler trophies of previous games, and replaced them with these races, but no, it seems you still have to collect Riddler trophies, this time to unlock more races, seriously cannot be fucked doing that. The graphics haven't really impressed me as much as I thought they would either, I mean, don't get me wrong they look good but I expected them to be jaw-dropping from what I've seen of the game thus far, and it just wasn't really, there's a moment where you look out on Gotham from a tower right near the very start of the game, and the vista and draw distance is incredible but the textures just aren't quite up the level I thought they'd be, the rain effects and particle effects are cool but the rest is just a really shiny Arkham City, some of the small bugs that affected those games like Texture pop-in also make an awful reappearance in Arkham Knight, I was literally standing on a roof top about 100m away and the big building across from me had awful muddy textures right up until I glided really near it, that's unfortunately the pitfalls of still using the Unreal 3 engine, Rocksteady. Very early days into the main-story, but it just isn't gripping me at all at the moment, being forced to do a load of challenge-tutorials half-way through a main-story mission is no fun either and completely took me out of the zone, I guess Rocksteady thought I need to learn all this shit for the mission ahead but it just felt a bit haphazard to me. These are very early impressions though, I've played every game in the Batman:Arkham series and have a somewhat mixed history with them, loved AA, thought AC was incredibly overrated and preferred AO myself, will give this a fair crack of the whip, but so far, it's more AC than AA which is what I feared, will put some more time into this later today.
  11. RoboticMonk3y

    Warframe

    So, Wanting to take a break from Destiny, I've had a go at playing Warframe on the PS4, and I have to say that so far, I've really enjoyed it. It's a 3rd person shooter, that feels part wat between halo and Mass effect. There's a (ludicrously expensive) paid currency if you want to go down that path, but everything is obtainable for free, you just have to wait for it. Has anyone else played this?
  12. I played through the opening of this, so far better than Avengers I think. The tutorial, which is extremely pink and blue, is a fairly lengthy thing which introduces you to characters which of course you already know about because of all the movies and stuff init. It's mostly a slightly adjusted take on those movie characters, I say that as if I know what the other versions of the characters from the comic are like. Anyway it reminds me of the movie is what I mean, except the guy who plays Mario isn't in it which is a bummer. But I think it's good, not incredible cause it's hard to get a read of whether the fighting turns into something more than what you see at first. I'll say being able to run a game that looks good at 4k dlss and runs at 60 presents a much better impression than watching a stream that runs at 640p and runs at 15fps. I dunno about the console experience, but I do know my experience right here is pretty good *discreetly flexes* As filler tutorials go I thought it was pretty well paced and I was pretty engaged by it, which is saying something cause it really does feel like a 360 game. But it gets away with feeling like a 360 games cause they don't make 360 games anymore, and 360 games didn't run at 4k with ray tracing *dabs*. One screenshot I wanted to get is the little bear guy standing on tree man's back cause I thought damn I like that, but it was in a really dark room and I didn't get the chance. Anyway the rabbit stands on the tree man's back, that is good. I tried to take screenshots but unfortunately they are all super dark cause of weird HDR nonsense. So imagine these screenshots not looking shit, this is what the game looks like (good, not shit) I can't say that this is like game X with a bit of game Y or anything like that cause it's too early to say. One thing I'll say is that it has a stagger meter for certain boss type enemies. Drax (who destroys) has an ability that induces heavy stagger damage. Gamora (the deadliest) has an ability which deals heavy raw damage. Groot (therefore he is) does stuff with branches, uh traps enemies I think, I dunno. Racoon (not a racoon) does ranged attacks. But to translate it in terms I do understand, Drax is Focus Strike from FFVII Remake, Gamora and Racoon are the big attacks that you do when stagger is put on them. Peter Quill (middle name Joseph), he flies around and shoots stuff. The melee part of his combat feels like shit, but this is the level 1 experience. Very early on he unlocks an ability to do a timed powerful charge shot while his guns recover from their Mass Effect cooldown. Kind of a reload that's active, or something like that. I think another game did a thing like this before, I forget. I can't easily follow the flow of fights but I would say having this run at a high framerate is a must for that reason. It's so messy, the way you queue up the skills is a bit clunky. But that's the level 1 experience. It's a very air dashy type game, like a B tier Platinum games joint or something like that maybe. Anyway I'm engaged by the sum of the parts rather than the constituent ones so I will stick with it. Better than Avengers anyway, well the opening is. Also trust me the game looks a lot better than these screenshots, thank Windows HDR for fucking these captures up. Or maybe the brightness adjustment in the game itself, I might try and look into seeing if I can fix that.
  13. It still feels like early days but I'm enjoying this so far. I tried streaming some but my setup seemed to add a few issues to control and framerate, I did a lot better when I wasn't having to play through my capture screen. That said, it's still a Sonic game so I have been launched to my death rather than whatever the next part of the rollercoaster was supposed to be. For all the Breath of the Wild talk it actually reminds me of Mario Odyssey more than anything else. I've no idea if the area I'm in just expands or if eventually it moves you to a new world, but you're on a land mass that's gated, you're essentially playing until you unlock the next bit. There are traditional levels, they're really short, and they're accessed via totems in the main world. You need gears to open these, you get gears from defeating meaningful enemies, I feel like I've got quite a lot now so other than really early on when the game is teaching you, they aren't hard to find. Beating the levels gets you keys, keys unlock the chaos emeralds, doing that seems to progress the story and open more map. The reason it reminds me of Mario are all the little challenges in the game world. Work out the route to a floating platform, beat a horde of enemies, solve a minor puzzle, these all get you things, usually it's the items you need to level up attributes, sometimes it's experience to unlock more skills. There's probably a few too many currencies really, but it does mean that a trip across the map means a hundred diversions because it's very densely packed
  14. Played the demo of this on Friday and thought I’d give my thoughts on it. Played around 40 minutes to an hour and I definitely would’ve liked longer with it which is a good sign. Graphically it’s very colourful, it reminded me quite a bit of the game Rime mixed with a more cartoony AC Odyssey with a sprinkling of Zelda. To play it’s immediately reminiscent of AC Odyssey. The way the combat system works with all the special abilities is very familiar, but it is definitely more flamboyant and less grounded, it feels like the system has been jazzed up and some of the moves you can pull off are a little closer to DMC than the weight of AC:OD. The way all the landmarks and points of interest are pinned to the top is very similar to AC:OD as well but then a lot of games use that system nowadays. The most interesting aspect to me was the puzzle aspect. I only came across one in my short time with the game but it was a nice surprise, reminded me a bit of some of the puzzles you’d come across in BOTW and was satisfying to complete. The way Fenyx moves is very familiar to BOTW too, there’s a stamina bar that depletes as you run and climb. She sprouts wings when you Glide which looks and feels very similar to Link’s glider in BOTW. It has a playful sense of humour to it as well. The way the demo plays out is that Zeus and Prometheus are narrating a story but keep getting it wrong, so things change on the fly for Fenyx as they adapt their stories in an attempt to get things right. The two have a lot of character and are nowhere near as stoic or uptight as some of their other interpretations in games over the years. Overall I was impressed with it but needed more time real to nail down a recommendation. It’s a lot of fun though and I think it will be a great world to get lost in but I can’t shake the feeling that it might be a little bit unoriginal and not doing a lot of new things per se. Saying that, I’ll definitely keep my pre-order after playing the demo, I love new IP and want to play some more after this brief taste.
  15. Maryokutai

    Elex II

    Played roughly five hours of this over the weekend. It's very similar to the first game to the point where I was thinking of just hijacking that other topic, but I'll play by the rules. When I say similar, I mean that you play as the same character, in the same world, meeting up with the same NPCs. It's been too long for me to remember if the world is actually 1:1 or rather some sort of "remake", but I think it's the latter. The story is a bit weird (alien invasion, protagonist gets infected, mumbo jumbo) and there's absolutely zero explanation as to why he has to start from scratch again in terms of skills and abilities, which I actually found very charming in an unapologetic 'I'm sequel to videogame!' kind of way. The biggest difference to 1 so far is that you don't start off as a walking paper cutout. Sure, most of the enemies can and will kill you, but against mutated rats and insects you actually stand a chance. I see this as neither a good nor a bad thing. It's obviously designed in a way to be more approachable and short-term rewarding, but I actually enjoyed the feeling of being at the absolute bottom of the food chain in Elex 1 and having to rely on Quest XP to level up or companions to do the dirty work for you. But I realise just as many if not more people will prefer being able to swing a pipe and do actual damage from the first hour onward. There's a couple of cool little details I noticed about NPCs. For one, they use that Uncharted system where, if someone in your party gets interrupted during dialogue because a combat encounter happens, they actually finish their lines later when everything has settled. There was also one cool moment where I saw two NPCs talking to each other and I pressed the button to talk to one of them. She then said I shouldn't interrupt her, finished her discussion, and then went back to me to scold me before the actual dialogue branch started. I've actually never seen that in an RPG, or any game for that matter. It also negatively influenced my standing with her, as there's some invisible relationship thing with major NPCs going on, too. Of course this being a certified eurojankTM game, you have to accept that it's not a looker, that combat is still very wonky, and the unusual unpolished aspects that come with it. But I'm really enjoying it so far, particularly as I've always liked PB's dual progression system with skill points and trainer perks. Makes the whole thing a bit more tangible as it bypasses the illogical construct of the classic RPG fundamentals. Not that this is an issue in other games, but it's a design idea I find very clever. Sidenote, this is also their first game that runs almost flawlessly on console. Performance mode on Series X only ever drops a few frames in very busy village settings, otherwise it's rock solid. Definitely not a game for everyone, but I think shiny and dwarf and some others might enjoy this. I'm not sure if I'd recommend playing both Elex games and I'm not far enough into this to say which one is better. So far this seems a bit more streamlined, but I've also read that the mid- to endgame is inferior to the original -- guess I'll see, but so far, so good.
  16. Hendo

    Celeste

    Super hard indie platformer? Count me in and watch as I never complete it. This is made by the people who made Towerfall and although it is 2D and retro styled, it’s a completely different thing as it’s a single player game, more like Super Meat Boy. There’s optional collectibles (strawberries) but the thing I find concerning is part of it is gated by other collectibles. Featured in this video by Dunkey: I’m on the third chapter and it hasn’t been too difficult so far but I can see where it’s headed.
  17. OCH

    Soul Calibur VI

    First "new" game of 2024! (Technically, I've had the twin-pack of this and T7 sitting on my shelf for ..a while) NOTE: I did look to see if this had a Thread already. But aside from a News Thread. Only saw pages for the older SC's titles. Anyway, I've started this up with Libra of Soul. Haven't even touched Story/Arcade modes yet. Immediately, I'm hit by how much lower budget this than previous titles. The previously bombastic opening cinematic that this series has been known for since Soul Blade? Not present?? Now regardless of otherwise decent gameplay, SCV was a clusterfuck that nixed the series. But purely from this secondary mode, I'm unsure why we are immediately back at SC1 in terms of the narrative. Hopefully this will be explained in the story mode? Although basically the traditional Edgemaster Mode by another name. It starts with character creation. Which I haven't liked since this series got it in SC3. But modern gamers loves this shite so whatever. A brief look, turned into an hour play session. My character (Zark VI, naturally) adopted the Siegfried weapon style. There was no rust this time. Muscle memory kicked in with the first battle. Admittedly for the specific challenge missions (Critical Edge only etc) I did have to look up the buttons. But the general move set was with me from the offset. When thinking about it, the last SC game I played (SCV) would be 12 years old at the end of this month. So I was surprised by the moves and combo strings I could pull off. It's definitely ticking the familiar boxes for me so far. Eager to get back to the next session.
  18. I started playing some of this. I'm definitely going to need digital foundry to hold my hand on what settings I should be turning on, the auto detect option on the game itself recommended I max the game out but that isn't happening. I figured I would settle for 30fps but the camera motion in this is really bad, it doesn't feel good. So I'll have to tweak that. Anyway it's very janky and hard to play so far. Everyone makes a big song and dance about DLSS but it dont play well with camera movement. I guess there is a hell of a lot of detail to be reconstructing all the time. Sometimes the game looks spectacular but sometimes I'm sort of finding it to look kind of terrible. Part of it is the game feels sort of weird. People phase into existence in front of you, cars render in front of you. Obviously there's weird shit with people t-posing but that's minor. At one time in a cutscene V was completely naked for no reason, that made me lol and makes me wonder if your model is always like that cause it's a FPS game and you can't see your tits or dick or whatever. Gameplay wise I find it hard to play and the HUD and text is such a bad clash of colours and design that I can't tell what's going on half the time or what the things I'm picking up are. This could just be the awkward teething phase but it feels kind of gross. The driving is also really swimmy. I mean I'm sure it gets good as you go in but yeah it's like kind of clunky in a really strange way. These guys did make The Witcher III I suppose. It feels like someone took Euro jank and gave it all the money but kept the jank. The game throws a million things at you at once and displays a bunch of info on your HUD that's hard to keep track of. It's not a very gentle easing into the world, it sort of just throws you in and you're constantly bewildered, well I am anyway. I'm confused. There's a lot going on here but it's not so much that it's deep just that there's a fucking lot of it and I can't be arsed to read it all. I played 3 hours of it, one of which was a big shootout. The shooting doesn't feel good, but it sounds good. Aiming is bad, there's a lot of control options to figure out so I will definitely be following whatever guide somebody puts up to fix the issues with it. Anyway it's cyberpunk, it does the Bladerunner thing. Pris is in it, sort of. That's what people wanted, a very Bladerunner-ey game. Except this is less chin stroking and more aggressive 90s Rob Zombie in your face all the time. Feels of an era This game is very hard to run, pretty much never see 60fps at the settings the game recommends for me. It's exactly the kind of game people were expecting, an absolute monster for both GPU and CPU. A new Crysis.
  19. Been mucking around with this over the last couple of nights, probably put in 4 or 5 hours (maybe more)... I'm not going to pretend we have GotY on our hands but it's doing exactly what I expected of it, namely leaving your brain behind a blasting the ever living fuck out of anything that moves. It's nailed the look and sounds of the movies, at the start you have a fairly basic create a character menu with male and female options, there's four classes each with their own perks and abilities... so far so normal. I went with the Demolition class as I wanted to be like Drake in the film and repeatedly shout "right on Vas" while I'm mowing down Xenos with the Smartgun. The fodder "runner" enemies don't really offer too much in the way of tactics, they'll head straight at you but some of the other types do use hit and run tactics using vents and stuff to get behind you and cause a little mayhem... I've also just got to a level where it's almost turned in to a Gears game (there's a cover system... which is no use at all with the Aliens) as I'm fighting the Working Joe's from Alien Isolation. I'm only around half way through the game (there's 4 acts with 3 missions in each) and there's been a decent amount of backdrops so far. I can imagine the game is going to get pretty difficult too especially if I play above normal difficulties as when more than a couple of Warrior type enemies appear things generally fall to shit... and that leads to the games biggest failing so far, matchmaking is fucked, so far I've found one game and the game taking the place of real players really doesn't cut it. I hope that they can sort out whatever is going on with that because it is putting a slight downer on the whole experience.
  20. FAR: Lone Sails is a beautiful indie game that definitely has that special something that the best indie games have, at least in the opening 30 minutes that I played. It looks like this: You’re basically piloting this hunk of metal across a barren wasteland. Gameplay has been very simple so far. The ship will move slowly if you open the sails but you can also fuel it to make it move faster. And then occasionally you come to roadblocks like this which require some gentle puzzling (so far). It looks beautiful. And everything is communicated visually. There’s no dialogue or tutorial. Very impressed so far.
  21. mmmark

    Battlefield 2042

    I’m very bad at it but 2042 seems alright. There was a 10gb update so I missed out on all the bugs I think. The only jank I’ve noticed is slow texture loading at the beginning of a match (ps4 pro) and sometimes your body might go a bit mad when you die. The levels I’ve played on have been ok but I’ve not played enough to have memorised any of them. The one with the skyscrapers and has a huge tornado rip through the middle of the map was a stand out moment. I got killed because I was stood staring at it. It looked awesome was giving me anxiety. They seem to have stopped giving you anything if you have played any previous BF games which I don’t mind I guess but some recognition would have been nice. Just some gamer card art. I don’t understand the load outs just yet. You seem to be able to give anyone anything? Like give an assault guy a medic pack instead of ammo? I didn’t play around with it much so idk. It all sounds very nice and the pro version looks a lot better than the base ps4. God knows what the og xb1 version must look like. The menu and UI and a lot cleaner and user friendly than what I remember of 1 and 5. It’s Battlefield.
  22. FromSoft isn't messing around! Giant Mech✔️ Missile launcher✔️ Big gun✔️ Laser sword✔️ Jet propelled agility✔️ ..And go! This isn't Metroid however, this is your standard tool kit. Master it quickly. You get about the first couple minutes to introduce you to the controls. Then, you're on your own. Free to roam and battle as you wish. Your first objective has four markers, to be approached in any order. Naturally there is a lot of distance between each and From is quick to demonstrate that the enemies have the advantage. This is their base, you are the intruder. Be prepared to fight waves around any given corner. Some nice little Codec-like voices are your only warning the enemy has spotted you. The controls have come a long way since early AC's. After only an hour or so, I get what they were saying about taking what they've learned from Souls (more from Sekiro, really) and applying it to AC. Combat is fluid, reactionary and fast-paced. It all feels really intuitive, however. I imagine the first boss will be a rude awakening to any new to AC. I died a handful of times. But, this isn't Souls. This ain't no Vanguard either. I didn't defeat the boss by learning it's patterns, tells and counteracting them. No, I beat the boss by making the most of my own abilities. Your handler gives you one hint to dodge a specific attack. But it's more important than it seems. I mentioned Sekiro before, because you have the same meter system to the boss fights. Get the bar into the red with sustained damage and not only does this put the boss in a stunned state. But they take more damage too. Be careful that it does work both ways. Not to mention the cooldown to all your weapons and dodge/agility capabilities. This is all demonstrated in the first boss fight. When I "got it", I smashed the boss quite easily. I didn't get long to play today and likely even less time tomorrow. But just from the opening mission, I'm very impressed.
  23. spatular

    Fortnite

    I don't know anything about the main game mode, only played the free battle royale rip off mode. Played that mode loads. It's a rip off of that playerunknown battlegrounds (pubg) game, I'm not too up on that game but the main differences I think are that there are no vehicles in this and you can build stuff in this. There's some controversy about ripping off the idea, and maybe some other stuff, I'm not sure really. I guess the first copies of something popular always get more stick. On the plus side this game has sold me pubg and I'll be getting it on Xbox. Anyway back to fortnite, I think it's great, especially in a team, you start in the party bus with about 100 people with only a pick axe, look at the map, pick a spot to drop in, if there's people going to the same place do you try to get there first and get a gun and fight straight away, or divert to somewhere else. the map constantly shrinks in size as the storm covers the island, loot is random. I prefer to start near the outside in usually less populated areas, running in with the storm there's less likely to be people behind you, but you probably won't get as good loot as if you'd gone to a town. When you see someone do you fight or hide, there's constant decisions like this going on, it's always different and often cool stuff happens. when you get to the end do you build a fort or try and hide. I'm not sure I'm really explaining it very well but then apparently loads of people watch pubg on the internet so everyone probably already knows. I think my friend said this, it sums it up well saying it's a bit like playing a zombie/apocalypse survival film. The building works well too, you can get some really impressive structures people have built at the end. Anyway yeah it's really good, especially for free. Anyone else playing it? Oh yeah I think I should give them some money, but currently I don't like any of the outfits and they're about a tenner each or something, which puts me off, if it was maybe a pack of 5 for £15 or something, and I liked a few of them, I think something like that I'd be much more likely to spend.
  24. A Space for the Unbound is an adventure game set in Indonesia in the 1980s. It’s about a couple of high school students but there are magical elements to it too, which gives it the atmosphere of something like a Studio Ghibli or Makoto Shinkai film. I’m impressed with it so far. If nothing else, l would love to see a Final Fantasy game made in this style.
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