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Found 296 results

  1. illdog

    Little Nightmares

    This is a Limbo/Inside kind of deal, more Inside but there would be no Inside without Limbo, you know? You play a young girl (so I read, it's in no way apparent) that awakens in the dark with a lighter as a solitary possesion and a raincoat on her back. Then it's all on you. It's dark and ominous, mostly slow paced. You make your way throughout the game, slowly discovering the place where you are seemingly trapped and avoiding/running from it's inhabitants. There are stealth sections that arent too long but there are a few of them, I actually enjoyed them. There are also running sections which can be a little frustrating if you fail as you have to do the whole thing again but they job, they're a little scary and come at the right times. Music is pretty cool as well. The only downside for me was the camera angle. It's set in the foreground and as usual it makes depth perception a bit of a pain sometimes, I had a few avoidable deaths because of it. I don't know if it's just because it's the more recent title I've played but I felt like I enjoyed it more than Inside. It's just as mysterious but it just felt like it was a tighter game. I beat it in two sittings so it's not long, maybe four hours although there's an achievement for beating it in less than one hour so that's obviously possible when you know what to do well enough. Recommended.
  2. Bob

    The Outer Worlds

    Spent about 5 hours with this yesterday and just left the first planet. I really like that sort of game design in open world games. A complete but bite sized chunk to get you ready for the rest. Places like White Orchard in The Witcher 3. As for the game, it's okay. Crushingly okay. There's nothing in the game I don't like but there is nothing I love either. The writing is pretty good and there have been a few funny moments but there hasn't been a character introduced yet that really connected me to the world and the world itself is your generic capitalism gone wild scenario. Which I like, I'm an easy sell on that sort of thing but it's been done so often that it's just okay. Combat is okay. Loot is okay. Graphics are okay. Character creator is okay. Skills are okay. Player choices are okay. You get it. I'll be putting some more time into it today so hopefully it just starts off slow because there is definitely potential but I worry that they have spent so much time on giving the player a million different choices that none of them really mean anything.
  3. seemingly the gaming press' favourite game ever, and it's actually not bad so far. As a highlight from the first 3 levels I've done, I jumped out of a plane and caught a girl, then as we were parachuting the plane tried to ram us, so I told her I was going to shoot the window, kill the pilot, kick the bad dude in the face, grab another parachute then jump back out of the plane and catch her again. Sure enough that's what happened and it was fucking awesome Beyond the set up things I'm less convinced. The gun play is fine, though it could do with more aim assist I think, and a melee attack button would be nice rather than having to switch out (which is admittedly just a button press). I've yet to do any real GTA stuff, a few minutes driving but that's about it, but I should be at that point now. One problem I have encountered, and I think this is down to A. Playing via OnLive and B. playing via OnLive wirelessly. The driving wasn't great. You aren't punished for killing people, or at least I haven't been, nor for accidents, but I found myself correcting a lot and having crashes caused by the AI drivers. But yeah, compared to the rest of the game it was very jerky (though it might also explain the feel of the shooting) I can see why people love it and I'll definitely be putting in a bit more time over the weekend
  4. I've put around 12 hours into this since starting it Tuesday morning. I'm mainly going to focus on the additions and changes to the formula since Origins as I feel like there's many posts of mine already extolling the virtues of that game. Exploration mode is one of the major new additions. It lets you strip away a lot of quest markers and gives you clues as to a place/person etc. you have to find, so instead of just pointing you towards your target and placing a marker down for you it'll say 'South of Mount Apollo', 'West of Athens', 'near Fort Marmaris' or something like that and you'll have to use your own deductions to find your way there, sometimes having to speak to someone who will then point you in the direction of your destination or having to investigate an area to find where a certain person of interest went next. As soon as you get close to your destination it'll pop up with 'you're close, use Icarus - fucking eagle - to find target' which takes away a bit of the mystery but it still remains more satisfying and engaging to play this way, I was sceptical and didn't think I'd bother with it but it's the intended way to play the game and I can't recommend it enough, just helps immerse you in the world that little bit more. They've also added a dialogue tree to almost every conversation you can engage in. Almost straight away the game starts you off engaged in conversation and you have to choose your responses for the first time ever in an AC game - which as a long time fan I was genuinely exhilarated about. On the surface of it it's a small detail but having that ability to pick your own choices deeply enhances your engagement to certain quest-lines and conversations, instead of sitting passively by and waiting for a conversation to be over so you can get on with the quest at hand you feel more proactive and engaged every step of the way so when you finish the conversation. It also means you've got more agency to make your own choices, I've had one mission where I saved some villagers from some enemy soldiers and they thanked me by giving me their life savings in Gold - you can either take it or tell them to keep their money and go on your way. There was another mission where some villagers stole some supplies from a Spartan caravan, I found them in a cave and could've slaughtered the lot of them but I decided to let them live and went back to my Spartan soldier quest giver only to end up empty handed, save for a 'Sparta thanks you' as a reward. Certain quests that have you finding select treasure you can lie about and say you found nothing, pocketing the trinket yourself and things like this. Granted, none of this is new in the RPG-sphere but it feels very new and fresh when implemented so superbly in an AC game. The new romance options are sure to delight too, so far I've only managed to sleep with one lady but I had to work to get her to that point! Complimenting the new dialogue tree is a brand new quest structure which I've not really seen before in an AC game. It kind of makes everything meld into one, even the main story quests aren't given particular gravitas at all, they're just on your quest menu and have you doing small tasks which will eventually add up to something bigger later on, they can also run into a variety of side quests and overlap. Again, other RPGs have done this before so it isn't anything special per se but to see them overlap to such an expert degree that it feels incredibly organic is a real triumph. Origins had a similar idea but everything still felt a little disjointed at times but here everything feels seamless. Full fat Naval Combat returns from AC4. In Origins there were brief sections of Naval combat but most of your time on the seas was spent in rafts and basic sail boats. Within the first 5 hours of this you're given your own boat and free reign to go wherever you'd like on the high seas complete with Naval missions like sinking x number of ships and being able to board enemy ships and slaughter their crew - just like you could in AC4. Another return from AC4 are the sea shanty's, which just are a delight and help add to the tranquillity when you're sailing around on the open seas. I don't yet know whether other AC4 naval options like hunting down legendary ships, taking over Naval forts etc. are going to be in the game but I hope they are. You can also fully upgrade your ship by picking up supplies floating in the sea and sinking ships. Making it stronger and stronger by upgrading the Hull, archer capacity, adding new weapons like a flaming pot and things like that. Along your travels you can recruit lieutenants who work on the ship and give various perks to you and your crew along the way. The Phylakes system in Origins - where certain actions would make a strong enemy hunt you down throughout the world - has been expanded into the new 'mercenary' system which acts quite similarly to the Nemesis system in the Middle-Earth games. You start off on the bottom tier and work your way up hunting down - and being hunted - by stronger mercenaries eventually working your way up to the top. I really liked the Phylakes in Origins and I like the system again in this, it definitely feels more fleshed out this time around and the incentives for working your way up the leaderboard to be a legendary mercenary make the whole system more compelling. Without giving anything away about the story, it is already quite a bit better than Origins’ so far. Whilst I did like Origins’ freeform mission structure (and the way you could pick and choose which targets you want to take down and when) the story feels much more focused in this - at the moment anyway - with a lot of cutscenes, flashbacks and interesting, intriguing characters who you can’t quite tell their motivations. The dialogue tree plays its hand in the story missions too with you being able to make key decisions about whether you want to let a certain person live or die and the narrative shifting based on your decision, I’m sure there will be many more like this as the game goes on as well. This helps keep you invested in Alexios/Kassandra’s story quite a bit more, and it took me a good minute or two to make my first key decision and was an unusually emotional for an AC game. The combat and upgrade system is largely the same as Origins but you seem to be a bit more limited in the abilities you can equip at any one time which means you can’t just spam special attacks over and over until an enemy is defeated. If you liked the combat system in Origins you’ll like it here, it is still very satisfying to take down a difficult enemy and the new abilities help you feel like more of a badass, especially the Spartan Kick which feels amazing to kick some high level fort boss off a cliff. The ability tree itself seems to be much more toned down compared to Origins as well with far less clutter and superfluity, you can only equip 4 melee and 4 ranged abilities at one time as well which helps you not get overpowered too quickly in the game. The Greek setting itself I haven’t found quite as fascinating to explore as Egypt so far. Egypt felt so distinct and different in its art styles and environment whereas this can feel at times like a lot of other RPGs with European settings. Nevertheless, it is still incredibly beautiful and walking through a town and watching the inhabitants go about their daily routines or seeing the sun go down over the Mediterranean is spellbinding, it is still such an incredibly easy game to get utterly lost in. I’m sure once I experience more of the Aegean Islands and Athens things will begin to feel more distinctly Greek. Safe to say I’m besotted with it so far, it's maybe got a little less of the evocative magic that made Egypt feel so vivid and memorable in Origins but it makes up for it in pretty much every other way. I’d put it on the same level as Witcher 3 so far and it’s probably one of the best RPGs I’ve ever played.
  5. illdog

    Dark Souls

    Its pretty tough. Same sort of progress as Demon Souls, so see that thread for the gist of this game. In case anybody plays this and is really stuck, i'll share what i know so far:
  6. Bug Fables: The Everlasting Sapling is an absolutely delightful RPG inspired by Paper Mario. It's an indie title developed by Moonsprout Games (who I have never heard of) and has been on Steam since November last year, and has just come to Switch, PS4, and Xbone. I've put around 5 and a half hours into and am really enjoying myself. I'll write more later, but I'm struggling to type right now.
  7. I'm not very far in, I just thought there should be a thread for it. It's a Crpg, not sure what that stands for, but it's the kind of rpg where the game pauses when combat starts so you can select who to attack and what with, or just let it play out in real time. A bit like Dragon Age, only more fun As a pc game, unless I'm missing something, it seems to be missing a few things. There's no graphics options that I can tell, and I have an issue with the mouse cursor not moving the screen around when I go towards my 2nd screen, but you can use the cursor keys for that seems alright, recent events suggest that potential party members don't have a long lifespan around me, not my fault. On that note, there's text options in the game, choices and the like, one very early on got someone killed, I think it was unavoidable that someone was going to die, but on well The plan id to play the vast majority of Easter, should be fun
  8. Hendo

    Minecraft Dungeons

    I'm only a couple of missions in so far. Very much what it said it was - a Diablo clone in a Minecraft skin. Very simple, at least so far. The reviews have been all over the place, from slagging it off, meh, to highly recommended. Early on, seems fine to me. It's on GamePass so worth a download regardless.
  9. DisturbedSwan

    Sonic Forces

    Started this earlier. Put in about 2 hours and I think I'm 2/3 of the way through it It is definitely not the longest of games that's for sure. But you know what, it's actually quite fun. The story is hilariously po-faced. It's deadly serious, you have all Sonic friends in there (no Big the Cat though...) and they're all talking to one another like a bunch of cool animal pals, but also forming a deadly serious resistance against Eggman's forces who've taken over the World. It's nonsense and I can't take it seriously at all, at least they tried, I guess? But yeah, the levels themselves are pretty cool. You have the avatar levels, classic sonic levels, modern sonic levels, modern sonic + avatar duet levels and bonus stages. Avatar levels you can use a weapon - by pressing ZR - which allows you to plough through hordes of enemies, you also have a grappling hook which allows you to swing from hanging sphere to hanging sphere to get through a level. Classic Sonic levels is basically old school Sonic stuff like from Generations etc. no lock on, no boost and a bit more platforming. Modern Sonic has all that boosting, lock on, grind rails and more of an emphasis on speed. Lastly the Sonic + Avatar duet levels are like a mix of the Modern Sonic and Avatar elements mentioned above, you both work in tandem boosting through enemies, using the grappling hook and weapon, there's even this cool double boost thing which sends you into a batshit crazy-fast run but that's been pretty rare. The environs are classic sonic fayre, there's a chemical hill zone, a green hill zone, a casino zone and a zone that looks like that one from Sonic: Lost World - Mystic Jungle or some shit? They get repeated way too often, there's been some stages where I've had a double take - wait, I've been here before? - but you just kind of go with it and it'll always have some new spin to it or slightly different course. This may sound like sacrilege, but I always liked Sonic for the speed and not really for the platforming. This succeeds at that in spades, whenever you're boosting down a level, grinding on rails or generally going incredibly fast then it's an absolute ton of fun, it can't help but put a smile on my face. So yeah, very much in the Sonic Adventure mould, but less ambitious than that I'd say and at least you don't have to do fishing with Big the fucking Cat, so there's that. But yeah, it's not fantastic by any means, but if you can get it cheaply enough it'll give you an afternoon of fun at least.
  10. Nag


    Spent around 4ish hours with this, I'm quite enjoying it so far. The games made by Tripwire and published by Deep Silver and they've billed it as a shaRk PG (very clever)... I don't know how much RPG there is in there but there's upgrades and the like. You start the the game tutorial as a full grown female Bull Shark where you're shown the ropes as games do nowadays, and pretty rapidly you meet Scaly Pete (or murdering scumbag if you prefer) who basically kills you... but not before finding out you're pregnant and chucking the baby back in, this becomes you. so, the game begins proper with you as a pup, leveling up actually adds to your age and thus, you grow. Completing tasks and finding collectables rewards you with evolutionary features that aren't quite realistic... I have electric teeth at the minute.😆 Combat is simplistic but enjoyable enough, trying to take out boats is a little messy but I can forgive that... it feels like it may get a little samey but we'll see.
  11. I very briefly tried some of this yesterday on PC. I will say you can tell that this is a 8 year old game, especially by how its graphics menu operates. You can't set rendering resolutions in game, you do it via the launcher in 'environment settings'. Which actually doesn't set the rendering resolution at all, you have to edit a configuration JSON in the documents folder. Which doesn't always work. It also doesn't run super well in the lobby. I have a 9700k and it constantly hitches when there are players getting loaded in, it runs on DX9 or something. Also when I loaded a main mission the game crashed immediately. However when it worked it seemed semi interesting. It's more of a hack and slash MMO than what I usually play. The first boss is an 'attack the weak spot' affair and you time button presses to do extra damage or whatever. You eat healing items, so I think everyone is a DPS in this game basically. I've yet to do a group mission (I need to be level 5). I want to at least do a few of those. I've a lot of time off due to COVID cost saving measures so I hope to actually put a decent dent into this at some point. Someone on ResetEra tells me you really need to stick with it until level 40 to see what it's about, so lets see about that I guess. I think this is on Xbox now as well. If you want to try it on PC you have to chance your Windows region first to US to find it on the windows store. (I could not find an existing topic for this)
  12. Craymen Edge


    I've only played the first couple of bounties, but so far I'm really liking this. As per the trailer, it captures that 80's violent action film vibe really well. The 16-bit style graphics look really good, and the the synth soundtrack is great too. It has tons of character. Gameplay wise, it's a run and gun platformer. You fire forwards in the direction you're facing, you have a jump, a dash and a thrown weapon, and can duck or take cover from enemy fire in doorways. You have a pistol weapon with infinite ammo, and can pick up more powerful sub weapons with limited ammo, or a melee weapon. Each bounty (level) is a short action platforming section that leads up to your target, which is a mini boss fight. It's fairly straightforward, but is smooth and plays very well. I've only tried one player character so far, so don't know if they have gameplay differences. It's Epic exclusive on PC at the moment. With the £10 coupon thing in their sale going on right now it only cost me £7.99.
  13. Yessir! I like what I've played alot, probably done the first hour. Its extremely similar to the first one but that's no bad thing. Poor fucking bitch, she's already taken a hell of a beating. Agree with Nag on the looks, its stunning. That snow... Controls are lovely: fluid and intuitive. Lots of stuff to do and already had tons of action. Looking forward to spending all Saturday with it.
  14. Nag

    Gears 5

    The very quickest of impressions as I've only gone through bootcamp (which I did in the beta) and played less than an hour of the campaign (as fucking work was calling) Obviously the game looks stunning, Gears was always an Xbox showpiece and this is no different and on the X it sings... 60fps in campaign means it feels a little more spritely in movement too. The first act has you controlling JD making your way through a destroyed Azura (from Gears 3) complex searching for a way to bring the Hammer of Dawn back online. It's a by the books start to the game... It's apparently chapter 2 where the differences kick in. Shooting feels tweaked but still has that weight behind it and we still have the best headshot in gaming.? I'm hoping this turns out to be an ode to Gears, I know we're returning to past area's, I know past characters are returning... I want lore from this game and answers. Old man Marcus is such a badass. I have a eight hour night shift that finishes at 7am, the missus will be leaving for work at 8am... You'd better fucking believe I'll be staying up until God knows when playing this tomorrow.?
  15. I played 30 minutes of it. It asks you to create a bethesda account before even being able to play which is really annoying but you can get around by setting steam to offline. Anyway it seems good. Kind of more focused on just murder arenas from the look of things. But I'm totally ok with a game like that. You can turn HUD off but it's hard to play. The HUD is a bit much tbh, I need to spend some time figuring out what parts I can turn off. Playing on ultra violent
  16. About time for some impressions, I think. So its a 2D fighting game made by ArcSystem Works, a studio famous for its 'Anime' fighting games. They usually have a lot of systems and movement options as well as combo systems that can be extended to let players do some crazy stuff as long as they have the execution to do them, which is usually quite hard to do. They have made it simpler here. The first thing is its very easy to 'get in' in DBF since you have a button that activates the 'Dragon Dash' which has you fly across the screen and home into your opponent, and it also goes through most projectiles so for beginners fighting each other having that is useful for swiftly getting in. But it is very punishable, so learning when to use it properly is an early lesson. It has a few mechanics to aid beginners because I'm sure they recognise that this is a Dragon Ball game and a number of people playing it won't necessarily be into fighting games, they'll just be fans of the show so letting them have a good time is a priority here. One of the other ways they do this is by having auto-combos (performed by repeatedly pressing the light attack (LA) or medium attack (MA) for a more powerful variant that ends in a metre costing super). They're not a thing I'm fond of as they won't teach you the game that well but they do make for some cool looking action. The auto-combos, in fact, are totally unique combos. In a lot of other games, they are the same visually as manual combos but do less damage. And since they are unique here its a shame to see them locked into the auto-combos and not be able to do them manually. For example, Frieza, a character I use has a really cool looking move in the first part of his auto-combo which launched them into the air. So what I sometimes do to mix things up is perform the first half of the A-C then go into a manual one when in the air. But I wish I had the option to do this move anytime. But while there is a very flashy and basic fighter there is a high skill ceiling here as well, which you will discover at the time of writing when you go online. It isn't as high as ArcSystem's other games but there is still quirky stuff. Since this is a 3v3 fighter you can call in a member of your team to do a one-off move and jump out again. Using these can give you the ability to get hits in and continue combos where you couldn't without. Or they can be used to cover approaches, help defend etc. There is also the little mechanic also found in ArcSytem's other games; the jump cancel. Its something I've always known about but I've not really put serious time into learning but if you want to get beyond hammering out basic stuff you gotta get used to it. Essentially any medium attack can be jump cancelled. A common thing to do would be crouching MA (which puts them in the air a little), standing MA (pops them up a little more) then hit up while the animation is still happening to quickly meet them in the air. Since you can only use your proper launchers and Dragon Dash once per combo link it frees you up to use them later in the combo and its the mastery of this that really frees up the fighting system as a whole. It's here where it really gets fun. I've not really played the story yet but I hope to get round to it soon (it's kinda bonkers it's about the Dragon Ball gang being controlled by an entity and they turn to the camera when referencing this entity) and it also has this weird turn-based map system between fights. There's other stuff. Sparking Blast and how the online seems to be kinda borked at the moment in that the games run fine until it kicks you out of the lobby for no reason, but this will do for now.
  17. This is this month's PS+ game. Its been on my Switch list but I'll have it here for now. It's been a good, chill game to play at during these times and I reckon I can do better than those that run things now. Its kinda cathartic. Yeah, my first attempt I fucked up the water lines and poisoned everyone but it's a learning process... I've built a fairly well functioning city. Its a modest little place but everyone's happy and healthy. It's bustling and pretty green; it's nice. I've bought up some more land to expand but I need more money to build. I could really do with a university as occasionally a place goes out of business due to my undereducated population. But industry keeps complaining when I tax the dirty, polluting fucks. Maybe they're just mad because there was a point their building kept burning down and fire engines couldn't get to them because of my incremental and patchy expansion. It is a bit of a mess. But my next section will be city planning perfection.
  18. Jimbo Xiii

    Just Cause 3

    Started playing this this evening. @Nag will be pleased to know the servers are still a bag of shit. Once it finally installed I completed the first... Mission? Then it logged me out and proceeded to get itself stuck. The game play seems like a lot of fun though.
  19. retroed

    Forza Horizon 4

    This is glorious. I'm playing at 60fps for the first time in a Horizon game and it is spectacular. It still looks wonderful in performance mode, and the boost in framerate has made this series feel even better. I've done a couple of the showcase events which have been awesome, a barn find and some of each event. I'm currently playing in Spring and I am loving the differences between seasons. I joined the Giant Bomb club and am seeing other people from the club in my game which is cool. This is game of the year material for me, and could well end up being my favourite driving game of all time. It has everything.
  20. So far, it's pretty good. Very responsive, means early on you can spin around and attack enemies coming from behind, you can feel good at the game the way I felt I'd mastered SOR2. I like the juggling, I've seen people coming up with stuff I'd never think to do, but again, you can start to put some stuff together that shows you're learning and improving. I do kind of wish, as much as I'd accept that changing too much might be a detriment, that there was a parry in there somewhere. You don't have a lot of options defensively, even the special attack doesn't quite work the same way as it did in past games as an escape, some sort of counter, or even a roll like in (but better than) SOR 3 would help on that front. I've only played as Axel so far, I've just unlocked another character but I'm only 5 levels in. It's relatively tough, Iv'e used a continue, it puts you back to the start of that stage, but it did mean I had to learn the boss battle. A couple of the other levels I've beaten on my last life. Streets of Rage 2 I could beat on hard without losing a life, I don't see that happening here
  21. Chose this as my free game for NHS staff. Already happy I went for this. It looks absolutely glorious, and the story is definitely interesting. A space station on the Moon was providing a rapidly deteriorating Earth with power. Until the station went unexpectedly silent, and all contact was lost. 5 years later, you’re assigned to head to the station, and find out what happened. Looking forward to seeing how the story develops.
  22. Ok, so I wasn’t sure about this one. Sure, the Predator license is ideal for a quality gaming experience. But I was a bit weary, as the team’s previous game, Friday The 13th was a mixed bag. A fun concept, let down by a toxic community, general jankiness, and lack of consistent support (though that was due to the court battle relating to the franchise). So, I downloaded the demo for this last night. And it’s definitely made a good first impression. There’s no team-killing for a start, something that constantly ruined the experience for Friday. You have a choice of either Fireteam (4 humans), or Predator. The fireteam has to complete various objectives (hack computers, take over control points). Multiple enemy AI will try to stop you, so it’s most effective to team up, and defend objectives when you’re capturing them. It plays like pretty much any FPS, with your typical selection of weapons (Assault Rifle, Shotgun, Pistol). Firefights can feel pretty tense, especially if an alarm gets triggered and you start getting swarmed with enemies. Then....you hear THAT sound. The tell-tale clicking of the Predator. Or it’s cloaking device activating. Or worst of all, see the red beam of its laser cannon pointing directly at you. At that point, all hell breaks loose. The Predator takes quite a lot of damage to take down, spraying recognisable green blood all over the place. Taking it on, one on one, is an extremely bad idea. If you get downed, there’s a chance your team can get you back up. Unless the Predator rips your spine/head off. Though that’s a gamble, as in doing that, you’re locked in place for several seconds, giving the rest of the team time to pump the Predator full of lead. Once the Predator finally dies, two things can seem to happen. If you’re quick enough to shoot it in the head after pulling it’s mask off, you can capture its body. Though you’ll get attacked by a ton of mercenaries for a few minutes, who can shoot up the body and decrease its value. Or, the Predator activates it’s self-destruct mechanism. A large red circle appears on the map. Anyone left in it after it detonates, is going home in a matchbox. If a member of the fireteam is killed, it’s possible to respawn them by “calling for reinforcements”. Which involves legging it to the specific radio point on the map, and defending it for a short time before your team-mate respawns. Though again that’s a gamble, because if the Predator is attacking you, you’ll have your hands full as it is. I spent last night purely as Fireteam, and had a bloody great time with it. I played as Predator for the tutorial, obviously it’s more complicated to play in comparison to Fireteam. Practice will certainly help, no doubt. There’s also a decent ammount of customisation options for both sides. Some are locked behind level progression, others in lootboxes. Lootboxes are earned in game, or bought with in-game cash. The game seems quite generous with money, and duplicate items give a decent bit of cash. Overall, I really enjoyed my time with this. More than I thought I would to be honest. I’ll certainly sink some more time into it over the weekend. And I had that much fun playing it with Gary, that I’ve preordered the full game. Well, I’m hardly spending money on petrol travelling to work for the next few weeks.
  23. I know no one's probably interested in this game on here, but thought I'd put up some impressions nevertheless. Been playing this since Wednesday, I'm 19 hours in, Level 6. My first 6-10 hours with the game weren't great I must say, the start of the game is just awful, the first two missions just don't give you a great introduction to the characters, the story or London at all, you're thrown in at the deep end with a Piece of Eden being mentioned within the opening hour and then left head-scratching afterwards. Once you get into London things get a little better, but mandatory mediocre story missions continue, still tutorialising a lot of stuff, showing you how to liberate areas, do gang wars etc. through the story missions (like in past AC games). Once you're set loose in London things get a lot better, and the game pretty much leaves you to explore, but the side-missions just feel a bit more formulaic and less free-form or interesting than in Unity, they're also required to 'conquer' areas and rid them of 'Blighter' control, rather than just having to synchronise areas in past games. I know they weren't to everyone's cup of tea but I loved the Paris Stories missions in AC:Unity and the Murder Mystery stuff, but here it almost feels like they've pulled everything back to a more simple, methodical approach, with less heart and soul and more formulaic busywork for the player to do. Unfortunately, the city just doesn't feel that interesting either, Paris (in AC:U) was so vibrant with so many unique, interesting areas with their own distinct personalities, the art design in that game was phenomenal as well, but here the areas I've spent the most time in so far (Whitechapel, Lambeth, Southwark) are all kind of similar and nondescript in their design, there's loads of workhouses, factories, loads of shack-type houses (I swear the assets were just ripped from AC:U), markets, rows and houses etc. that just repeats ad nauseum and just becomes a big sprawl of nothingness and devoid of a lot of personality other than 'looks a bit Londony'. I will say though that the 'The Thames' area is amazing, with a load of different ships making their way up and down the Thames all carrying various different materials and going about their business, it's the only really unique area I've explored thus far, and almost impossible to traverse without the new grappling hook (more on this below). I did have a quick run through The Strand earlier though and that was pretty cool, seeing Nelson's Column and Trafalgar Square for the first time was surprisingly awe-inspiring, didn't find the Mall or Buck House yet though, may have a look for them tomorrow. The map itself seems much smaller than Paris too, Paris just seemed bloody huge and this seems quite small really in comparison, maybe they are the same size in reality, but there's only 6 Boroughs in this and I'm sure there were many more than that in Paris in AC:U. The two biggest changes in Syndicate though are the Carriages and the Grappling Hook, the Carriages work surprisingly well, are very well implemented and work well in missions and side-missions, they handle alright as well, like cars in other games really, no better or worse than the handling of a car in Far Cry or something I reckon. The Grappling Hook though, I'm not sold on, it's cool and it is convenient now to be able to just fire this thing and climb to the top of a building, and you definitely need it to cross the wide streets a lot of the time, but unfortunately I just think its implementation makes AC lose some of its charm, to me anyway, instead of looking at a Viewpoint, thinking 'how do I get up there' you just hammer LB until it shoots up, and when it doesn't want to attach it's just frustrating. It's implementation is nowhere near as handy as Arkham City/Arkham Knight, and you definitely can't rely on it to work all the time, when you need it to, but it has its place I guess and is used to balance the wide-streets and lack of ropes across buildings in this, I'm sure Ubi will make it better in the future as well. They've dialled back the whole collectibles stuff from Unity too in this, the map is back to the pre-Unity set-up, so you can't peer into buildings and look for collectibles by tilting the map, the maps not in 3D, and the way they indicate the level of a chest or other collectible is that is shows up bright when you're on the right level, rather than the Unity method. Jacob and Evie are cool though, they're probably the highlight of the game, I've spent the majority of my time with Evie, but Jacob is a cheeky chappy with a big mouth and jack-the-lad persona, and Evie is the more sensible 'let's think this through' type, the dialogue between the two is pretty cool and the dynamic works, some of the best Protagonists in an AC game I think. Despite all the relative disappointments, I am still enjoying it, but nowhere near as much as Unity or AC4 at the moment, and I can't see that improving any the more hours I put into the game.
  24. Started this early this morning, put in 6 hours over 2 sessions. The start is possibly one of the most harrowing starts to a game I've ever endured, it's fucking horrific. Luckily it goes back to the present day after this, with you on a U-Boat after the culmination of the first game (which I barely remembered to be honest). BJ is in a bad way, in a wheelchair and you have to wheel yourself around the U-Boat whilst killing tons of Nazis (of course) and kick them off the ship, events conspire and you have to rescue one of your team members (one of the prominent members of the squad in the first game) from a Nazi ship. You naturally make your way around the U-Boat, which is your resistance base this time around, eventually making it to the US to attempt to make a dent into the Nazi scum here. I think what impresses me the most about it is just how natural it feels, none of the levels feel like game levels if that makes sense, there's no lava, ice, fire etc. level thrown in there with a questionable explanation, everything feels natural and all the levels feel like exactly where you'd need to be if you were in BJ's shoes. The gameplay loop is very reminiscent of the first game and DOOM 2016 really. You pick up health, armour and collectibles whilst sneaking or shooting the fuck out of people, the guns have a good weight to them at times but the sound seems a little off, all the guns seem a little quieter than they should be to me? But maybe this is an early bug they can iron out. It has that fast pace about it that DOOM had, running around levels at breakneck speed dodging Nazis and delivering punishment dual-wielding some sub-machine guns or similar. It's just such an engrossing game to play, I've never once got bored or wanted to put it down, I want to continue on and see what's next in BJ & co's story, it just feels so natural how the game progresses that you stay immersed the entire time. The only niggling issue I've had is repetition, most of the combat arenas involve you sneaking/shooting your way through a load of enemies in a set stage, there'll be a commander up ahead that the game will point out on your map, if you take him out you stop reinforcements. The problem is is that almost every combat arena I've gone into has gone the same way, you walk in, discover a commander on your HUD and know exactly what to do, it's just rinse and repeat really and there's no surprises. If this continues for the rest of the game it will get very old very quickly, I do hope they mix things up a lot as it goes on. The last level I played was the Roswell (Diner Milkshake) that was in all the previews around E3. It's such a powerful image being dumped into this idealistic Americana town and seeing KKK milling about the streets and Nazi regalia everywhere, you're free to walk about at your own pace and some of the conversations you overhear about slavery and other such topics are incredibly hard hitting too, this game definitely pulls no punches when it comes to taboo topics that's for sure.
  25. regemond

    Tekken 7

    Great! A game in a series I've enjoyed on and off since the third installment on PS1 has gone 'free' on Game Pass - let's try it out. Hmmm... It's taken me 5 minutes of scrolling and about 15 button presses just to get to the main menu. This isn't the greatest start. No matter, let's see what's about... Wait, what? It's automatically taken me to the options screen now? Ok, ok, I'll just back out of there, then I'll see what's going on. Mishima Saga? WTF is that? Fuck it, let's go. Oh yay. More menus to click through. JUST LET ME PUNCH SOMEONE DAMMIT! Ok - difficulty on Normal. Finally into it. Punching time. Wait. No. No it isn't - I'm dropping young Kazuya off a cliff. Nice throwback, but I just want to fight. Yay, fighting time! The above was a description of my first 10 minutes with Tekken 7. When I finally got into it, the story mode was AWFUL. I played on normal, because fuck it, it's Tekken, how hard can it be? Turns out it gets very difficult, and extremely cheap. To the point I had to play cheap myself to even it out. One fight pits you as Heihachi against Akuma from Street Fighter (because remember when SFxT was a thing? What happened to TxSF? I wanted that so much more). That was tough, but I got through it. Then a little later it switched the roles, and I almost threw my controller at the screen. Then, putting you back in control of Heihaci, it had you fighting against Kazumi. Who can fire lasers, fly, has a fucking tiger that can attack you, can disappear and has unblockable attacks. But the sidestep isn't responsive enough, so you just end up repeatedly getting wailed on. Oh and she has regenerating health. And the final boss is demon Kazuya. Who can do all of the above (except for the tiger bullshit) but stronger. On each of the 13 chapters you have to beat most characters twice - the only exception to this is where you have to defeat 5 army grunts or 5 of Jack-4/6 in a row. But you can't lose a round either. You have to win two rounds without taking a loss on every single chapter. There's also a final chapter that I didn't see last night where you have to defeat Devil Akuma. Really not looking forward to that bullshit. All I wanted was an old-school Arcade mode. Ten fights, best of 3, stupid character movie at the end. What I got was this fuckery. I'm gonna go back in the next few days and look for some traditional modes, but last night I had to take my Kindle up to bed with me to try and dispel some of the irritation. That shouldn't happen with a game.
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