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Found 128 results

  1. Jimbo Xiii

    Sniper Elite V2

    So I was really looking forward to this. All the vids pointed to awesome. But the end result is pretty hit and miss. The good: Realistic ballistics and holding your breath waiting for that perfect moment is excellent. Then the shots themselves are addictive and never a bore. Seeing exactly how well you did, bones shatter, lungs pop, balls burst. Realising you can shoot an enemies grenade hanging from their belt. The bad: Hate the AI in Far Cry 2? It's that times ten here. Setting up your first shot is always a pleasure but as soon as you've taken it all enemies on the map have a switch flipped on their head and know exactly where you are. But wait, it gets worse. Why be armed with a sniper if the AI (now knowing where you are) can hit you a mile away with a world war semi automatic? The cut scenes are mostly awful too. A mixture of in game graphics and cgi. The final kill in the game is massively comical too, mostly because of a squishy noise and cut to black/credits. Unfortunately a large part of my enjoyment of the first and reason for buying this was for online battles. Death match style multiplayer is not present on the console versions. Instead we are left with co-op only modes and I didn't find these enjoyable. The result: While not a complete failure it's hard to play this game as intended with the AI as it is. The first Sniper Elite was a perfect mix of stealth and mocking the enemy which would only have an idea of your location if they'd had a visual. I did have a lot of fun along the way to the unintentionally funny conclusion though (I played it in a weekend), it's a damn sight (rofl) beter than Ghost Warrior and it's well worth a punt at a budget price.
  2. DifferentClass

    Deadly Premonition

    This must be the hardest game to give impressions to. It's a sort of open world, crime investigation, almost survival horror that was made on the same budget as my woodwork project at school. It's kind of good. This game is ugly, I'll get that out of the way, but the game knows it and often plays that to its strength, the puppet-like animation makes the comedy moments genuinely funny. The weird, uncanny smile Agent York (the lead character) gives when he's trying to be sincere is proper lol worthy, especially when it's combined with that whistling tune which I'm sure will end up being very iconic in videogame music. But it's not all laughing at the technical incompetence of the game, because somehow, it does manage to be successfully creepy, and the mystery itself isn't massively tacky, the characters perhaps, but plot itself is compelling. For some reason there are zombies (I'm sure there is a reason) and that's all I've been shooting so far, it plays a lot like Resident Evil 4 but not as good. And the open world driving stuff? That's the only thing I have a problem with, it's slow, handles both sluggishly and erratically at the same time and you have this 16bit drone as an engine noise. Only the banter York has with Zach makes the trips worthwhile. What's Yorks favourite Tremors film? Play it and find out.
  3. Nag

    Rise of the Tomb Raider.

    Oh. my. lord... what a fucking start! Only played 15 minutes so far but that opening sequence is up there with some of the best, absolutely brilliant. The game looks stunning (when this releases on PC, you lot are in for a treat) and the climbing feels really nice. It's early days but this feels like it's going to be a right bobby dazzler of a game.
  4. Nag

    Dragon's Dogma : Dark Arisen.

    Playing through this now, its great.... put a fair few hours in already and it feels like i've barely scratched the game.... its abit too easy to lose a decent amount of gametime due to the (overly) harsh/shit save system though.
  5. Bob

    Orcs Must Die! (and OMD!2)

    Anyone else bought this? It's a tower defence sort of thing with some third person shooter bits tacked on. You get a crossbow, melee weapon and a load of traps that you continue to unlock as you progress through the game. Kill Orcs, get money for more traps, put traps down in the most evil configurations you can think of and shit back as bits of Orc go flying everywhere as they are smashed, chopped, skewered and burned to death. When the trailer came out for it I thought it looked quite terrible but it is not. It has a lot of charm and it's full of amusing one liners from the Orcs and the main guy. Gameplay is really satisfying and not at all fiddly. You can pick 8ish traps at the start of the level and cycle through them with LB/RB and put them down with RT. I am well over half way through now and it has become very repetitive and that is my main criticism. Environments haven't changed at all the whole time and each level consists of herding the Orcs into a choke point and putting all your defences there. Levels that are a bit more open and require you to guard multiple areas can be quite frustrating and the map doesn't do a very good job of letting you know how close the enemy is to your base on the multi tiered maps. Unless it all changes on the next level I would say the game is a lot of fun but at 1200 points there isn't really the variety you would expect and no co-op or multiplayer modes is disappointing. Definitely one to consider but 800 points is probably a fairer price so I would suggest waiting for deal of the week.

    Resident Evil Revelations

    From what I've played so far Revelations is actually very good, it's a bit of a mix of old RE style and the new RE style. You can strafe, even without the circle pad, and provided you make good use of the scanner ammo is less than sparse. The flip side though is that you're very much dealing with monsters rather than villagers, it's rare they attack in groups, and the tone is creepy rather than high tension. Revelations is paced for the 3DS, you've had chapters in Resident Evil games for a while but here they feel a bit shorter, early on at least, and give you a nice little recap when you boot the game up again. The one thing I will say about this structure is that 3 hours in I'm still unsure if the game has really started properly. I began playing as Jill in the tutorial mission, then as Chris for a while, then I think Jill again with some more new features rolled out (it's a bit jumbled), then I played as Jill's partner in a flashback. In fact half of what I've played has been a flashback of something or other, each time to a different time. Hopefully now with a boss beaten, and a Chris level seemingly on the horizon the game will start to settle down. In terms of resident Evil tropes Revelations handles the limited inventory slightly differently. Now you aren't just dumping stuff in one big bag, instead you can carry a certain amount of health, a certain number of grenades, and annoyingly a limited amount of ammunition. This might be a design decision, you revisit areas so had you completely picked it clean on your first run through there's a chance you'll have left yourself short on a return visit, but the capacity (which can be upgraded) is pathetically small. On that note weapons can be upgraded at certain points, with the scanner being fairly useful at finding the bonuses you'll need. I'll admit that once I realised I was going to have to back track and revisit areas my enthusiasm for Revelations took a bit of a knock, but all in all I've really enjoyed it, certainly more than what I played of 5
  7. Nag

    Resident Evil HD.

    I said I wasn't going to do this but bugger it, the games probably my favourite ever so if all that comes from this thread is a personal journey through my exploits with the game so be it. Seems a waste to go into how the game plays or story details here, the game is 12 years old afterall. In regards to the actual tart up, last gen systems get 30fps 720p visuals, 30fps 1080p for PS4/XO and PC is capable of 60fps 1080p... Although there are reports of this causing problems due to animations on the static backgrounds being coded for 30fps. As a whole I think the game looks lovely, there's a couple of rooms that look as if Capcom haven't touched them but I'll let that slide... The games £16 new, goddamn it!. The new widescreen mode works extremely well too. Sound has been updated to 5.1 surround which works very well, you can actually tell where enemies are when off screen now which comes in handy. All in all, for a budget price Capcom have taken this old gem and made it sparkle like new for a whole new audience. Now, onto where I'm upto with the (multiple copies of) the game, I've completed a normal run with Jill on both PS4 an XO, now half way through a speedrun using Jill on normal on PS4, just killed Plant 42 with around 1:20 on the clock... Need this to be sub 3 hours to unlock the special weapons. I'll be trying to finish this tonight.

    Child Of Light

    I think that's all the tags for this, basically it's out on just about everything. Child of Light is actually a surprisingly complex rpg, even if it is a bit on the easy side. During combat you and your enemies share a movement meter. Once you get towards the end of the meter you can cue up an action, that action takes a bit of time to activate. If you manage to land a hit on an enemy whilst they're activating their move you'll interrupt them, sending them back down the meter. You also have a firefly who can slow down enemies as they charge, heal you a bit, and pick up items. If you have multiple characters you can switch out characters, this doesn't spend your turn so you can still perform an action with your new character Out of battle the game starts off like a simple platformer, but then you learn to fly. There's still the odd puzzle element to the map, items to find, even alternate characters it's apparently possible to miss (Brad missed one on Giant Bomb). There's gem stones you can equip to add perks, things like fire damage or resistances. It sort of feels superfluous with how easy the game can be but it's nice that it's there. It looks amazing obviously, and the soundtrack is great, made by someone respected but I'd never heard of her anyway, I'm really enjoying it, it's not the greatest rpg ever, it's just missing something, but it's pretty good so far

    Batman Arkham Asylum

    First off it's slightly different from the demo, for one the intro is much longer, which lets you see more of Arkham and see more of the Joker. The game itself starts off with the same tutorial battle against the goons, and is the same up until you beat Zsasz. In the demo you then do some more stealth stuff, here though it takes you through some basic climbing stuff and a bit more fighting, before you move onto the 'boss' fight against against one of Jokers mutated henchmen. The fight is a massive anti-climax, it's really just to teach you to dodge, which might be for the best as the camera is a bit like Gears' (right behind you) and so it's a little hard to manoeuvre around. I thought I'd worked out the tactic to beat him, but well I'll leave it to you lot to find out. It's pretty good so far. At points it looks brilliant, at points the ps3's lack of AA shows through. Characters faces are still bizarre, the the environments are really well fleshed out, it doesn't just feel like a crate has been dumped in a room to fill it up a bit. I've just got to a bit where I have to backtrack. On the way through I noticed rooms, items and areas that I couldn't access yet, so my guess is that Arkham might not be all that massive. Although there's every chance it is, and the game is just longer than I'm expecting
  10. Blakey

    FIFA 18

    Managed to put a little bit of time into this this morning. I am absolutely staggered at how good it is for now. Bearing in mind I've not played a mainline FIFA since '14 or '15 this just feels exactly like a mainline FIFA game, doesn't seem to be any compromises at all, feels like the real full-fat FIFA experience to me. I was playing in Docked mode in 1080p and it just felt exactly like I remember FIFA feeling like when I played the last on XBOne/PS4 in the past. I only thing I really noticed as 'missing' is the PL-partnered presentation over the matches, instead they use that older more blocky style that was in place before 2016 or so, I only knew this having watched some FIFA 16/17/18 preview videos but as I haven't played one for a while, again, it felt just the same as I remembered and lets be honest, it matters very little. Only had time to mess around in the menu's, do a bit of team management and controller setup and do one online game. Looked through all the menus and everything looked like it was in there to me apart from the single-player story thing that they came up with last year, didn't touch FUT yet so don't know how many packs you get to start with or anything but yeah that's definitely a huge inclusion right there, will have to have a word with myself to make sure I don't buy too many packs The game itself felt just like FIFA really, more fluid than I remembered maybe? Some of the technical little touches you could do, being able to lean in and shoulder-charge players off the ball and things like that felt new and the ball/player physics felt way easier to zip the ball around in, less glued to the feet than when I last played for sure. It will definitely take me a while to get used to the controls again, I'm so used to playing FIFA on xbox/PS controllers that learning to play on Cradled JoyCons will take a bit of time to get used to, it feels great to play though, just got to retrain my brain to the new face buttons. I'm quite pleased I didn't lose my first game online though despite a hell of a lot of wrong button presses! I'm sure it'll come back to me.
  11. Sly Reflex

    Borderlands: The Pre-Sequel

    I'm two and a half hours in so far so these are just glancing impressions that I'll go into tomorrow when I've played a bit more. It's not like a DLC. There's too much effort that's gone into it. However, some of it is incredibly lazy. Not going into it here, but some is just monumentally lazy. The o2 mechanic isn't as stifling as people are making it out to be. In fact I'd go as far as saying it's actually a good thing, I'll detail why when I've played a bit more. The characters talk a lot. Your avatar isn't silent. Outside of the usual spoutings they do they have actual lines referring to the story. Some of the level design is atrocious. Truly maddening that there's parts that have managed to get through game testing and into the final product. The writing is very high caliber. It's actually very funny and isn't above poking fun at itself, real world issues or the player. I'll be back with more in depth impressions when I've played more. If you've got questions about the game leave them and if I can I'll answer them.
  12. Hendo

    A Kingdom for Keflings

    Took Sly's advice from the Gaming Week thread and downloaded the trial for this, then got to the end of the demo and bought it. A really relaxing strategy game and the music is really good too, all acoustic guitars and banjos. How do you train the keflings to pick resources up? Do you just drop them off at the piles? I've got plenty of people harvesting wood and stone but muggins here has to go and pick them up.
  13. illdog

    Assassin's Creed Rogue

    Anybody else played this? Im about 4 hours in I guess, I'm not in love with it. It is slowly getting better but it's a hard game to go back to after the high of Syndicate and the change of direction that was Origins. My fault of course for not playing them in chronological order. Still, in order or not, the game feels like it lacks a flow. You sail everywhere in your bloody great ship, you slowly pull up to your destination, often stopping too far away then you have to jump in the water and swim to the dock and then you can carry on with the next bit of the story or whatever you are here to do. You do unlock fast travel shortly in to the game but obvioulsy you can only fast travel to places you've been. Also, the controls are clunky. Or clunkier than recent attempts. And you cant enter in to sneak mode either, the game does it for you when you are in bushes and the like. I don't like that. Story wise, you are Shay, you have a terrible Irish accent and the rest I couldn't give a single fuck about. I do like it now more than I did an hour in though, it does have a quality that makes me want to continue playing. It'sgot that big map to explore, it's got those treasure icons and collectibles all spread out, good old sandbox fun if that's your bag.
  14. spatular

    Forza Horizon 2

    Really looking forward to this so downloaded the demo- there's a race/drive to the festival thing which was ok. the first proper race i didn't really like - it's like a free roaming/offroad race between checkpoints which was hard to follow where you're supposed to be going (map was useless) guess it'll be better when you know the track, and to be fair it was at least a bit different. the second was more like a proper track race which was cool. there's a speed challenge thing, and a final race against a airplane display team - which is basically a time trial with some planes flying about - which is also pretty cool. only had a quick go of each so it's a bit early to judge anything about the handling... but it seemed pretty good fun with the faster cars - the slower car was a bit boring but i guess that's the idea with it being the first car you get. it looks really nice, very smooth, and nice scenery, nice rain effects. also you can play a bit online in the demo - not sure what mode is available online. tuning is in too, but i wish it wasn't. Anyone else give it a try?

    Borderlands 2

    I've put about an hour or so in to it so far, so far the opening is much better than the first game. In the first game once Claptrap had led you to the first town the first few quests all involved going to the same couple of places, this might yet be the same but it feels a bit more tunnelled so you see new areas. They seem to have done a bit more with the incidental characters too, the quest givers have got more than 3 lines now. The enemies bounce around more than they used to. The bandits roll to avoid bullets, and the bullymongs (a bit like skags only bigger and faster) jump around. It's quite hard hitting them regardless of the accuracy of your gun, and letting them get in close with a slow reloading shotgun is a bit risky. It runs well on the pc, but the unreal engine load in is still there, more often when you open a box and the bullet/money textures need to load. And on that note, things like changing what the boxes look like was a good way of making it feel fresher than the first game, and you start in a snowy area rather than another desert area

    Shadow Complex

    Surprised it's me starting this thread. First off it's pretty good. More Bionic Commando than Castlevania, with the powerups being more like Super Metroid (health, weapon boost). It looks nice apart from some glitching in the cutscenes, the sound's brilliant and in terms of budget it deserves the higher price point. I dont especially like the dicking about with plains, especially if you're just nipping out of cover and dont have time to manually aim. It's not always clear what can be used/walked on/smashed. Things like having to leap where there are in fact stairs is idiotic. I've also felt lost most of the way through the game, kind of just stumbling on plot points and never really allowed to explore like I want to. The single most annoying thing though is that you cant see enough of the screen half the time. You walk into a room and take damage because the game hasnt seen fit to zoom out to clue you in. you just have to shoot and hope, maybe legging it towards the enemy hoping to hit cover It is still good (seriously), but there's a few poor design decisions
  17. Nag

    Tomb Raider.

    So, Lara's back and from what i've played so far its a bloody good return indeed. First of all even on the aging 360 the games a looker i'd imagine it would look stunning on a powerful PC, so far the games seemed like an even split between combat and exploration, although saying that quite a few of the fights so far have only been up against 3 or 4 baddies... i'm upto the shanty town and can only think of about 3 times where i was being swamped with enemies. Combat is rather good, with the weapons feeling punchy and the AI taking cover and attempting to flank when they can.... tbh it was the combat i was worried about most but i'd say they've nailed it quite nicely. Exploration is also handled well and has that "Metroid" feel to it, you'll often be able to see collectables that you don't have the means (yet) of being able to get to... fast travel from the various campsites makes backtracking less painful than it could of been. Survival vision (think Batmans Detective vision) turns the world black/white with collectable/usable scenery glowing orange, me personally, i like this addition as it would probably be pretty easy to get turned around and completely lost in some of the bigger areas. I've yet to try any multiplayer but to be honest if its passible it'll be a bonus as i've always thought of this as a single player game. So far then so good... looking forward to putting more time into it. Short version
  18. regemond

    Marlow Briggs and the Mask of Death

    You know how Games with Gold and PS+ sometimes have fucking awful games and you wonder if it was just to make the numbers up or if one of the guys on the development team blew someone at Microsoft/Sony? Yeah this is that game. It's the worst kind of God of War clone. It's the quest kind of Dante's Inferno come. It's the worst kind of Splatterhouse clone (see what I'm getting at here?). It has a basic understanding that mashing buttons will get you a combo, then does precisely fuck all with that. You already know the controls - light attack, strong attack, grab, jump. I'm not even going to tell you what each action is mapped to. The graphics are shoddy to say the least. Beginning of PS3/360 era looks with the awful blacked out windows cars had in the PS2 era. Sound is laughable, it honestly sounded like one of the main characters was reading her lines through a Skype call at one point. Complete with tinny echo. The story is actually the best part right now. It's just stupid. And by stupid I mean the character you play gets killed in the first 5 minutes and brought back to life by what I assume is an Aku-Aku from Crash Bandicoot. You then spend the game chasing down your girlfriend from the clutches of an evil Chinese madman. But, even with all this awfulness, I still struggled to tear myself away. And I kind of want to go back to it later... Fuck knows what that says about me...
  19. illdog

    Dark Souls

    Its pretty tough. Same sort of progress as Demon Souls, so see that thread for the gist of this game. In case anybody plays this and is really stuck, i'll share what i know so far:
  20. TopGunKnacker


    I cant believe none of you guys are playing this!!! in fact, out of the people in my friends list, only one guy is playing it :'(. this series really doesnt deserve to have another instalment undersell! whinging aside http://www.mfgamers.com/public/style_emoticons/#EMO_DIR#/smile.gif, its awesome. It looks fantastic, and the sound is mind boggling, all the ambient noises and rolling orchestral flourishes are even better this time roun, and freaking scary. the whole thing is freaking scary!! been playing it with the lights out and headphones on, notifications turned off, and i actually feel wired and shaken after a couple hour session. so the technical stuff is just an improvement on the first games amazing effort, which is no mean feat in itself. but theyve really improved the gameplay and the story is shaping up to be better too. the new weapons are great, and using kinesis to pick up makeshift projectiles on the fly is a great addition. the more linear direction which sent shivers down my spine when i first heard about it actually does the game a service, makes you reaise how they couldve designed the first game in a similar way and it wouldve been better. no backtracking, just new enviroment after new enviroment as the game tries to show you all the different areas of the sprawl - its gruesome to see how different aspects of civilian life there have been buttraped by the necromorphs. they even hit the kiddy wing. --------------> its fecking awesome!!!!!
  21. illdog

    Killer is Dead

    Its a hack and slash game by SUDA51. Its arty and abstract, its creepy and weird but I'm not enjoying it as much as I wanted to enjoy it. What annoys me the most are the cut scenes. Its not that the story isn't interesting, its just that the cut scenes that portray it are unnecessarily drawn out. Lots of lingering camera shots and silence which I'm sure is all arty and different but... here is a game full of potential arcade action that I'm itching to play and im getting a close up of someones face and get to watch them really slowly turn their head. SKIP. The game play is decent enough I guess but its nothing new. And its doesn't feel extra polished either. Mondo controls well, pretty responsive in both movement and action but the scenery can feel a little clunky. A lock on would have been nice but the combat works pretty well without it. I dunno, its just another hack and slash game wrapped in a really fucking weird package. It has a really odd colour pallet sometimes, at certain time it does just make it look like the contrast is up far too high. The Gigolo mini games are pretty funny, trying to catch a glimpse of your dates tits and nether regions whist she's looking away made me laugh. You have to put on some glasses so you can see through their clothes to their underwear. That alone would have been a good game. I played through on easy because I'm rubbish at this genre, although I did find the first boss (on chapter 3) ridiculously hard, i died three times. Once the level had finish I found that I had upped the difficulty to hard, so I didnt feel quite so shit. Im going through again on Normal now, there are 12 chapters and I'm half way through again. Once I have powered up Mr Zappa enough on my Normal run I was going to up the difficulty to very hard, the combat may take on a new tactical level and make me appreciate the game all over again. We shall see.
  22. Hendo

    Burnout Paradise

    This is looking and sounding ultra sweet. Anyone excited? A sandbox racing game? It's gotta be at least worth a look! Anyway, there's a demo coming next week! Click me. Could be just PS3, just 360 or both. Me wanty.
  23. DifferentClass

    Kane & Lynch 2: Dog Days

    Huh. No impressions? It doesn't surprise me, it's not really all that great. But I have been playing it due to it just being a couple of quid on PSN at the moment so I decided to finally give it a gos since I have been planning to. Now, I've not played the first one so I don't really know these two guys. I understand they are meant to be total shits, but they're not as bad as I was expecting. They're not as irredeemable fuckers as I was expecting. They seem like characters who exist in a shit world and are trying to get out of it; they're a product of the shit world. I think I was expecting them to relish in their shit more, but so far they come across a bit GTA protagonist-y. I could talk about the game more but I can't say more than it being an okay third person shooter. It has some AI that doesn't offer up much of a challenge except for the times it accidently gets the upper hand. I suppose I have been playing on hard because I'm that cool so that's why I am dying a bit. But it isn't because I feel like I'm getting out smarted. The gunplay feels okay except when you're using assualt rifles. The game has some wierd ruls: handguns seem to be the best for long range (except sniper rifles) and assualt rifles, which gaming has taught us are mid range weapons, are really shit at anything but short range. All the automatic weapons act like an Uzi or something; all kick and noise and not much else. I've actually decided to rock the shotgun mostly as it's actually pretty good at mid range... and shite at short range. I have no idea why they have changed the logic of how guns work in video games, it's certainly not to make it more realistic. But it just doesn't feel all that great. I think the only thing I like about it is the style. I do really like the camcorder style. It's claustrophobic, ugly and low key but really intimate to the violence. It's really great. It suites the game alot and they really commit to it. I just wish it was attached to a better game. It's not awful. Some of the levels are actually well put together and offer up some satisfying action, at least as well as the game itself can offer. So I sorta like it. I think the game it reminds me most of is Spec Ops: The Line. It has similar issues, but I don't think Dog Days' story and stuff is not quite as bold and subversive as that, and the shooting isn't even as fun to be honest. But it's nearly there. If this game played like Max Payne 3 we'd have a real gem on our hands.
  24. Blakey

    Resident Evil Revelations 2

    Put a fair bit of time into this over the past couple days, think I'm around 5-6 hours in, about halfway through Episode 3. First thing I noticed was the step up in visuals over Rev 1, you can definitely tell this is a newer cross-gen title built for consoles with the lighting, particle effects, enemy designs and a lot of the texture quality being a huge step up from the first game, facial animations are markedly improved as well. The whole game though is vastly different. Rev 1 felt very contained to this one ship, very stuffy and claustrophobic - in a good way, it gave the ship an identity of its own - you do explore other locales sure, but the meat of the game is what happens on that ship with Jill and Chris. This though, feels totally different. You wake up with Claire in this Prison area, find Moira, you've both got these bracelets attached and there's someone listening/watching your every move. It's all very Saw and the look of it is very industrial, there's no other way to put it, it's very grey and rather bland. You do make it out of the Prison after the first Episode and the game picks up after this, but the environs still don't really wow me, everything has a generic kind of look about it that will feel familiar to those that have played RE4/RE5. I definitely appreciate the variation though, but wish the variation wasn't Prison to factory, one grey area after another. You seem to be stuck on this island in the middle of the Ocean, got serious Code Veronica flashbacks playing as Claire and all, but the island just doesn't have as much character as the ship from Rev 1 as of yet. I do like how they've tightened and mixed up the combat though. Being able to switch characters on the fly is great and leads to some cool puzzles along the way, I reckon playing with another human would be fantastic but the AI has done a competent enough job so far. The shooting feels less floaty and the bullet impact on enemies feels far more visceral and satisfying. The inventory management feels much sleeker and easier to pull off too, combining items into various bits and pieces and passing items between the two characters is much improved. So overall, I'm enjoying it, but can't help but feel it lacks a bit of character compared to Rev 1, it's just not that memorable so far, but hopefully it improves. I will say I'm liking the dual plot-lines and time periods, definitely keeps things feeling fresh, just wish you didn't have to repeat a locale with Barry after already going through it with Claire. A few pics:
  25. Jimbo Xiii

    Grand Theft Auto V

    It's good. Not surprisingly. I didn't like IV at all so it's a bit of an upgrade for me because the last GTA I played through was Vice City on a borrowed PS2 10 years ago. I'd liken it to that more than IV. It's all nice and pretty, relaxed and a great sense of fun in both missions and going off radar. It's GTA through and through and it'll never do anything to persuade none fans to pick it up and it's not deserving of hype such as game of this generation, but I can see that it will fit nicely with the rest to become one of the greatest open world games of any gen, and best GTA evaz.