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Found 129 results

  1. HandsomeDead

    Borderlands

    Dunno how many of you are waiting for this one but hey ho. It plays like those old western RPGs I never played. Get job, go to place, kill baddie tell job giver. Or maybe collect plants and take them back to some dude. Fighting is done in the style of a FPS, its not like Fallout 3 though, this does actually feel like one, all the stat stuff behind the scenes is there but you don't notice or consider it mid battle like you may on Fallout 3. The AI is bollocks compared to what we have come acustomed to, missions and dialogue are given out in soulless text like it is in Marrowind and despite the great artwork it still feels far too brown. So why couldn't I put it down for hours? I'm not sure yet, I think its the looting aspect and the weapon collecting, because of the randomly generated weapons I'd keep exploring the area to find something rare and useful that I could show off when I do end up online. It is a stupid thing to be driven by but I'm loving all these juicy stats. Haven't tride the co-op yet, will do that around its general release.
  2. Just played the PC demo and its fucking intense to say the least but it's also very nice looking and the guns feel about right. I know this was beta tested on the 360 did anyone play it? is the XBL demo out yet to try?
  3. I have very mixed feelings about this. I love the feeling of adventure, of not knowing what's down the road and if you'll be able survive. It's brilliant when you do overcome the odds and press on after a tough battle. The combat system is great with loads of customisation on offer, you're even encouraged to change class altogether. The Pawn system works really well, being able to hire and fire helpers and changing the composition of your group entirely as the situation demands. Despite all the good bits, the game so far has felt as though i'm playing the middle portion of an RPG where i'm clearing up fluff quests just to pad out the leveling process. There's been no gravitas or urgency to the quests so it's difficult to differentiate between the story and side quests. Things like not having fast travel I can understand why they left out even though it's annoying to have to walk to the same places over and over. I'm surprised more games don't use the MMO style flight paths to get around. You still get to where you're going quicker but you have to travel to a specific place, rather than just magically teleporting everywhere. It's a happy medium between the two. There's other things which are pretty minor and affect my enjoyment more than they probably should. For instance, why did they overlook mini-map markers for people who have something to say? It's incredibly frustrating having to run around looking for colored speech bubbles above NPCs heads. Likewise with the Pawns. As good as the system is it grates when in combat and you're unable to issue commands for something as simple as a weapon buff - the option just doesn't exist. Most of the time you just have to wait for them to apply the correct buff which is very frustrating against the larger enemies. For all it's issues, there are times when this incredible game shines through, and that's what makes it worth playing. I just wish it was more consistent.
  4. Got my copy through the post today from Simply Games, after I finished installing it I dived straight into the Multiplayer, pretty good, incredibly addictive as always, and extremely similar to the beta a few months back, I'm nowhere near as good as I was in AW unfortunately, and have only had a handful of games where I've got a positive K/D ratio but I'm still enjoying it, was mostly playing Ground War (alternating between Safeguard, TDM and Domination). As I've got limited time for this before F4 on Tuesday I don't really know what to do in it, I was hoping to Prestige it by Tuesday but there's seemingly no 2XP so that'll be quite a difficult task, I've only levelled up to Level 10 in 3 hours so it'll take me another 20 hours at least to get anywhere near Level 55, so I may just pack it in and make a start on the campaign or try out a bit of Zombies. I briefly tried to start the campaign today, just as an experiment to see what happens on the matchmaking side, pleasingly it does have matchmaking in co-op which means I can play with randoms if needs be if/when I eventually get round to playing it.
  5. DANGERMAN

    Diablo 3

    Diablo 3 had an open beta last weekend, a stress test for the servers, but there's was a decent amount of game to play through It's Diablo, point where you want to walk to, click on enemies to attack them, hit your hot keys when your specials are charged, pick up loot. I'm not sure why these games work, and I'm not sure why Diablo and Torchlight work better than Dungeon Siege. I only played as the barbarian, with these kind of games I tend to find I get swamped, so playing as the character best suited to close combat suits me, but he does seem a lot less interesting than some of the other characters. I will say, and I know it's very early in the game to make any sort of judgement (you play the first act), that it hasn't grabbed me as much as Torchlight did, but it's still enjoyable and hugely compulsive. It's quite easy too, apparently that's just how Diablo plays, and I certainly wouldn't want it to be too hard, but it was only on the boss fight that I had to use a health potion. The problems though, the game has to be connected to the net at all times. It doesn't matter if you're playing single player with no intention of ever taking it online, it needs to be connected to the net. And not just connected in a casual way, checking in every now and then, it seems to be virtually running the game from a server. What this means is that if the server is busy you get lag. Click on an enemy to attack and either you wont perform the action or you will and the enemy wont react for a second or so. You also get put back a few steps from time to time, like you've unsynched with the server and lose the last couple of seconds of play. There's also the obvious issue of this meaning you cant play the game if your net, or Blizzard's servers, go down. I think this is due to the auction house for loot that allows real world money purchases. I get that being offline runs the risk of people hacking the game and selling created weapons when they get online, but I'd happily take the option of never being allowed to sell stuff in exchange for being able to play offline. All this could change as it was a beta, and the lag might never be a problem again. Although I suspect the launch weekend could be a nightmare. Shame because the game itself is very good
  6. If you didnt like the one before then you wont like this. If you liked the one before then you'll love this, miss the cell shaded graphics but appreciate how much they've tightened the controls. Truly the Prince has never moved so freely. Wall runs are executed at almost any angle as long as your vaguely pushing in the right direction and pole hoping is simply pushing in the direction of the next obstacle and pressing jump - he does the rest himself. The hook of the game is an impressive one - the use of water. Holding the L button freezes time and makes water solid, meaning you can swing from jets of water from the walls and climb springs that burst from the ground. Some of the way Ubi have implemented the water as platforming puzzles is nothing short of genius and in turn makes you feel like one when you flawlessly cross a tricky looking cavern. The R button is your run/climb button so at times your playing with both Triggers held down and it takes a few goes to get used too. I wish it had the graphical style of the previous effort, this one with its 'real' people comes over a little wooden, but to be fair with the platforming so good its not really an issue. Ive just done a really impressive section in The Observatory but i had to stop and come to work, but all i wanna do is play this. Brilliant stuff so far.
  7. illdog

    Dark Souls

    Its pretty tough. Same sort of progress as Demon Souls, so see that thread for the gist of this game. In case anybody plays this and is really stuck, i'll share what i know so far:
  8. That's a very old trailer but I don't think the game has really changed much. It's basically a turn-based strategy like XCom, Advance Wars, Final Fantasy Tactics - except it's faster-paced and does away with a grid to move on. You have a circle showing where your character can move to in that move and that's it. There's a few different mechanics going on so far where I'm up to. Unfortunately, I've got to the point in the story where they introduce a medic class but my opponent has one and I don't so I'm getting my ass handed to me. Along with the campaign and usual online matches, it also does asynchronous matches like Frozen Synapse which is a great idea. Art style is great, some funny lines in there too (a quote straight out of Anchorman comes pretty quick into it) and I'm enjoying it when I'm not dying a lot.
  9. Hendo

    Burnout Paradise

    This is looking and sounding ultra sweet. Anyone excited? A sandbox racing game? It's gotta be at least worth a look! Anyway, there's a demo coming next week! Click me. Could be just PS3, just 360 or both. Me wanty.
  10. DANGERMAN

    Borderlands 2

    I've put about an hour or so in to it so far, so far the opening is much better than the first game. In the first game once Claptrap had led you to the first town the first few quests all involved going to the same couple of places, this might yet be the same but it feels a bit more tunnelled so you see new areas. They seem to have done a bit more with the incidental characters too, the quest givers have got more than 3 lines now. The enemies bounce around more than they used to. The bandits roll to avoid bullets, and the bullymongs (a bit like skags only bigger and faster) jump around. It's quite hard hitting them regardless of the accuracy of your gun, and letting them get in close with a slow reloading shotgun is a bit risky. It runs well on the pc, but the unreal engine load in is still there, more often when you open a box and the bullet/money textures need to load. And on that note, things like changing what the boxes look like was a good way of making it feel fresher than the first game, and you start in a snowy area rather than another desert area
  11. yeah so, i like this, it's a bit different to previous mgs games, in that the map is massive and you do missions in smaller parts - and you get a horse to ride around on - bit like the witcher 3. controls are confusing like normal, but pretty well explained. there seems to be a lot of scope for sneaking and doing things differently which is cool, but i am a bit rubbish at it and often get spotted while trying to be sneaky and end up killing loads of people - which is what i usually do in mgs games. doesn't seem to be an easy mode but it's not been too difficult so far. there is a chicken hat you can equip that stops you getting spotted a few times after you fail once or something - that might be the easy mode - unclear. you can hide while riding your horse by sort of hanging off one side of the horse, i thought that sounded ace so... the into/prologue part is a sort of long interactive cutscene, which has some funny/cool bits, and some rubbish/boring bits imo. after the first bit there hasn't been that much dialogue/cutscenes which is odd. but i'm not too far in so there's still time. extracting stuff is awesome.
  12. Very much impressed with Telltales output these days. Walking Dead is brilliant. As is The Wolf Among Us. So being a massive GOT fan, I was well up for this. And Episode 1 is a very good start indeed. Pretty important to state though that the opening section has a massive spoiler if you're not caught up to the events of the start of Series 4/Book 3. So be aware of that. It's the tried-and-tested Telltale format, which I'm perfectly happy with. You play as the Forrester family, and interact with a few of the series main fore-runners. After his frankly god-awful role as Ghost in Destiny, Peter Dinklige is back on form here as Tyrion. 5 more episodes to go, but this is a promising start.
  13. I wanted to start this thread mainly so "run" could be in the sub-title bit, and maybe a video, but that bit has gone so i'll have to type something about the game i guess. i'm quite far in, about 3/4, wasn't enjoying it at first, there's lots of story/unnecessary stuff at the start, and i was just hammering the same button to win (playing on easy), but as the games gone on it introduces new stuff at a nice (in this case slow) pace and forces you to use different attacks/mix it up a bit, so i started to have some more fun with it, to the point i'm enjoying it now, it's fun. Even on easy it's not so easy you don't have to think about it, you don't have to think much mind - just enough to make it fun. the controls could get confusing though, there are a lot of button combos you need to know, but the slow introduction of new stuff helps here and i haven't struggled too much with the controls. there's lots of platformey type bits which mix it up a bit, they aren't bad but aren't particularly good either. so yeah good stuff, after a slow start imo anyway.
  14. Sly Reflex

    Minecraft

    Have you played Minecraft before? If it's a yes, you already know what it's about, probably best to click off the thread. If no, pull up a chair. Minecraft isn't for everyone. It's a very directionless game where outside the simple premise of building a house for yourself, you are free to do what you want. In the day time the game plays out as a building sim where you spend time harvesting blocks of various materials. You start off by punching them, but soon enough you are able to knock together a means which will allow you to make tools. Tools allow specific materials to be harvested faster, axes allow wood to be gathered faster, shovels allow dirt or gravels to be smashed u[p faster and so on. On top of that, each tool you make takes a durability hit each time you use it, although as you progress you can make better and better tools for harvesting materials that you couldn't previously. Of course, the more materials you have the more things you can make, and the more things you can make the more materials you can get. It's a vicious circle or harvesting and producing. At night you have one of three choices. You either hole up in the house or shack you managed to find or throw up before the sun went down and sleep the night off in a comfy bed, you curse yourself for over reaching yourself in building a house or you make equip yourself with the armours and weapons you made during the day time to try and endure the night. If you ended up doing the latter two options, you just entered the survival horror part of the game. They might be blocky sprites, but when you hear their howling or attack call it will make you panic. If you survive the night, it's back to the day time cycle. There are a lot of things to do, even outside of building massive houses and castles for you to live in. The beauty of this game is that you can play for one day cycle which is about 20 minutes from what I worked out, or you could play for hours upon hours. If I was to do some game algebra it would be Animal Crossing + Keftlings + Survival Horror + First Person Perspective + LEGO = Minecraft. It's something you should at least try the demo of and see whether you like it if you have not tried it already. You can have a good piss about before the demo ends and get an idea of what you are getting into. I personally didn't try the online part of the game, but I did grab about 40 minutes in splitscreen and it works really nice. The only think I do not like about it is that the menus have not really been optimised properly for a controller. The crafting part is fine, but just moving stuff about your inventory is a bit of a pain in the arse, I'm not sure how they could have handled it better, but I'm sure they could have done it somehow. It's made even more annoying by the fact that the hints and reminders are constantly pushing the inventory box to one side, it could have seriously done without that.
  15. Jimbo Xiii

    Fallout 3

    Because I've completed all my games I thought I'd pick this up while it's £29 at Jamie Oliver land. It's immediatly more enjoyable than oblivion and has a nice feel to it. The menu's seem a little overly complicated but that'll be because I'm not used to this kind of game. Stepping outside for the first time was a bit of an anti climax for me as it was pitch black so the scale of the wasteland couldn't be worked out! Duh! So I stumbled around in the dark and eventually came across a house with a really angry woman inside. Stole some food, asked her if she still worked as a prostitute, made my excuses and left with her HD ready tv under my arm. Only bone to pick so far is about the 3rd person cam, it sits around 1/2 a mile away and can't be controlled in any way. The screen shots show over the shoulder GOW syle view point. So say I cange clothes I can't get a good look at my new threads or to see how cool my female charector looks. I'm building her up to look like Tank Girl. Definatly recommend Fallout 3, but best to approach it open minded.
  16. DANGERMAN

    Saints Row 4

    I don't think there's a thread for this, either everyone who bought it posted in the SR3 thread or no one played it. Either way it's free on steam this weekend (added to your library) and so far it's pretty good. There's loads of systems in it now, I'm not entirely sure how they're all earned. You still level up to some extent but it doesn't really affect anything, you need to buy the stuff you unlock so you need money, by the time you've got enough for anything you've levelled up any way. You've also got super powers, powering these up uses some other currency that I always seem to have loads of, not sure how I'm getting it unless it's collecting the orbs dotted around the city, but while you might have 50 of them, a new move will cost 15 or 25. It always surprises me how linear the Saints Row games are at the start, it's a fair amount of time before you get to just wander the city doing what you want, and it's worth staying on that path a bit so you get the super powers, which makes everything else easier. The game feels a bit tighter too, the gunplay is better than I remember it being, the platforming works ok considering, it's a well made game so far
  17. dante76

    Eternal Sonata

    So off the retro thread for a bit, distracted by this in the game sale, along with lots of other stupidly long JRPG's. Like I have the time to play these... Anyway, so apparently I'm in the dream world of Chopin surrounded by hippies and powder sellers, who are being repressed by the 'man' and his cheap powders. Probably influenced by Hair. It looks beautiful. Its really good to see some colour in games. Bright blue skys, green fields and trees, clean white clothes. The actually game mechanic is quite good, and a novel change from the line and get hit route of FFX, Dragon Quest etc. Not to difficult, and the use of button pressing to block, along with timed movement keeps you constantly involved. On the down side, the pacing is really slow, the cutscene's are Metal Gear Solid length and the enemies currently arn't very diverse. I'm currently on Chapter 2, and it appears that this isn't an acheivement whore game. I think a few other people on this forum have given it a go, so I'll keep you posted.
  18. Im despairing alright because im pretty sure no-one else here is going to buy this game and it doesnt really work as a single player. I thought i was doing ok, i got to the boss of the first chapter and was whipping his butt but the floor gave way and we fell for a few seconds before landing in a room full of regular enemies. All together with the boss it was too much. But with other people... See i took the top route of the castle to get to the boss. If someone else has taken the bottom route they could have cleared out the room full of regular enemies for me. I even passed and elevator with a lever that was designed to bring the player who cleared out said room up to where i was so we could both go into the boss room together. Yes i could do it on my own i suppose but Soma (i havent tried anyone else) moves incredibly slowly and you only have 30 minutes per chapter. Multiplayer could be great, like seriously great.
  19. wholehole

    Tomb Raider

    Played a few hours and it's been very, very good. It's very much another game that's taken more than a few pages from Uncharted's playbook, except it switches a wise-cracking protagonist for someone much more vulnerable and insecure. Well, at least to start with anyway. I've always loved the Tomb Raider series, the original TR was the first ever game I bought for the PS1 and I played it to death, but the series was massively in need of a complete reboot. They've done a fantastic job with this game and the character. Lara is almost unrecognisable from her hotpants wearing, confident predecessor. I say almost as they decided to stick with her two most distinguishing features for some reason. Cans . The sections where you squeeze through a gap or are only able to progress forwards are probably the most elegant way of disguising a load screen I can think of. It's totally seamless and in some case even adds to the experience by allowing Lara time to express how she's feeling.The same goes for the logs she records at some of the base camps, only a few lines of dialogue, but it adds so much. Each area seems to have a discreet sub-objective like smash 10 lanterns or burn 5 banners, and they only activate once you hit the first thing, you're not notified about it otherwise. I can see myself spending a chunk of time completing these as well as picking up all the collectables dotted around. I tried turning on the new TressFX hair technology but it looks a bit weird tbh. It also hits the framerate pretty hard in certain situations. It's a cool idea as game hair usually looks pretty rubbish, but it definitely needs tweaking a bit before making it standard.
  20. seemingly the gaming press' favourite game ever, and it's actually not bad so far. As a highlight from the first 3 levels I've done, I jumped out of a plane and caught a girl, then as we were parachuting the plane tried to ram us, so I told her I was going to shoot the window, kill the pilot, kick the bad dude in the face, grab another parachute then jump back out of the plane and catch her again. Sure enough that's what happened and it was fucking awesome Beyond the set up things I'm less convinced. The gun play is fine, though it could do with more aim assist I think, and a melee attack button would be nice rather than having to switch out (which is admittedly just a button press). I've yet to do any real GTA stuff, a few minutes driving but that's about it, but I should be at that point now. One problem I have encountered, and I think this is down to A. Playing via OnLive and B. playing via OnLive wirelessly. The driving wasn't great. You aren't punished for killing people, or at least I haven't been, nor for accidents, but I found myself correcting a lot and having crashes caused by the AI drivers. But yeah, compared to the rest of the game it was very jerky (though it might also explain the feel of the shooting) I can see why people love it and I'll definitely be putting in a bit more time over the weekend
  21. Jimbo Xiii

    Sniper Elite V2

    So I was really looking forward to this. All the vids pointed to awesome. But the end result is pretty hit and miss. The good: Realistic ballistics and holding your breath waiting for that perfect moment is excellent. Then the shots themselves are addictive and never a bore. Seeing exactly how well you did, bones shatter, lungs pop, balls burst. Realising you can shoot an enemies grenade hanging from their belt. The bad: Hate the AI in Far Cry 2? It's that times ten here. Setting up your first shot is always a pleasure but as soon as you've taken it all enemies on the map have a switch flipped on their head and know exactly where you are. But wait, it gets worse. Why be armed with a sniper if the AI (now knowing where you are) can hit you a mile away with a world war semi automatic? The cut scenes are mostly awful too. A mixture of in game graphics and cgi. The final kill in the game is massively comical too, mostly because of a squishy noise and cut to black/credits. Unfortunately a large part of my enjoyment of the first and reason for buying this was for online battles. Death match style multiplayer is not present on the console versions. Instead we are left with co-op only modes and I didn't find these enjoyable. The result: While not a complete failure it's hard to play this game as intended with the AI as it is. The first Sniper Elite was a perfect mix of stealth and mocking the enemy which would only have an idea of your location if they'd had a visual. I did have a lot of fun along the way to the unintentionally funny conclusion though (I played it in a weekend), it's a damn sight (rofl) beter than Ghost Warrior and it's well worth a punt at a budget price.
  22. DANGERMAN

    Crysis 3

    I picked this up over the weekend, I'd heard it was really short so I figured it'd be a good thing to play before Bioshock came out. Either I play Crysis wrong or the talk of a 5 hour campaign was nonsense. I don't really know what to say about it other than it feels exactly like Crysis 2 but is actually fairly different. Crysis 2 was a series of puzzle boxes to play about in, do puzzle box 3 to move on to 4. Crysis 3 has a better flow to it, the areas feel a bit more sprawling, and if you are locked in it justifies it a bit better. You're back in New York but it looks completely different, it's like you mixed the first games jungle with the seconds city. It also looks and runs better than Crysis 2, at least in areas where there isn't lots of flowing grass. Enemies are still a bit too eagle eyed for my liking, I still feel hugely reliant on the stealth suit skill, which means I'm slowly luring people to their deaths. the bow is pretty good but there's not a lot of ammo for it. I wish they encouraged verticality a bit more, the game is way less flat than Crysis and Crysis 2, but it's rare you can actually climb any of the structures. And they still haven't explained what happened to Nomad at the end of the first game, in fact that you're playing as Prophet again confused me for a while, I think I might vaguely remember what happened there though. I doubt there's going to be a lot of takeup for this on here, but it's a decent game
  23. This must be the hardest game to give impressions to. It's a sort of open world, crime investigation, almost survival horror that was made on the same budget as my woodwork project at school. It's kind of good. This game is ugly, I'll get that out of the way, but the game knows it and often plays that to its strength, the puppet-like animation makes the comedy moments genuinely funny. The weird, uncanny smile Agent York (the lead character) gives when he's trying to be sincere is proper lol worthy, especially when it's combined with that whistling tune which I'm sure will end up being very iconic in videogame music. But it's not all laughing at the technical incompetence of the game, because somehow, it does manage to be successfully creepy, and the mystery itself isn't massively tacky, the characters perhaps, but plot itself is compelling. For some reason there are zombies (I'm sure there is a reason) and that's all I've been shooting so far, it plays a lot like Resident Evil 4 but not as good. And the open world driving stuff? That's the only thing I have a problem with, it's slow, handles both sluggishly and erratically at the same time and you have this 16bit drone as an engine noise. Only the banter York has with Zach makes the trips worthwhile. What's Yorks favourite Tremors film? Play it and find out.
  24. Anyone else bought this? It's a tower defence sort of thing with some third person shooter bits tacked on. You get a crossbow, melee weapon and a load of traps that you continue to unlock as you progress through the game. Kill Orcs, get money for more traps, put traps down in the most evil configurations you can think of and shit back as bits of Orc go flying everywhere as they are smashed, chopped, skewered and burned to death. When the trailer came out for it I thought it looked quite terrible but it is not. It has a lot of charm and it's full of amusing one liners from the Orcs and the main guy. Gameplay is really satisfying and not at all fiddly. You can pick 8ish traps at the start of the level and cycle through them with LB/RB and put them down with RT. I am well over half way through now and it has become very repetitive and that is my main criticism. Environments haven't changed at all the whole time and each level consists of herding the Orcs into a choke point and putting all your defences there. Levels that are a bit more open and require you to guard multiple areas can be quite frustrating and the map doesn't do a very good job of letting you know how close the enemy is to your base on the multi tiered maps. Unless it all changes on the next level I would say the game is a lot of fun but at 1200 points there isn't really the variety you would expect and no co-op or multiplayer modes is disappointing. Definitely one to consider but 800 points is probably a fairer price so I would suggest waiting for deal of the week.
  25. From what I've played so far Revelations is actually very good, it's a bit of a mix of old RE style and the new RE style. You can strafe, even without the circle pad, and provided you make good use of the scanner ammo is less than sparse. The flip side though is that you're very much dealing with monsters rather than villagers, it's rare they attack in groups, and the tone is creepy rather than high tension. Revelations is paced for the 3DS, you've had chapters in Resident Evil games for a while but here they feel a bit shorter, early on at least, and give you a nice little recap when you boot the game up again. The one thing I will say about this structure is that 3 hours in I'm still unsure if the game has really started properly. I began playing as Jill in the tutorial mission, then as Chris for a while, then I think Jill again with some more new features rolled out (it's a bit jumbled), then I played as Jill's partner in a flashback. In fact half of what I've played has been a flashback of something or other, each time to a different time. Hopefully now with a boss beaten, and a Chris level seemingly on the horizon the game will start to settle down. In terms of resident Evil tropes Revelations handles the limited inventory slightly differently. Now you aren't just dumping stuff in one big bag, instead you can carry a certain amount of health, a certain number of grenades, and annoyingly a limited amount of ammunition. This might be a design decision, you revisit areas so had you completely picked it clean on your first run through there's a chance you'll have left yourself short on a return visit, but the capacity (which can be upgraded) is pathetically small. On that note weapons can be upgraded at certain points, with the scanner being fairly useful at finding the bonuses you'll need. I'll admit that once I realised I was going to have to back track and revisit areas my enthusiasm for Revelations took a bit of a knock, but all in all I've really enjoyed it, certainly more than what I played of 5
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