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Found 71 results

  1. So despite best intentions I ended up playing another hour and a half of this today and have just cleared Azaela Town and got my second badge. Fucking Zubat took out Scyther 🤣 Boss Zubat Also I had the 2nd rival fight and his Crocanaw almost really fucked me up. Obviously it has the type advantage over my Quilava and Zubat is...Look it’s a boss Zubat but even it has its limits Anyway, I’m absolutely loving this. I’ve never played Crystal before and apart from the fact the sprites move there really hasn’t been any difference to Gold or Silver as far as I can tell. I had forgotten just how slow levelling up is in this game, though. Pokemon take more XP, wild Pokemon don’t give out very much XP, trainer battles are limited so far. But Johto, the look of the towns and the music are so good. Azaela is really Earthbound-y https://youtu.be/fbcjFvXGXYQ Current Pokemon team
  2. My understanding is that Fire Emblem Shadows of Valentia is a remake of an old Fire Emblem game, and while there's no reason you'd know off hand, it does seem to show in that some of the more dubious gameplay additions of the last few years don't seem to be here. There's still some sort of friendship system in play, having people attack the same enemies, talk on the battlefield if the opportunity arises, but it's not the waifu fest the last couple of games seemed to be There's still quite a bit going on though. I'm sure the rock/paper/scissors mechanic of who is strong/weak to which type of attack is still in play, it's Fire Emblem's main mechanic after all but it's not really been presented to me front and centre. Terrain still plays a part, as does recruiting people, getting more XP for a kill, and if you turn it on perma-death (I turned that off). You don't equip weapons as such, instead when you find them, or take them from an enemy, you can give them someone to hold. So far everyone has been able to hold 1 item, so they can't heal if they're holding a bow for example. Said bow, if given to an archer, might increase their attack a bit or the range of their attack. I've given my mage a shield to hold, she''s not directly getting in to fights, but it means her defence if she does get attacked has gone from 1 to 4. Once people have held an item for a while they can learn 'Arts', these Arts are special moves where you trade a little bit of HP to launch an attack (which is also how your magic users attack as there's no SP in the game). Gameplay wise it's fairly usual Fire Emblem top down grid strategy, except there's now dungeons you can explore. When you hit these you get to roam around a 3d environment, it's basically the dungeon set up from Persona or the mainline Shin Megami games, but fights are still the usual stuff. It's this bit that's shown up a bit of an issue though. I know the 3DS didn't have the best battery life but for the most part there's nothing going on that should be stressing the machine. For the most part it looks like a SNES game, there's 3D but I have that turned off, still though my battery seems to go from full to empty red light showing in a few hours. The only thing I can think is that Nintendo, to get the 3d environments running smoothly as they do (they're better looking and performing that SMT4) have upped the clock on the 3DS, something they do with the Switch for their own game (Mario puts the Switch in a more powerful mode than other developers can access). The 3DS was warm at the back, and it would explain why the battery is draining so quickly
  3. Steamworld Heist is a game that’s out on everything. It was initially released on 3DS in 2015, and I’ve played it for a couple of hours on Switch. It’s a fun turn-based space faring rpg with an eye-catching visual style. Battles take place inside ships and the ship layouts are randomised. Missions are selected from a node-based map. I’ve been playing on the default “Experienced” difficulty and it seems like a reasonable challenge. I’ve had a couple of characters die during missions. When a character dies they don’t receive experience for that mission but they are resurrected when the mission is over. The game has all the features that you would expect from the genre - special abilities, equipment, loot, new characters to recruit - but it’s the visual style and the ricocheting of bullets (as you can see in the picture) that makes it unique and fun.
  4. Hendo

    Puyo Puyo Tetris

    I just realised we don't have a thread for this. It came out in Japan in 2014 but only came out over here last year. As you can see by the tags, it's out on pretty much everything bar PC. For anyone that doesn't know, Puyo Puyo is Mean Bean Machine and it mixes that with Tetris. The game modes are insane. You can play against people playing one style while you play the other one (or the same if you like), you can play a weird hybrid mode where the two styles are combined and you will get Puyos and Tetris pieces in the same zone, you can play an alternating mode where you play one style for say 30 seconds and then it switches to the other style, or you can play a puzzle mode where you have to fill in certain puzzle shapes. I played quite a bit in multiplayer over the Christmas break and it gets really fierce and fun. I wouldn't recommend playing online against randoms because fucking hell. You can view replays of other people playing and they are like machines.
  5. I played through book 1 the other night and enjoyed it. I'm not sure it clicked for me the way it has for others but it is a lovely looking game, hard to dislike

    Gunman Clive

    I've seen this game around quite a bit but not paid too much attention to it, but the creator started a thread on Gaf the other day detailing how it had sold. If I remember right the pc/mac version hadn't sold much at all, the ios a bit, Android a decent amount because it had been featured in the Staff Picks section, but the platform it had sold best on was the 3DS. Again it had been featured, still is under Winter Picks (or something like that), but the key thing for me is that it's only £1.99 It plays a bit like a not as hard Megaman, not that it's easy, just that it's not as hard as Megaman. You can jump and you can shoot, you can't shoot up, you can't shoot diagonally, but you can duck. The stages are pretty short, you're scored based on how quick you do them, and at the end of a set of stages there's a boss fight. The boos fights might be my favourite thing about the game, they aren't massively hard, it just takes a bit of old fashioned skill and patience to beat them. It does suffer the way Megaman did in that it's ever so slightly unfair. There's plenty of times where you'll jump, which will make the screen scroll forward, spawning an enemy to fire or fly at you and knock you to your death. You have unlimited lives though, it's just a case of starting from a checkpoint (more often than not the start of the stage). It's not very long, but apparently the 3DS version has extra stuff. It does look pretty nice, the 3D isn't too intrusive, and it is pretty cheap compared to most stuff on the 3DS
  7. RikSP

    Etrian Odyssey Nexus

    I put 7 hours into this yesterday and I'm absolutely loving it. It's the first Etrian Odyssey game I've ever played so I didn't really know what to expect going in apart from tough as nails dungeon crawling, and to be fair that's exactly what I got. The story sees you exploring a new, previously unexplored land that holds many secrets. You land in the newly established town of Maginia which acts as your main hub and contains an Inn to rest and save your game, a shop to sell items and by equipment, a bar to undertake quests for the residents of Maginia, the Explorers Guild where you register party members and organise your party, and Expedition HQ where you receive main story missions. So far I've been tasked with doing a couple small practise quests for the towns folk, and the big boss of the expedition has tasked me with mapping unexplored labyrinths. I'm keeping the story vague because of spoilers. Your guild can hold 60 members, with 5 members making up your party, and there are 19 classes to choose from. Each class specialises in frontline or backline offense/defense/support/healing/etc so there's a lot of freedom to create a party that fits your play style, with enough room to change things around if your current party doesn't quite cut it. My current party is made up of a Hero (frontline oddense/defense), Medic (backline healer), Ronin (frontline offense+), Zodiac (backline elemental offense), and Harbinger (flex ailment specialist) so it's a pretty well rounded party and I'm not finding myself struggling yet which is really nice. I've only ever played two first person dungeon crawlers like this before (Demon Gaze II and Shin Megami Tensei: Strange Journey Redux) so I'm still pretty new to the genre, but it turns out I quite like it. I love drawing my map on the bottom screen as I explore, it reminds me of old console RPG's like Dungeons & Dragons: Warriors of the Eternal Sun on the Mega Drive. I have vivid memories of playing it with my my Dad as we were surrounded by sheets of graph paper covered in hand drawn maps. There is an option to switch on automatic mapping if you want to, but that kinda defeats the point in my opinion. Combat is tough, but fair, and levelling up is slow. Every time a character levels up they receive a skill point which can be used to unlock and upgrade a variety of skills. There are three different tiers of skills - novice, veteran, and master - and certain skills will only be unlocked when other skills have been levelled up a few times. Again, this adds a level of customisation to the characters as you can focus on making your most used or most useful skills stronger and more deadly. Fights are your standard turn based RPG affair - attack with a weapon or a skill, skills cost points to use which have to be replenished with items, sleep, or recovery points found in the labyrinths, hit enemies with everything you have until you find weaknesses and then hit them with status ailments and everything they're weak against until they're dead. The first time you fight a new enemy is tense as you need to figure out what puts them down quickly before they kill you, and they hit you real hard in this - at the start of the game my Ronin kept being killed in one hit. Levelling up and new equipment makes a lot of difference in this, so I've found myself exploring a labyrinth until I'm out of TP (this games name for magic points), returning to town, selling any items and materials I found, sleeping, then returning to the labyrinth to do it again until I have enough money to buy the best available gear and fight the boss. It's very grindy, but in a slow and methodical way that's actually really addictive. I've found that the difficulty of the enemies, the slow, methodical exploration, and having never played an Etrian Odyssey game before so having no idea what to expect really accentuates the feeling of the unknown that the story focussing on, which is making for a genuinely brilliant experience so far.

    Persona Q

    I seem to remember a few people playing this, apologies if I've missed a thread, I can't see one Persona Q came out a few years ago, back when people other than me played the 3ds. It's the teams from either Persona 3 or 4 set in Etrian Odyssey gameplay. It's a dungeon crawler with turn based combat based around formations. You have 5 people in your party and they have to be lined up along the front and back rows, so 3 at the front 2 at the back. The people at the back should have range, the people at the front more hardy. I expected it to have more concessions to Persona than it has but apart from the ability to call in a 2nd Persona its almost identical to an Etrian Odyssey game. So far, and I've only just started the 2nd floor, its a bit less forgiving in terms of health recovery than I expected, but also easier than a real Etrian Odyssey, so a bit of an odd mix. I'm not sure how much I like it. It's certainly worse than the 2 Etrian Odyssey Untold games I've played, they're outstanding though, and the mainline Persona games I've played. Teddy and his quips can fuck off, that much I'm sure of
  9. So this doesn't even try not to be Castlevania. It's got the same intro screen and everything. Even the C in "Curse" is the C from Castlevania. This is proper old school retroness - 8 bit music, 8 bit graphics and 8 bit gameplay. If you've played any old Castlevania game you'll know exactly what you're in for and if you haven't you're a cunt and you should fuck off. You only get to pick Normal difficulty from the off but you get to pick between two gameplay variants. Casual in which lives are unlimited and enemy hits don't knock you back and Veteran which plays like the old Castlevania games and offers more of a challenge. You set off on your side scrolling adventure from left to right in control of (i forget his name). He has a sword and that sword has limited range and can only be poked in front of you. You destroy lamps (instead of candles) which drops mostly ammo for sub weapons but also yields hearts for health regen and cash for good old fashioned points! Although they are worth bagging as got an extra life at 20,000. I've only played the first two levels so far but each level has predictably ended in a boss fight. Upon defeat of said boss you unlock a new ally of whom you can control. You can switch between allies with the shoulder buttons and each has their own health bar for tactical switching. The first ally I got was a chick with a whip, a higher jump and a ground slide. This new ground slide technique is handy to go under things that the main guy couldn't (cos for some reason he cant slide). I noticed plenty of opportunities to use this slide on the first level so I guess at some point you can go through it with her, maybe after completion, i dont fucking know. She also has a different set of sub weapons also. I've just beat the second level boss and unlocked a third character so i'm gonna go try him out. The game hasn't been too tough so far, i'm yet to lose a life but I'm expecting that to change. I've enjoyed the music so far as well. Do with that info what you will.
  10. From what I've played so far Revelations is actually very good, it's a bit of a mix of old RE style and the new RE style. You can strafe, even without the circle pad, and provided you make good use of the scanner ammo is less than sparse. The flip side though is that you're very much dealing with monsters rather than villagers, it's rare they attack in groups, and the tone is creepy rather than high tension. Revelations is paced for the 3DS, you've had chapters in Resident Evil games for a while but here they feel a bit shorter, early on at least, and give you a nice little recap when you boot the game up again. The one thing I will say about this structure is that 3 hours in I'm still unsure if the game has really started properly. I began playing as Jill in the tutorial mission, then as Chris for a while, then I think Jill again with some more new features rolled out (it's a bit jumbled), then I played as Jill's partner in a flashback. In fact half of what I've played has been a flashback of something or other, each time to a different time. Hopefully now with a boss beaten, and a Chris level seemingly on the horizon the game will start to settle down. In terms of resident Evil tropes Revelations handles the limited inventory slightly differently. Now you aren't just dumping stuff in one big bag, instead you can carry a certain amount of health, a certain number of grenades, and annoyingly a limited amount of ammunition. This might be a design decision, you revisit areas so had you completely picked it clean on your first run through there's a chance you'll have left yourself short on a return visit, but the capacity (which can be upgraded) is pathetically small. On that note weapons can be upgraded at certain points, with the scanner being fairly useful at finding the bonuses you'll need. I'll admit that once I realised I was going to have to back track and revisit areas my enthusiasm for Revelations took a bit of a knock, but all in all I've really enjoyed it, certainly more than what I played of 5
  11. DifferentClass

    Space Dave!

    Space Dave! is a follow up to Woah Dave! that came out a few years ago. It is a retro style arcade game with clever little twists that make it an interesting little game. Woah Dave! is an underrated score attack game and it seems Space Dave! is gonna have the same fate, though I don't think it's as good as Woah Dave!. So I guess that's why I'm starting a thread for it. So what Space Dave is is like a combination of Space Invaders, Galaga and Missile Command. You get waves of alien ships in formation, scrolling along the screen in different ways and you have to shoot them down and protect six trees. You're attacked by simply being shot at but they also dive bomb the ground, destroying the tree and turning the section of screen into a pool of lava, which you then have to avoid while you're protecting the others. You can fix the ground and eventually grow back the tree by killing certain enemies that drop skulls but you have to throw them at the pool of lava yourself. It's taking known, classic arcade gameplay and mixing in these new mechanics that keep the gaming loop really interesting. Oh! and you only get points for picking up pennies so having to pick up items to score adds another element of risk/reward. I think the problem with the game is the visuals. I know they're going for an a look reminiscent of pre-NES games but I just don't think it's striking enough to pull it off. But they're functional so fine. I also think they could have added more types of enemy patterns because there isn't that many and they do loop a bit too often. The bosses are pretty good, though. The fucker I'm on now can fuck off, mind. It's currently under £2 on Switch at the moment and I do think its at least worth that as a score attack game to play for 15 minutes. Or get something that plays Woah Dave! instead.
  12. So i started this for at least the 3rd time recently - this time on the new 3DS version. previously i have played it on the N64 many years ago but did a massive sidequest that i couldn't finish because i didn't have the right masks, then gave up - sure i did the same thing both times i've tried to play it in the past. this time i'm not going to do the big sidequest and try and get at least one dungeon done. first night playing i wanted to save - looked on the internet how to save and it sounded like it would take a while so i just turned it off - next night i get back to the same part and find a save point round the corner...so maybe that's a new 3DS feature, or i was reading a load of crap on the internet. I've got to the start of the first dungeon now but not going to start it yet - unlocked the quick travel thing near it so i can go back at the start of a day and play the song that which i didn't know about when i've tried to play it in the past and is probably why i never got very far before. for now i'm going to do some smaller side quests to get some more useful stuff before starting the dungeon - i've been looking at a guide a bit and doing some bits myself. maybe not the proper way to play the game but without a guide i think i'd give up pretty quick if i keep doing loads of stuff that was lost due to running out of time. it's pretty good so far, the music is ace, 3d looks nice most of the time - some small bits have terrible ghosting mind. anyone else playing it? first time or done it before?

    WarioWare Gold

    No idea if WarioWare is 2 words or 1, someone feel free to correct me WarioWare Gold is pretty much what you'd expect, a best of WarioWare. It's got the classic mini games, plus ones that use the gyro from Twisted (which we didn't get over here), and games that use the touch screen. The story mode kind of picks themes, loosely anyway, so you might get a few sci-fi games for certain characters, then some will all be tilt, until later on when starts to throw a mix at you. I kept waiting for it to be really cruel or difficult, but it doesn't ever quite get there, it's never quite the cunt you feel like it would be if Nintendo we're strolling the 3DS over the finish line When you're playing through the story mode you earn coins. The currency is spent on 2 things, one is a gacha machine in the post game, this gets you toys and stuff to dick about with. The other thing is the ability to continue from the game you failed at, i.e. if you failed on the boss stage of a section. I resisted doing this until the final boss and I'm glad I did. The game is short, fun, and it was never going to be Witcher 3, but it maybe took me 4 hours to finish Post game there's a few themed level collections. I think you just play these to beat your score, certainly I never finished them, but some of them have hindrances added to them (if I'm remembering correctly anyway), things like Wario trying to distract you. The toys you unlock can be pretty cool. They're small, pointless things, but they're fun to at least try, things like voice recorders and alarms where you have to beat a game to turn off the alarm. so yeah, it's cool, but it probably should have been a budget title given it's reused games tarted up a bit and only a few hours long
  14. If you played the PS2 Shin Megami games, or even the Persona games, then you're going to know what this is about. For the record the difference between the Persona games and the Shin Megami Tensei games is that Persona tends to be a bit more upbeat and has you working with other humans, where as SMT is all end of the world and sees you pretty much exclusively having demons as your partners. There's no friendship building in SMT, it's more or less a straight up rpg. You fight alone initially, with a choice between a sword attack and a gun attack (which are distinct types such as fire, ice, electric, wind etc are) then quickly have a demon offer to help. You get into fights, both level up, but you need to recruit more help. This means starting conversation with demons before you fight, answering in a way they want to hear, then bargaining with them for items or recruitment. Simple enough, a bit like Pokemon or Dragon Quest 5. But the SMT games, like Persona require you to fuse demons together to make new, more powerful demons. Persona has always done a better job or giving you a chance to get the mix of skills you want in my opinion, here when you fuse there seems less randomisation, you get what the game decides to give you. In Persona there was also a random chance of bonuses, things going wrong, or even a whole new demon being created, here it seems much more 'A+B=C and you get these skills' I think the trial by fire in the previous games has stood me in good stead, because even though I'm bloody fucking loving it, I'm inching my way through. It's not too hard initially, but it's a game that requires you to build your team up, which makes grinding a by-product. I'm 6 hours in and already if I hadn't been cautious I'd be fucked.
  15. Hendo

    Hyrule Warriors

    Only put 3 hours in so far, clearly there's far more to do, probably a ton of grinding. I've never played a Dynasty Warriors game before but from the videos I've seen it looks pretty much the same. What I didn't expect was having to manage the map constantly as different sections fall to the enemy and you have to decide whether to go to that section and help bring it back to friendly control or sack it off and do your main missions. It is what I expected though from the mashing thing. You pretty much just mash the Y button with the occasional A to do your special move once it's charged up. Not sure how dull that will get over time but you are constantly upgrading your stats and getting stuff to upgrade weapons and items for in-between missions. I've gone all in though and pre-purchased the DLC packs which release every month or so from next month. So far a cautious thumbs up.
  16. I'm not a million miles from the end of this and I still don't know what I think of it. It's certainly not bad but it feels very underdeveloped, not buggy, more that it hasn't quite got going yet Detective Pikachu is fairly cut scene heavy, but in between you'll be talking to people to set up the case and eventually get clues. You'll also be poking around the environment for evidence and possibly items you can use. So it's kind of more Touch Detective and Hotel Dusk than Phoenix Wright. Eventually you'll get to a point where you'll need to piece something together to advance, be that literally or metaphorically, so Pikachu will interrupt and you'll have to solve something on the bottom screen. I can't say any of these have been especially hard but there have been a couple of times where its either not clear what you're being asked or the steps involved are a bit convoluted. There's no punishment for repeated attempts though so it's not anything game breaking. There's the occasional QTE, again nothing too taxing and the one I failed didn't seem to cost me anything. Which is kind of the issue, there's not a lot too it. It's not difficult enough to get your brain going, it's got a bit of humour but it's not funny like Touch Detective, nor is the solid enough story gripping or gritty enough to be interesting. It's fine though, chapters don't last overly long, there's always something new, and the characters, particularly Pikachu, are likable enough
  17. I bought this intending to keep it for my holiday in a couple of weeks, to give me something a bit lighter and more action-y than the various jrpgs I've got to grind in to finish. I booted it up to give it a look the other night, and it turns out Metroid Samus Returns is actually really good, and I've not played anything else since I know it's stating the obvious given that it's based on the original and developed by people with experience of the other original, but it's very much a metroidvania. I'm not sure why this and the various Castlevanias have clicked with my where a million other very similar games haven't but I'm loving it. I feel like I'm halfway through the game, but the clear % when I last loaded a save had me at about 27%. Anyway, there's a big disc at the start of each area, it lights up with how many metroid DNA you need to get. How the ancients knew that metroids would be on the planet, and that whoever needed the water draining would have the technology to harvest it I don't know, probably best not to think about it. The metroids, so far, have only really taken a couple of forms, and I'm still seeing the first every now and again. You exponentially need more of them to open up each new area, although there are lifts to take you to new sub areas. They've added a counter system and it's pretty vital quite quickly. For one it gives you more yellow orbs that refill your "special" meter, this lets you use a few moves activated by the d-pad, including a scan that reveals some of the map and breakable blocks, and increased armour. Countering enemies staggers them, making them easier to kill, including the metroids Aside from that it's a fairly known quantity. As criticism I'd say trudging around can be a bit of a pain, when isn't it in these kind of games I guess, but it's certainly slower than I'd like, but then, compared to something like Castlevania, you're fighting the environment as much as the enemies. The controls can also be a bit finicky. It's not often that it's the kind of game requires twitch reflexes, but every now and then you'll fumble around trying to get out of a ball or pick the right weapon as an enemy charges you. There's a dexterity required that feels very retro, fitting I guess, but I wouldn't say it was a barrier for the vast majority of people Kind of nice that the 3DS is still getting games good enough to be amongst the games of the year
  18. I'm only about three and a half hours in to this (although oddly it feels a lot longer) so I feel I can post some impressions. I'm sort of past the tutorial stage, well you can say in some respect this whole game is a turorial compared to other moster hunter games. And although it feeds you the game in small chunks there's still quite a lot to take in. So this is a very bold and vibrant looking game, based on the anime (so I read) so the lovely cartoony look makes sense. There's a story that I cant be bothered to go in to, just know you are a young wannabe hunter (that you can customise in gender, looks and voice) and you have to look out for the motherfuckers in your village. The big change here from other Monster Hunter games is that there is a Pokemon/collect em all hook. You start off with your first monster very early and later you can hunt for more. So far I've gained extra non story related eggs from battling wild monsters, them retreating to their nest (which is a cave), you following them in, killing them, then stealing their unborn children which is nice. You hatch the egg by tapping on it and your "monstie" as the game calls them can gain different starting stats dependng on where abouts you tap the egg. When you battle, you and your monstie take turns. Your attacks are a rock/paper/scissors mechanic represented by speed, technical and power. Speed beats Power Power beats Tech Tech beats Speed There is a red line that appears between the attacking monster and either you or your monstie, depending on who is being attacked. If that red line connects you to your attacker you enter a head to head, the winner of this is based on the attack types picked from the three choices. Some monsters you get to know as they attack the same every time, others seem to have a changing pattern. Winning head to heads builds kinship, when this small meter fills you can then mount your monstie (not like the way I wanted to mount him sadly). Winning head to heads whilst mounted builds a powerful kinship attack which is handily located in the middle of the touch screen, reaching this climax seems to be the key to victory. So you have the main story quests to follow which i've done a few of and enjoyed. Villagers give you side quests which reward you with currency and items and one chick even gave me a new battle move with my sword which I'm yet to try out. I'm currently spending a bit of time outside the village in the field, getting side quest items and mining minerals, the latter so I can upgrade my sword and armour as I feel a little underpowered. I think I like this game. It's never my go to choice but I've played it on four separate occasion and not wanted to turn it off. It's just not got me with both of it's monstie claws yet but I am still getting to grips with what the game actually is. It's the most I've enjoyed a Monster Hunter game so far. That's about all I have to say right now. EDIT: A special "fuck you" to the idiot who decided to make everything the village chief says rhyme. It's truly awful.
  19. Had about half an hour on this and im past the intro and hand holding part. Its really good, straight back into it from playing last time. The graphical style is great, the music is great, its got the same humour as always and feels the same to play. I havnt seen any of the new dynamics yet, im expecting that to pop up once ive found paper mario which seems to be my current quest. I dont remember from the last ones, but in Peach's castle does it play the N64 Mario 64 castle theme? Thats my favourite bit of mario music I think, lots to choose from of course, but as soon as I hear it im sent right into mario land. So far, so good.

    RPG Maker FES

    This is RPG Maker but stripped down for the 3ds. Based on what I've seen its still pretty well featured, I'm sure it's lacking loads of stuff from the main versions but you could make an rpg with it's, even have branching story paths Notice that I didn't say that you could make an rpg 'easily' because you can't, there's no tutorial. There's a digital manual but that is explains concepts rather than how to use them. Being guided through your first rpg would make an awful lot of difference. The point I'm at now, I've managed to make an event, which includes text, conversation, scripted movement, a battle, then levelling up. I can't work out how to get an event to stop, so that's why the entire game is currently one thing I did work out how too make a battle on my own though, feeling pretty pleased about that There's a free app on the 3ds that lets you download and play other people's creation without having the main 'game'. If I manage to get anything worthwhile made I'll pester you all to download it
  21. I seem to remember Centy, many years back banging on about the original DS Etrian Odyssey. My understanding of them is that they're dungeon crawlers with next to no story, where you have to map out the level yourself (by drawing on the touch screen), so paint the floor, draw the walls that sort of thing. You just get deeper and deeper in to the game's dungeon until you're done, it was all about the gameplay. The Untold games take the original games and add a story, not much of one, but more than there was, and probably more importantly, some set characters. Previously you built your team as you wanted, here it's set for you and you customise them using perks and skills to play more how you want. So you'll have an archer, you'll have a mage, but if you're not bothered about them boosting their agility or whatever, or targeting enemy limbs to cripple them, then don't select those perks when you level up. Aside from that it's a straight forward dungeon crawler. Quite pretty and colourful as far as 3DS games go, but it's really all about the combat. Mostly it's random battles, and you'll have to worry about raising your parties defence and keeping them healed, the weaknesses of the enemies etc. Which is again where the skills come in, plus the grimoire stones which you can equip to give teammates skills they wouldn't normally have access to and it's great. I loved Untold 1 and Untold 2 is as good, arguably a bit better. It's maybe a bit samey, well it is definitely more of the same, but the Etrian Odyssey games are actually brilliant and I feel like they don't get talked about enough. They, or Untold 2 at least, aren't hugely long either. It still long but I reckon I'll have this finished by the 40 hour mark
  22. First things first, having this arrive while working from home was only ever going to go one way! So far so Fire Emblem, minimal time taken to explain how things work, just straight in. More story than I remember and I have had to turn off the voices 'aha' 'mmm, hmm' 'yes sir' etc... It appears to be rather good though, I do feel compelled to just keep on playing! (quickly turning it off when I fuck up, I forgot that once they die, they are really gone! Perhaps I shouldn't have opted for hard). I forget how little I remember of what everything in RPG's means, lots of acronyms, some I understand but am not aware of their meaning, I'll get there. Recommended from here thus farly

    Dragon Quest VII

    I'd never played Dragon Quest 7 before, I'd heard some not great things about it. I finished Dragon Quest 6 a year or so back and swore I wouldn't get 7, it's supposed to be better than 6,but the aimlessness of 6 put me off a bit, with 7 supposedly sharing some of that, and also being a longer game, something 8 suffered with but at least 8 is good Dragon Quest 7 takes an age to get going. I guess it's interesting conceptually to start in peace time, but it was well over an hour before I got in to my first battle. The battles are fairly standard Dragon Quest stuff, only the menus could be better. Maybe a sign of how much you can learn but there's now options for spells, which are then split into offensive, defensive, and other, then skills, which are also split in 3. It might make sense later in the game, but at the minute it feels like way more menus than you need. There's also slow down in battles, I can't place if the rest of the game runs at 60 then the fights drop to 30, bit it feels slower, and it happens less with some enemies. There's loads of fights too, enemies appear in the game world, but they are spawn a few steps in front of you every few steps, so you're always fighting. The story is at least slightly different so far. You're on a small island, seemingly the only island in the world, and you manage to open up an old tomb that slowly reveals the truth. It means revisiting areas you've already been to many years later, that could develop in to something good So far though, if you want a Dragon Quest game on the 3ds, I'd say jump to 8
  24. I finished this with a crap ending the other day. I have since gone back and found all of my tank's (called Sophia III) upgrades, beat the end boss and unlocked some more game. So make sure you comb the game. So it's like Symphoney of the Night style Castlevania games and a bit like the Metroid series, so I guess it's a Metroidvania since we still haven't dreamt up a better name for the genre, yet. But you gotta comb the areas since there is no easy way to get around; like no warp points or shortcuts and that. And the game is set out in a level based way so if you miss something it is just a case of playing a level backwards. Some areas of Super Metroid felt like that, but this is a whole game of it. The action is good and weird, and feels satisfying. Starts off kinda Megaman-y but as you get upgrades that are either weapons with odd properties (like homing missiles, a thunder bolt that shoots downwards, charge beams and a big, screen filling anime laser and many more!). Enemies and the way they are placed often make experimenting with them fun and puzzle-y. You also have the ability to jump out of your tank and control a wee man. There are parts of the game where you take him into a cave or something and play this isometric shooter. And these parts are full of cool, weird action as well; even weirder, maybe. Your weapon has loads of modes: it can shoot a bullet, be a shotgun, be a machine gun and loads more. When you take damage you lose a weapon mode so to keep the best weapon (one that has a wide shot and shoots through walls) you gotta not get hit. The weapon is so good, though that you won't get hit. I would just use the R button to lock myself in a diagonal position and strafe around since not that many enemies have tracking shots and mostly shoot in four directions. Bosses are troublesome, though, and it's here where you will have to start working around your guns limitions and again adding a cool puzzle element to the combat. It's really a legit game and I liked it more than I thought I was going to. I just wish it was less obnoxious to get around at times. But other than that it's top Banana!
  25. I'll post more either on my commute or when I decide to phone in sick because I'm actually ill, but calling in sick would actually be more of a pain in the arse because there's loads of stuff half done that I'd have to talk my boss through... Anyway, it's Shin Megami, more people on here have probably played the Persona games than a proper Shin Megami Tensei game, but they're very good, traditionally harder. The real difference is that you don't have a team of humans, each with their own demons, you instead have a team of demons/monsters who fight along side you, and can be recruited or fused together to make new ones One of the trademarks of the series is the strength /weakness system. You and your demon might be all conquering, but if you're weak to fire and the opponent use fire you're in trouble. Landing a critical strike or an attack your opponent is weak to will get you an extra turn, it might even make you smirk which makes you stronger, more likely to land a critical, and less likely to be hit on your opponents turn. Similarly if you miss or attack an enemy with something they can nullify, you lose turns. So you can see how things could go south quickly, a missed attack giving your enemy a chance to land something one of your team are weak to can lead to your entire team getting wiped out, even against fairly low level enemies
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