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Showing results for tags 'xbox one'.
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Just dove into to the start of the game tonight. It’s really good if you like hardcore stealth games like the old Hitman or Thief games. The download is around 6 or 8GB if I remember correctly and the game was developed using Unreal tech and it shows for the most part. The characters are nicely designed, but are slightly on the plastic action figures side of things. Styx animations are very well done. He moves with weight throughout the world and walks like a goblin should. The Humans and elves on the other hand are very stiff and robotic-like when walking. The environments are very well design. I’m not far in the game, but it seems that the humans and the elves have some sort of alliance and Styx has lost most of his memories. The only thing he can remember is that he needs to get to the center of the world tree where amber is made. Styx is pretty puny compare to all the other character’s in the game, so it’s not advised to go into hand to hand combat because you’ll die pretty quickly. In most cases they will kill you in one or two hits. Stealth is mandatory and there are multiple paths to get to your objectives. There is a very well done quick save system in place in case you die. So far it’s a solid old school stealth game.
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I got this on launch but only did the training, too many other games to play at the time meant this was forgotten. So today is the first day I've given it a proper go. Initial impressions are mixed. It's an on rails shooter, where you pilot a dragon, bit like panzer dragoon. It's also got RPGs elements, I guess these might have been introduced to combat the criticism of score attack games that they're too short or something. I don't really like this idea because how can you have a proper score attack game where you can level up your character? The answer is you can't. Anyway I guess they don't get in the way too much, as I've mostly ignored them so far. You can level up and evolve your dragon, buy new attacks, choose the attack type that the enemies are weak to in each stage, pay a wingman to help you out. Feed your dragon, and other stuff. You can sort of tell it didn't start out as a next gen game, but still it often looks really nice. The graphics can also be part of the problem sometimes, the reticule can be hidden by the sky in some stages, depending on the weapon being used. The dragon is pretty big and covers too much of the screen for my liking, although that's not a big problem. And some stages are too busy visually making it hard to see baddies. The art style is really nice though IMO, the dragons look cool etc. As for the gameplay, I like it, but then I do like on rails shooters, and have to also point out it's nowhere near as good as recent-ish stuff like child of Eden and the on rails sections of kid Icarus (I wish that one was all on rails personally). I like the mini goals for each section of a stage, like you're ranked for taking less damage, or number of enemies shot down etc. It's quite hard, I was getting destroyed on classic mode so had to change to casual. Got quite far in now I think but stuck on a stage with these massive explosions I can't work out how to dodge. Occasionally, thankfully not very often at all, there's a free flight section, these are a bit rubbish. I would ask what you guys think but Guess there's not much chance anyone else on here has this? Just due to low xbox one ownership.
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New forza! same as the old forza? pretty much, so it's still really good. there are a few small changes i've noticed that i really like - being given the option to pick one of the popular (or search through any) community paint jobs, or any colour before buying a car. when you pick a new car for a series, it auto upgardes it and shows the new stats before you buy it. it gives you timetrial/rivals laptimes to aim for in career races. only having to get in the top 3 for gold encourages me to up the difficulty, and so makes the races more fun then pervious versions, so far anyway. i thought id hate the drivatar thing, and it has rammed me off a few times (so the rewind is very helpful there) but it seems to have made the races quite good fun surprisingly. and it's off earning you money all the time too. the pad is really nice - one of the big new things is the rumble triggers, for racing games i can see these being great, think i need to get used to it though. main disappointment is lack of steering wheel/force feedback but i already knew about that and it's not the games fault, i'm sure it'd be better with a wheel. theres been a lot made about the lack of content, the cars doesn't bother me personally, 200 is plenty for me, and from previews it looks like theres loads of cool ones to look forward to. lack of tracks is more worrying, but it's too early to say if it'll get too samey for me. graphics are really nice, it's super smooth and theres lots of cars on track, but i'm not sure its the best thing to show off a new console (well the new prague track maybe) as a lot of the real life circuits are just a bit boring due to lack of scenery and stuff. oh yeah, like DANGERMAN mentioned in the other thread, it's pretty cool that you can start playing when its still downloading, you have to pick from the first 3 cars, and you're locked down to the first championship, and have to keep playing each track till the next one loads, but much better than having to wait till the download finished. there's barely any people on here getting the new xbox as far as im aware so it might be quite quiet in here?
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Enjoying what I have played so far of KI. Defo childhood nostalgia in full effect. I'm going to play some more and dwell on my thoughts before I give a write or anything. KI Season 2 DJ Combo and Fulgore trailer <iframe width="853" height="480" src="//www.youtube.com/embed/v7_ZPM9T-p8" frameborder="0" allowfullscreen></iframe>
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I gots to tell you, I really don't like this game. It's really humourless and annoying. The controls are all nice and I've had no issues with the platforming but the script is boring and flat. I just want to smack his stupid face.
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The demo is out now. My thoughts are Vancouver did a good job. Not an excellent job, but just good job. Granted this is the first NHL on new-gen consoles. The pre-game show is scare photo realistic. I thought I was watching a game on NBC Sports. But during the game while the visuals are all glossy the character models look last-gen. At start-up you can select Easy (face buttons with Arcade style gameplay), Standard (Skill stick instead of face buttons and simulation gameplay), or custom. Enjoyed the demo, disappointed the EASHL mode will not be in the new-gen version. It would have been nice if EA knocked $10 off the price, but whatever. Will pick this up when I find it on cheaper sale.
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This came out of the steam tombola and it comes out on the newer consoles soonish. Normally I wouldn't do a thread for something only I'm going to end up playing, but this deserves it. Did you like Colony Wars and X-Wing Vs Tie Fighter? You'll be wanting a slice of this if you did. SSZ is a space combat game where you're given a set of orders and expected to follow them. You're not a super soldier killing every last thing, you are part of a machine. If you fail to fulfil your orders the whole thing falls apart and can make the rest of the mission harder or even fail it outright. You're going to spend a lot of time dogfighting but there's other orders that mix things up a bit. You're scored on missions, doing well sees you unlocking medals, medals equals unlocks which can be used to pimp out your fighter. Different fighters have different attributes and slots to fill with weaponry. I've not actually unlocked much yet, but I can see that some are clearly better in some regards than the others. Controls are a bit hard to get your head around when you start, but you can pitch, roll and do all sorts of fancy shit that will see you skidding and barrelling through the depths of space. It seems hard at first but before long I was able to do trench runs in my ship on big freighters, taking out defences whilst avoiding crashing into debris that seemingly ends up floating about from all the ships you end up scrapping. Getting hit or smashing into something isn't the end of the world, you have a rechargeable shield that can soak up the damage. If you take a hit that isn't absorbed by shields, you have to deal with the hull damage it inflicts until the mission is over. You can use a limited amount of boost and the games warning system to deploy preventative measures from getting hit even more. It's here the game excels in providing you feedback through visual and audio cues that make sure you're protecting yourself when it matters most. Speaking of cues and feedback, there's a part where you're attacking this big space freighter and it's firing flak cannons into the air around you. The closer you get to it the more interference you get trying to pilot around it, it pixelates your screen like a corrupt MP4 and stimies your ability to pilot as you would normally. Usually I wouldn't like that, but it feels really good here, the ship itself is just an obstruction flying through space otherwise, every time you have to deal with one it feels risky as you swoop in trying to take out a defence to make the next pass safer and easier. Other aids are reticles that you can aim for that react to inertia, speed and angle so that you've some idea of where you should be shooting at far off targets. It's a little feature that goes a long way to making the core concept of the game fun Other stuff I should probably mention. Graphically it looks amazing. Although it's very minimalist it really does look the part. The music is great, it reminds me of the Mass Effect games composition. The voice acting is also above what I was expecting, I like how it's not just Americans, the vocalisation is very varied. It's hard as fuck. I'm playing on easy because of the games reputation and I'm yet to feel truly in control of something because of how fast everything is unfurling. I'm hoping when it eventually drops on the newer consoles it comes with a demo so people can try it out. It might surprise a lot of people. In no way is it a top tier million dollar budget game, but the people responsible have crafted an exceptional game, or at least the SSZ part of it is good, I've no idea if SSI is any different.
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Powerstar Golf is a free-2-play golf game from Microsoft Studios and Zoe Mode. What you get is a selection of events including a hole from every course as well as stroke and match play. If you want to unlock full course that will cost you money either À la carte for $5.99 or all five courses for $19.99. You earn XP and credits. With credits you can buy card packs that unlock new gear, abilities and buffs. There are five different card packs that come with a set number of cards: Booster Pack 1,000 Credits, Amateur Pack 3,000 Credits, Pro Pack 6,000 Credits, Elite Pack 15,000 Credits and Extreme Pack 60,000 Credits. It is possible to grind for credit via playing the game, but for the impatient among us you can buy credits: 10,000 Credits $1.99, 24,000 Credits $3.99, 65,000 Credits $7.99, 140,000 Credits $14.99. And yes I am guilty of buying some credit packs. The game is fun and very community focused. Throughout play the game will give you challenges to beat for extra XP and credits. Also, community records can be set and broken. You can challenge anyone even if they are offline. If you beat them you get extra XP and credits. Where Microsoft and Zoe Mode dropped the ball is the game feels rushed, unfinished and in need of a season two and three with more courses. Also, while the game is community focused there in really no community organization from Microsoft itself. No community manager, No weekly tournaments It’s kind of a letdown in that regard. For now this is a fun diversion till The Golf Club launches later this year.