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  1. it's like an fps puzzle game, think portal, actually the game structure has a lot in common with portal. but the puzzling is a bit different, you use various items to open doors/activate/disable baddies/stuff, and lasers. lots of lasers. it's good. it's supposed to be really good, and it sort of is, but it outstayed its welcome a bit for me, steam says it took 17 hours, a lot of parts of puzzles are similar to other puzzles so it could have been cut down to a better length imo. i mean it's still really good, just a bit too long, i was really close to using a guide near the end but just managed to work out the last one i was stuck on before resorting to the guide. maybe there's more puzzles because of the extra puzzles to collect the stars which require . i got a few stars but not loads - maybe they unlock a super secret ending or something. the story is pretty cool too, maybe more so if you're into philosophy and stuff like that (which confused me a bit, but i think that's the point), although you sort of know what's happening at the end if you read the computer files. found a few hidden secret bits that were pretty odd/funny too.
  2. yeah so, i like this, it's a bit different to previous mgs games, in that the map is massive and you do missions in smaller parts - and you get a horse to ride around on - bit like the witcher 3. controls are confusing like normal, but pretty well explained. there seems to be a lot of scope for sneaking and doing things differently which is cool, but i am a bit rubbish at it and often get spotted while trying to be sneaky and end up killing loads of people - which is what i usually do in mgs games. doesn't seem to be an easy mode but it's not been too difficult so far. there is a chicken hat you can equip that stops you getting spotted a few times after you fail once or something - that might be the easy mode - unclear. you can hide while riding your horse by sort of hanging off one side of the horse, i thought that sounded ace so... the into/prologue part is a sort of long interactive cutscene, which has some funny/cool bits, and some rubbish/boring bits imo. after the first bit there hasn't been that much dialogue/cutscenes which is odd. but i'm not too far in so there's still time. extracting stuff is awesome.
  3. Nag

    Dead Space Remake

    Spent a couple of hours with this over this afternoon... after the reviews I've been counting the hours. First up I'll say spend some time setting the game up, turn off film grain and blur and knock performance off you'll notice a marked improvement in picture clarity. Also the game came set for stereo sound which is odd. The game does look great though, plays really nice too, having played the three Dead Space games repeatedly this feels really quick compared to the clunky original games... took a little while to get used to but feels nice now, especially after changing to the DS2 control option. Noticed quite a few new doors in the environments I've seen so far, also walked to the beginning of chapter 2 instead of using the tram which was really weird... been a couple of instances where you choose what to power up... one where you're forced to kill the lights and this game does proper dark, no bullshit greys in this game... it's dark! The game has already made me jump more in the first two hours what with noises or necromorphs creeping up behind me than The Callisto Protocol managed in its entire run time... it's good to be back.
  4. Sambob

    Destiny 2

    Thought I'd make an impressions thread before illdog gets upset and pops his hip out. I've played about 3 hours, and have opened up zavalla's patrol area after having done a few patrol kind of areas on earth. I think the way that the missions have been set out so far has been really good, its nicely integrated with the traditional patrol stuff so it isn't just select story or patrol. And the patrol type 'adventures' have been good so far, slightly more there than go and kill this random guy or scan this random thing its like a mini mission as it should be. Gun play is, in my opinion, fucking great. I found a scout rifle called thistle and whistle or some nonsense and it was just fun to kill things with, felt great to use and I was genuinely sad to see it get out levelled by an assault rifle that was twice as powerful. Also got a hand cannon called headstrong I think and it looked and felt great, like the gunslinger uses in Dark Tower if anyone has seen that, looks proper clunky and felt like it packed a real punch too. The way that power and light and all that bollocks is done has changed too. Haven't quite grasped the nuances yet but its generally the same principle, better stuff drops from baddies and mission rewards and vendors and so on and you equip it to increase your 'power'. The early game sees you pretty constantly changing gear as more and more formidable stuff drops, and I'm guessing this will cap out to the point where you find a nice set you are happy with and then try and tweak that until its perfect. Not done any multi or anything yet, going to finish main missions first. Oh theres a story too this time, like a proper one with a more coherent plot. Jury is still out on that one though, seems okay so far?
  5. Originally a PS3 game with a PS4 version, Ishin has now been remade as a PS4 and PS5 (and Xbox) game, and you do get the sense it's probably the final game we'll get that feels like 'old' Yakuza. It's hard to place what exactly makes it feel like an older take on the game, possibly the movement, it's a bit haphazard, I can't see a lock-on, it's not as refined and flowing as it could be. It's the difference between playing Kiwami 1 and Yakuza 6. It also feels less mental with its missions, but I don't know how many of them are just lifted from the original game. In terms of the story, it's not quite a retelling of the first Yakuza game, but it's pretty close. Not-Kiryu (the cast is made up of renamed characters from past games) comes back to town after time away, ends up having to avenge a paternal figure, after being blamed for a crime he didn't commit. From there it does become its own tale, with enough to it that it doesn't feel like a 2nd-rate spin off Again, I don't know if this was in the original, but it has its own take on 0's switchable different fighting styles. There's the standard Yakuza brawling, plus the swordplay you'd expect playing as a samurai. Less expected is that you are also carrying a gun and can just blast away at people (I suppose this will have followed Dead Souls originally), and a style that combines sword combat with your firearm, which leaves you defensively vulnerable, but it's the most fun to control and the most flowing style (Sword has been my do to). I've been using fewer Heat actions, they seem to have been downplayed this time, and access to them is more part of the skill tree As you use a style you'll level up, unlocking specific and general orbs that unlock the next skill in the various combat styles. There's gear with stat boosts, and some with perks attached. I've got a sword that recovers a very small amount of help every time it causes damage, which is great, but the headband I've got with the most defence points blocks me from earning heat, which means it can go in the bin as far as I'm concerned I'm enjoying it more than I expected, I thought I was a bit Yakuza's out, I never finished Kiwami 2, I never finished Judgement, and haven't touched the games that came after. But this feeling a bit archaic has helped it I think
  6. DANGERMAN

    Gears of War 4

    I finished it this morning [spioler]I can't believe they brought Marcus back just to have him killed by Dom's ghost. I was enjoying it until that bit [/spoiler]
  7. I managed to play a few hours last night, managing to get off the starter planet and visit five or six more. My first thoughts are that it's not a game for everybody - but i'm enjoying just pottering around the planets, hunting down points of interest and making a killing by trading on the galactic exchange. The starting ship looks a bit like a bath tub with rockets strapped to it so i'm prioritising a new one that looks better and has more space to haul my loot. Out of the five or so planets i've visited, i've found an ice planet, a planet of toxic rain covered in phallic looking bright green tree's, and a planet covered in mostly water, where I lucked out and found a bunch of monuments clustered together that taught me some new alien lingo, which by understanding the word 'rare' made me give a load of rare minerals to what looked like a third member of Daft Punk and make him happy. My favourite animal so far is what I can only describe as a meat based slinky with an elephant face, although seen plenty of variety - followed a weird bouncing sea anemone type thing around for a while as it was so bizarre. My only disappointment so far is that they seem to have made it impossible to crash your ship. Theres an invisible barrier above all planets that means you can only get as close to 50 or so feet above the ground. Landing is simply holding down square for a few seconds. But so far so good - as said, not a game for everyone - it's a really slow/gentile game to play - in fact probably one of the most relaxing games i've ever played. And i can't stop thinking about it either.
  8. Played through some of the opening hours of this last night. My understanding watching previews was that this is an open world immersive sim, but you wouldn't really know that from the opening. It's an incredibly rail-roaded section of gameplay which really feels like a throwback to 360 gaming, which I don't entirely mean as a compliment cause it's an era of gaming I don't quite enjoy (overly long set pieces showing off HD tech being one of those things I don't love). There's some interesting stuff here mechanically however, or at least it appears like it will become interesting. It's tribute act includes Bioshock (and maybe Prey). Instead of neuromods or plasmids it's this polymer stuff that is the newest thingy you stick in your hands and eyeballs to do magic. Starting off I got a zap power, and a power which covers stuff in a sort of grey paste looking gel which also conducts electricity by the looks of things (the one power interaction I've discovered so far). There's a big focus on melee combat, sort of like Condemned, with a kind of spacing element to its gameplay which is hard to figure out cause it's hard to know how much distance is safe or not or how much reach you have. It's a very clunky onboarding, with some atrocious voice acting in the English dub that actually had me muting sections until I found out you could change it to russian (the subs are a bit small, unfortunately). To be honest, based on these initial hours I think the whole thing feels a bit shonky and unoriginal, but these games don't come together mechanically until you've unlocked some powers and they take the reins off and let you feel more independent and brainy, which I hope will still happen in this once it finally opens up. This screenshot made me lol, big ass mission text that never disappears saying 'where the fuck am i, find door handle', waypoints everywhere and huge weapon taking up the screen. Yup, a 360 era game lol. You can't holster weapons or customise the huds. These seem like nitpicks but the UI could do with being more customisable cause it gets in the way of immersion in this immersive sim, imo. There's also no FOV adjustment, which can be a bit motion sickness inducing in a FPS with a melee focus, tho I fixed that with flawless widescreen. Highly recommend doing the same if you can, or having a hardy stomach The game is visually decent, however there's no ray tracing at all which is strange as this was I think the first game Nvidia ever demonstrated with RT on their RTX 2000 cards. The poster boy for the tech. Well, at least it runs extremely well, no stuttering and it has a precompile shader cache, something which seems to be catching on now between this and Dead Space (this is just 30 minutes into the game, but I'll spoiler it) it not only rips of Bioshock, it also rips off Harry Potter!
  9. mmmark

    Battlefield 2042

    I’m very bad at it but 2042 seems alright. There was a 10gb update so I missed out on all the bugs I think. The only jank I’ve noticed is slow texture loading at the beginning of a match (ps4 pro) and sometimes your body might go a bit mad when you die. The levels I’ve played on have been ok but I’ve not played enough to have memorised any of them. The one with the skyscrapers and has a huge tornado rip through the middle of the map was a stand out moment. I got killed because I was stood staring at it. It looked awesome was giving me anxiety. They seem to have stopped giving you anything if you have played any previous BF games which I don’t mind I guess but some recognition would have been nice. Just some gamer card art. I don’t understand the load outs just yet. You seem to be able to give anyone anything? Like give an assault guy a medic pack instead of ammo? I didn’t play around with it much so idk. It all sounds very nice and the pro version looks a lot better than the base ps4. God knows what the og xb1 version must look like. The menu and UI and a lot cleaner and user friendly than what I remember of 1 and 5. It’s Battlefield.
  10. regemond

    The Pedestrian

    I'm starting to think all the best titles on Game Pass are the little indie darlings. I've smashed Boyfriend Dungeon. Enjoyed Raji's full game a hell of a lot more than the demo. I absolutely adored The Gunk, and Dodgeball Academia. And now I've played this clever little head-scratcher. Meanwhile, I'm constantly ignoring the blockbusters that hit the service, because fuck it. They can get played another time. Anyway, I've started talking about The Pedestrian on a tangent, and I kinda feel like that's how the game has to be played, too. Your goal is to navigate an incredibly linear world as the stick man (or woman) from public toilet signs. You do this by working your way from room to room, solving puzzles, and all that good stuff that makes a simple game loads of fun. It would all be a bit boring if the concept just involved you jumping about in a world with worse graphics than Super Mario Land, though, which is where this game's USP comes into play. Each area you navigate is set on a road sign-style panel, and might have different doors or ladders to get you into the next area. These panels aren't always connected though. Sometimes you'll need to hit Y (or triangle) to zoom out and see all the current panels you have to work with. You'll then be able to make connections from door to door, or ladder to ladder. You might even need to move the panels themselves to create a line of sight between each exit. Moving panels won't break a connection, but adjusting where connections happen will. Basically, if at any point you break said connections, the entire puzzle you're on at the moment resets, and your progress starts all over again. It's not just about creating a route from area to area, although that's a big part of it. You also have to make the environment work for you. Every now and again you'll encounter a hub level which requires different elements before you can escape. These are acquired by hopping into those tangents that I mentioned earlier. Say you need a key. You might need to head through the bottom left-hand door, which will take you to a series of puzzles, eventually letting you bring a key back to the main room. You might then need a wire, or a battery pack, or even something as simple as a box to hop up onto a ledge that's just out of reach. Once you've solved all the tangents for each hub, you can then move on. You know how in some games they use the same idea over and over again, and it can become exceptionally boring? Well The Pedestrian doesn't suffer that fate. Its physics, mechanics, and even the nature of the puzzles themselves have been sanded down and polished to this outstanding finish where nothing feels out of place. Can't solve a puzzle? That's on you. That ledge too high? You need something to help you get there. Go find it. The very fact that I sat down and finished this in three goes says it all for me. I loved everything it did. It's so, so much fun, and something that literally wouldn't work in any other type of medium. Achievements are very generous, too. I got 1000 points without trying.
  11. I've played a few areas of this, and it's... alright. It's not funny or quirky enough for that to keep you playing, there's not a lot to the gameplay that that's the reason you're playing, and there's a few frustrations that pull some of the fun out of it. I do really like how the goose moves though The gameplay loop is that you're locked in to an area and have a list of dickish things to tick off. The first area is the one you'll have seen from the early footage, you're tormenting a gardener, so the list includes things like getting him wet, getting him to switch hats, making a picnic. Some are easy enough, walk up to an, sorry, waddle up to an item, press the button to pick it up, then waddle back off with it. Some you have to set up, do something to get your target to change position so they're vulnerable. It's here where it feels most like a stealth game, or a game akin to Gregory Horror Show or an adventure game, it's also where it's the most tedious Goose Game doesn't have the tells of a traditional adventure game, it doesn't spell things out for you, which might be for the best. It reminds me a bit of Doughnut County, that was a game that never really got complicated enough to get interesting, all style no substance, if Untitled Goose Game was any easier it would be a procession. That said when you can't work out how to do the next task it's a boring experience, I'm not sure if the game starts focusing characters on the actions that will put you on the right track, but it should. Beyond that the only other criticism I can level at it so far is that it can be a bit fiddly. If there's a couple of items that can be picked up, 99% of the time it will pick up the one you don't want
  12. Hi guys. I wanted to draw your attention to a little indie game I discovered due to the good old Youtube rabbit hole. I was watching an old Caddicarus video, and he included this game in it. And it's a blast. You play a goose. That's it! Behind the very pretty hand drawn looking graphics is a stealth game, I suppose. You get a check list of things to do, but it's up to you how they get done. Here's an example of the start of the game. You come out of a bush beside a pond. The game shows you the controls. You honk. You flap. You peck. Then you swim across the pond and see a picnic on a park bench. What you do with it is entirely up to you. A little further along you find a farmer minding his own business, tending his crop of carrots. That's when you get your "things to do" list. Things like get the farmer wet, steal his keys, turn on his radio. As you progress through the game, you realise that the main point of being this goose is to annoy the hell out of the villagers as much as possible, while trying to complete you current things to do list. And if you're like me, usually you'll be giggling maniacally while playing. The art style is really nice, the horrible goose struck a chord in me, and the pranks are puzzles to figure out and moves to time and execute. Like stealing the farmers keys is more difficult than it sounds, especially if you've already pranked him, and he's aware of this bloody goose walking around his fields. Though the things to do are not exactly challenging, it certainly brings a sense of satisfaction to complete list after list. In all, it's a sedate laid back game with a horrid sense of humour. If you fancy leaving the things to do list alone for a bit, just have fun pissing off as many people as you can.
  13. spatular

    Thumper

    This is pretty great, it's a rhythm action game, it's a bit like an into-the-screen version of bit trip runner. you know, you have to press the buttons (it only uses the 4 directions and one button) in time with the music and on screen prompts, to get through the course/track thing. the music is i don't know really, i've heard it described as industrial, but it fits in really well with the game. it's hard to play when you're tired, i was on stage 8 for maybe 2 hours last night, got to the boss but was really struggling, had to replay some sections over and over, then more awake this morning i finished off the boss and did stage 9 with less problems. well not completely trouble free, it's a pretty tough game and level 9 is the last level. it's pretty long for a rhythm action game with only 9 levels, each level is quite long, and as above, can take hours first time through (the earlier ones don't take that long), also good job it saves at checkpoints and you can go back to it later. as you get better at it there's less retrying sections, so the levels will be much shorter i guess. i went back to the early levels to try and get better scores, there's quite a lot of depth to that as even though i've finished it i was missing out loads of stuff that you can safely ignore without being punished for. there's some high bars i still don't know how to hit, must be some sort of trick to it - these bars are above the track, so on one of the pad things you press up and x together to jump up to hit them, but you only stay in the air for so long, and some bars are past the point you fall back down... also it's pretty cool in virtual reality, i banged my head trying to look underneath the space beetle. oh yeah you play as some sort of space beetle.
  14. Started this earlier. Put in about 2 hours and I think I'm 2/3 of the way through it It is definitely not the longest of games that's for sure. But you know what, it's actually quite fun. The story is hilariously po-faced. It's deadly serious, you have all Sonic friends in there (no Big the Cat though...) and they're all talking to one another like a bunch of cool animal pals, but also forming a deadly serious resistance against Eggman's forces who've taken over the World. It's nonsense and I can't take it seriously at all, at least they tried, I guess? But yeah, the levels themselves are pretty cool. You have the avatar levels, classic sonic levels, modern sonic levels, modern sonic + avatar duet levels and bonus stages. Avatar levels you can use a weapon - by pressing ZR - which allows you to plough through hordes of enemies, you also have a grappling hook which allows you to swing from hanging sphere to hanging sphere to get through a level. Classic Sonic levels is basically old school Sonic stuff like from Generations etc. no lock on, no boost and a bit more platforming. Modern Sonic has all that boosting, lock on, grind rails and more of an emphasis on speed. Lastly the Sonic + Avatar duet levels are like a mix of the Modern Sonic and Avatar elements mentioned above, you both work in tandem boosting through enemies, using the grappling hook and weapon, there's even this cool double boost thing which sends you into a batshit crazy-fast run but that's been pretty rare. The environs are classic sonic fayre, there's a chemical hill zone, a green hill zone, a casino zone and a zone that looks like that one from Sonic: Lost World - Mystic Jungle or some shit? They get repeated way too often, there's been some stages where I've had a double take - wait, I've been here before? - but you just kind of go with it and it'll always have some new spin to it or slightly different course. This may sound like sacrilege, but I always liked Sonic for the speed and not really for the platforming. This succeeds at that in spades, whenever you're boosting down a level, grinding on rails or generally going incredibly fast then it's an absolute ton of fun, it can't help but put a smile on my face. So yeah, very much in the Sonic Adventure mould, but less ambitious than that I'd say and at least you don't have to do fishing with Big the fucking Cat, so there's that. But yeah, it's not fantastic by any means, but if you can get it cheaply enough it'll give you an afternoon of fun at least.
  15. Guess it's time to make a thread, maybe? I don't actually have a lot to say because I started it ages ago but put it to the side for some reason. I think I was having a hard time as it's a little more difficult than the first one from what I remember. But I'd played it a lot more than I thought. I had six hours clocked and I thought I was half that in, at the most. After a little flapping around like an idiot while I got used to it again I started having a really good time with it like the first one. Dunno why I put it down. But I got towards the end and it looks like it has that same thing as the first one where you have to get a bunch of collectables hidden behind some hardcore challenges so I guess I'm gonna have to go and see all talented and big dicked enough to get the proper ending.
  16. I played a good chunk of this the last two days, and now the clock on it says 9 hours. Enough to give early impressions. It's a mixed bag, and I'm not going to get into the technical problems cause there's a lot out there on that already. Just to say that 8GB VRAM cards are going to have problems, and so will PS5. Pick your poison (or don't), but it's genuinely a shocking product that Luminous have put out, especially given the generally high quality of FFXV (technically speaking, the game itself wasn't something I was into). Something went wrong in the production process here, maybe this is one of those games which just could not adapt to development during the pandemic. That said, there are some neat things which aren't being spoken about much in the 'discourse' around this title. I probably already got into it on the demo thread I made, but it's a free-flowing parkour battle mage combat system. I think it's really cool, and is the reason I bought the game in spite of all the issues and high price. You have a sort of stamina system, little pips above the health bar. They let you parkour and are also used to defend you from massive damage. When you parkour, you can do other contextual actions like attack and such. You chain parkour, support abilities and attack spells together. I think it's neat anyway It's just you have to grind through some really mundane stuff to even get to see what good the game has to offer. The opening few hours limits you to these rock powers for maybe 6 hours or so, and that was me sort of beelining my way to the first boss to get the melee abilities unlocked. Meanwhile the presentation is very cheap. Badly animated cutscenes, stilted animations and awkward fade-to-black transitions. It reminds me of the main story questline in FFXIV, in terms of all of the above (also funnily enough built on a fork of luminous engine I think). It feels sort of like an Assassin's Creed 1 type of game, where there are parts here which could be built into a great game but are thrown together in either a lazy or rushed way, and the overall feel is a bit meh. That said from what I've seen and heard the game only improves as more abilities unlock, and if you just want to fly around the place killing things with fancy magic the game seems to serve that battle mage fantasy very well.
  17. AndyKurosaki

    Fallout 76

    I got this as a rental yesterday,took about 8 hours to update the damn thing. And there’s more updates on the way already. I’ve only played a couple of hours,so can’t really judge it yet. But the lack of NPCs really is an absolutely stupid decision. Elder Scrolls Online managed it fine,so I don’t get why they went that way with this. I only saw one actual player, who tried to kill me,but as I didn’t shoot back he couldn’t do F all. I was busy getting past the tutorial that I didn’t interact with him,so he got bored and left me to it. Oh,and Bethesda’s reaction to people pissed off about the poor quality bag in the Power Armour Edition is gobsmacking. “We made it out of cheap material,as we couldn’t afford what we advertised. Here,have 500 atoms. That gets you pretty much sod all”. They’re really trying to piss all their goodwill up the wall.
  18. I got this on steam, I don't know I'm thinking it could be trash. It doesn't make a bad first impression. Kamala is an alright protagonist although she keeps talking to herself. The bits of campaign I did were very on-rails cinematic setting stuff up so I got a bit bored of that and tried the 'war chest' thing or whatever it's called. These MP missions they send you on are just a clusterfuck of shit and rockets flying off screen at you while you constantly get interrupted. You just seem to sponge up a bunch of hits and fire off cooldowns and spam light/heavy. I don't know, maybe there's more here but it really seems like there isn't. It's not helped by the fact that this runs very poorly, I dropped to 1080 on my card but it constantly runs all over the place. Not sure why. But the campaign might be good? I can't say for sure cause it's still very hand holdey. But right now it does feel an awful lot like they wanted to make a single player game and were forced to make a rubbish multiplayer one on top. It's a very strange beast and is full of graphical glitches like rain freezing, kamala falling through the earth and a guard with a hat that floats around their legs to name but a few I witnessed. It's a shame cause I actually kind of like how it plays. The hit feedback is terrible and you really really have to turn screen shake off as soon as you can cause it will make you sick. But with Tony Stark I was flying around and switching into hover and pot-shotting fuckers and then using melee as a distance closer to build up meter for more Iron Man shit. It has that kind of thing that makes the synpases fire off when you link up actions like that even if it isn't particularly deep. But the actual encounter design just seems like you might not as well think about any of that shit and the hordes of bullshit they throw at you makes sure you wont But who knows maybe what needs to happen is I got to git gud. Or the game does. Buy Tony Hawk instead That is Kamala, she is Inhuman. Which means she has big hands and can stretch BTW the way the MP works is sort of like you are on the Avengers version of the Normandy. You can roam around talking to people, do combos in a practice room. The MP takes place postgame and spoils the story apparently, what it reminds me of a bit is chapter 2 in MGSV. A bunch of non-descript missions where you are sort of mopping up the after effects of whatever happens to happen in this main campaign. So I don't know what the long term thinking is there, do they develop story expansion beyond the postgame like a sort of MMO.
  19. DANGERMAN

    Prodeus

    I originally played this through Game Pass when it was in early access (on PC, I think it's on console too), and enjoyed it so much I stopped so I didn't ruin it. It got its full release last week and Prodeus is still really good It plays like a mix between the original Doom and Quake 2, fast like the former with those level layouts, but with the tone and look of the latter. Only with Quake 1's soundtrack. It's kind of my ideal fps I guess. It's made with voxels I think, so even though it looks modern and sharp(ish), it had a muddy, grungy look to it. The levels are a decent length, but there's orbs hidden in there that are used to buy new weapons and upgrades, like the double jump, and so hunting these down adds a lot of length to the levels. Which leads me to a bit of an issue, it's annoying when you can see but can't work out how to get 😅 but also, I've basically been playing through the game twice. It's a good Steam Deck game, but I'd rather play with a mouse and keyboard, to use a cloud save you have to log in to their servers, which I didn't really want to do, so I've got 2 separate saves on the go, which means doing every level at least twice, some times more as I hunt orbs. It's also a bit too easy, I've had one level so far that's felt like a challenge, and even then I suspect I'll tear through it when I next do that level. At some point I think I need to at the least bump the desktop version up to hard I did a video on it, I'm never sure about posting these as it feels like self-promotion, but it's a gameplay video
  20. Creating a thread for this as it seems like it might be quite a bit meatier than some other games I’ve played recently. Citizen Sleeper is the latest game from the developers of In Other Waters, which I played recently and was quite good. I guess like In Other Waters, it involves a lot of reading and clicking on various menus. Not quite a visual novel, but an adjacent genre I guess. You’re a “sleeper”, a robot of some sorts that escaped or survived some mysterious past and somehow gained sentience, which is apparently a big no-no, so shady characters are coming to put an end to you. You’ve wound up on some kind of space station called Havenage. Here you meet characters and complete tasks to achieve various goals. I can’t describe it beyond that. It’s too complicated. But it’s quite unique and intriguing so far. Based on what I’ve played of this, and In Other Waters, the developers’ (Fellow Traveller) focus is clearly on telling unique stories in unique settings, with an emphasis on mystery and the unknown.
  21. I’m about 2 hours into this and have completed five cases. On 5/11 achievements so I suspect the game is not very long. I’m really enjoying it so far. It’s obviously a game inspired by Return of the Obra Dinn in that it uses similar mechanics, with you trying to deduce what happened by piecing together the evidence. I loved Obra Dinn and this is great too. It’s also less abstract. Each case is self-contained so it’s easier to solve, and the game tells you when you are right in a more efficient way than Obra Dinn. There are two screens, an “exploring” screen where you look around and gather evidence, and a “thinking” screen where you submit your theory of what happened (by putting words/names etc into the blanks). The game will tell you when two or less items are incorrect so it’s easy to stumble over the finish line when you are close. Overall, the game does a good job of making you feel smart. I haven’t needed any hints so far (there is an in-built hint system). And it’s very fun to play.
  22. Pikman

    Stardew Valley

    Is there really no thread for this?! I started it last week. Still milling around and exploring and I am a few in-game days in. Usually running out of energy by 9am and left with little to do for the day. So far I found a couple of ways to avoid this and so spend a lot of time fishing and wondering if I should really just turn it off and do something else with my life It seems like a cute enough game, not like what I remember of Harvest Moon A Wonderful Life, man I loved that game. I can't decide if I like it and am also looking back to playing more. Time will tell.
  23. Craymen Edge

    Tinykin

    Tinykin is a 3D platformer collect-em-up, reminiscent of something from the N64/PS1 era (but a smoother, more modern experience, naturally). You travel around the levels amassing a bunch of different coloured pikmin-like critters which have different abilities, solve some very light puzzles to complete a bunch of tasks to earn an object and open the way to the next level. It's cute and plays well, it just keeps you going without putting obstacles in the way of your enjoyment. It's nothing earth-shattering, just a simple fun game. I played it on game pass, starting on Thursday night, and completing it the next evening. It felt like time well spent.
  24. I’ve been enjoying this game a lot. It’s a flower shop simulator. Not really. On the one hand, it’s a gentle puzzle game where people come to you with requests for certain flowers and you have to identify them from descriptions in a book. You also have a map of the area that you can interact with, and you are given hints about points of interest on the map that you should visit. The game seems to be set in a fictionalised version of rural England and there is a greater story and mystery going on that you learn about as you talk with your customers. So far, it’s been a very chill, well-designed game that is a nice change of pace from anything else I’ve played recently.
  25. I guess I'll try and kick off a thread for this. I got this yesterday and played through most of the Berlin mission. I'm basically at the end of it but trying to hold off on progressing too fast and want to savour things a bit. These games are so good at designing levels which are rewarding to explore, I always enjoy the feeling of taking a really long time to work my way to a specific area and then finding a really inconspiocus short cut I could have taken, the multibranched progression through each stage and the way it twists and winds into itself makes it fun to literally just walk around looking at shit. Even while not necessarily making much progress on your targets. I play with almost all the HUD elements turn off except the one which lets me see targets are red guys. Not to make the game obtuse or difficult but to get more of the pleasure of just wandering around looking for ways in, or eavesdropping convos. You do sort of need the instinct vision tho as some targets are not very obvious to look at, especially in Berlin I'm not playing Hitman for the story so I was happy to jump right into the first mission that interested me, I tried a bit of Dubai but it looks more like an introductory mission with some story handholding. Not that that's bad, they do it in the other games too. Berlin is very classic Hitman tho. It even has a flavour of Hitman Absolution to it with the way it sets things up, but I think it's better than Absolution The premise of it is Older Hitman games have played with this concept a bit (Silent Assassin, Blood Money) but it takes center stage here It's quite a pretty game, it doesn't look hugely different to the last two but they made some lighting adjustments like screen space reflections. Not ray tracing, but I don't think it really needs it. The older levels get updated with it as well. I posted some screens in the screenshot thread but they came out a little too dark and don't get the visuals across very well. I imagine it looks great on Series X/PS5. There's also some great line reads in this. I'll probably just dip into levels from all three games now that they're all on the one package and 60GB. I still have to do Japan in 1 and every mission in 2. For now I'll stick with the new stuff.
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